Champion of the Parish


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed (DDQ) Rare
Innistrad (ISD) Rare

Combos Browse all

Champion of the Parish

Creature — Human Soldier

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

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Champion of the Parish Discussion

chadsansing on Vroom-vroom! Red-White Vehicles

6 days ago

Gideon of the Trials might be the better Gideon here, and there are some Modern creatures like Vexing Devil that will let you damage opponents early or get a great creature for crewing.

Champion of the Parish, Thraben Inspector, Thalia, Guardian of Thraben, Thalia, Heretic Cathar, Grand Abolisher, and Thalia's Lieutenant would give you a humans sub-theme making Cavern of Souls and Aether Vial possible inclusions, as well. It's probably more important in mod Modern that you have hate bears (creatures with tax effects) that limit your opponents instead of creatures that pump your vehicles. You need to slow down the pace of play to make your vehicles impactful. Monastery Swiftspear would also be a cool inclusion since you could trigger Prowess off of casting artifacts to help it crew larger vehicles.

You should also run Path to Exile and/or Lightning Bolt for early removal and maybe Faithless Looting for draw. Consider ditching the Gearhulks.

If you play a creature list with more hate bears, you definitely want something like Oblivion Ring or Shatterstorm in the sideboard to fight off Chalice of the Void on 1 and 2 because Disenchant and Ancient Grudge will get beat by Chalice, too.

Have fun with the vehicles!

Squirrelbacon on Human Weenie

1 week ago

A lot of what is being said above I'd tend to agree on, so I won't go over that here. If you want the most competitive humans list just run the 5 color lists, so much consistency and aggression in those lists with a ton of lil humans is insane. However, if you want something fun then I don't see an issue in humans but there are a few things to add on to that.

First off, someone above mentioned issues with Thali. You are running 18 non-creature spells that will be taxed in a weenie style deck, and that is way to high. With Weenie decks, early aggro is your entire game plan. Steal games early by throwing a ton of little humans around to be as annoying as possible, so taxing all your spells might not be the best plan. In the least, Gather the Townsfolk, Lightning Bolt and Honor of the Pure needs to come out, I also feel that Copter needs to come out but that is your call.

In their place, you could look into Hanweir Garrison + Hanweir Battlements. I'd split 4-2. This way, if the early plan becomes stifled you have an option of a semi midrangey deck. Plus, Hanweir Garrison + Champion of the Parish is some good synergy.

I'd definitely add in Thraben Inspector, since it replaces itself with a new card.

Other good human options are...

Thalia, Heretic Cathar --> I know she's been mentioned above, but she is relatively strong and a good attacker/blocker.

Harsh Mentor --> I never felt good with him in play, but if there are a ton of manlands in your meta or affinity, he is a fun card.

Mirran Crusader --> long time sideboard card lately turned main board due to the rise of Death's Shadow.

Doomed Traveler --> He does his job, chump and make a dude.

Aegis of the Gods --> Super Budget leyline of sanctity.

Ash Zealot --> A great sideboard card!

Ethersworn Canonist --> Another great sideboard card.

Hopefully this helps!

xyr0s on Innistrad's Comrades (IRL Modern Humans)

1 week ago

Gather the Townsfolk is fine. It looks weak, but really, it's an ok card - it works with Champion of the Parish, Thalia's Lieutenant, and increases the value of Mayor of Avabruck  Flip a bit. I still think you overdo it with the 1-cmc creatures. Nice to always have a 2-power creature in turn 1, but you get outmatched on creature quality way too fast, and some of them are bad topdecks later in the game.

xyr0s on American Humans

1 week ago

Champion of the Parish being a WEAK copy of anything?!? Riiiight... No, it's a 1-drop, that can be 3/3 by turn 2, without any direct mana investment (by playing either 2 other 1-drops, or by playing Gather the Townsfolk).

Cartouche of Solidarity is just a bad a card as any other aura you play on unprotected creatures, and that is actually very bad. All your creatures are vulnerable to removal (duh, creatures are, that's why there's removal cards in the first place), but add in an aura on top of that, and opponents removal spells suddenly goes 2-for-1. Speaking of removal spells: Archetype of Imagination is really weak for a 6 cmc creature. Recommending a better card... hmmm... Lightning Bolt? It's good, and you don't play any.

What is it you want to give haste so badly, that you've brought Bloodlust Inciter? None of your turn 2 creatures really just scream "speed me up!"

Choice of counterspells: Casting cost is important. You don't get to use any of these, unless you hold 4 mana back to your opponents turn, which makes it hard to also play any of the humans that are actually supposed to win you the game. If your counterspells are mainly for protecting your creatures, try something like Spell Pierce and Mana Leak.

Lands: Don't play bounce-lands unless you have some way of getting something extra out of them, and that way is Amulet of Vigor. Otherwise, if you play them as early as possible (turn 2), they don't give you any acceleration until turn 5, and if they're destroyed or bounced before that, you are locked out of the game.

Fury of the Horde: how often do you actually have 2 red cards to discard to pay for it? I'm counting 12 red cards, total, but 8 of them are the same cheap creatures that you'd probably rather use for attacking, since you are getting 2 attack steps.

bpalermo on Human Aristocrat (Budgetish)

2 weeks ago

Hey fl0yd I see your point about being split between archetypes. I think the two can synergize well though. I'll try to discuss the cards mentioned here.

Xathrid Necromancer: I really like this one. It helps great against boardwipes and turns all the humans into a better Doomed Traveler . Definitely worth testing.

Teysa, Orzhov Scion: A nifty card. I'm not super sold on it, but she may have a place. I may play test her at 1.

Blood Artist: I would love to run him and Zulaport Cutthroat at 4 in this deck, but space is currently a bit tight and he lacks human synergies. I leaned on 6-7 being enough of the drain effects. Thoughts on who exactly to take out?

Thatcher Revolt: I really like this one as well. It has a lot of synergy. There's really two main reasons it didn't make the list first go round. Basically I want red to be as small a splash as possible. You made a good point about it helping the budget, so I'd like to at least need as few duals, shocks, and fast lands as possible. Secondly it isn't a human creature, so it cannot be returned with Rally the Ancestors which is currently a very strong play to close out a game at instant speed.

Removal Suite: I absolutely agree with you about upgrading Tragic Slip. To me the floor on it is too low (but it does have a high ceiling). Ideally I'd replace it with Fatal Push because I'm a bit iffy on Path to Exile. The problem is I'm trying to keep the list from hitting crazy prices.

Viscera Seer: Initially building the deck I thought of Viscera Seer. I like the free sac and Scry is ok. At the time I opted out for a full set of Falkenrath Aristocrat. You are right she can be bad in multiples and I have to be careful when I play her. I'll debate coming off one Aristocrat for Seer though. The problem is (while Aristocrat may be expensive) she has insane potential to close out a game or turn a game around. She has great human synergy and has board impact the turn she comes down. If my board is established she has board impact the turn she comes down even if she gets targeted by removal.

Abyssal Persecutor: I like this card and I'm definitely going to test it. My concerns are it comes down and doesn't do anything that turn for 4 mana. It also dies to Fatal Push and would be fighting with Falkenrath Aristocrat for a spot. And Aristocrat has Haste and can achieve Indestructible possibly.

Judge's Familiar: I'm a bit iffy on this one. I see what you mean about the value in the control match up though. It may warrant a sideboard spot. There aren't any humans with a similar effect are there? I guess Thalia, Guardian of Thraben is close.

Hand Disruption suite: Love the idea of this. Almost definitely will make it in sideboard. Main board is a maybe since I want to be creature heavy and I feel at least a little removal is important.

Rite of Consumption: I see where you are going with this card. It packs a lot of potential, but I feel like it will often just be dead in my hand. I'll consider it though.

Red: I see your point in removing red. It definitely helps with the budget as well as consistency. But, I think Falkenrath Aristocrat is a bit too strong to pass up in this build. At least in its current iteration.

Vault of the Archangel: This is definitely one of my least useful lands, so it very well may get replaced by something else. I like the idea of Westvale Abbey  Flip for sure.

Thalia's Lieutenant: I see your point here. The goal with her though is to have an aggressive start. Turn 1 Champion of the Parish into Lieutenant is a lot of damage up front. Plus I like she can buff my Cartel Aristocrat who is basically unblockable. I'll consider lowering her count for some Gather the Townsfolk though. The problem with Townsfolk is again that it is a spell.

Falkenrath Aristocrat: I see where you are coming from with this card. And I've largely addressed her already, but I will test with her at 3. Also, she was a large part of the reason to build the deck. Her status as an Aristocrat and Human Synergy makes the idea just click.

Unclaimed Territory: This card is basically being used as a budget Cavern of Souls which would be undeniably good in this deck. Given the low spell count and the fact there are only two creature types makes the color fixing surprisingly good.

Overall some real quality suggestions that have given me a lot to think about. I'll make some adjustments, do some testing and get back to you.

ehuez on All you need are allies

2 weeks ago

Dear Dorotheus thank you for your comments! Your deck Degenerate Allies (SOME turn 3 kills listed) looks great. You have all the awesome cards which I can not afford Aether Vial Cavern of Souls Temple Garden Windswept Heath. I did some of the changes which you have recommended. Like removing Oust and adding Hardened Scales.

What are your experiences with those non-ally cards which you play?Champion of the Parish Thalia's Lieutenant I tried it but it did not work for me. Sure, they benefit from hardened scales and humans entering the battlefield but because they are non-ally they can not trigger Kabira Evangel, Akoum Battlesinger,Talus Paladin or any other ally which is their huge disadvantage. This disadvantage caused me some defeats. That is why I decided to play only ally creatures.

MatchTheGame on My Humans

2 weeks ago

Thanks lukas96. Your comments are really helpful. I'm kind of agree with you about Silverblade Paladin and Banishing Light but every time a play with this deck Crusader of Odric becomes the bigger creature on the board (like Champion of the Parish as well). For this reason Silverblade Paladin is very efficient but I'll definitely play with those changes though. Thanks again.

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