|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
Creature — Human Pirate
As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2.
Price & Acquistion Set Price Alerts
Daring Buccaneer Discussion
2 weeks ago
This article is one I have shared numerous times, learning to apply it to deckbuilding noticeably improves performance.
Now seeing another list in your playgroup I can see why you'd like an unblockable creature as that deck has many small blockers (more cannonade would help your odds) now of course vs that deck flying is also the same unblockable, a freebooter would not only be unblockable in most senses, but would also help keep your pressure up with holding an answer they'd have played against you. Now for them I'd almost recommend they run a few more removal (imagine getting your unblockable through if they ran a playset of Cast Down and had Ravenous Chupacabra).
My previous mentioned 1 drop pirates could be Daring Buccaneer or Rigging Runner but Fanatical Firebrand seems to be rather popular. if you picked two of those creatures and slapped in a playset of each in the 60 you'd find a lot of your pirate payoff cards functioning a lot better and your ability to close games become a lot more consistent on a faster clock.
3 weeks ago
I am just returning to mtg after a 15+ year absence (before October the last expansion I purchased was Onslaught) so I am still catching up on the changes to the game. That being said, I hope you will forgive me if my questions/comments seem stupid.
First off, I really appreciate how tight the curve is that you have built into your deck. I have been dinking around with a Rakdos Pirate deck using either one or both of the Angrath planeswalkers and Captivating Crew. Unfortunately, I don't see it being competitive for FNM because without any good way ramp it, it's just too slow. There were a few cards, however, that I was looking to use and I was wondering how they might fit into your design. They are:
Deadeye Tracker. I don't think it would fit well in the main deck because it certainly doesn't pack the punch of a Daring Buccaneer but how useful would it be versus something like a Golgari midrange, Arclight Phoenix or any other deck that likes to manipulate the graveyard or utilizes Jump-start. Plus it explores so you get that benefit too.
Forerunner of the Coalition. It is kind of a pirate tutor and could help you draw whatever pirate you may need to address you current board, plus it is another body you can throw in front of a stompy. The problem is its near the top of the curve and it telegraphs to your opponent what your next turn is likely going to be.
Pirate's Cutlass. Equipment is whole new concept for me, so I don't really know how effective it could be. I can see it being useful against some control decks because it might survive a board wipe and could help buff any new creatures you cast. It could also be useful versus weenies and tokens. Besides, don't pirates kinda have to use cutlasses?:-)
Finally...Garna, the Bloodflame. I know that he is not a pirate and that he is expensive, but would he help against control? It would make rebuilding easier after a board wipe,but that would require you to leave a big chunk of mana untapped. Then again, control can long run depending on it's kill mechanism so you may have the extra mana lying around. Plus, he isn't a pirate so he may be unexpected.
Again, I really your deck. It looks a lot like some of the "sligh" decks people were running in the early days, but seems to be more versatile verses a wider variety for decks. I also really appreciate your detailed explanation about why you chose the cards you did, especially the sideboard. It helps a veteran newbie get caught up. Thank you!
3 months ago
Thanks for the suggestions WeaselEnergy! I'll definitely test this with Fell Flagship and Fathom Fleet Captain. I tested with Rigging Runner, but I stuck with Daring Buccaneer because I felt it was a better turn 1 option if you don't draw Fanatical Firebrand.
4 months ago
Updated the deck
6 months ago
I'd go down 1x Dire Fleet Captain because the lack of abilities does concern me. I'd also go down 1x Daring Buccaneer. Then, I would add 2x Dire Fleet Neckbreaker. If you want a for a 2/2, use Goblin Guide even though it isn't a pirate.
6 months ago
Thanks man! I added March of the Drowned to the maybeboard for more recycling, which might work but I'd have to play test it. I also added a few different red one costs to the maybeboard: Daring Buccaneer, Fanatical Firebrand, and Fire Shrine Keeper. I'm more hesitant on those, just because I would have to change my mana base to support early game red. I'd love to hear more thoughts on this.
8 months ago
I like the suggestions you have, but i am curious about some of your suggestions. Do you think replacing the Daring Buccaneer with Rigging Runner would be more beneficial? I also like the suggestions with the noncreature spells, though i like having the March of the Drowned in there, as I found it helps to keep pressure and reuse some pirates, like Fanatical Firebrand, and Hostage Taker, but i am open to trying something else. Otherwise, thank you for the suggestions!
9 months ago
I like how you managed to get grixis out. I'd send Freebooter to sideboard, also Daredevil and Protean.
Other than that, the deck seems nice. Keep on this deck bro!