Young Pyromancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.

legendofa on CMO's Purple Deck

1 month ago

Welcome to the club, CMO!

How much mileage do you get out of Saheeli, Sublime Artificer? With only four artifacts to copy, this might be better served as another Young Pyromancer if you want the token production.

Of those artifacts, do you ever hit 50 life for Aetherflux Reservoir? If you're just using it as a life buffer, that slot could probably go to something that helps you win more quickly, instead of slowing down your opponent's progress. Same thing with Everflowing Chalice: if it's not directly helping you win in an Izzet spellslinger deck, it's just slowing the game down. Some decks like to control the pace of the game like that, but I think this deck wants to go faster. Like Balaam__ said, adding a few lands would help reliability.

In general, a deck wants more copies of its key cards. A lot of 1-ofs and 2-ofs will just kind of dilute the deck. Pick the cards you like best and get four copies of those. As an example, between Spellheart Chimera and Kinetic Augur, load up on the one that you like more and cut the other. This will give your deck more consistency.

You could also get away with labeling this as a Modern deck; all of the cards are Modern-legal.

Above all, have fun!

Icbrgr on Minor Misstep

3 months ago

@SpammyV cascade is one of the "decks to beat" at my LGS and I think that's honestly what got me so pumped for Minor Misstep to begin with... but knowing that stupid deck they will just Violent Outburst on my end step with Force of Negation in hand anyway (I really really hate that deck lol)

@Gidgetimer no worries at all honestly just thanks a bunch for helping me look into/understand how the ruling works.

@wallisface I think I'm leaning that way too in thinking that if this kinda countermagic has a main deck "home" then I'd say that some sort of tempo build... and have always been a sucker for Monastery Mentor/Young Pyromancer builds.

DreadKhan on Rocks Monored burn

3 months ago

I have a Legacy Mono-Red Burn deck, but it only runs 1 card that's not in Modern. Mine can win early, but it's got an ungodly number of 3 drops instead of just running all 1 drops. I think some of the cards I run that might be worth a look for you include: Dragon's Rage Channeler is great if you've got too many lands or not enough, I don't worry too much about it's ceiling, just getting to Surveil over and over can be very good value in some situations. That said, I do run Seal of Fire, which is sneakily useful, it sits but if they try to 'deal' with it you just use it, and it's an Enchantment for DRC. I also run Vexing Devil, it's a so-so card later game, but it's a huge effect turn 1, 3 toughness is high enough that it doesn't trade with most 1 and even 2 drops, meaning most decks are either wasting cards on it or taking 4 damage for R. In rare matches it's terrible obviously. Risk Factor is another Browbeat, it's instant which is huge, and it can be cast from the graveyard once, which is actually pretty huge in practice. Cards like Browbeat and Risk Factor are amazing with stuff like Fury, but that's a pricey card! I've rarely been too unhappy with Ball Lightning, it's very sensitive to First Strike blockers, but getting 6 damage for RRR feels incredible. I use Flame Slash as dedicated 'creature burn', though I only use x2, not sure if you run into a lot of 4-7 toughness bodies that need burning though.

I like Grim Lavamancer more than Hellspark Elemental, the two 3/1 Elementals are both good cards but 3 power is low enough that it ends up walled evenutally and they become dead cards, as Burn is very bad at removing bigger blockers, I find if you can get a flying Dragon's Rage Channeler it's a much, much better card. Lavamancer is almost certainly better than the Viashino, but I think DRC does even more work. That said, DRC and Lavamancer work together EXTREMELY well obviously, even if Lavamancer might turn it 'off' eventually, just the Surveil is a lot of value if you're feeding your Lavamancer/clearing situationally bad cards (that said I run 10 3 drops and have more lands, so I have more 'bad' cards).

In my experience, I don't love Eidolon as much as other people, it's small so it's easily outclassed (and sucks if you can't swing in each turn), and it hits you as well if you need to remove something that can kill it. I use Flame Rift as an alternative that always shaves 4 off everyone, it's better vs some decks fwiw. I also find Guide can cost you a surprisingly large number of games when you help your opponent dig through multiple lands for a solution. I run Vexing Devil over it, but enough people run Guide that it's obviously not a bad card. There is also Soul-Scar Mage, which feels pretty nice with Lavamancer and synergizes with Swiftspear, and technically Young Pyromancer still exists. If you ever get two out it feels pretty good, but 3 is like stubbing a toe, they limit how many other creatures you can run. Young Pyromancer might be a valid sideboard card, along with something like Goblin Chainwhirler maybe, if people 'go wide' in your area it's a nice card to switch in.

BrassLord on Pauper on Crack (the Earth)

4 months ago

A very fun looking brew! Thoughts on Young Pyromancer? I used to use it with smallpox at locals to offset the "negative" card advantage.

PickleNutz on $10 Controlled Burn, Arcane Edition! [UltraBudget]

7 months ago

Young Pyromancer and Cryptic Serpent would be good in this set up. I would try slotting the pyromancers in place of guttersnipe and play around with cryptic serpent a bit. It’s an underrated card for its power.

Icbrgr on Token Artwork Appreciation

8 months ago

Awesome! Yup I picked up a b ut nchs of those for a Young Pyromancer deck I made a few months ago I love that art.

KBK7101 on Thoughts on a Subira/Teferi rule …

8 months ago

Thanks for the input! Doing a bit more research. Would probably fill the deck with stuff like Young Pyromancer and Murmuring Mystic like effects.

Oh, and Chasm Skulker seems like a total powerhouse. Oh man!

Agrippa91 on Zombardment for multiplayer

10 months ago

While browsing for a card that would give me value from sacrificing creatures by drawing cards I came across Priest of Forgotten Gods which is insane with the haste provided by Anger. This lead me to cut Grave Pact which rotted in my hand too often because of its high cost and black mana. The priest does something similar and more for a much greater cost and is recurrable with Victimize. Adding two more Misty Rainforest because this deck really wants to hit its land drops until turn 4-ish and 4x Ponder aren't as reliable in an 80 card deck.

I'm really glad I could get yet another angle of attack in this deck that synergizes with its main theme.

I briefly considered Unearth, but can't really see it being that great since it doesn't recur Kess, Dissident Mage and doesn't provide the 2-for-1 that Victimize does when you sacrifice a Bloodghast, Arclight Phoenix or Elemental token. You also don't really want to entomb for a 2-drop on turn 1 with Unearth, but rather spend your Entomb and Buried Alive on your actual recurring cards.

Despite being really graveyard-heavy, I'm comfortable this deck can fight well even with a Rest in Peace effect out due to Young Pyromancer, Priest of Forgotten Gods, Goblin Bombardment in conjunction with Expressive Iteration and the plethora of cantrips.

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