Young Pyromancer

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Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Young Pyromancer

Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental token.

Dete on Kess EDH

1 month ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

lagotripha on Cult of the Forgotten Gods

1 month ago

Biggest question - how competitive do you want to be? Cause there are great sacrifice cards and effects for competitive play that just shouldn't mix with things on a more fun casual level.

On the competitive end, I'd look at CMC 1 and two, with a focus on card advantage and disruption; Bomat Courier for refilling the hand, Cabal Therapist as ersatz thoughtsieze, Carrion Feeder and Ravenous Squirrel as a chunky creature and repeatable sac outlet, cards like Dockside Chef as extra squirrel copies, there are a lot of really good options.

The hard part is what you are trying to sacrifice - cards that like being in the graveyard and come back tend to get pricy, meaning that you'll probably get more from token value - Mogg War Marshal is about the best budget option, but even there its only 3 triggers for two mana. An artifacts matter list is an option - bomat courier, Glaze Fiend, the dog from the new set and so on would let you run Oni-Cult Anvil or Pia's Revolution for a lot of value, while also taking advantage of treasure, blood food and other 'artifact tokens' as they are printed.

Young Pyromancer is a classic for a reason, but it does need instants and sorceries - more value from Dragon Fodder, but less from return from graveyard effects.

All told, a lot of it is about the kind of deck you want to build. All in elemental awakener is great, trying to loop changelings with awakener and stuff like Prowess of the Fair is hilarious if you want to go that route too.

Icbrgr on Pioneer Jeskai Ascendancy Tokens

2 months ago

I also have been dabbling with jeskai tokens.... besides Monastery Mentor there is Young Pyromancer and Poppet Stitcher  Flip which I have been using with great success... Raise the Alarm is also nice for instant speed synergy with stitcher.

lagotripha on BOROS BURN AIKIDO

2 months ago

9-lives Ok, so the turn order goes untap, upkeep, draw, mainphase, attack phase, main phase, end step. Whenever you go from one step to the next you lose any mana you've added to your pool.

Upkeep basically exists for things that happen once at the start of a turn, after you untap your lands, before you draw a card. A lot of cards literally had 'upkeep' which makes you pay every turn to keep them (eg. Brand of Ill Omen back in the old days)

Braid of Fire was printed to help pay these, pay for instant speed effects like abilities (eg pump on Shivan Dragon) or actual instants.

If you want to play a big instant speed spell like Searing Wind, pay full price for Thunderous Wrath, or activate Soulfire Grand Master its great because you don't need to play a ton of lands.


Harsh mentor is in the same category as Ash Zealot, Immolation Shaman Tunnel Ignus and Ishi-Ishi, Akki Crackshot- they care about your opponents doing very specific things, which most opponents can just ignore.

Effects like great revel deal damage no matter what deck your opponent plays. Even more, compared to things like Young Pyromancer that care about what you are doing, they are a lot less reliable.

You can build decks around and that use them - I have in the past, especially for budget brews, but it takes planning. Tunnel ignus feels bad until you start playing Path to Exile, Cleansing Wildfire and Geomancer's Gambit, but its rare that you want to just put one in there - its home is usually in the sideboard.

Someone whose combo casts a billion cards from the gravyard will hate losing game two to a single ash zealot, and harsh mentor is in the same category.

chrismackay on Mono Red infinite combos???

2 months ago

As the proud owner of an admittedly kinda janky Zada deck, Storm-Kiln Artist and Young Pyromancer are your best friends. My deck is mostly focused on building a board and one-shotting the table with combat tricks, but a more controlling line using Zada as a draw engine with cantrips could be pretty fun. Possibility Storm can really screw with your opponents as you still get the copies of your spells from Zada anyway. Finally, A hilarious finisher I used once was Harnessed Lightning and Arcbond, The latter of which is just really good in Zada, the former being insane if you have any decent energy payoffs like Lightning Runner

Icbrgr on Jeskai Poppet Pioneer

3 months ago

@ColonelCards the Goal/win condition of the deck is to play Poppet Stitcher  Flip and or Young Pyromancer/Monastery Mentor and cast instant and sorcery spells to create a large number of Tokens... when poppet stitcher transforms into Poppet Factory  Flip the tokens become a swarm of 3/3's... casting thing like Opt, Consider and Faithful Mending create tokens and get more cards in hand to cast additional spells for removal or countermagic to snowball into just having an overwhelming board presence of creatures/tokens beating the opponent down.

duchessCretina on Come On Baby Light My Fire

3 months ago

pikapete typically a Burn/RDW will outpace most responses and it may even kill the opponent before they can cast a Thragtusk. The downside of mono red is that it is weak against Leyline of Sanctity. However sometimes it may just kill the opponent via beatdown.

This particular list is well equiped to handle Leyline with Guttersnipe and Young Pyromancer.

I just don't agree too much with Increasing Vengeance and Shock. Because the opponent will always try to push you to topdecking mode and these cards aren't that good in these scenarios. Shock is too low on damage to be good in my opinion.

Past in Flames also seems a bit weird because it would need a ton of mana to make it useful.

Wuzibo on Zada Hedron grinder + "whenever …

3 months ago

Let me begin by saying I have a Zada, Hedron Grinder modern deck i play around with that i started playing as soon as she was released because I thought and still think that cantrips on her is probably some of the best draw mono red can do. This is going to be more directed at zada decks i see on here in general though.

I wanted to check out some newer decks to see what people are running these days, and i see a lot of people running heroic stuff like Akroan Crusader that triggers, like zada, when you cast a spell targeting them.

The important thing to note here is it says "cast". If i understand right, copies aren't cast unless it specifically says "cast", like an imprint effect. Ideally you use heroic stuff with something like a red cantrip or Titan's Strength, Assault Strobe or Brute Force. However, if Zada is on the field, you want to be casting your crimson whisps, Expedite and the aforementioned buff cards on her, to spread it to your whole field and/or get a lot of scrying or draw. 1 mana draw 3, with a little effect on all your creatures is insane, which you only need 3 creatures to pull off. That's Ancestral Recall level power, but it is gated behind that as a required setup.

In that instance, Young Pyromancer and Guttersnipe only give 1 trigger each. For this reason, i think, like, Monastery Swiftspear and other prowess effects are a better choice, and more ways to put out more tokens. I feel she's better with more creatures. Turning 3 1/1s into 4/4s while making her a 7/7 is game ending. Stuff like Goblin Rabblemaster and any of the little goblins that make more goblins as an etb. Monastery swiftspear still only gets 1 trigger from the original spell you cast targeting zada, but, it still triggers when you target zada, unlike a Satyr Hoplite.

I wrote this to be about mono-red, but it's good to know this for any deck you're running them in. I actually do like Satyr Hoplite and Akroan Crusader. They're good if youre going for like, a thing that cares about auras entering the battlefield, since then you have a good target for your aura. I built a constellation deck once. Why did they get rid of keyworded stuff like that? Red is a hard color to do that with, but, something like that is more where Satyr Hoplite shines.

I hope this helps people build better decks.

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