Creature — Goblin Pirate
Raid - Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
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Rigging Runner Discussion
3 days ago
It looks pretty fun but I think it would be better if you went more aggro for example removing Confiscation Coup, Swarm Intelligence, Kefnet's Last Word and other control spells. To put in more things like Rigging Runner and more Dire Fleet Captain.
4 days ago
I'd recommend going down to 21 or 22 lands since your curve tops out at 3. I know they're pricey, but Fatal Push does wonders for a deck like this, add x4 if you can get them. Kari Zev is awesome, but since she's legendary I'd cut her down to 2 or 3 at the most. Captain Lannery Storm and Rigging Runner are two pirates to consider. Fiery Cannonade should totally be in your sideboard for tokens or ramunap red matches. Switch out a few mountains for Ramunap Ruins to give you the reach to finish your opponent. I built a pirate deck here on Tappedout, but ended up actually building a non-tribal rakdos deck instead seen here if you want more ideas>One Punch!. Good luck!
1 week ago
Hey great deck! do you have it on paper? i would change somethings since Admiral Beckett Brass has an ability which MUST trigger if you want to win as fast as possible, first i would put Deadeye Tracker in the sideboard (hes not bad at all but his ability is a little slow since a pirate seck has to be fast) and instead use Rigging Runner but its up to you, i would positively dismiss Captain Lannery Storm and instead use Daring Saboteur, and for last Captivating Crewand Kari Zev's Expertise should find a place in your sideboard, good luck pirate
1 week ago
So why are you playing Scrapheap Scrounger but you have no black mana? I would suggest replacing it with something like Rigging Runner, Captain Lannery Storm, or even the great Hazoret the Fervent. But I do realize you are trying to keep a budget. Rampaging Ferocidon can be really good too.
1 week ago
I like this idea, but I don't think Raiders' Wake is a very good choice. Once the opponent has no cards in hand it does nothing for you. For a 4-mana enchantment, I think Torment of Scarabs is better because it will cause them to lose life or sacrifice a permanent even if they have no cards in hand. Also, I think Duress and Harsh Scrutiny should be in the mainboard. You want to have some control over what they discard or else they are always discarding their least important cards. If you add the red and black deserts, you could add Wretched Camel for more discard. Skittering Heartstopper could be a better 1-drop than Rigging Runner because it's a good answer to bigger creatures, which your creatures don't match up well against. In any case, I hope this works out for you.
2 weeks ago
I played with my ramunap deck for the late august and full september and I got awesome results (I like aggro, midrange and control, but I love when an aggro deck performs like ramunap). I don't have Chandra, Torch of Defiance either because I saw the red decks destroying in day 1 of the HOU PT and I ran to buy my Hazoret the Fervent right before they spiked :D
I'm using 24 lands, the only difference being 15 mountains and no Hostile Desert because I think it's not worth since it's not easy to get lands in the yard. If you are already using Ramunap Ruins you are probably almost winning anyway.
I run 3x Hazoret the Fervent and 3x Kari Zev, Skyship Raider. There's no questions to be made about the Crashers, Bomats and Khenras, all of them need to be a full set. With the rotation, I'm testing 3x Soul-Scar Mage and 4x Rigging Runner, but I'm not sure if wouldn't be better to invert the quantities. The reason for 4x Runners is that there's a lot of energy decks in my local store and this little dude don't care about thopters and if he's a 2/2 they can't block with thopters, Rogue Refiners and Servant of the Conduit.
I feel my deck became much better when I replaced one of my Shocks (used to play 4) for one Glorybringer. The deck has enough lands for that and you actually have a gap in those decks between casting the 4-drops and having 6 mana to eternalize Earthshaker Khenra, so the 5 mana dragon was a great adition and served me so well in multiple game 1's (people usually don't play around it). My experience with this decks makes me think you can even run 2x Glorybringer if you will be using Captain Lannery Storm.
I don't have Captain Lannery Storm yet, but I playtested with one in my deck (tecnically it was a Yahenni representing her :P) and I got a very aggressive start with her on turn 3. I had a Glorybringer in hand, but didn't draw any land for the rest of the game. But imagine the forth land + a treasure into GloryB on turn 4. With 24 lands it's rare to get stuck into 2-3 lands.
So those are my 26 creatures. That plus 24 lands leave the deck with 10 slots for other spells. Before rotation I was playing 4x Abrades, 3x Shock and 2x Collective Defiance (the versatility of that last card was the big lost of this deck - all 3 modules are amazing. Lost count of how many times I played for 4 to deal 3 damage to the face and take a creature out of the way. The first one fixed my hand a couple of times, ditching extra lands and 1-drops into more treatening cards) With that build I was using 27 creatures, but now I'm testing 3x Lightning Strike, 3x Shock, 2x Abrade (other 2x made into the sideboard), 1x Repeating Barrage (with the same ideia of having a way to spend 5 mana) and 1x vance's blasting cannons .
I only played with the deck in that playtest and the last FNM. Unfortunately I didn't casted the Barrage neither the Cannons, so I can't avaliate. I was never a fan of Incendiary Flow because it is a sorcery, and Repeating Barrage is also a sorcery, but I'm giving a chance because the recursion is theoricaly good in stall boards. (As a natural Control player you might agree with me not liking sorceries :P).
Well, these are my contributions and notes. The list is fine, the only thing that surprised my is the lack of Abrade even in the sideboard. As I mentioned, I was even using 4 of them, dropping to 2 maindeck only because my store is floaded with temur energy, therefore the artifact destruction becomes less relevant.
Good luck running over your opponents :D
2 weeks ago
PIRATES! I love me a good pirate deck.
Would not have considered putting a Search for Azcanta in the deck, might do that with mine now.
I personally do not like Rowdy Crew very much, and would rather have a Rigging Runner in its place as a nice and cheap 2/2 with first strike after you have creatures out. Turn 3, if you drop a Lannery, you could swing with her right a way and get your treasure. Use that treasure to get the red mana you need and now you have a 2/2 first strike.
3 weeks ago
Looks fun to play. I'm not sure about Rigging Runner here. It's not great past turn 3. Conversely i think Marauding Looter might be too slow for a deck like this. I think cutting these and going up to 4 Siren Stormtamer would be more in line with a tempo strategy. That also gives you room for the 4th Hostage Taker which is looking like one of the better cards in new standard. Also adding Fell Flagship would get you another lord. And don't forget about Kari Zev, Skyship Raider. Other cards to consider for a true tempo style: