City of Traitors

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

City of Traitors

Land

When you play another land, sacrifice City of Traitors.

: Add to your mana pool.

plakjekaas on What are some must run …

4 months ago

Whoops, that's City on Fire, not City of Traitors.

Almost made that mistake with Brass's Bounty and City of Brass too.

Not sure why advice on a burn deck made me think of cities so much >.< please don't read any more into that than I will :|

plakjekaas on What are some must run …

4 months ago

Use Fiery Emancipation, City of Traitors and maybe Solphim, Mayhem Dominus for a doubling on all your burn spells, not just the one. Dictate of the Twin Gods and Furnace of Rath are cheaper, but riskier, as they work on you too.

Mana Geyser usually gets you to the win, or you could consider Brass's Bounty for that big mana boost to help your X spells. Those are great to Fork too.

Squee_Spirit_Guide on Totally Easy & Reliable Turn 1 Win

8 months ago

Thanks, SufferFromEDHD! Those are great suggestions! I can't believe I didn't think of Mox Diamond or City of Traitors. Maybe my brain thought they were too good for this deck :). Boil in the sideboard is a really good call too, I can definitely find a home for all of those. Thanks for the suggestions!

SufferFromEDHD on Totally Easy & Reliable Turn 1 Win

8 months ago

Summon Aboroth haha

Cool concept from the best blocks in MTG history. This here is a janky gem.

City of Traitors would be temporary early gas

Mox Diamond 1 or 2 would up the turn 1 odds

Boil was a common sideboard card back in the day

RobertButler23 on Demon Stompy!

1 year ago

Try working the synergy of Ancient Tomb and City of Traitors into other cards that don't have so many black mana symbols or maybe include additional Urborg, Tomb of Yawgmoth

Krugz on The Inevitable Annihilation

2 years ago

Profet93

Really? I think it's about time you create one! There are a bunch of new colorless commanders that might peak your interest (Graaz, Unstoppable Juggernaut and Omarthis, Ghostfire Initiate to name a few). I highly suggest you give it a try!

As for the lands in question, that's actually a valid observation. I have specific reasoning behind those lands and I am more than happy to share what I've learned:

Gemstone Caverns - Ulamog, the Defiler's 3rd ability checks not just what it exiled from the 1st cast trigger but everything in exile, including mine. With any of the titans in my opening hand, I get a guaranteed pump to Ulamog even if the exiled library whiffs. The same is true with Ugin's Labyrinth. Now you can argue that card advantage option in colorless is horrendously rare and that's painfully true. But you know, it's a high-risk-high-reward kind of situation.

City of Traitors - Now, this one's a bit tricky. I would almost never keep a Scorched Ruins and City of Traitors as my opening hand unless the other 4 are lands. I treat it as if it's a Lotus Petal, a disposable mana ramp of some sort that I can bank. Turn 1, play a land. Turn 2, play City of Traitors and a 3-drop. Turn 3, float City of Traitors then sac to play a land and a 4-drop like The One Ring or another ramp... Or, it'll just be the last land I'll play. I guess, the deciding factor is your opening hand and how you would invest on your later turns.

Interestingly, this play pattern affects my late game options poorly. Sure, an early Eldrazi titan disrupts the combo decks but in exchange I'm destroying my mana base. And before I know it, other boardstate were already better than mine.

Now that I think about it, Crucible of Worlds is starting to get appealing.

Azoth2099 on Miracle Wizard | You shall not pass! (LOTR Theme)

2 years ago

StyxOG

Yeah man, dialing in the landbase is so crucial for consistency, it can't be overstated. Personally, I try to keep the curve on my decks below 2.00 if I can manage it, which allows me to cut down to 30 lands and retain speed along with ~10 mana rocks and perhaps a few rituals depending on the build. Your build's got plenty of rocks, don't be afraid to cut down a bit as you switch things up.

https://m.managathering.com/trilands/jeskai.html

Here's all the applicable lands within the color combo. Even upon refinement, I'd imagine that your deck will include a few that come in tapped under specific conditions like Spirebluff Canal & Training Center, but that's fine. Just be discerning as to how often they'll realistically come on untapped (quite often).

I'd obviously also recommend the 5-color lands like Mana Confluence & City of Brass if you can afford them or are willing to proxy them. Cheaper options like Command Tower, Spire of Industry & Gemstone Mine, Forbidden Orchard & Exotic Orchard aren't to be forgotten either.

The only colorless lands I'd consider on a budget are Crystal Vein & Emergence Zone. If budget/proxy constraints aren't an issue, I'd also consider Ancient Tomb, City of Traitors & Boseiju, Who Shelters All.

Also give Mystical Tutor, Enlightened Tutor & Gamble a shot for sure. They just got reprinted, they're super cheap right now! Speaking of sick reprints, Sapphire Medallion, Ruby Medallion, Pearl Medallion & Smothering Tithe have all seen big price drops lately. Gotta strike while the iron is hot, ya know...

Lastly, I'd recommend testing out fellow all-stars Elsha of the Infinite since you're running Sensei's Divining Top so heavily & Kykar, Wind's Fury, which can be utilized as both a wincon & and absurd value engine here with what you've already got going on.

Azoth2099 on The Iron Giant (Retired)

3 years ago

Have you considered Emergence Zone, Crystal Vein, City of Traitors or Urza's Saga for your land base? A few Tutors and choice card draw pieces like Ring of Three Wishes, The One Ring, Planar Bridge, Planar Portal & Citanul Flute could help you quickly outvalue your opponents with your Commander's ability, as could Ramp pieces like Ashnod's Altar & Doubling Cube. Portal to Phyrexia & Grimoire of the Dead could potentially win some games here as well, depending on the pod!

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