Daring Buccaneer


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Daring Buccaneer

Creature — Human Pirate

As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2.

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Daring Buccaneer Discussion

wrford1984 on Planeswalk the Plank

3 weeks ago

Thanks for the suggestions WeaselEnergy! I'll definitely test this with Fell Flagship and Fathom Fleet Captain. I tested with Rigging Runner, but I stuck with Daring Buccaneer because I felt it was a better turn 1 option if you don't draw Fanatical Firebrand.

Joriente on Thar be monsters needin stealing

1 month ago

Updated the deck

-1 Dire Fleet Ravager -1 Daring Buccaneer +2 Hostage Taker for more card stealing fun

magicsheep on Grixis Pirates

3 months ago

I'd go down 1x Dire Fleet Captain because the lack of abilities does concern me. I'd also go down 1x Daring Buccaneer. Then, I would add 2x Dire Fleet Neckbreaker. If you want a for a 2/2, use Goblin Guide even though it isn't a pirate.

Kingofchimpz on Pirate's Treasure

3 months ago


Thanks man! I added March of the Drowned to the maybeboard for more recycling, which might work but I'd have to play test it. I also added a few different red one costs to the maybeboard: Daring Buccaneer, Fanatical Firebrand, and Fire Shrine Keeper. I'm more hesitant on those, just because I would have to change my mana base to support early game red. I'd love to hear more thoughts on this.

TheAmazingRebel on Booty Bandits

5 months ago

Hello Supahpikmin,

I like the suggestions you have, but i am curious about some of your suggestions. Do you think replacing the Daring Buccaneer with Rigging Runner would be more beneficial? I also like the suggestions with the noncreature spells, though i like having the March of the Drowned in there, as I found it helps to keep pressure and reuse some pirates, like Fanatical Firebrand, and Hostage Taker, but i am open to trying something else. Otherwise, thank you for the suggestions!

joaoguaxinim on The grixis flag (Dom)

6 months ago

I like how you managed to get grixis out. I'd send Freebooter to sideboard, also Daredevil and Protean.

You could add a rigging runner and Daring Buccaneer or Grasping Scoundrel. So the curve would be lower.

Other than that, the deck seems nice. Keep on this deck bro!

LeaPlath on The Admiral's Navy

6 months ago

So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.

Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.

Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.

Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.

For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.

Coastal Piracy is both thematic and rewards you for doing what you want to do. Attack. Kindred Discovery is less thematic but also helps reward you for playing pirates.

For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.

Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.

For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.

For more pirate themed spells, Spell Swindle and Brass's Bounty both are thematic and can be quite powerful, as well as push you to your alt win condition.

Jrm99 on Semi-Flying Pirates

6 months ago

You're right, I changed the dual land to a standard dual land. I like having Daring Buccaneer as a probably one drop and the option to play Fiery Cannonade, so want to keep the red in. Thanks for the suggestion though!

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