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Said on Kykar kicks ass …...

#1

As a general addition, it always helps to keep your win condition in consideration when deciding on what cards you want to use in a deck.

Looking at it as is, I'd say you primary goal is to storm out your board with tokens form the likes of Young Pyromancer, Third Path Iconoclast and Kykar, Wind's Fury themselves, using the spirits Kykar gives you to help fuel a storm off.

This in mind, I think you'd actually want at least another full-board haste granter like Rising of the Day so you have an easier time swinging out when you go through a turn building a board state, and a few more 1 mana red cantrips like Expedite

April 23, 2024 7:13 p.m.

Said on Kykar kicks ass …...

#2

Considering the goal is to trigger things when you cast instants and sorceries, Veyran, Voice of Duality is a very good doubler. And she's gotten a reprint with the Thunder Junction commander decks.

April 16, 2024 2:47 p.m.

Said on Kill, Kill and …...

#3

No worries. Questions be useful in ensuring info.

Meta with my pod is more on the casual side, so trying to avoid getting too sweaty. Just tweaking the power here and there for more consistency in my game plans.

I try to keep my budget within about 100 bucks per month when it comes to... well, any big non-essentials. And that's more or less across the board. (and a very big purchase of Phyrexian Alter and 2 fetchs more or less capped it for this month so suggestions will probably be on the backburner unless I can trade at me LGS) Not that I wouldn't go for a big one, just that it'd take me time to get that sort of thing.

And I do like me a combo. There's already a few loops in the deck as is but I've yet to get into a position in a match where I can actually use one.

April 11, 2024 7:33 p.m.

Said on Kill, Kill and …...

#4

Profet93

All sorts, but in general things that I'm looking at for are:

  1. Sacrifice fuel. Something that I can either get out of the graveyard easily or consistently generates me creatures for me to sacrifice.
  2. Sacrifice outlets. Can't sacrifice without these. Ideally something that either allows me to just insta-sac or requires very little cost to do so.
  3. Sacrifice payoffs. Stuff that sees my stuff die and then does mean things to my enemies.

I'll admit that since posting the original version of the deck I've made a fair few modifications, but I like hearing other people's suggestions. Not just because I might end up using them but having to potentially defend what I have against someone else's input makes me think harder about what I do use so... useful either way. (an attitude I find true of any deck I use.)

April 11, 2024 7:17 p.m.

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