Daring Buccaneer

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Daring Buccaneer

Creature — Human Pirate

As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2.

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Daring Buccaneer Discussion

sg_86 on Gangplank Galleon

1 week ago

Why no Daring Buccaneer? Its a very powerful one drop that should see play in any pirates list in any format.

Chasedrk1 on Treasure All The Way

1 week ago

Ok the curve is a little wonky. It wants to be kind of a low to the ground aggro-ish deck with creature hate like most Rakdos decks. But you only have 2x 1 drops and they require another card to be in your hand. 4x Pitiless Plunderer is a little high in conjunction with 2 Chandra, Torch of Defiance and 4x Revel in Riches. If I had 4 mana on the board with a good board presence I wouldnt mind having 2-3 4 drops in the first 3 turns, but I am not able to cast but a 1/1 or a 2/2 before then. I would suggest you drop Daring Buccaneer completely for a 4x one drop like Fanatical Firebrand or even Bomat Courier would fit nicely providing some card advantage and early presence.

Other issue was Cinder Barrens without playing 3 color, thereisnt really a point for the tap lands. 2x Scavenger Grounds and 2 more basics would play smoother.

Atroxreaper on Raiders

2 weeks ago

ok for starters I'm a fan of running alot of 1 drops

4Fanatical Firebrand4Daring Buccaneer4Rigging Runner4Grasping Scoundrel

Happymaster19 on The Doubloon Platoon [Modern Pirates] Magic_Aids*

2 weeks ago

Izzet Staticaster gives us more or less the same creature lock. Have access to an additional bit of removal in Bolt is also invaluable at making sure we keep all the aggro decks that are so prevelant in check. We would also lose Daring Buccaneer which is establish our most aggressive starts.

djnewellmit on Re-growing Pummeler

2 weeks ago

Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.

Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.

Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.

Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.

Possible reductions to make room for the extra bodies would be 1x Unsummon, 1x Aethersphere Harvester, and 1x Glassblower's Puzzleknot.

xhuggels on Pirates of the Caribbean Sea

3 weeks ago

i personally like the Dire Fleet Poisoner first strike combo. Putting deathtouch on Dire Fleet Daredevil or Rigging Runner can instantly kill almost any attacking creature without losing even a card. For this reason i like 4 copies of Dire Fleet Poisoner and Rigging Runner instead of Daring Buccaneer, as it just scales way better later on in the game.

Atroxreaper on My first deck, Pirates

4 weeks ago

Would recommend running 12-16 of the 1 drop pirates so you can be more aggressive. Rigging Runner Grasping Scoundrel Fanatical Firebrand and Daring Buccaneer so you can really abuse dire fleet neckbreaker and or Fell Flagship.

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