Duress

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Browse Alters
Set Price Alerts Price Chart

Trade

Have (2) lrgoah , Tyrana5
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Duress occurrence in decks from the last year

Latest Decks as Commander

Duress Discussion

RNR_Gaming on Black Sideboards

3 days ago

Well, you may want to link your deck list or at least tell us what your sideboard is now.

If you're struggling with artifacts your only good option is going to be Ratchet Bomb .

Oblivion Stone and Engineered Explosives are options too but are very sub optimal in a mono black aggro/vampire deck.

As for a replacement for Blood Moon ..well, that's a bit rough Field of Ruin or Ghost Quarter can help a tiny bit but it's not the same. More hand hate is probably the route you should go. Duress , Thoughtseize and Inquisition of Kozilek have always been all stars for me.

TriusMalarky on Bring in from outside the …

4 days ago

Sounds like he's playing a bit of a control list. If he's doing that, just take a traditional anti-control strategy. There's really not a Rest in Peace that works for this specific thing, but that's not a problem, because I'm assuming he's using Mastermind's Acquisition in particular(there aren't really any other cards outside Glittering Wish that do the SB tutoring for creatures).

Mind Rot effects are pretty good, Duress is probably worth it, then any creature with hexproof is probably worth it. Or anything that says "can't be countered" in this case, like Mistcutter Hydra .

Wasabi413 on Peer Into the Abyss...

4 days ago

Minousmancer Ack! Mono black would probablyyyyy be more consistent but I can't not put Smothering Tithe in, i love it too much. Gray Merchant of Asphodel would be good but what would you suggest I change around to make space for it? (Aside from Smothering Tithe ). I think having some good creature removal would be good, I'm definitely going to put that on a sideboard. Swap with Duress and maybe 1 or 2 Hymn to Tourach when needed. 4x Peer into the Abyss > 3x? What would I change around to make that viable? Also, thank you for the suggestions!

lagotripha on On the Prowl

1 week ago

Budget rogues is a sweet brew - I ran it a long while back. I really reccomend running as many 1 drop rogues as you can - I was running up to 12, alongside card draw to keep them going, preferring unblockables as you can to take advantage of blackguard/thought thief and prowl. The higher up the mana curve you go, the more expensive the list gets as it turns into the faerie/ninja style lists.

Frogtosser is a fun card, but without a second cheap cost reduction spell, its probably better just to play some cheaper cmc rogues, unless you plan to ramp into a particularly key card.

Most of the below cards are really cheap, and you should be able to test different kinds of shells using them. You can mess around with mostly blue shells and add some negates, or mostly black and add push - but the best thing about rogue decks is that so long as you keep switching it up your opponents won't know exactly what they are facing, and will have to play accordingly.

Key evasive 1 drops Black - Nightshade Stinger Shadow Alley Denizen Vampire Cutthroat Thieves' Guild Enforcer Changeling Outcast

Blue - Faerie Miscreant Merfolk Windrobber Slither Blade Triton Shorestalker Mothdust Changeling

Key card draw options Low removal meta - Curiosity , Curious Obsession Glint-Sleeve Siphoner

Morsel Theft is a lightning helix at the face that draws a card when you are hitting your opponent, but bad without a board state.

Key artifact meta - Thieving Skydiver

'sorta' card advantage options

Noggin Whack / Acquisitions Expert a solid 'no hand for you' plan does a lot to keep your rogues on the battlefield. If sieze/inq is out of budget, Bribery or plain old Duress variants can still get you there.

Cards to avoid (traps)

Disciple of Deceit - the card disadvantage and tap/untap on it is punishing. Tetsuko Umezawa, Fugitive relevant rogues already evasive Thieves' Fortune - if you are looking for answers its likely they've already stopped you hitting them in the face.

Secondly, Pyre of Heroes is an interesting option to turn 1 drops into 2 drops, letting you have more consistent access to lords like soaring or blackguard. It also dodges counterspells like vial, even if its not at instant speed and doesn't help after a wrath. Its worth testing with some proxies to see how it matches you against the decks you are likely to play, as artifact removal is common (but getting them to sideboard it in is also good). Glasspool Mimic  Flip is notable in this case as a way to search out a clone of a lord without taking up a full creature slot, while Zulaport Cutthroat offers an option to drain out an opponent (even if it doesn't trigger prowl).

I hope this helps - have fun brewing!

whatqwerty on Cat Chariot and Embalm/eternalize

1 week ago

I would say go GB. I don't think that adding black will help with tokens, but blacks utility is just very solid. the basic stuff like Duress , Agonizing Remorse , Doom Blade would be good

philosopher on Dragons,Speed, and Control

2 weeks ago

Hello Hachendis,

Dragons & Dragon Support:

Dragonlord's Servant reduces the cost of your dragon spells by {1}.

Dream Devourer reduces the cost of your dragons by {2} by foretelling them with Dream Devourer , meaning, you could potentially play Dragonlord Kolaghan on turn 4.

Haven of the Spirit Dragon acts as a mana confluence with the ability to recur a dragon from the graveyard to your hand.

Crucible of Fire is the ultimate +3/+3 anthem effect.

Crucible of the Spirit Dragon : builds up mana to cast your dragons.

Draconic Roar costs the same as a Lightning Strike and if you reveal a dragon you get to Lightning Bolt your opponent's face for free - talk about value!

Crux of Fate a one sided board wipe.

Glorybringer : repeated Flame Slash on a flying and haste dragon.

Surviving the early game:

Frost Bite or Wild Slash are good 1 drop removal spells, with Frost Bite acting as a Lightning Bolt is you have a snow covered mountain in play.

Bloodchief's Thirst is better than Bedevil because for it is more useful in the early game and is worth the cost of having to pay the extra mana to remove a MV 3 or greater creature or planeswalker later in the game.

Remaining thoughts:

Thoughtseize and Duress is good in the sideboard vs control decks because you will want to remove their sweepers like Supreme Verdict .

Sign in Blood should be removed for early game removal or to keep in some Thoughtseize s in as Sign in Blood is less valuable in surviving the early game.

I hope this helps.

Thanks,

Philosopher

legendofa on Seasons' Approach: How the seasons go by...

2 weeks ago

Hey, a Turbofog deck! First couple things I see: in the Fog package, switch Haze of Pollen for Angelsong for a cheaper cycling card. Thwart the Enemy doesn't do anything that a straightforward Fog doesn't do for a third the cost; Thwart the Enemy is better for creature-on-creature combat. Even with the Seasons Past recursion, if you've been careful with your Fogs, pulling back a 1-mana fog and a 2-mana fog should be enough, especially since you only have two of them. If you're set on the 3-mana Fog, consider Sudden Spoiling .

For the removal package: Abrupt Decay is solid. Vraska's Contempt is a little more mana-hungry than I personally prefer, but I can respect it. I would switch it for something 3-mana, maybe Anguished Unmaking or Maelstrom Pulse for broader removal.

Win condition: I've never used Approach of the Second Sun personally, so I'm interested in that choice. There's an earlier suggestion about adding a backup win condition, and I agree with that. Something resilient and difficult to interact with. I see Dragonlord Dromoka in the maybe board, and I like Sigarda, Host of Herons , but those are questionably budget.

Other: Adding some ramp that comes down before turn 3 might help you reach your late game faster. I also like a small discard package; even a handful of Duress can preempt a lot of problems. Leyline of Sanctity has dropped in price a lot, and it's practically required if you see a lot of burn or 10-rack or anything like that.

So that's what I get out of my first pass over this deck. Use your Fogs carefully and use your life total as a cushion, and this could get some good results. More comments to come later.

TheVectornaut on my attemp at a deck..

3 weeks ago

It can often be bad manners to put silver bullet cards in the mainboard. Usually, you'd put such cards in the side and swap them in for games 2 and 3. I know a lot of casual playgroups don't play best 2 out of 3 though, so if this player is using that deck a lot and consistently winning off of a single card, they can't really be surprised if you include some way to answer it in the 60. That said, Duress and Languish effects are the kinds of answers that are extremely common in black anyway. I personally wouldn't bat an eye at seeing them here. Underworld Dreams and Fate Unraveler , definitely not so much.

What is the card in question, by the way? That will obviously affect what's an appropriate response. When I played modern elves, it was pretty rare to bother with drawing the deck when you could just dump it with Collected Company and Genesis Wave . But, from playing other green decks over the years, cards like Lifecrafter's Bestiary , The Great Henge , Vanquisher's Banner , Beast Whisperer , Soul of the Harvest , Primordial Sage , Zendikar Resurgent , Glimpse of Nature , and Regal Force are what come to mind. For the creatures, they would be easy enough to deal with given enough Murder s. For the artifacts, things are rough. Black really hates destroying artifacts, so the very weak Phyrexian Tribute was the best option I could find. However, there is always the nuclear option of running Extirpate or Surgical Extraction with discard to essentially lock a single card out of the game. These are very much sideboard cards though, so running them main has a good chance of drawing a negative reaction.

Load more