Creature — Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.
|Have (2)||, Candyman949|
|Want (2)||Candyman949 , Impedocles|
Combos Browse all
|Commander / EDH||Legal|
Young Pyromancer occurrence in decks from the last year
Young Pyromancer Discussion
1 week ago
1 week ago
2 weeks ago
Sultai_Sir Thanks for the suggestions. Current iteration is based off previous feedback, bit less creatures, more instants/sorceries. Probably plays a lot better than my original design. Updated it today after ordering the next batch of cards now that the holidays are over.
I do have a Young Pyromancer in my collection, so I'll consider throwing him in. I'll also give Kaza and Naru a try, managed to find a copy of Naru available locally. My local stores seem to have gotten new stock in with the new year.
I originally added Into the Maw of Hell for creature removal, the land destruction was just a bonus. Wasn't able to find Reality Shift locally (wishlisted it on a bunch of sites though) but I have ordered Pillage and a Pongify, so those will replace it. I do own a Stone Rain, but I might look to see if there is another CMC3 Destroy Artifact/Land before throwing it in, want to try and get versatility where possible.
Can't seem to find a Counterspell for a semi reasonable price locally (its added to the growing 'buy from overseas' list), so I'm mainly running CMC3 counters. I originally added Devious Coverup for the graveyard reclaim, but I might replace it with another CMC3 counter. I'll need to play a few more games to get a feel on how quick matches go and how much/frequent graveyard hate is, but you might be right with CMC4 being a bit too much for a counterspell.
3 weeks ago
Cut Wraith, bring 4 Monastery Swiftspear instead, as it helps enabling Scourge of the Skyclaves so much. Also, 1-2 Temur Battle Rage are a must as this card can end games so quickly, especially with Scourge. Make Lurrus your companion, trust me, you don't want to randomly draw him in this kinda deck. Your sideboard can still play Ashiok & Engineer. I'm not sold on Fulminator Mage anyways, Cleansing Wildfire or Blood Moon seem better to me, Wildfire is key in Belcher or Oops MU, Blood Moon out of the board can just win you games on the spot (Field of the Dead, Valakut, Tron). Surgical Extraction is another card I wouldn't play, at least not mainboard. There are many matchups where it's just dead and you already have some graveyard hate in the sideboard. Bring your Mishra's Bauble count up to 4 and maybe add 2 Kroxa, Titan of Death's Hunger in place of the mainboard Lurrus. Last but not least you might wanna try 2 Kozilek's Return in the sideboard, as it helps beating wider strategies (Field of the Dead, Seasoned Pyromancer, Young Pyromancer) or creatures like Auriok Champion that your deck might struggle with otherwise.
1 month ago
Thanks so much for your comment! I think Young Pyromancer is just to expensive for its benefit in a list like this, but I may look into it as a machine to pump out blockers until we can assemble a win. As for Elephant Grass I definitely think it could find a place in here as a way to protect my life total for Ad naus. Thanks again and happy tapping!
Thanks! I have actually done some playtesting with this deck and its definitely a blast to pump out almost all of your spells for free! Happy tapping!
1 month ago
Holy forking shirt balls. Seeing how you are running so few creatures, but a lot of instants and sorceries, would you consider dropping a mana dork for Young Pyromancer or is that too high cost for this? Also, to further mess with your opponents, why not an Elephant Grass just in case you need to stall for time.
1 month ago
Hey, welcome to the world of spell-slinging! So if you plan on continuing down the aggressive road I would suggest adding more burn spells (spells that deal damage). Probably remove your buff spells because they are just really dangerous to play. Someone could kill the creature you try to target and then your buff spell fizzles out and is useless. Burn spells (like Lightning Bolt) are way better because you can kill a creature, but also deal direct damage if you need to. I really like Relic Amulet, pretty much the only card from Zendikar rising that I actually really liked. but to make it work, you need more instants and sorceries. Plus it looks like you are not playing many wizards. You could go a more instant/sorcery burn heavy deck instead of having lots of creatures (instead you could only play creatures that have trigger abilities for whenever you play spells, sort of like support cards). Like Guttersnipe, Young Pyromancer, and Heartfire Immolator.
the other problem I foresee is your lack of card advantage. Red is so fast that it burns through its resources extremely quickly. You are left with an empty hand in no time at all. I would suggest finding some stability cards. Because You seem to be going the fast damage route, cards like Light Up the Stage, Risk Factor, or Tectonic Reformation.
If you want to go more creatures, perhaps consider going with goblins. Very cheap, easy to play, and there are certain cards that can build you a ravenous army in no time at all.
Hope all this is somewhat useful. I am happy to help if you got any other questions.
2 months ago
magwaaf How could I forget about that? Here it is.
I will take one Island out for the Steam Vents. I will also add 4x Young Pyromancer, 4x Monastery Swiftspear and 4x Lightning Strike by taking out 4x Riddleform, 4x Roil Eruption, 2x Spikefield Hazard Flip and 2x Anticipate. Also, I will take one Roiling Vortex out of the sideboard, and put one Ral, Izzet Viceroy in the sideboard.