Dire Fleet Poisoner

Dire Fleet Poisoner

Creature — Human Pirate

Flash

Deathtouch

When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +2/+ and gains deathtouch until end of turn.

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Trade

Have (1) metalmagic
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Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
Historic Legal
Unformat Legal
Magic Duels Legal
2019-10-04 Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Dire Fleet Poisoner occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Dire Fleet Poisoner Discussion

mckayeaston on Princess Bride Tribute [HELP ME!]

1 month ago

The poison that Wesley was immune to could either be Moonglove Extract or Vial of Poison.

Dread pirate Roberts: Fathom Fleet Cutthroat or Fathom Fleet Captain or Hostage Taker and Dire Fleet Poisoner could represent the time Wesley spent as the pirate.

The boat Wesley uses might be Fell Flagship or Sleek Schooner or Shadowed Caravel. The boat the princess is kidnapped in could be Smuggler's Copter or Dusk Legion Dreadnought.

Shrieking eel: Shriekmaw or a Slipstream Eel equipped with Fireshrieker.

Dying Wish could represent the scene where Buttercup pushes Wesley down the hill and he yells "as you wish!"

Their battle "to the pain" could be Pain's Reward or Painful Quandary or Decree of Pain.

multimedia on Admiral's Orders

1 month ago

Hey, good start, nice Dockside Extortionist and Vampiric Tutor :)

Consider more one/two drop Pirates especially ones with flying? More overall one/two drop Pirates helps to assemble a battlefield of Pirates to attack the turn you play Brass.

Forerunner of the Coalition is a Pirate tutor and it can also be a repeatable source opponents' lose life when a Pirate ETB. Ruin Raider can be repeatable draw at your end step with attacking Pirates. Anger and Wonder are good with Pirates especially Wonder giving them flying evasion. Giving all your Pirates including Brass flying can be a win condition with attacking Pirates. Brass is much better when she has haste letting her attack the turn you cast her. Pirates who can attack the turn you play them can help to trigger Brass's gain control ability quicker.

Buried Alive can tutor for both Anger/Wonder as well as one other creature and put them all into your graveyard. Can also use Buried with Phyrexian Reclamation and/or March of the Drowned as a way to tutor for Pirates put them into your graveyard and then recur them to your hand. Reclamation can be helpful repeatable recursion for Pirates since Pirates are going to die over the course of a game.

Marchesa, the Black Rose is not a Pirate, but she can be a repeatable source of reanimating Pirates. Dethrone is an attacking ability where as if a Pirate attacks your opponent with the most amount of life then that Pirate gets a +1/+1 counter. With Marchesa if that Pirate dies then it will come back to the battlefield at your end step. Metallic Mimic is a Pirate when it ETB who interacts well with Marchesa since Mimic can put a +1/+1 counter on another Pirate when it ETB.


Adding some more ramp can help game play:

Some budget lands (each $5 or less) to consider adding:

These are budget land options, but of course there's many other better options for lands that are more expensive.

Good luck with your deck.

Sorin_Markov_1947 on Raiding Party

6 months ago

I really like Dire Fleet Neckbreaker as a pirate lord. I'd also recommend taking out Dire Fleet Hoarder for some other high-power card (maybe the aforementioned lord), and Seekers' Squire is questionable as well. I also like Daring Buccaneer as an early play, and March of the Drowned can give you a big late-game boost for just one mana. Dire Fleet Poisoner is also a good combat trick.

I personally think this deck could use less burn/removal, since you really only need so much. 20 cards is excessive. Even removal-heavy decks play less. I think you'll find that high-power cards and fewer removal will give you a more proactive strategy that forces your opponent to react to you.

TheRoaringBlaze on

7 months ago

How about Embercleave ? The trample goes nicely with Dire Fleet Poisoner ’s deathtouch

Rorolith on Black is Best Take Two

9 months ago

Dire Fleet Poisoner , or Blacklance Paragon could be a good choice instead.

hungry000 on But Why Is Rum Gone?!

10 months ago

I think you should cut Metallic Mimic and Protean Raider to fill the playsets of Dire Fleet Captain , Dire Fleet Poisoner , Warkite Marauder and Kitesail Freebooter . Decent standalone cards like Kitesail are better than Mimic in Vial decks; Mimic is better in low to the ground aggro decks since you can get more value out of it by playing 1-drops. You could, of course, fill out the one-drops but it looks like you're going for a more midrangey style so Mimic is just worse than the other pirates you could play. Cutting Protean Raider is just to keep the curve closer to 2 so Vial isn't as awkward.

BlackDeegs on Mill yourself to a win

1 year ago

I like the deck idea but why run 4 copies of Naru Meha, Master Wizard ? She is legendary but also her value isn't great without synergy. There are more synergistic creatures and cheaper flash creatures which aren't legendary if you were going for flash.

If you were going for flash try Merfolk Trickster or maybe Dire Fleet Poisoner .

I would also consider replacing some of those spots with Sinister Sabotage . Which would double as a counterspell and self mill. This would also be usable with Mission Briefing which a creature obviously would not.

I would just pull back to about two Naru Meha, Master Wizard . And put in two of something else. Otherwise she is a legendary and expensive way to copy a spell.

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