|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed||Rare|
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Champion of the Parish
Creature — Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
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|Have (11)||CampbellStev , SamCre1993 , , Swamy , Nemesis , tragic_slip , mentor6 , brokendwarf , philktoken8998 , orzhov_is_relatively_okay819 , the.beanpole|
Champion of the Parish Discussion
11 hours ago
This looks really good with the budget you've allotted to yourself! I play humans in modern as well (although I definitely didn't budget mine because I have no willpower), so I have a few suggestions for you. I understand that you want to keep the deck at around $100, so feel free to disregard any cards you may consider expensive. I'm going to mention them though in case you ever have the chance to trade up to them or you just want to save up towards them.
Kor Firewalker is the card to play instead of Lantern Scout against aggro and burn. Just about any aggressive deck you see will play red, and this can really seal the deal. If you like Ranger of Eos (a card I'll mention in a few moments), Burrenton Forge-Tender can also be good because it is tutorable, and can protect your team against red damage based wipes or trade with burn spells.
Mirran Crusader is really good sideboard tech for $2. Playing this against Jund is really solid.
Ranger of Eos is a solid way to recover on the board against wipes. I personally prefer this to Make a Stand in the sideboard because you don't need to constantly be holding up mana, you can just play it afterwards fetching two Champion of the Parish and get right back on track. The MM3 version is super cheap now compared to what the original was.
Brave the Elements is absolutely insane, and I personally believe it is an auto-include in any white weenie build. Allowing your guys to dodge removal, damage based wipes, or just become unblockable by a color is super great for 1. It also gives you outs when your opponent has built up a large boardstate that you don't have much hope of getting through.
Path to Exile is a bit more expensive, so maybe this would be something you could work towards. The new version is about $6 each right now, which is pretty solid for arguably the best removal spell in modern. Having removal will really help you to interact with other decks and remove blockers, so I'd seriously consider this if you can.
Thraben Inspector is no slouch. You should consider this card as a 3-4 of if you have trouble with midrange or control in your meta. The extra draw also helps your to get to your sideboard cards a little faster, and helps you to have ample gas to go into longer games. One other thing to note is it helps you so that you get less blown out by mass damage effects like Zealous Persecution and if pumped Pyroclasm/Kozilek's Return that will occasionally come in against you games 2 and 3.
Precinct Captain is pretty good and could either replace Hanweir Militia Captain Flips or Consul's Lieutenants. The reason this might be a bit better is because it is a bit better against targeted removal assuming it can get a hit in. I wouldn't say it is strictly better than the above mentioned cards I think you could replace with it, but if you find that you struggle against that sort of thing, I'd look into him. Helps that he is less than $.50 each.
If there is anything else I can help you with let me know! I'd love to talk in further detail or answer any questions you might have. Good luck with the brew!
2 days ago
Hey PTsmitty, I'm glad you found the deck helpful!
For Experiment One, it has potential but with a majority of other creatures being 1 or 2 power, you'll have a hard time Evolving it more than once. If you're looking for a good 1-drop, that spot would better belong to Champion of the Parish, Kytheon, Hero of Akros Flip, Monastery Swiftspear or Boros Elite. That's just my opinion though based on what I have in this deck. If yours has some creatures with 3 or more power, then Experiment One is perfectly fine.
As for Hamlet Captain, it turns out I took this deck apart after Shadows over Innistrad, and didn't really re-visit it when Eldritch Moon came out. If I wanted to include Hamlet Captain, I would remove 1 Burning-Tree Emissary and 1 Lightning Berserker to put 2 copies in.
Finally, against graveyard based decks I never really had much trouble. Sometimes a Snapcaster Mage flashing back a Lightning Bolt to kill my stuff was annoying but otherwise it wasn't a big deal. However, that being said, I think I would remove 1 Choke and 1 Sigarda, Host of Herons and add 2 Rest in Peace. Choke doesn't help too much because most blue decks have lands that aren't actually Islands (such as Sulfur Falls) and Sigarda at 5 mana hardly sees any time on the field.
I hope this helped!
6 days ago
Hey, there! I have just a couple of recommendations for you:
First: I saw in the above comments that Path to Exile is too pricey for you, but Oust and/or Condemn are both a lot better that Pacifism or Angelic Purge. Even Path to Exile itself has dropped in price thanks to its MM3 printing.
Second: If you look at the top pie chart in the upper-right corner, you'll see that the cards in your deck require much more than , and yet you run more sources than sources. I'd change that. Selesnya Sanctuary also isn't great; Fortified Village is a cheap and strong alternative.
Third: I'd recommend more token makers such as Gather the Townsfolk as opposed to some of the more expensive cards in your deck. They can act as chump blockers and pump up your Champion of the Parish.
Hope this helps!
1 week ago
Windbrisk Heights is a given, for white weenie decks.
If you want a more human-themed deck (and you already have Thalia's Lieutenant, you could remove 4 Aerial Responder and replace with Champion of the Parish. And you could probably replace a couple of lands with Knight of the White Orchid.
1 week ago
Definatly going to want Champion of the Parishs that get huge with norin. +1
1 week ago
Lands: your overall number of lands are fine. But more than half come into play tapped, and that is too much. I'd recommend removing the Mosswort Bridges in favor of basic lands.
Creatures: This is "humans ramps to angels" rather than "humans", right? Because there are a few omissions. Grand Abolisher is not quite as strong as Thalia, Guardian of Thraben, especially not against fast aggro. Thalia is better because some decks hate having to pay extra (all kinds of combo, like storm or ad nauseam), and some decks (aggro like zoo and burn) hate a blocker with first strike. And Thalia's Lieutenant also seems to be missing.
Spells: combat tricking with Fog is fun, but it's not really a way to win, except under the strangest circumstances. Keep one, maybe two fog. Why Celestial Flare over Path to Exile? Path can even help you ramp. Rebuff the Wicked belongs in the sideboard, along with Grand Abolisher. Both are cards that are highly relevant in some games and dead cardboard in others. You could also add Gather the Townsfolk, if you just care about having many humans. This can be a bit of a surprise, if played from Windbrisk Heights with a Champion of the Parish and Thalia's Lieutenant attacking.
I don't really know about your Eldritch Evolution-plan. It looks like a way to make a very big angel, but the odds of drawing all the pieces and getting it to go, just seems very low. You have to draw a 2- or 5-cmc creature, one of the pieces of angel, and [eldritch evolution]. If eldritch evolution hadn't been so particular about the saccing fodder, it would have been like having 4 of each half-angel in your deck, but here it just seems less useful than 6 human related cards would do.
1 week ago
I'd find a way to add in Mentor of the Meek for some card draw. Thraben Doomsayer is also a great fit when you are playing with Hanweir Militia Captain Flip, with all the human tokens you can create. Nykthos, Shrine to Nyx is a great land for this kind of deck. With the Mentor of the Meek, you can pump a lot of mana, draw a creature after playing one and cast/draw again that same turn. The creature tokens you create can also be used for even more card draw. Also, Cathars' Crusade basically makes all of your creatures Champion of the Parish, while not messing with Mentor of the Meek card draw, as you can pump the creature after drawing your card.
Some other consideration cards would be: Collective Effort, Odric, Master Tactician, Increasing Devotion, Abzan Battle Priest,Devout Chaplain-great enchant/artifact removal on a stick! Exile!!, Westvale Abbey Flip, Angel of Glory's Rise- wipe recovery, Elspeth, Knight-Errant-not human tokens but the ultimate is great, Mikaeus, the Lunarch, and Grand Abolisher. Hope this helps!