Departed Deckhand

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Departed Deckhand

Creature — Spirit Pirate

When Departed Deckhand becomes the target of a spell, sacrifice it.

Departed Deckhand can't be blocked except by Spirits.

: Another target creature you control can't be blocked by non-Spirits this turn.

pappy4eyes on Mono U spirits

11 months ago

Looks like a good deck, a friend of mine has a similar spirit deck.

I am not very good at deck building, but here are some more spirit cards that look cool: Departed Deckhand, Dreamshackle Geist, Dungeon Geists, Hands of Binding, or Nebelgast Herald (might be good with the flash from Rattlechains). Skyline Cascade enters tapped, but lets you keep an opponent's creature tapped for an extra turn. I think my friend has Cemetery Illuminator in his deck. If you exile a spirit from your graveyard it could be a way to have more options to play each turn.

It should be noted that you might have to cast Geistlight Snare for 2 mana sometimes since you only have 4 enchantments, but that should not be too much of a problem.

Again, I am not sure if any of these cards will work with the deck, they are just cards I thought looked cool. Feel free to completely ignore me. :)

multimedia on Pirates a'hoyyyyyyy

2 years ago

Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.

You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.

I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.

Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.


Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.

Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger  Flip and Admiral's Order. These changes are also not expensive and improve card quality.

Good luck with your deck.

multimedia on

2 years ago

Hey, nice version so far on a budget.

If you're playing the Pirate themed instants or sorceries that create a treasure for flavor then that's cool, but if not then for some there's much better budget cards to choose from such as Counterspell, Brainstorm, Chaos Warp. Both of these Pirate Commanders can benefit from some more low CMC Pirates who have evasion so they can more easily do combat damage to an opponent: Spectral Sailor, Departed Deckhand, Storm Fleet Sprinter.

Kediss, Emberclaw Familiar is very good with these Pirate Commanders because they only have to do damage to an opponent to trigger. Even though Kediss isn't a Pirate he can replace Pirates with his ability since when just Malcolm or Breeches does combat damage to an opponent you do that same amount of damage to each opponent. This means with Kediss that you only have to attack with Malcolm and do combat damage with him to create a number of treasures equal to the number of opponents you have.

Tandem Lookout can be lots of repeatable draw, it can change the creature it's paired with for soulbond and that creature only has to do any kind of damage to an opponent to draw. With Kediss, Emberclaw Familiar, Lookout soulbond to Malcolm and Malcolm does combat damage to an opponent you get amazing/potentially repeatable value. You create a number of treasures and draw the same number of cards equal to the number of opponents you have. Soulbond Lookout to Lightning-Rig Crew or Glint-Horn Buccaneer can draw a lot of cards since the damage they do is done to each opponent.

Mask of Memory is nice repeatable draw when your Commander has flying or other evasion that makes it easier to do combat damage to a player. Shivan Reef is a budget Izzet dual land that ETB untapped. Path of Ancestry can be repeatable scry when you cast a Pirate with it. Because you have a lot of Islands then Mystic Sanctuary can be a way to recur a instant or sorcery to the top of your library to cast again. Volatile Fjord is a budget Island Izzet dual land.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

multimedia on Thieving Pirates

3 years ago

Hey, well done on a budget. Nice Sol Ring and Mutavault promos :)

More flying/unblockable Pirates can help to easier trigger Malcolm and Breaches.

Imagination also makes it so your opponents creatures most likely can't block your creatures because they can't have flying. The only creatures who can block are ones with reach or there's an effect to be able to block creatures with flying.

Sources of repeatable draw when a creature you control does damage or combat damage to a player are good with more flying Pirates.

If Lookout soulbond to Lightning-Rig Crew or Glint-Horn Buccaneer then you draw cards equal to the number of opponents you have. Lookout can change who it's soulbond too which is very helpful.

Some Pirates can repeatedly help to clear the way of blockers to do more damage with Breaches and other Pirates.

Any creature you gain control of with Recruiter becomes a Pirate until end of turn. If that creature does damage to an opponent then it will trigger Breaches and Malcolm.

Good luck with your deck.

multimedia on Pirate Commander

3 years ago

Hey, having more low CMC Pirates who have the better evasion (flying or unblockable) can help to do combat damage to opponents to trigger Malcolm and Breeches.

Lightning-Rig Crew has great interaction with Malcolm to create treasures and Breeches to exile your opponents cards. Since Rig does damage to each opponent you create a number of treasures equal to the number of opponents you have or exile a card from each opponents library.

Sol Ring is a staple mana rock in Commander that can go in every deck you make. Having more repeatable draw is helpful in Commander and when one of your Commanders has flying then cards that let you draw when you do combat damage to an opponent are consistent options:

Some budget lands to consider adding:

Total at TCG Player: $9.86, see list

If this upgrade interests you then I offer more advice of what cards to consider cutting.

Good luck with your deck.

multimedia on Pirates, argh matey!

3 years ago

Hey, good start on a budget. Malcolm is spelled wrong that's why it's showing in the category Unknown.

More low CMC flying/unblockable Pirates can help to do combat damage to an opponent to trigger Brass:

Merchant Raiders and Coercive Recruiter have good repeatable effects with Pirates. These effects can help to clear the way of blockers for Pirates to do combat damage to opponents. The creatures you gain control of with Recruiter get the bonus of becoming a Pirate until end of the turn which helps to trigger Brass. Both these Pirates are excellent with Fathom Fleet Captain who can be a repeatable source of Pirate tokens.

Shared Animosity can be a powerful repeatable effect for your attacking Pirates. March of the Drowned and Fiery Cannonade are helpful Pirate tribal spells. Chaos Warp, Negate, Feed the Swarm are helpful overall support spells.

Some cards to consider cutting:

  • Walk the Plank
  • Briber's Purse
  • Soul Manipulation
  • Song-Mad Treachery
  • Kari Zev's Expertise
  • Extract from Darkness
  • Angrath, Captain of Chaos
  • Pillar of Origins
  • Deadeye Plunderers
  • AEtherize
  • Adaptive Automaton
  • Door of Destinies

Some budget land upgrades to consider:

Good luck with your deck.

multimedia on "He's a Pirate"

3 years ago

Hey, well done, very creative on a budget :)

Arcane Signet, Rainbow mana rock is an upgrade for Charcoal Diamond for the "The nine pieces of eight". Malcolm, Keen-Eyed Navigator is a flying Pirate which helps to trigger Brass and is very good with the treasure strategy since he can be repeatable treasures. Malcolm could replace Trophy Mage since Mage is not a character and only has one 3 CMC artifact that's worth tutoring for and Deadeye Quartermaster can tutor for it.

Departed Deckhand is a Pirate who's consistently unblockable/make other Pirates unblockable is an upgrade for Captain Vargus Wrath since Wrath is not a character. Spectral Sailor flying one drop Pirate/repeatable draw source is an upgrade for Rowdy Crew since Crew is also not a character.

Exotic Orchard, Unclaimed Territory, Path of Ancestry are three budget Rainbow land upgrades which could replace Bloodfell Caves, Dismal Backwater and Swiftwater Cliffs.

Good luck with your deck.

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