Dire Fleet Poisoner

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Dire Fleet Poisoner

Creature — Human Pirate

Flash

Deathtouch

When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +2/+ and gains deathtouch until end of turn.

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Dire Fleet Poisoner Discussion

Argy on I am approachable

1 week ago

Removing Approach of the Second Sun was a very good idea.

You really need a deck with a lot of Counter spells and draw for that to work.


I am going to guess that you don't have a big budget for this deck. Correct me if I'm wrong.

I would remove the following cards:

2x Mirage Mirror - it takes until at least Turn 4 to make this into a Creature, and then you have to spend to do so. In the meanwhile you could have just played a good Creature on Turn 3, that you don't have to keep paying for. Once you have turned it into another Creature you cannot pay to change it again that turn.

1x Throne of the God-Pharaoh - this is great when you have something like a Token deck, which has masses of Creatures to tap. In this deck I don't think it's great.

2x Diabolic Tutor - there's not really anything amazing that warrants a tutor spell.

1x Oketra's Last Mercy - I would move this to the Sideboard as you won't need it against most decks.

1x Slaughter the Strong - this also belongs in the Sideboard. It's OK against Control decks, rubbish against everything else. Control decks will just Counter it, though. Basically cards that have a very specific task belong in the Sideboard, to be brought in against certain decks.


You need more early Creatures. Your deck is taking too long to get things together, and is being overrun by faster decks.

I would put in seven 2CMC Creatures for those cards you have taken out.

Think about:

Glint-Sleeve Siphoner - helps with draw.

Dire Fleet Poisoner - a nasty surprise.

More Gifted Aetherborn.

Adorned Pouncer - returns from the Graveyard bigger than before.

Adanto Vanguard - easy to protect in the early game.


You need to incorporate some dual lands in your deck, if you don't want to get coloured screwed.

4x Forsaken Sanctuary would be a good start.

Or 4x Concealed Courtyard, if you can afford them.

There are some very good, cheap utility lands at the moment.

2x Ifnir Deadlands, and 2x Shefet Dunes would work well.

Don't worry too much about losing a bit of life early in the game. The late game pay off is worth it.

1x Arch of Orazca would also be useful, as you have very little draw.


Hope that helps a bit.

If you make changes, and want me to take another look, tag me in these Comments.

Good luck.

davcot on Coming for that booty

1 week ago

Seems like it works well for removal ! However I think it lacks creatures ... Perhaps a few Dire Fleet Poisoner or Needletooth Raptor ! Those two makes wonders for removal purposes while potentially adding creatures on the board !

Argy on Pirate deck help

2 weeks ago

We've tested and Dire Fleet Poisoner has definitely been the better option.

Thanks for all the opinions!

hazrdusmaterial on Pirate deck help

2 weeks ago

Take it from an experienced noob, I'd go with Dire Fleet Poisoner. My young MTG eyes see flash + deathtouch + pirate type and says "yes"

Spirit_Logan on Pirate deck help

3 weeks ago

@Argy Generally, Dire Fleet Poisoner will be better. The flash deathtouch can get rid of problematic creatures (looking at you Carnage Tyrant.) Do you have a lot of Mono- aggro in your meta?

Argy on Pirate deck help

3 weeks ago

Ninjew42 although the tribal theme has some bearing, it's not my main focus for the extra Creature.

The Flash on Dire Fleet Poisoner is incredibly appealing.

I would just LOVE to see two Torrential Gearhulks double block my Fathom Fleet Captain, only to Flash in Dire Fleet Poisoner and apply Deathtouch to both of them.

My idea for Gifted Aetherborn is to get myself out of Lightning Strike range.

Argy on Pirate deck help

3 weeks ago

Thinking further about it, Dire Fleet Poisoner might be a great response to Earthshaker Khenra, as you can't target a Creature that's not on the field.

Argy on Pirate deck help

3 weeks ago

What would be better in a Pirate deck Sideboard?

Gifted Aetherborn to hold on longer against Aggro, or Dire Fleet Poisoner to make Control think twice about double blocking Fathom Fleet Captain?

Please give reasons.

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