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Creature — Goblin Pirate
Raid - Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
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Rigging Runner Discussion
3 days ago
The style of your deck appears to be very aggressive. All the cards listed above arent aggressive or gaining enough tempo in my opinion. Mirage Mirror is too mana intensive and there are times when its best target is a 1/1 Rigging Runner. It cant close games as against control because it wont have targets, and is too slow against Aggro. There are scenarios where its great but it has a very low floor.
Captivating Crew is sub par for similar reasons.
Protean Raider is not good until after the opponent has good creatures and you wont win the long game in many cases.
Two cards you already have but should have more copies areWarkite Marauder and Fanatical Firebrand because they work super well together managing to take out any creature for good except Carnage Tyrant. The Scarab God is very prominent in standard right now but the combo even takes that out since it makes the god lose the ability to return to the hand. Therefore I think Warkite Marauder and Fanatical Firebrand should be 4 ofs.
The other card I think you should consider adding is Siren Stormtamer. You have two high risk high reward cards-Curious Obsession and Buccaneer's Bravado. They are high risk because if you play it on a creature and it gets killed in response then u get 2 for 1d. Stormtamer saves you from blow outs. I would add 3.
Good luck at FNM!
4 days ago
I like it, these are my suggestions for additions
- Caterwauling Boggart
- Goblin Cohort
- Goblin King
- Goblin Rabblemaster
- Goblin Wardriver
- Rigging Runner
- Siege-Gang Commander
- Vexing Shusher
- Zo-Zu the Punisher
1 week ago
I suggest adding some Rigging Runner which becomes a 2/2 first strike on turn 2 for one mana if you attack with a creature which is not bad at all !
1 month ago
I have never tried Dire Fleet Daredevil in my aggro pirate deck looks like it could be a good addition to score some big creatures if I can't win soon enough.
I also love Captain Lannery Storm to get a mana boost to cast more creatures earlier.
You might like to try Captivating Crew to gain control of your opponent's big guys if you can't win the game in the first few turns.
Angrath, Minotaur Pirate was never useful for me and doesn't seem like it's worth spending 6 mana for him.
Have fun !
1 month ago
1 month ago
I'm not too familiar with Mono-Red Aggro but i'll give it a shot. If you are looking at Rigging Runner i'd suggest with the ideal curve that you lose a one drop for it. The problem is that all of the one drops you have do something impactful early game. The worst one i'd say is Fanatical Firebrand, but it is nice when that one damage is enough to kill off something or deal it to the face. I'd maybe drop one or two of them and test with Rigging Runner and see how it goes, but for me the idea is that you want Fanatical Firebrand in your opening hand and to draw the Rigging Runner later. Sorry that I couldn't think of much, but this just looks like a really good deck :D. Good luck in future matches :).
1 month ago
1 month ago
Hey, for a first deck and budget this looks good, but if you want it to be more competitive I suggest more speed, more damage faster, additional reach and draw power.
I'll first give you a list including sideboard to consider and then explain the card choices:
- 4x Daring Buccaneer
- 4x Siren Stormtamer
- 3x Fanatical Firebrand
- 4x Warkite Marauder
- 3x Kari Zev, Skyship Raider
- 4x Storm Fleet Sprinter
- 4x Shock
- 3x Lightning Strike
- 3x Invigorated Rampage
- 4x Curious Obsession
- 4x Spirebluff Canal
- 4x Unclaimed Territory
- 7x Mountain
- 6x Island
- 3x Negate: for Control matchups, board wipes, Planeswalkers
- 2x Essence Scatter: counter Gods, Glorybringer, other big creatures
- 3x Abrade: kill Walking Ballista, Gearhulks, God-Pharaoh's Gift and Vehicles
- 2x Kari Zev's Expertise: for Midrange matchups steal a God, other big creature from your opponent attack with it and also cast something for free from your hand
- 2x Fiery Cannonade: for Token and other Aggro matchups, one sided board wipe hurts your opponent not you
- 2x Walking Ballista: the interaction with Warkite is great, but it's slow however in Midrange matchups could be very good
- 1x Vance's Blasting Cannons Flip: for Control matchups can be a draw engine or extra damage
In the list is a core, a group of cards that I think are the best cards for this strategy. These cards are 4 ofs(4x of the card) they're the only cards other than lands that are 4 ofs to have the best chance of drawing them on curve in a game. You started to do this in your deck, but then stopped adding a lot of cards as 3 ofs instead. A lot of 3 ofs hurts consistency drawing too many non core cards.
- 4x Buccaneer: one drop
- 4x Stormtamer: one drop
- 4x Warkite: two drop
- 4x Sprinter: three drop
- 4x Shock
- 4x Obsession
When building a core account for the curve and consistency. Start with choosing the best creatures/spells in the one, two and three drop spots of the mana curve. 16x Pirates make up this core. Think of your best lines of play you want to make in the early game and make these cards the most important ones in the deck. For instance turn one you want either Buccaneer or Stormtamer into turn two Warkite into turn three Sprinter.
Shock and Obsession allow for some flexibility in lines of play because they're only one mana spells. For instance instead of playing turn three Sprinter if you have Obsession in hand and both Stormtamer and Warkite in play then play Obsession on Warkite and leave up mana to protect it with Stormtamer.
The curve here is dominated by one drops which is good with an Aggro strategy, but can also be problematic if you run out of steam and don't do enough enough damage to your opponent before the mid to late game. Obsession helps to prevent this, it can keep the cards flowing. Three of the core Pirates are good with Obsession. Stormtamer and Warkite have flying easier for them to attack each turn and actually do damage to opponent. Sprinter is unblockable. Stormtamer for one mana can protect another Pirate that's been enchanted with Obsession.
Auras can be tricky to play because your opponent can 2 for 1 you in response to you enchanting a creature with an Aura. To play around this play an Aura on your Pirate when your opponent is tapped out or if you have Stormtamer protection.
Shock becomes a very powerful spell in combination with Warkite's attack ability; after attack making an opponent's creature a 0/1 then killing it for one mana.
Support the Core:
- 3x Firebrand
- 3x Kari
- 3x Strike
- 3x Rampage
Firebrand is yet another one drop Pirate, but I don't think he's better than Buccaneer or Stormtamer thus only a 3 of. Rigging Runner is fine, but I don't like that he's a bad turn one, but I could see him replacing Firebrand. Kari is a very good Pirate, but she's legendary 3 of is the most I would play. Having the combination of both Shock and Strike at your disposal gives you some added reach to kill your opponent with damage not from creatures. Rampage is even more reach get in more damage with Pirate fliers and Sprinter for two mana. It's two modes are good for Aggro to get in damage against blockers being an instant helps a lot. +4/0 is very nice with Sprinter.
If this advice was helpful then I'll continue with explaining about the manabase and sideboard. Would you like me to continue?
Good luck with your deck.