|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed||Rare|
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Champion of the Parish
Creature — Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
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Champion of the Parish Discussion
9 hours ago
2 days ago
The price was one complaint, the deck isn't good at teaching. I am still confused as to the point of Mutavault, and I had been playing for two months (1 month since I was introduced to modern). This is the deck I know the most about, having been playing mono-white soldier tribal for the majority of my time in modern. I have beaten plenty of decks with them, and I know that Mutavault isn't a good fit. Hanweir Garrison very well with Champion of the Parish and Thalia's Lieutenant, and then you can get Hanweir Battlements as well. Boros is great with humans (Thatcher Revolt) for buffing the Champion of the Parish and Thalia's Lieutenant, other than that in red think Kessig Malcontents, Riot Ringleader and much more.
There is much more than just the price I had an issue with.
2 days ago
At 300 dollars this comes as no surprise that a new player can't put this together. An experienced player would need to fork over hundreds if not thousands of dollars to make all of these decks, and for 40-card decks that aren't in a real format, and aren't actually playable is not worth it for either side. This deck is more expensive than decks that actually win in modern, like Bogle, and though can be formed into a real deck, expensive cards like Kytheon have to be taken out.
The high amount of legendaries and useless cards like Mutavault (Doesn't get Honor of the Pure, Thalia's Lieutenant, or Champion of the Parish bonuses/triggers), and no Lords just shows aggro, no serious tribal synergy.
The point is these decks are overpriced, underpowered, and unplayable. This one tries to teach too many things (Aggro, Tribal, Synergy, Counters, Land Base, and maybe Mana Curve) and in doing so teaches only one (Aggro).
3 days ago
square711, that is why when building tribals I try to stay away from mana investment cards. Automatic triggered abilities like Champion of the Parish are better because he gets bigger without the need to sink additional mana. I like aggro decks and my philosophy is most decks can't kill everything, at least not forever. One of us has to run out of gas.
Sometimes that works and sometimes it doesn't. Targeted removal, as long as it's not like 30% or more of the deck isn't as big a problem as board wipes. That is a problem lately with the power creep of board wipes like Anger of the Gods.
Racing a T4 wipe versus a T3 wipe is very different for aggro decks. So the ability to negate wipes or recover from them quickly is what keeps aggro alive. I love tribals so I'll keep building the archetype despite the weaknesses and still enjoy FNM. I also know that my chances of top 3 are much slimmer than other decks. If I ran an Affinity deck I might do a lot better but where is the flavor in that?
4 days ago
You could probably lose some Honor of the Pure. With the focus being on lifegain, Serra Ascendant and Ajani's Pridemate should be huge enough without a +1/+1.
How has Elspeth played? I feel at 4CMC it doesn't really do much when it comes down.
Windbrisk Heights could be replaced with Evolving Wilds to filter your deck (draw into less lands) and find that Swamp when you need it. Unless those Ghost Quarters are supposed to be Evolving Wilds?
Also trading a Souls token for a Fatal Push is great value imo
5 days ago
If you're going for humans, I'd recommend a set of Thalia's Lieutenant to go along with Champion of the Parish. These lords make Thraben Doomsayer and Gather the Townsfolk strong. Other anthem effects include Door of Destinies, Obelisk of Urd, Adaptive Automaton, and Metallic Mimic. Path to Exile is the standard for removal, but I find Condemn to be fine as well.
1 week ago
Just some good humans
1 week ago
Thanks for reply. My issue with death shadow is cards like Thoughtseize, Inquisition of Kozilek, and Fatal Push. Those cards kill my creatures before being able to even hit the battlefield. Similarly, even if my creatures buff Champion of the Parish and Thalia's Lieutenant to be 5/5's (for example), fatal push just kills it and I can't do anything about it. Furthermore Snapcaster Mage can play all those cards twice, which is an obvious problem.
The instant cards are there to speed up my attacks. If I swing with all my creatures and leave no blockers, I can use Angelsong to prevent damage the next turn. Similarly Brave the Elements can protect my creatures and allow them to swing without being blocked. I have had trouble with counter spells stopping my creatures so I included Cavern of Souls.