Morsel Theft

Morsel Theft

Tribal Sorcery — Rogue

Prowl (1)(Black) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

Latest Decks as Commander

Morsel Theft Discussion

lagotripha on On the Prowl

5 months ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

BigChauncey on Mono-Black Burn

7 months ago

Trying Nightshade Stingers in place of Night Market Lookouts. I only really like NML in my opening hand as they usually end up only being one damage and one life gain otherwise. The NS's also add another evasion option which comes in handy vs Black and vs affinity. The biggest help is vs affinity though as your fear/intimidate evasion is off vs them. Nightshade Stinger can still get through in the sky to turn on prowl on your Morsel Thefts.

amicdeep on Dimir rogue

11 months ago

i've used mono b rogues at fnm and placed top 3 a couple of times with the list.

lessons learned, thoughtseize is just that good, being able to take away that key piece of removal was often the linchpin to winning games (it also works really well with new nighthawk)

i also used a third lord effect with Bad Moon, this often meant i was swinging with unblockable 4/3, which really helps when trying to close.

lastly rogues as a archetype is pretty proactive, reactive cards like remand work in fairies or ninjas but with rogues it tends to hurt more than help, id recommend Morsel Theft in that slot, (or if you really what a counter spell then Drown in the Loch )

lastly the artifacts, cloak and dagger is ok, but it dose mean your taking a turn off to play it and turn 2 is when you what a lord or bitterblossom copter is a little better, but the fact it does not trigger prowl and it doesn't get any buffs and almost everything in the deck is already a issue to block, it feel unnecessary.

cards i would consider are Distortion Strike (pumps and allows stinkdrinker to attack, and it dose this twice)

Rankle, Master of Pranks haste is great at the fact it can trade you fairy token for a combo piace while also acting as disruption and card draw is great .

Soaring Thought-Thief a solid lord and fairly easy to turn on in modern (i mean fetchlands flying everywhere), it also works well with i cmc hand disruption and fuels nighthawk

depending on build Earwig Squad, Brazen Borrower, Merfolk Windrobber may all be solid mb additions

sboy4 on Vampire Party

1 year ago

Thanks for the input! Originally i overlooked Changeling Outcast because I thought it would be about as useful as a viscera seer. It is now included as it can help finish parties and is an evasive rogue to trigger Morsel Theft.

ClockworkSwordfish on Rogue Throng

2 years ago

You might like Changeling Outcast over Prickly Boggart, just for that extra assurance against any black decks.

Murder also seems pretty slow for a deck this fast-paced. Something cheaper like Devour in Shadow , Vendetta or even Snuff Out might be preferable to take its place. Or you could just forget removal entirely and go completely all-out, putting in something like Morsel Theft as a cheap way to whittle down your opponent's life without losing a card.

hungry000 on Night Prowlers

2 years ago

You're welcome. I forgot to mention this, but is there a reason you're not playing Oona's Blackguard? It's quite nuts with Notorious Throng and the discard ability on it isn't irrelevant. You'd need more one-drops to make it really good though.

While I'm on the topic of good cards, Pestermite is one of my favorite rogues, and personally I think it's better than Latchkey Faerie. It has one less attack but makes up for it with more flexibility; it can untap a land which lets you play more cards, tap a blocker, tap an opponent's land, etc. Thieves' Fortune and Morsel Theft are enough for card draw, I'd say.

hungry000 on Night Prowlers

2 years ago

You need more one-drops. All you have right now is Faerie Miscreant, and Hidden Strings, Morsel Theft, Noggin Whack, and Stinkdrinker Bandit all get better when they can be consistently played on turn 2 (Stinkdrinker and Noggin Whack in particular). Without a solid one-drop suite most of the time you'll only be playing those cards on turn 3, which is too slow against many decks. I recommend you play at least 10 one-drops, more if possible. Slither Blade is the best one available, Triton Shorestalker is the worse version of it and Vampire Cutthroat can give some life gain.

Also, fill out the rest of the playset of Stinkdrinker Bandit; it's your best card. I'd drop a Oona's Prowler, Latchkey Faerie, or a Tetsuko for the last copy.

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