Expedite

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

Muzzlazz on Wizard Double Prowess Modern

2 weeks ago

Crash Through is useful for actually connecting damage. I think this is played instead of Expedite.

Yogei on Vampire Deatheaters

1 month ago

lhetrick13 - Warlord's Fury is a great card, I've looked at it many times when building red. What's nice about Stensia Masquerade is that it's a permanent. Expedite and Crash Through are similar cards to Warlord's Fury.

Icbrgr on

4 months ago

yeah Expressive Iteration is a great spell but the sorcery speed just kinda kills it in this shell... my bro was originally running Light Up the Stage and just came to the conclusion that the INSTANT speed cantrips were where it was at... Opt, Manamorphose, Expedite just allow to sling spells and keep digging for more ammo as needed and combined with the value of Lava Dart and the phyrexian mana spells like Gut Shot/Mutagenic Growth he just closes out games really really quickly if the creatures dont die to removal he just wins.

Icbrgr on

4 months ago

love the deck my bro runs a Jeskai list splashing for Boros Charm and Clever Lumimancer.

other tech he used that help him out is Expedite and Gut Shot. overall the list is great and i love these low to the ground prowess decks! +1

nathanielhebert on Istant shot Pezzent

4 months ago

I had assembled this deck, and love playing it in paper. Just started up Arena, and I've built a digital version as my first deck, and already 3 days in, I'm bulldozing my way up to Gold in the Historic format.

I had to make a few substitutions, since they don't have Quest for Pure Flame, so my deck includes, Insult / Injury (which in practice I'm liking better, since it triggers all the damage-creatures), and Dual Strike, which is making for some explosive rounds with the Foretell cost of 1 mana.

To replace Expedite, I'm using Play with Fire, which helps a bit with the filtering, although I miss the card draw!

Wuzibo on Zada Hedron grinder + "whenever …

6 months ago

Let me begin by saying I have a Zada, Hedron Grinder modern deck i play around with that i started playing as soon as she was released because I thought and still think that cantrips on her is probably some of the best draw mono red can do. This is going to be more directed at zada decks i see on here in general though.

I wanted to check out some newer decks to see what people are running these days, and i see a lot of people running heroic stuff like Akroan Crusader that triggers, like zada, when you cast a spell targeting them.

The important thing to note here is it says "cast". If i understand right, copies aren't cast unless it specifically says "cast", like an imprint effect. Ideally you use heroic stuff with something like a red cantrip or Titan's Strength, Assault Strobe or Brute Force. However, if Zada is on the field, you want to be casting your crimson whisps, Expedite and the aforementioned buff cards on her, to spread it to your whole field and/or get a lot of scrying or draw. 1 mana draw 3, with a little effect on all your creatures is insane, which you only need 3 creatures to pull off. That's Ancestral Recall level power, but it is gated behind that as a required setup.

In that instance, Young Pyromancer and Guttersnipe only give 1 trigger each. For this reason, i think, like, Monastery Swiftspear and other prowess effects are a better choice, and more ways to put out more tokens. I feel she's better with more creatures. Turning 3 1/1s into 4/4s while making her a 7/7 is game ending. Stuff like Goblin Rabblemaster and any of the little goblins that make more goblins as an etb. Monastery swiftspear still only gets 1 trigger from the original spell you cast targeting zada, but, it still triggers when you target zada, unlike a Satyr Hoplite.

I wrote this to be about mono-red, but it's good to know this for any deck you're running them in. I actually do like Satyr Hoplite and Akroan Crusader. They're good if youre going for like, a thing that cares about auras entering the battlefield, since then you have a good target for your aura. I built a constellation deck once. Why did they get rid of keyworded stuff like that? Red is a hard color to do that with, but, something like that is more where Satyr Hoplite shines.

I hope this helps people build better decks.

Wuzibo on red tokens

6 months ago

With purphuros and zada, you should consider Goblin Rabblemaster and/or Krenko, Mob Boss, especially if you consider impact tremors. Some red cantrips like Expedite or like, Titan's Strength. I don't know about 4 of any of them, but cantrips on zada is probably the best card draw red has access to.

also Dwarven Mine is a good card to me, maybe worth running a couple copies instead of lands.

And akroan crusader won't trigger off zada copies, because the copies aren't cast, if i understand those cards correctly.

RNR_Gaming on Arena would RUIN Commander

9 months ago

Eventually, commander will make its' way onto arena; it may take some time but it'll happen and it'll be a huge Windfall for wizards. However, I'm positive that commanders on arena will pose several problems.

Firstly, there are those whom are heavily invested in the old client MODO. I'd wager that there would be a massive exodus from the client that'd result in a lot of discontent. Now I'm not too familiar with modo but I've heard if you have a complete set of cards wizards would send you the set in exchange for your online cards (please correct me if I'm wrong). Now, to remedy this discontent it'd be super cool if wizards would allow modo players to import their collections to arena or credit them equivalent wild cards but that's probably a programming and logistics nightmare.

Secondly, theres no chat system in place so there would be no way to have a pre-game discussion and this removes any sort of socialization. To remedy this I could see them allowing for custom games and people just using discord as a means of communication until a functioning chat system was put in place but like with any other game with a chat function this could lead to a lot of toxic behavior.

Lastly, the nuance of decks will Dissipate. Information travels fast and people will know what's good and that cool gimmick you like won't be nearly as viable as it was. Players will play hundreds of games and commander will get stale and figured out. With the emergence of all the new deck building sites this is already happening but adding commander to arena would drastically Expedite the process. Splitting the queues into "ranked" and "casual" may alleviate some of this problem but there would likely still be trolls that'd try to pub stomp in casuals. However, the main remedy would likely be a well formatted chat/messaging system.

What do you all think? Will wizards implement commander in a way that won't be a complete dumpster fire or will they just bleed the format even more dry?

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