Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Balaam__ on
Mono Black Control/// Brew
2 days ago
Maybe Inquisition of Kozilek over Duress in Modern, but otherwise looks nice.
Balaam__ on
Prepare To Be Boned
2 weeks ago
Very thematic, +1. How about Inquisition of Kozilek in place of Duress?
CommanderNeyo on
Lord Tiago, Forsaken Spellbinder (Updated Again)
2 months ago
Personally, I would remove the following:
-
Vampire Hexmage, as it only works well with Thing in the Ice Flip - and is otherwise a dead card. If you really want the effect, you could consider Heartless Act, which works as removal or can trigger Thing in the Ice Flip at instant-speed.
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Murder, at 3 mana is a high price to pay to remove a creature, and there is more efficient removal out there. Consider cards like Fatal Push, Dismember, or Infernal Grasp
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Dash Hopes, giving your opponent the choice to keep their spell is not ideal for a control deck like this one.
I would put 2 or 3 Murktide Regents in the mainboard, as the card is a powerful wincon.
Psychic Frog should probably come out of the maybeboard, as it works well with Murktide and is a powerful card draw engine and wincon in its own right.
You might also consider cards like Duress, Thoughtseize, or Inquisition of Kozilek to rip apart your opponents' hands.
While you may not want to net-deck, you may want to check out what are popular decks so you can tune your sideboard to match (or just go to your LGS and see what they play there).
Andramalech on
Ballroom Blitz
4 months ago
I love this construction. It's got power, it's got finesse. It's got that raunchy little snarl leaving the other 3 in Duress. +1, I'm impressed. Reminds me a lot of something another friend of mine is currently brewing. How have your matches gone? Do you use this in 1v1s or more of a pod setting?
legendofa on
Grrr
4 months ago
What's the intent of Wall of Vines and Corpse Blockade? I know that having a direct win condition isn't the main priority of this deck, but I strongly recommend putting one in anyway. If you're trying to be the last one standing in free-for-all matches, you can't always rely on your opponents to 100% cooperate. The defenders are less proactive than other cards here.
Next thought is that the Liquimetal Coating + Splinter is cute, but the Coatings have nothing to do without the Splinters. This can be switched out for some other control options, or if you want to keep the style points, use Glissa Sunseeker. There's probably enough deck removal as-is.
I'm a big fan of discard, so I'm going to suggest the 1-mana options there. Anything from Duress to Inquisition of Kozilek to Thoughtseize will be a good turn 1 option. Right now, your 1-drops are all either reactive or passive, and this deck wants to start shredding fast, not wait for the opponent to build up resources.
Normally, I'd suggest Abrupt Decay here for general-use removal, but it sounds like your group leans toward the higher end of the mana curve. Assassin's Trophy is a similar option, if you can deal with helping your opponent ramp.
I'm a little more cautious about this next suggestion, since it's going to be very gimmicky, but a copy of Chancellor of the Spires can kickstart your Surgical Extractions and Extirpates.
SaberTech on Mark Rosewater's Statements About Enchantment …
5 months ago
I initially thought that it was weird that WotC decided that black should be the tertiary colour for being able to deal with enchantments because I thought that blue was in that position with theft effects. After thinking about it for a second though, I remembered that black always had a way of dealing with enchantments through discard effects. Black's limit was that it had to deal with enchantments before they hit the board with cards like Thoughtseize and Duress, it's just that those cards can hit so many other targets beyond enchantments that it slipped my mind they they counted as black enchantment removal (more like proactive counterspells).
It has been a part of black's mechanics that it has been able to infringe on the other colours' mechanical spaces a bit as long as additional costs in the form of life or sacrificed creatures are paid. I think that's why I'm ok with targeted enchantment removal cards like Feed the Swarm. The spell is sorcery speed and saps the caster's life to give black a 2 mana spell that deals with enchantments. Compare that to cards like Thraben Charm and Heritage Reclamation, which give more options with no downside while being instants, and I think that even with targeted enchantment removal it's still pretty clear that black is third rate in providing enchantment removal options.
Again though, Withering Torment is kind of pushing it. Maybe black shouldn't be allowed access to instant speed enchantment removal without having it jump through hoops like finding a way to reanimate a creature like Ghastly Death Tyrant at instant speed?
Iehovah on Suggestions on how to handle …
7 months ago
There's always Duress, although I haven't played standard in a few years and it might not work as it does in my head.
Xica on
How to deal with [[The One Ring]]
11 months ago
I didn't want to list counterspells and targeted discard, since they are the trivial choice.
I mean all of them work.
And there is a LOT of them. I didn't want to list all flavours of Counterspell with various up and downsides. And same goes for Thoughtseize, Duress, Mire's Toll, Collective Brutality. There are way too many.
And targeted discard is a way sketchier proposition than counterspells, as they turn the game into topdeck - where they don't help against the one ring.
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| Want (4) | olofgustav , beesaurs , ACrispyTaco , TrueRandom11 |











