Young Pyromancer

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.

PickleNutz on $10 Controlled Burn, Arcane Edition! [UltraBudget]

1 month ago

Young Pyromancer and Cryptic Serpent would be good in this set up. I would try slotting the pyromancers in place of guttersnipe and play around with cryptic serpent a bit. It’s an underrated card for its power.

Icbrgr on Token Artwork Appreciation

2 months ago

Awesome! Yup I picked up a b ut nchs of those for a Young Pyromancer deck I made a few months ago I love that art.

KBK7101 on Thoughts on a Subira/Teferi rule …

2 months ago

Thanks for the input! Doing a bit more research. Would probably fill the deck with stuff like Young Pyromancer and Murmuring Mystic like effects.

Oh, and Chasm Skulker seems like a total powerhouse. Oh man!

Agrippa91 on Zombardment for multiplayer

4 months ago

While browsing for a card that would give me value from sacrificing creatures by drawing cards I came across Priest of Forgotten Gods which is insane with the haste provided by Anger. This lead me to cut Grave Pact which rotted in my hand too often because of its high cost and black mana. The priest does something similar and more for a much greater cost and is recurrable with Victimize. Adding two more Misty Rainforest because this deck really wants to hit its land drops until turn 4-ish and 4x Ponder aren't as reliable in an 80 card deck.

I'm really glad I could get yet another angle of attack in this deck that synergizes with its main theme.

I briefly considered Unearth, but can't really see it being that great since it doesn't recur Kess, Dissident Mage and doesn't provide the 2-for-1 that Victimize does when you sacrifice a Bloodghast, Arclight Phoenix or Elemental token. You also don't really want to entomb for a 2-drop on turn 1 with Unearth, but rather spend your Entomb and Buried Alive on your actual recurring cards.

Despite being really graveyard-heavy, I'm comfortable this deck can fight well even with a Rest in Peace effect out due to Young Pyromancer, Priest of Forgotten Gods, Goblin Bombardment in conjunction with Expressive Iteration and the plethora of cantrips.

Dete on Kess EDH

6 months ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

lagotripha on Cult of the Forgotten Gods

6 months ago

Biggest question - how competitive do you want to be? Cause there are great sacrifice cards and effects for competitive play that just shouldn't mix with things on a more fun casual level.

On the competitive end, I'd look at CMC 1 and two, with a focus on card advantage and disruption; Bomat Courier for refilling the hand, Cabal Therapist as ersatz thoughtsieze, Carrion Feeder and Ravenous Squirrel as a chunky creature and repeatable sac outlet, cards like Dockside Chef as extra squirrel copies, there are a lot of really good options.

The hard part is what you are trying to sacrifice - cards that like being in the graveyard and come back tend to get pricy, meaning that you'll probably get more from token value - Mogg War Marshal is about the best budget option, but even there its only 3 triggers for two mana. An artifacts matter list is an option - bomat courier, Glaze Fiend, the dog from the new set and so on would let you run Oni-Cult Anvil or Pia's Revolution for a lot of value, while also taking advantage of treasure, blood food and other 'artifact tokens' as they are printed.

Young Pyromancer is a classic for a reason, but it does need instants and sorceries - more value from Dragon Fodder, but less from return from graveyard effects.

All told, a lot of it is about the kind of deck you want to build. All in elemental awakener is great, trying to loop changelings with awakener and stuff like Prowess of the Fair is hilarious if you want to go that route too.

Icbrgr on Pioneer Jeskai Ascendancy Tokens

7 months ago

I also have been dabbling with jeskai tokens.... besides Monastery Mentor there is Young Pyromancer and Poppet Stitcher  Flip which I have been using with great success... Raise the Alarm is also nice for instant speed synergy with stitcher.

lagotripha on BOROS BURN AIKIDO

7 months ago

9-lives Ok, so the turn order goes untap, upkeep, draw, mainphase, attack phase, main phase, end step. Whenever you go from one step to the next you lose any mana you've added to your pool.

Upkeep basically exists for things that happen once at the start of a turn, after you untap your lands, before you draw a card. A lot of cards literally had 'upkeep' which makes you pay every turn to keep them (eg. Brand of Ill Omen back in the old days)

Braid of Fire was printed to help pay these, pay for instant speed effects like abilities (eg pump on Shivan Dragon) or actual instants.

If you want to play a big instant speed spell like Searing Wind, pay full price for Thunderous Wrath, or activate Soulfire Grand Master its great because you don't need to play a ton of lands.


Harsh mentor is in the same category as Ash Zealot, Immolation Shaman Tunnel Ignus and Ishi-Ishi, Akki Crackshot- they care about your opponents doing very specific things, which most opponents can just ignore.

Effects like great revel deal damage no matter what deck your opponent plays. Even more, compared to things like Young Pyromancer that care about what you are doing, they are a lot less reliable.

You can build decks around and that use them - I have in the past, especially for budget brews, but it takes planning. Tunnel ignus feels bad until you start playing Path to Exile, Cleansing Wildfire and Geomancer's Gambit, but its rare that you want to just put one in there - its home is usually in the sideboard.

Someone whose combo casts a billion cards from the gravyard will hate losing game two to a single ash zealot, and harsh mentor is in the same category.

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