Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
|Have (5)||orzhov_is_relatively_okay819 , sonikk , gildan_bladeborn , KingaJanicka , abritt|
|Want (3)||Morpho-peleides , RevengeT , evallard13|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
2 weeks ago
Once you're comfortable with the deck, we should start looking into constructing a sideboard.
Artifact hate is a little more tricky without red, I'll get back to you on that.
Card that does a little bit in a lot of matchups: Pithing Needle
Anti-Hatebears: Torpor Orb
And there are plenty of other options. Artifacts are particularly useful if you need a card for certain matchups that your color (monoblack) isn't good at handling on its own.
3 weeks ago
Hmmmm. Are you really ok with all the life loss? If you happen to need to go Fetch Land > Blood Crypt > Faithless Looting > Lotus Petal > Reanimate you lose a ton of life...
I was thinking you could build the "traditional" BR Reanimator but with Emrakul (without Street Wraith, Bauble, Cabal Ritual and Simian Spirit Guide). The traditional version has a 60-80% consistency of a turn1/2 combo already.
I'm speaking from the veteran BR Reanimate player perspective that the opponent will usually have something to deal with you. Usually it is Karakas, Innocent Blood, Sudden Edict, Liliana of the Veil or a counterspell or something. Sometimes you can even lose because their creatures alone are faster than you (if you lose 16 life reanimating stuff).
So adding some other options as a "toolbox" could be good. Big beater creatures that mess up their plans are nice.
About the sideboard I was thinking the Wastelands may not be too effective.
If you are worried facing against troublesome Lands deck, I would recommend Magus of the Moon (since you can tutor and reanimate it). For creatures, usually a simple Pyroclasm does the trick. If you want to be fancy there is also Firestorm that may enable your combo.
For interaction you'll usually be worried about opposing Grafdigger's Cage, Leyline of the Void, Rest in Peace, etc. So to counter that you can either splash another color (white/green) or deal with it the same way Mono Black Reanimator deals with it: Ratchet Bomb and Feed the Swarm.
If you see too many counterspells it is always nice to have cheap good old Duress.
I think Engineered explosives was a nice touch. Just as By Force.
I think you can have a more effective 'change the target' effect with Ricochet Trap with all the blue in Legacy.
I don't know what decks you are playing against and maybe it already works just fine in your meta/playgroup...
But I'm a BR Reanimator player of 6-8 years with it and I wanted to give some insights :V
3 weeks ago
Wow this...... really, really needs work. I hardly know where to start :/ sorry but almost everything here is outclassed. Your mana curve is a little on the heavy side and your lands suggest to me you're working with a nonexistent budget.
Start by cutting everything over 4 mana, drop Feast of Blood because that card is terrible, add 4 Sorin, Imperious Bloodlord, Fatal Push and 4 of either Thoughtseize, Inquisition of Kozilek or Duress. For what you're working with i'd just cut the red and run monoblack. 22+ swamps is much less clunky than lands that enter tapped.
Sorry, just being brutally honest.
1 month ago
taylorfisdboss: Had some time to fiddle with this deck some more, and this is where I'm at currently. I could only find 1x Contaminated Ground, 1x Destroy the Evidence and 3x Psychic Venom in my collection. So I'm using 4x Singing Bell Strike and 3x Ninja of the Deep Hours as placeholders. I like the ninja's ability to let me re-use Balustrade Spy, so he may stay.
(My LGS isn't good for pauper singles, so next time I buy cards online... I'ma spend like 80 bucks on 10 cent singles. At least I'll get my money's worth lol)
Beyond that, Duress and Dark Ritual didn't work out as well as I thought in "playtesting", I felt like I needed to be more of a dick and have some legit removal, so Vapor Snag is back. Preordain is back because this is turning out to rely heavily on a few key cards, which makes it combo in my mind, which in turn means I either need to find redundancies to use as backups, or add draw power to find my pieces on time. Since there are no redundancies for Balustrade Spy and Destroy the Evidence in pauper, I went with draw. It's not enough though, so I'm back to brainstorming. Not using Brainstorm the card, just you know, using my brain.
My bad for the wait for a response. Also, I assume you're last sentence that got cut off was something along the lines of "love what you've done with the place." To which I say, thanks!
1 month ago
taylorfisdboss: Hmm, yes, fair point. Part of my reasoning behind them is to make this degenerate paunza deck a bit more ... idk "fun?" It's harder to playtest in a vacuum, and since it's pretty douchy, I don't really wanna subject my playgroup to a bunch of playtests either.
Silverbluff Bridge is a good idea though, I'll get some and make that swap. It's always good to have backup plans.
You did make me reconsider my approach here though. I searched for cards that might have better synergy, but there are no pauper cards that care about your opponent's lands LTB or ETG. There is however Roiling Terrain and Destroy the Evidence which got me re-strategizing. If I add black and things like Duress and Balustrade Spy... and Dark Ritual... but then... Hm.
1 month ago
I agree with ShieldOfHolyShadows: your Manacurve end's to high.
Exchange Rampage of the Valkyries and Starnheim Unleashed for early interaction, either Discard: Duress, Inquisition of Kozilek, Thoughtseize or Removal: Dismember, Bloodchief's Thirst, Fatal Push (if you have the Fetchlands)
Also you probably can exchange one Temple of Silence for a Seraph Sanctuary to help you with your lifegain.
1 month ago
FormOverFunction oh, the list is huge so far...
Demonic Tutor NOICE.
Flooded Woodlands YIKES.
Giant Crab This card is fire.
Giant Octopus This card is not fire.
Haunting Voyage Choose BOAT
River of Tears The cool one.
Stinging Barrier MORE LIKE PINGING BARRIER AMIRITE?! ...GUYS?!
Treasure Cruise AWWWW YA.
Wall of Mist MUST INCLUDE
The Omenkeel DOLPHINS
THIS IS ONLY PAGE 1
1 month ago
Seems really slow honestly. My recommendation is to lower your mana curve overall and include a small selection of 4+ mana vamps you intend to cast with Imperious Sorin's -3. He's easily the best walker for tribal vampires, a distant 2nd being Liliana of the Veil. So Imperious Sorin should be a 4-of in every vampire deck he's legal in. You also are sorely lacking in hand disruption as well as creature hate to manage on-board threats. Thoughtseize and Inquisition of Kozilek if you have a budget, Duress if you don't. And of course the best removal spell in modern, Fatal Push.
Your lands seem to be universally very slow, which... I get it, fetches, mutavaults, urborgs, etc are expensive. If you go the deathtouch-heavy route I'd honestly say go the Rakdos path rather than Orzhov. Pretty much entirely because of Stromkirk Captain.