Creature — Human Pirate
Whenever Warsail Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Printings View all
|Rivals of Ixalan (RIX)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Warkite Marauder occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.08%
Warkite Marauder Discussion
2 days ago
Warkite Marauder wouldn't really kill anything. You would attack and announce what creature would become a 0/1. Then your opponent blocks. More than likely, they will not block with the creature you just targeted. As for Siren Stormtamer, its ability would work regardless of it being your turn; however, you more than likely want to stop counterspells. Siren Stormtamer does nothing against those. It only cares about spells that target you or creatures on the field.
Thassa's Oracle also cares about more than just your creatures. Your devotion to blue is the sum of all the blue mana symbols amongst the mana costs of the permanents that you control. This includes Jace, Wielder of Mysteries.
Now, Dig Through Time... Let's say that over the first couple turns you cast 2 Opts and have milled a few of your cards. Dig Through Time allows you to exile those card from your graveyard to cast it. That's what the delve ability allows you to do. Ideally, when you use Inverter of Truth your graveyard is small and filled with useful cards (like Opt). You want a small graveyard, so you can cast Thassa's Oracle and win on the spot or use Jace to win on the spot. If you need to make your deck smaller after you invert, you can use Opt to find what you need in your deck while taking a card out.
You don't want to play Thassa's Oracle unless you are winning the game from it or are following up with a second Thassa's Oracle for a win. Dig Through Time reduces the size of your graveyard and helps you pick and choose what cards you want in it. That way when you invert, your better set up to win. Not to mention that Dig Through Time helps you dig through your deck to find the cards you need.
2 days ago
Perhaps Warkite Marauder or Siren Stormtamer? With Warkite Marauder I can kill practically any creature with it with its ability that says "target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.". Siren Stormtamer would be a useful counterspell, but i don't know if its counter ability only resolves on my turn. I had forgotten that Thassa's Oracle is a creature. And how would exiling one Opt spell cause me to be able to play Dig Through Time? And Thassa's Oracle only resolves once it enters the battlefield, so any creatures after I cast it would be pointless.
Also, thanks, Geo67! <3
1 month ago
I think Siren Stormtamer is better than Slither Blade in this deck because Slither Blade doesn't have flying. I think Warkite Marauder will also work better than God-Eternal Kefnet because it will give you a way to deal with blockers and you won't almost ever get any value from God-Eternal Kefnet's ability because you only have 5 instants. If you want another big creature I would suggest Tempest Djinn.
2 months ago
Mj3913 Thanks for the suggestions and upvote!
Yeah Pingers are nostalgic if we started in the early days of magic.
Am still tweaking this deck so more suggestions are welcomed if you've them. Humiliator is an awesome card but fulfilling Metalcraft might be a challenge for this deck. I was originally considering one time mass effects like Polymorphist's Jest and Mass Diminish but eventually went with repeatable ones like Ovinize on Scepter and Warkite Marauder.
7 months ago
I think you should cut Metallic Mimic and Protean Raider to fill the playsets of Dire Fleet Captain , Dire Fleet Poisoner , Warkite Marauder and Kitesail Freebooter . Decent standalone cards like Kitesail are better than Mimic in Vial decks; Mimic is better in low to the ground aggro decks since you can get more value out of it by playing 1-drops. You could, of course, fill out the one-drops but it looks like you're going for a more midrangey style so Mimic is just worse than the other pirates you could play. Cutting Protean Raider is just to keep the curve closer to 2 so Vial isn't as awkward.
7 months ago
11 months ago
There are better cards than Pacifism (which is not in standard but card s like it are) because that does not help you because of the static abilities are in play and since they are not activated abilities Lawmage's Binding and other similar white cards not in standard will not help.
Black has a few things as while with removal from hand but overall I am thinking splashing blue in a deck is the goto color
I also Forgot Ashiok, Dream Render is pretty darn good if you can get him down and mill them
1 year ago
I have often looked at building a deck like this and find myself debating the relative strengths of Merfolk Trickster and Warkite Marauder . I just get the feeling that the flash-in effect of Trickster works better in the long-game if you have cards like Clear the Mind in your deck, while you can get the effect of Marauder multiple times if you play more aggressively. You might want more instants to get value from Pteramander and I would tend to play 1 more Mist-Cloaked Herald and fewer Pteramander s, or change the balance between creatures and instants.