Kukemssa Pirates

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Rare

Combos Browse all

Kukemssa Pirates

Creature — Human Pirate

Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates deals no combat damage this turn.

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Kukemssa Pirates Discussion

carpecanum on [PreCon] The Black Rose Crew - Pirate Tribal

2 months ago

Love the theme. A little off message here but IF pirates had a tame dragon it would be Hellkite Tyrant, which would support your piratey stealing and artifact wincon.

Kukemssa Pirates? Cloud Pirates?

Coward_Token on Yuriko Ninja, Go Ninja, GO!

2 months ago

Probably way too cute at 4 CMC and no built-in evasion, but Kukemssa Pirates, ninjutsu and stack ordering shenanigans work, I think. I'm myself working at an ETB-oriented angle with to take advantage of the mandantory bounce from ninjutsu (on a similar note, Cloudstone Curio is of course a thing but it might be too slow for you)

LeaPlath on The Admiral's Navy

6 months ago

So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.

Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.

Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.

Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.

For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.

Coastal Piracy is both thematic and rewards you for doing what you want to do. Attack. Kindred Discovery is less thematic but also helps reward you for playing pirates.

For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.

Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.

For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.

For more pirate themed spells, Spell Swindle and Brass's Bounty both are thematic and can be quite powerful, as well as push you to your alt win condition.

griffstick on VolTromokratis

8 months ago

I have a vision that seems pretty good I don't know your budget but here goes. You commander is gonna be unblocked 90 percent of the time. Rather then making him unblockable make him get blocked. Use him as a creature nuke. Grafted Exoskeleton, they will have to block or they will die to infect. I would run some extra turn stuff. Expropriate and Time Stretch. So you wait for your opponents to tap at least one of thier creatures to make your move. Then boom, CMDR attacks deals lots of damage and then you cast a spell to take an extra turn then boom more CMDR damage take an extra turn again. You get the point.

A card I would suggest. Fatestitcher, this is gonna be great you'll be able to untap you CMDR giving him hexproof back or tapping a creature to make him unblockable or untapping a creature an opponent controls suddenly making your CMDR able to be blocked and making him a nuke because he is equipped with Basilisk Collar.

So there's some really good resources out there and this site is one of the few. There's an app I'm using to help find cards I want it is called mtg fimilar it's only for Android and it's amazing. Download that app it will help tons. Also go to edhrec.com that site should help tons too.

Some random cards that might be good with your CMDR .

Kukemssa Pirates he will steal shit because your CMDR has to be blocked.

Infiltration Lens you'll draw so many cards.

Tideforce Elemental, like I said before, you might find it more useful to untap your opponents creatures, to take then out

Aboshan, Cephalid Emperor, this guy is great defense and other utility

Arbiter of the Ideal, with all the tap and untap stuff this is an easy include.

I'll have more for you another time just tag me.

Daedalus19876 on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

1 year ago

Ack! I'm a bit late; work has been brutal lately. Anyway, here's the comment I owe you, haha.

This probably isn't what you want to hear, but you have most of the things I'd normally suggest for the deck. Personally, I'd try to avoid somewhat suboptimal creatures that are only in the deck due to the snake tribal (like Lorescale Coatl), but that's more personal preference.

One thing you haven't exploited too much is the unblockability aspect, though. Quietus Spike is a nasty little trick you could pull off pretty well with your commander. Or you could do silly things with Kukemssa Pirates or Pygmy Hippo...

Have you considered Slate of Ancestry over Shamanic Revelation? The repeatability is pretty awesome.

Hybrow on Pirate EDH

1 year ago

So I am loving the idea of a pirate deck.. because of you I am now mulling over building one. I am adding Rogue's Passage to my build. Works great with Wrexial, the Risen Deep, Thada Adel, Acquisitor, and Kukemssa Pirates