Warkite Marauder


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Warkite Marauder

Creature — Human Pirate


Whenever Warsail Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Warkite Marauder Discussion

hejtmane on War of the Spark: Spoilers ...

1 month ago

There are better cards than Pacifism (which is not in standard but card s like it are) because that does not help you because of the static abilities are in play and since they are not activated abilities Lawmage's Binding and other similar white cards not in standard will not help.

Blue has some of the best cards with things like Kasmina's Transmutation and Deep Freeze but once again blue also Merfolk Trickster or Warkite Marauder can help.

Black has a few things as while with removal from hand but overall I am thinking splashing blue in a deck is the goto color

I also Forgot Ashiok, Dream Render is pretty darn good if you can get him down and mill them

Murphy77 on

2 months ago

I have often looked at building a deck like this and find myself debating the relative strengths of Merfolk Trickster and Warkite Marauder . I just get the feeling that the flash-in effect of Trickster works better in the long-game if you have cards like Clear the Mind in your deck, while you can get the effect of Marauder multiple times if you play more aggressively. You might want more instants to get value from Pteramander and I would tend to play 1 more Mist-Cloaked Herald and fewer Pteramander s, or change the balance between creatures and instants.

My own preference would be to drop Opt for Aether Tunnel or the enchantment that makes one of your creatures hexproof (?).

multimedia on Admiral Beckett Brass

2 months ago

Hey, looks good for your first Commander deck.

Budget cards ($5 or less each) to consider adding:

Cards to consider cutting:

  • Izzet Guildgate
  • Rakdos Guildgate
  • Submerged Boneyard
  • Evolving Wilds
  • Anticipate
  • Depths of Desire
  • Smelt
  • Unsummon
  • Power Sink
  • Pirate's Prize
  • Traitorous Instinct
  • Fevered Visions
  • Navigator's Ruin
  • Street Riot
  • Raiders' Wake
  • Aqueous Form
  • Encrust
  • Claim / Fame
  • Angrath's Marauders
  • Deadeye Plunderers
  • Lightning-Rig Crew
  • Prosperous Pirates

If you would like I offer more advice. Good luck with your deck.

xaarvaxus on Admiral Beckett Brass

3 months ago

Captivating Crew should be in this deck. Steals creatures [pricey activation but can do multiple times given enough mana] and is relatively beefy for the CMC. Much easier to punch through with attackers if you take their blockers. I will second Warkite Marauder as it has built in evasion and makes blocking unprofitable so essentially it allows 2 pirates to get through each turn.

For getting attackers through: War Cadence makes it expensive for opponents to block your team, Rogue's Passage and Whispersilk Cloak offer some redundancy for making attackers unblockable.

Metallic Mimic can help boost your team and can become a pirate itself. Door of Destinies will keep your team growing.

Murphy77 on

3 months ago

FSims81 and Geoffrey

Thanks for the feedback. I have made a few changes. With no creature kill cards in the deck, I like the idea of both Warkite Marauder and Merfolk Trickster in the deck. If you opponent has a high-power creature out, on your turn flash in Trickster to prevent it attacking, or on your turn attack with Warkite and negate it's blocking potential. I have, however also added River Sneak for it's unblockable effect. The big idea is to stall until you can summon a big Tempest Djinn .

Clear the Mind is the card that worries me. If my suite of control cards are working well, I just keep recycling them back into the library. If, however, I need to increase the level of control, Clear the Mind would always be the first card to swap out. With that in mind, I need to re-visit and re-plan my side-board.

FSims81 on

3 months ago

While I don't dislike Warkite Marauder at all, your early play is using 5 mana to do what River Sneak and Curious Obsession do for 3. You can leave open extra mana for counters, or Merfolk Trickster to flash in when necessary early on.

NoopyNolife on Pizard Tribal Burn

4 months ago

I'm heavily unsure about Lightning-Rig Crew . It would be so much more pleasant if it could target creatures as well. The card does good stuff but it's very slow.

Captain Lannery Storm is a beast, she's a 3 drop that, when following up Warkite Marauder will allow for a Lightning Bolt or [[]] shock in the same turn. However, she does not synergise very well with Dowsing Dagger  Flip's plant tokens.

To solve both problems, I have tried Fiery Cannonade . It's amazing against token decks and it clears Lannery's way, but against anything else it is usually disappointing. That said, so is Lightning-Rig Crew .

Any idea's anyone?

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Warkite Marauder occurrence in decks from the last year


All decks: 0.08%

Commander / EDH:

All decks: 0.0%