Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.
|Have (2)||, ivaggione|
Combos Browse all
|Commander / EDH||Legal|
Young Pyromancer occurrence in decks from the last year
Young Pyromancer Discussion
1 week ago
Thanks for your suggestion.
Pyro goes wide, while the Elite goes tall and is vulnerable to removal. Also, the Pyro synergizes much more with Atarka's Command , which is the best card in the deck.
The Elite would be a good pick for the deck for sure, but it's simply not good enough to replace something else.
1 month ago
Well, I’ve mainly played Izzet decks in other formats and Young Pyromancer and Talrand, Sky Summoner are some of my favorite cards, Kykar is very similar to those cards so that’s why I wanted to build Kykar.
But I do kinda want to switch it up a bit so I’ll have something different to play.
2 months ago
jalapenofish I also wanted to try something different from the curiosity package combo. At first, since I was playing Isochron Scepter (which I now momentarily removed for Teferi's Ageless Insight , I noticed I barely used the scepter and it last very little in multiplayer), I thought that Dramatic Reversal could be a card to play for an infinite mana combo. But I never really gave it a try since I am no fan of infinites (curiosity package is not technically an infinite), neither I have that many tutor to get me the combo pieces. And Dramatic Reversal does not have that much utility other than the combo.
If you are interested in combos, then I'd simply suggest to check out Commander Spellbook. They have a huge database for EDH combos. Otherwise, I'd say my other win condition is Body of Knowledge and Winds of Change . It is actually a fun combo to play, and it's not an infinite. Just make sure you have at least 2 cards in hand, and both body and niv mizzet in play. Once you draw, ping body of knowledge for one. Body activates, so you draw one, and ping it again, but it won't dies since its constitution will increase by 1 every time you draw. Then draw a substantial amount of cards and cast Winds of Change (to end body loop, just ping another player instead of it). Since you have no maximum hand size as well, next turn you'll have some 50/50 or so, depending on your hand size.
If you want more synergies while still maintaining the wheel mechanic, then I'll suggest to switch to a wheelslinger, namely a combination of speelslinger and wheels with cards such as Electrostatic Field , Guttersnipe , Talrand, Sky Summoner , Young Pyromancer , etc.
Hope this helps!
2 months ago
From looking through the list, i have the following thoughts:
typical control decks can attack from many different avenues. Your deck seems very focused on just killing creatures (which is terrible vs non-creature decks). As well as that, a lot of your spells are quite high cmc (3 mana to kill a thing is a lot). I’d suggest some more proactive and lower cmc control, like Inquisition of Kozilek and Thoughtseize.
I would recommend the abovementioned hand disruption, but also leaning into more of a typical Young Pyromancer shell - they are a fairly controlly deck for Mardu colours, and have a lot of decent interaction. It would also incentivise you to play with a better (lower) mana curve, and make the likes of Kolaghan's Command available to you, which is a strong card.
2 months ago
3 months ago
3 months ago
Sultai_Sir Thanks for the suggestions. Current iteration is based off previous feedback, bit less creatures, more instants/sorceries. Probably plays a lot better than my original design. Updated it today after ordering the next batch of cards now that the holidays are over.
I do have a Young Pyromancer in my collection, so I'll consider throwing him in. I'll also give Kaza and Naru a try, managed to find a copy of Naru available locally. My local stores seem to have gotten new stock in with the new year.
I originally added Into the Maw of Hell for creature removal, the land destruction was just a bonus. Wasn't able to find Reality Shift locally (wishlisted it on a bunch of sites though) but I have ordered Pillage and a Pongify, so those will replace it. I do own a Stone Rain, but I might look to see if there is another CMC3 Destroy Artifact/Land before throwing it in, want to try and get versatility where possible.
Can't seem to find a Counterspell for a semi reasonable price locally (its added to the growing 'buy from overseas' list), so I'm mainly running CMC3 counters. I originally added Devious Coverup for the graveyard reclaim, but I might replace it with another CMC3 counter. I'll need to play a few more games to get a feel on how quick matches go and how much/frequent graveyard hate is, but you might be right with CMC4 being a bit too much for a counterspell.
3 months ago
Cut Wraith, bring 4 Monastery Swiftspear instead, as it helps enabling Scourge of the Skyclaves so much. Also, 1-2 Temur Battle Rage are a must as this card can end games so quickly, especially with Scourge. Make Lurrus your companion, trust me, you don't want to randomly draw him in this kinda deck. Your sideboard can still play Ashiok & Engineer. I'm not sold on Fulminator Mage anyways, Cleansing Wildfire or Blood Moon seem better to me, Wildfire is key in Belcher or Oops MU, Blood Moon out of the board can just win you games on the spot (Field of the Dead, Valakut, Tron). Surgical Extraction is another card I wouldn't play, at least not mainboard. There are many matchups where it's just dead and you already have some graveyard hate in the sideboard. Bring your Mishra's Bauble count up to 4 and maybe add 2 Kroxa, Titan of Death's Hunger in place of the mainboard Lurrus. Last but not least you might wanna try 2 Kozilek's Return in the sideboard, as it helps beating wider strategies (Field of the Dead, Seasoned Pyromancer, Young Pyromancer) or creatures like Auriok Champion that your deck might struggle with otherwise.