Coercive Recruiter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Coercive Recruiter

Creature — Orc Pirate

Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.

NV_1980 on U/B/R Pirates

2 weeks ago

Some ideas to add to the theme/tribalism of your deck :)

Coward_Token on Lost Caverns of Ixalan

6 months ago

big image Show

not a fan of them making Pirates graveyard-y. I wish they'd stick to typal steal effects like Coercive Recruiter. At least Beckett is ripped

(Unsurprisingly, I disliked that Alara!Grixis was about Unearth. What's blue about reanimation + haste?)

Dogmagic on Malcolm in the Middle (of the combo)

1 year ago

Updated the description to add more combos to the list that I've been coming across as I play the deck more. Most of these can be chalked up to Coercive Recruiter and Kiki-Jiki, Mirror Breaker being absolute workhorses together. Technically you can directly upgrade the deck by swapping Coercive Recruiter for Zealous Conscripts, since you lose the Pirate restriction on the recruiter and can make infinite copies of non-pirate creatures, since the only couple non-pirates in the deck all have strong roles.

1empyrean on Ragavan, Boatswain of the Dragon's Smile

2 years ago

Eli4JHawks11 Sure. I had put off writing the primer to make sure the deck was working the way I wanted it, then I just kinda didn't get around to it. A problem is that, to type everything out, it feels like locking it in and I have to have more reason to change something than that it just feels right.

Until I get around to it, here is a basic run down of how to pilot the deck:

  • Turn one is almost always Mountain plus Ragavan. The times you might not do this are if you and to set up Hero's Blade or Door of Destinies (name pirates, then dash Ragavan every turn) first.

  • Some situations make dashing every turn a good idea. Confusion in the Ranks being on the board is one of those situations. It's really down to what you are up against.

  • Confusion in the Ranks with Liquimetal Torque lets you steal any nonland after making an artifact token.

  • The big combo behind the scenes is Flamekin Herald plus casting Ragavan to cascade into Glimpse of Tomorrow. This should be done with a field full of tokens and other things to maximize value. If one of the cards you put into play is Confusion in the Ranks, its going to get a little weird. If you want to keep it simple, have all the things of each type swap with the same target. When the first one swaps, the rest targetting the same card fizzle so you won't swap those. There is a chance of landing one of the game ender combos, but if that doesn't happen, at least things got exciting. Also, note that you keep stuff you stolen from your opponents when you cast Glimpse of Tomorrow and they lose anything of yours they might have.

  • Game ending combos are Kiki-Jiki, Mirror Breaker and either Port Razer or Coercive Recruiter, Magda, Brazen Outlaw with Maskwood Nexus (if it doesn't win immediately, it sets you up to win quickly), or Hellkite Tyrant and enough artifacts.

  • Ragavan should be doing voltron stuff for most of the game. Not very complicated.

So, in summary, play like it's voltron, steal stuff with Ragavan and other things, and if combos happen, they happen. I handed the deck to a beginner once and he did fine. Knowing all the small little interactions isn't going to make or break the deck.

PhocusEnergy on Roll for Replication

2 years ago

Thanks for the help! I didn't know the sematics around the activated abilities wording, that's a huge benefit to know. As for the treason creatures, I totally missed that Delina taking them wouldn't end up doing much since they couldn't attack unless I also triggered an extra battle step. I'll probably keep Coercive Recruiter around because she'll scale infinitely with the number of clones (since each one is a pirate and triggers the last one), but will probably drop the other 3. I agree with Goblin Bombardment and Spawning Pit being good inclusions, they were actually both in here while I was building it and cut late, but I think they'd be a great replacement for the copying artifacts that don't actually copy for me. As for Disrupt Decorum , I love the card, but unless it drops like a rock due to the reprint I think it'll remain outside of our budget here. Thanks so much for the help!

1empyrean on Infinite Golem Potential (EDH)

2 years ago

Ah. Then I am glad that Coercive Recruiter is cheap as well. It's hilarious to make several copies on one turn and go nuts.

1empyrean on Infinite Golem Potential (EDH)

2 years ago

Yeah, you get the ETB with the token. Coercive Recruiter is an example of a card you could use with Feldon that actually satisfies the untap requirement as well. Although, I use it with Kiki-Jiki, Mirror Breaker .

1empyrean on Ragavan, Boatswain of the Dragon's Smile

2 years ago

SturWulf - Because I don't have one, and it is. I make do with Coercive Recruiter and Kiki-Jiki, Mirror Breaker .

I'll probably get one for this deck at some point.

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