Creature — Faerie Rogue
Discard Faerie Macabre: Exile up to two target cards from graveyards
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Faerie Macabre Discussion
3 months ago
3 months ago
Looking at the Eldrazi deck on your profile page. Our Mainboards are not that radically different from one another, other than small differences in card ratios, and the only newer card present in the mainboard is Ugin, the Ineffable .
On the other hand, it is the Sideboard where our decks differ the most, and that happens to be one of my bigger weaknesses as a deck builder. Therefore I am very curious about your reasoning behind the 15 cards in your Sideboard..
The one part of my Sideboard that I will assert, however, is Faerie Macabre . As the Macabre, in my experience, is clearly the Spanish Inquisition of Graveyard-hate! Reanimator, and other Graveyard-based decks, plan on seeing things like Leyline of the Void games 2 & 3, but they never count on commiting to their combo before a Faerie Macabre shows up out of nowhere to ruin their day..
10 months ago
Yep, Faerie Macabre seems good to response graveyard spells. Feed the Swarm is a better option than Pharika's Libation that can't target the enchantment. I think its a good option to keep. It depends on your edh group. On mine it's works every game.
VorelNailo on Anoão
10 months ago
11 months ago
Rogues that synergize with what you're doing: Balustrade Spy--mill + evasion Blighted Agent--evasion Canal Courier--evasion + monarch Disciple of Deceit--tutoring Faerie Macabre--evasion + graveyard hate Looter il-Kor--evasion + card selection Rankle, Master of Pranks
1 year ago
META CHANGE / DECK CHANGE
Update at 09/2020
1 year ago
Hi DoktaDakka and thanks! This is definitely one of my favourite decks as well. Many people underestimate how powerful this deck can be.
I think that with Wild Mongrel, Vampire Hounds and Tortured Existence I have enough discard effects that I don't need Putrid Imp. The imp is good when you want to discard something important on Turn 1 or 2, but aside from Basking Rootwalla there's nothing really worth discarding that early in the game. It's an okay option for Exhume decks, but otherwise we're all set with our discard engine.
In terms of Hooting Mandrills, I honestly have never tried them. The deck can always use more cheap beaters, but what would you replace them with? Crypt Rats maybe?
As for TE targets, you'll still find them mostly in the sideboard. Caustic Caterpillar, Spore Frog, Thrull Surgeon, Faerie Macabre and more Crypt Rats are meant to shore up any weaknesses while synergizing well with TE. What other Toolbox cards am I missing? Maybe I could find space for them somewhere.
Thanks again for the comment!
1 year ago
1) Its a dead card outside of the combo. So when you draw it while searching for combo pieces or a counterspell, its a big feelsbad moment as it doesnt do anything.
2) It requires you to have a creature on the battlefield already able to attack, so you had to play a creature last turn and it had to survive all the opponents turns. But the deck doesnt really have creatures, just a few, and on top of that the deck usually just wins on the spot. It makes like one big set up turn to find stuff, then untaps at like turn6 with absolutely nothing on the board (except for lands ofc^^) and just goes High Tide, Tatyova, Sanctuary, counterspell, counterspell, Flicker, win all in one turn.
So the Gear was definitely a very bad wincon, so I switched to Compulsive Research. Its not a dead card outside of the combo because it draws me cards, it lets me win on the turn that I comboed off, I dont have to set it up a turn. Its just better.
But I still had to run Displace, because the entire deck had no way to combo if Ghostly Flicker gets somehow removed. And people are definitely ready for that. They activate Faerie Macabre or cast Cremate while the Ghostly Flicker is in my graveyard with a Mystic Sanctuary trigger targetting it. And if they manage to remove the Flicker, my entire deck has no way to make infinite mana/draws anymore. So I had to run Displace as a worse alternative.
But then I found out about Tidal Bore which brought another combo line to the table, took a lot of pressure away from Ghostly Flicker and made my landdroppers like Sakura-Tribe Scout combo pieces. That basically allowed me to get rid of Displace. I added Whispers of the Muse in that iteration as the Tidal Bore combo only makes infinite mana (and infinite life) but doesnt draw infinite cards. The Ghostly Flicker combo never had that problem because after generating infinite mana you could always Flicker Sanctuary+Island to draw an extra card. But the Tidal Bore combo doesnt have that implemented. So Whispers of the Muse became really handy. As a side note: I onced Tidal Bore comboed and had infinite mana but no card to draw my library. But I had a Scrivener in play and a Blink of an Eye in hand. So I kicker-blinked my Scrivener, drew a card, recast Scrivener to get back Blink and repeated that to draw my library.
Thats basically the main engines and the correct way of actually winning is to draw your library until you find everything you need (and not more^^ People might make you draw a card on instant speed), bounce all their permanents (inlcuding lands) with either Capsize or Boomerang loop (Ghostly Flicker on Archaeomancer + Sanctuary gives you back Boomerang) and then make them draw their whole libraries with the Compulsive Research loop and enough of counterspells in hand because they might float all their mana and fight together over your Compulsive Research while you made them draw so many cards.
And if they managed to exile the Compulsive Research beforehand, you can still just Capsize their entire boards, and hit them a few rounds with Tatyova and a few creatures for lethal (commander) damage. Thanks to commander damage that even works in the case where someone has managed to get infinite life at some point before. But thats just niche cases Im thinking about, that nobody should really think about.