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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Premodern Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal



Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

itsmuggle on Rat Boy Attacks

1 week ago

MountainMan817 Don't really have a budget, the way I designed this deck Throat Slitter just doesn't add any value, the creatures currently in the deck make more sense together. Ravenous Rats was considered for the deck but is really just a worse version of Rat Colony with the extra ability of causing the opponent to discard a card. Duress allows me to pick the card directly. Pack Rat is already in the deck.

MountainMan817 on Rat Boy Attacks

1 week ago

Used to run mono-black rats: Eek! (Rats). Ravenous Rats seems good for utility like Duress. Pack Rat is a classic value addition and Throat Slitter is great interaction if not out of budget.

baddabiiing on Ballbreakers

1 month ago

Super sweet looking deck! A bit surprised to see no discard effects in the sideboard with the black splash, they could definitely help out in the tougher matchups. Maybe a couple copies of Thoughtseize/Duress?

jaymc1130 on Dealing with politics as an …

1 month ago

Just because you're playing an aggressive focused deck (these fast aggressive decks fall into the "race" style category, be the racing done by spell or by creature) doesn't mean that you won't have political tools available to you. As with real life politics manipulation of known information is a key component that can help lead to success. Targeted discard spells, for example, like Thoughtseize or Duress can help take some of the heat off of you by sharing information that an opponent has something potentially even scarier planned for the table than you do and you get to go "look guys, I spent my spell, I'm in Mardu colors, I took one of Joe Schmoe's scary threats but I can't take his other one away and we might just all die to that thing". A card like Curse of Opulence can prompt players to swing away at some one other than you in order to sell out for some extra ramp, again manipulating opponents via information ("look, there's a reward for smacking that guy instead of me"). A card like Scheming Symmetry is perhaps the most obviously political of the cards you'd have access to in these colors, allowing you to strike a deal (with a trust worthy opponent, not a known scoundrel) to help tutor up an answer for some one else that Mardu colors might typically have difficulty dealing with.

When it comes to politics, it's all about the information battle. Winning it means you'll be afforded opportunities to convince or force opponents to react in specific ways, some of which you may be able to spin to your own benefit with crafty lines of play. Fundamentally, "race" decks will always have the first target of the game pinned on their back because of how quickly they are capable of winning, so learning to do some politicking even when playing a race archetype will lead to an increased rate of success.

BEDECK on Storm but lions eye diamond isn't real

2 months ago

First things first: nice basics. And I like the sideboard. Good choice for card draws. I agree with the premise that LED isn't mandatory in a storm deck.

I disagree strongly with one card in the main: Lightning Bolt.

And I want to hear your reasons for the Chromatic Spheres.

I think the lands are ok but could be better: Archaeological Dig isn't the best one. I'd recommend Mana Confluence, City of Brass if your goal is to produce any kind of mana.

I think you should have some protection in the maindeck like Duress or Silence or even Swan Song.

I also want to name Peer into the Abyss just so you take a look at it and see if it's worth fitting in the sideboard for Burning Wish.

I'm a big fan of Wishclaw Talisman (activating it on the turn you1ll win).

Allan-Chefa- on Life Gain and Artifacts!

2 months ago

Good Morning! I tested the deck against some metas and did well, I won against the mono R Burn, Rakdos combo and the Orzhov pestilence, and lost against Mono B fairies. All the matches I lost were for lack of removals to get that annoying blocker out. So I decided to add 2 Cast Down and 1 Suffocating Fumes. I was short of creatures in some matches and the 2x Tithe Drinker let me down. That's when I remembered this guy Vault Skirge who is perfect in the deck... Artifact, lifelink, 1 mana colorless and especially Fly as an evasion and block some fairies. Vampire's Kiss ran well and I decided to close the set. as the game usually goes on and the graveyard ends up filling 1x Gurmag Angler and 1x Blood Fountain were added and for the same reason I will put 1 Bojuka Bog. Duress was successful in every game. Trespasser's Curse and Sanctify I need to test more often. Overall the deck increased 3 Creatures, I hope it doesn't hurt Prowess. I'll test it like this and later I'll give another feedback. Thanks!

Wuzibo on Questioning the Iona Banning

3 months ago


It's not bad in colors that need a way to answer a permanent they normally don't have a way to deal with, like red or blue and enchantments. Returning a strong enchantment to hand when it has a strong etb tied to it as a tempo play is kinda meh.

I'm not surprised it doesn't get played much. It only makes sense if you don't have a good way to deal with stuff otherwise. Most color combinations do have more efficient stuff. In like, mono red, when you have damage and destroy artifact effects, it isn't bad to deal with enchantments and indestructible stuff. Black could run it for enchantments, but for indestructible or even enchantments, it could just make them discard the enchantment with a Duress or something, so that would be more efficient, or use something that does -1/-1 counters. Blue could just counter whatever the problem is. or return it to their hand and then counter it. White can exile or destroy anything, and green can at least destroy anything, and im pretty sure they have an exile effect or two, but mono green might want it for dealing with indestructible creatures or something, since a lot of their creature removal is "fight" based. They can usually ramp into it without much issue, but yeah, it is bad in white and green, and it's inefficient in blue and black.

So it makes sense in red, and maybe black and blue and only a deck that cares to remove stuff. If you can just win fast, it doesn't really matter. But it has a use. It's not bad. It's just niche.

Allan-Chefa- on Life Gain and Artifacts!

3 months ago

Hi, thanks for your ideas that's exactly what I need, I'm going to put the Goldmire Bridge and a removal like Invoke the Divine or Sanctify this will surprise some friends hehehe. I liked some cards for the side and about Duress or Divest "that I can remove even a Land Artifact" I think about putting it in place of mind drain but I want to test it first, it seems to be very strong and synergy in this deck. Some Main or Side creature removals Cast Down will need to be included. but I want to see how much I'll need before, with the gain in life and the discards maybe I don't worry too much "it's been years since I played 60 cards and I could be wrong"

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