Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Vampire Rogue
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 months ago
Apollo_Paladin I've seen your suggestions and I appreciate them very much! I'm very new into magic and I inherited some cards, so I got curious and got into it, but my knowledge is very limited.
I found what I think are two main weaknesses of the deck: The first one is that I don't think I don't take advantage of white color in my deck so much, so your suggestion of Unbreakable Formation and Rally the Ranks comes in handy! The second one is that the mana cost of my cards is imbalanced, and I need to remove some pricey cards in favor of other cards like Legion Lieutenant (as you suggested), Gifted Aetherborn or some Vampire Cutthroat.
Also, I decided to add in Champion of Dusk as I definitely prefer it over Sanctum Seeker or Bloodlord of Vaasgoth. Added the two missing Mavren Fein, Dusk Apostle as well. Aand finally I listened to you and added Infernal Grasp instead of Walk the Plank, as it is super easy to purchase, like every other card you suggested!
I won't think of it as a critique! Just the opposite, you helped me so much and I'm very thankful for that :)
4 months ago
Just tossing it out there (because it can let you toss a Filth to the bin), Oona's Prowler, which is a discard outlet for both players, suicidal in some metas obviously, but a 3/1 flying rogue for 1B is pretty pushed other than that, and if your deck is already making them pitch stuff, it'll be hard to debuff your Prowler. They just reprinted Prowler, so it can be had on the cheap.
Glint-Sleeve Siphoner is a rogue that draws cards in mono-black. If your deck runs some removal it ends up being pretty hard to block, so it can draw more than 1 card sometimes.
Vampire Cutthroat is a nice 1 drop, lifelink is a nice perk. When I had a similar deck, I actually enjoyed using Morsel Theft as a small draw spell/life gain effect, very helpful vs Burn, and if you can manage to cast it for B, it'll feel pretty good.
Another way to make things Swamps in Legacy on a budget is to use Blanket of Night. 3 mana for the effect is worse, but idk, auras seem questionable vs some decks, maybe I'm wrong?
I honestly wonder if you shouldn't shave a land or 2 for Dark Ritual? I'd probably go down 2 lands and 2 of something else for 4 of Ritual, but I love that card and always try to use it, even when it doesn't strictly work.
9 months ago
Hey, good start, well done upgrading the precon on a budget. For your first deck you have good card sense already. Most of my card suggestions to consider are $1 or less each. Some overall advice is to consider lowing the mana curve which will reduce the avg. CMC of your deck which is currently high at 3.4. By lowing the mana curve then you can potentially play more Rogues quicker to have more of a board presence when you cast Anowon.
There's an infinite opponent mill combo with Mindcrank. Duskmantle Guildmage + Mindcrank + effect to make each opponent mill a card. For three mana this combo makes all your opponents mill the rest of their libraries and each opponent loses life equal to the amount of cards they had left in their libraries.
Consider a few more one drop Rogues who have evasion to help them to do combat damage to a player?
By adding more one drop Rogues then you have more chances to potentially control more Rogues before you cast Anowon. Spells that only cost one mana are great in Commander letting you more easily cast more than one spell a turn or cast a spell on your turn and leave up lands/mana for instant opponent interaction.
Some other one drops to consider:
Anowon with Rogues is all about attacking. Consider more effects to take advantage of attacking and doing combat damage to opponents?
- Krydle of Baldur's Gate: Rogue with combat damage to player trigger, also repeatable to make Anowon, itself or another creature you control unblockable, for two mana.
- Hoard Robber: Rogue who can create repeatable ramp with treasures.
- Reconnaissance Mission: draw a card for each creature who does combat damage to a player.
- Key to the City: repeatable unblockable by discarding a card and it can be repeatable draw once on your turn for two mana.
- Zephyr Boots
- Sigil of Sleep
Anowon lacks evasion and with base 2/4 stats it could be difficult for him to do combat damage to a player. By adding more cards that can repeatedly give him or other creatures you control evasion or unblockable then he can do more combat damage to opponents.
Some budget land upgrades replacing some basic lands to consider:
- Secluded Courtyard: new card from NEO set, it will most likely come down in price. Another tribal land that ETB untapped and bonus is you can use mana from it to activate an ability of a tribal creature.
- Choked Estuary: another Dimir dual land that can ETB untapped if you also have in your hand an Island or Swamp land to reveal.
- Path of Ancestry: ETB tapped Dimir land, but worth it for tribal since any Rogue you cast with it you scry 1.
- Access Tunnel: another land that can make a creature unblockable.
Some cuts to consider are first some lands to add more one drop Rogues? 38 lands is high, by cutting two lands for a couple of one drops won't effect consistency of drawing lands that much while the one drops can give you more.
Some other cards to consider cutting in order: Dimir Locket, Didn't Say Please, Fractured Sanity, Fated Return, Rise from the Grave, Murder, Ogre Slumlord, Master Thief, Lazav, Dimir Mastermind, Adaptive Automaton.
If you're interested in any of these suggestions then let me know which ones and I offer more advice. Good luck with your deck.
10 months ago
General comments: Most builds of vampires usually either fall into tribal beatdown, or a more aristocrats themed build with Viscera Seer, Cordial Vampires, Blood Artist, Cruel Celebrant etc. This looks like a decidedly beatdown version of Vampire tribal so I'll give suggestions along that line.
Card to cut:
Bloodthirsty Adversary is a very strong midrange card. However, you only have 7 instants/sorceries, of which 3 are 1 mana and 4 are 2 mana (so you'll never be able to cast a 3 mana spell with it). Basically Adversary is just bad here so I'd cut it.
Mayhem Devil would be really strong... in the aristocrats version of this deck. How often are you actually going to be sacrificing blood tokens, which require mana sink and cards to discard? Probably not that often.
Voldaren Epicure doesn't really do much here. None of your cards care about blood tokens except one, which actually cares about the blood tokens your opponent has.
You definitely need some strong one drops in the deck, especially if you cut Epicure. Vampire of the Dire Moon is one of the best. Knight of the Ebon Legion is probably the second best. Vampire Cutthroat is okay if you need more.
If you want to lean more into the blood token theme and keep Epicure, Bloodtithe Harvester is a decently strong 2 drop that can act as additional removal with Gatekeeper.
11 months ago
Possible Budget Upgrades for Archie's Deck: Vampire Cutthroat, Vicious Conquistador, Arguel's Blood Fast Flip, Pestilence, Killing Wave, Olivia's Bloodsworn, Shadow Alley Denizen, Voldaren Epicure, Knight of the Ebon Legion, Anje, Maid of Dishonor, Olivia's Attendants, Vona's Hunger, Vito, Thorn of the Dusk Rose, Exsanguinate, Pointed Discussion, Voldaren Estate
11 months ago
Could use a few "insurance" cards in the event of a boardwipe and a few more 1-drops imo. Like Vampire Cutthroat, Shadow Alley Denizen and Changeling Outcast. Other highly recommended vamps are Gifted Aetherborn, Falkenrath Aristocrat, and personal favorite Mirror Entity, and ideal Skullclamp targets, Martyr of Dusk, Carrier Thrall and Dusk Legion Zealot.
All-in-all though I think you're absolutely on the right track for an aggressive Edgar build. This earns my seal of approval, but you can absolutely improve it further.
1 year ago
That’s cool to each in their own, me personally Vampire Cutthroat and Vampire of the Dire Moon are hardly ever blocked, they might as well be enchantments that read each turn Targeted opponent loses one life and you gain one life.