Gemstone Mine enters the battlefield with three mining counters on it.
, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
|Have (2)||, Forkbeard|
Combos Browse all
|Commander / EDH||Legal|
Gemstone Mine occurrence in decks from the last year
Latest Decks as Commander
Gemstone Mine Discussion
1 day ago
My suggestion? Wheel of Fate. It's fantastic with cascade. The second you hit any 1 cmc sliver and cascade, you can get this card and refill your hand. Or, if you don't want to do that yet, then you can choose to not cast the card and just put it back into your deck for a later cascade.
Your deck still needs some cuts, so here's what I have to say. I would go down to 40 lands. The curve of your deck isn't even all that high, so you'll be fine even going down to 38 lands. Since you have a good fetch/shock/triome mana base, you can cut some of your situationally bad lands such as Thran Quarry, Ancient Ziggurat, Gemstone Mine, Meteor Crater, and Unclaimed Territory. I would also cut out 2 mountains and 1 plains. That should get your deck closer to the right size.
I play slivers, so I second the idea of redundancy by adding Toxin Sliver.
1 month ago
Has the OP changed the card? Otherwise I don't get what people are talking about comparing it to Gemstone Mine.
This card ALWAYS taps for any color. The first after you play it, it also bolts your face. The next turn it shocks your face, then it pings it and then it's free of charge.
1 month ago
I kinda like it, Gemstone Mine bites the dust after the counters are depleted, and that sucks, so balancing not sacking it with punching yourself in the face is smart. I'd play it (he says tentatively, having an average of 50 damage dealt to him every game by lands already)
1 month ago
Is this just a strictly worse Gemstone Mine?
Does it do anything once it runs out of counters?
There are a line of lands with vivid in their name who give you two counters for mana of any color and still always tap for a specific color; Vivid Crag.
1 month ago
Any reason not to play Underground Sea?
Also, Merfolk Secretkeeper seems better than Wall of Lost Thoughts to me if you aren't running many/any swamps. Also worth considering Gemstone Mine. Not a huge fan of Darkwater Catacombs instead of just like a fetch land, but I might be wrong.
2 months ago
If there's room, here are some goofy and fun counter ideas:
Sagas use lore counters
Level up cards - kind of underpowered but might be neat
3 months ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Utility lands very overpriced cardboard but the power is definitely there
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
3 months ago
When playing four or more colors, it's always handy to have some more lands that can give you any color! City of Brass, Mana Confluence, Tarnished Citadel, MAYBE a Gemstone Mine or Gemstone Caverns could work! You also really should include shock lands. The fetch lands say search for a x or a y, but they do NOT say basic. Thus, if you had a Wooded Foothills you could search for a Breeding Pool, etc, giving you two color choices. Thus, it might be nice to add more fetches, even if they aren't in your exact colors! Why? Well, there's two reasons. 1, a Bloodstained Mire can still give you virtually any color you need if you include the shock lands, as it could search for a Stomping Ground, Sacred Foundry, or Steam Vents. These also will give you TWO landfall triggers, because the fetch land enters and then the shock land! Thus, adding some more fetches might prove to be very useful! Maybe fabled passage too, because it will also give you two triggers. Also, if you are going to include pain lands (like Shivan Reef) and filter lands (like Wooded Bastion), I would consider putting the rest that are in your colors in the deck as well. Also, you may want to consider cards that can get you extra triggers for landfall like Burgeoning, Azusa, Lost but Seeking, and Oracle of Mul Daya! And before I forget, Ramunap Excavator is like a second Crucible of Worlds, and lets you use a fetch land infinitely, meaning two landfall triggers per turn without needing any more lands: just one fetch and itself.
In the end, I mainly think you should add other fetches that are not in your colors, adding shock lands because they are good and can be searched for with the fetches, adding multicolor lands like City of Brass, and possibly adding the rest of the filter lands and pain lands! This may have been a bit confusing, sorry I'm in a rush, but either way hope it helps and have a great day!