|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
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Creature — Human Pirate
As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2.
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Daring Buccaneer Discussion
3 weeks ago
I like the suggestions you have, but i am curious about some of your suggestions. Do you think replacing the Daring Buccaneer with Rigging Runner would be more beneficial? I also like the suggestions with the noncreature spells, though i like having the March of the Drowned in there, as I found it helps to keep pressure and reuse some pirates, like Fanatical Firebrand, and Hostage Taker, but i am open to trying something else. Otherwise, thank you for the suggestions!
1 month ago
I like how you managed to get grixis out. I'd send Freebooter to sideboard, also Daredevil and Protean.
Other than that, the deck seems nice. Keep on this deck bro!
1 month ago
So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.
Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.
Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.
Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.
For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.
For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.
Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.
For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.
1 month ago
You're right, I changed the dual land to a standard dual land. I like having Daring Buccaneer as a probably one drop and the option to play Fiery Cannonade, so want to keep the red in. Thanks for the suggestion though!
1 month ago
The rigging runners should help you with the attacking issue as they cost only one. Another good option to attack on turn 2 is to add Daring Buccaneer instead of rigging runners !
I may eventually start testing blue in my red-black pirates deck !
2 months ago
I have never tried Dire Fleet Daredevil in my aggro pirate deck looks like it could be a good addition to score some big creatures if I can't win soon enough.
I also love Captain Lannery Storm to get a mana boost to cast more creatures earlier.
You might like to try Captivating Crew to gain control of your opponent's big guys if you can't win the game in the first few turns.
Angrath, Minotaur Pirate was never useful for me and doesn't seem like it's worth spending 6 mana for him.
Have fun !
2 months ago
I might try that Daring Buccaneer see if it's better. Thanks Zmeir!