Duress

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Balaam__ on Mono Black Control/// Brew

2 days ago

Maybe Inquisition of Kozilek over Duress in Modern, but otherwise looks nice.

Balaam__ on Prepare To Be Boned

2 weeks ago

Very thematic, +1. How about Inquisition of Kozilek in place of Duress?

CommanderNeyo on Lord Tiago, Forsaken Spellbinder (Updated Again)

2 months ago

Personally, I would remove the following:

I would put 2 or 3 Murktide Regents in the mainboard, as the card is a powerful wincon.

Psychic Frog should probably come out of the maybeboard, as it works well with Murktide and is a powerful card draw engine and wincon in its own right.

You might also consider cards like Duress, Thoughtseize, or Inquisition of Kozilek to rip apart your opponents' hands.

While you may not want to net-deck, you may want to check out what are popular decks so you can tune your sideboard to match (or just go to your LGS and see what they play there).

Andramalech on Ballroom Blitz

4 months ago

I love this construction. It's got power, it's got finesse. It's got that raunchy little snarl leaving the other 3 in Duress. +1, I'm impressed. Reminds me a lot of something another friend of mine is currently brewing. How have your matches gone? Do you use this in 1v1s or more of a pod setting?

legendofa on Grrr

4 months ago

What's the intent of Wall of Vines and Corpse Blockade? I know that having a direct win condition isn't the main priority of this deck, but I strongly recommend putting one in anyway. If you're trying to be the last one standing in free-for-all matches, you can't always rely on your opponents to 100% cooperate. The defenders are less proactive than other cards here.

Next thought is that the Liquimetal Coating + Splinter is cute, but the Coatings have nothing to do without the Splinters. This can be switched out for some other control options, or if you want to keep the style points, use Glissa Sunseeker. There's probably enough deck removal as-is.

I'm a big fan of discard, so I'm going to suggest the 1-mana options there. Anything from Duress to Inquisition of Kozilek to Thoughtseize will be a good turn 1 option. Right now, your 1-drops are all either reactive or passive, and this deck wants to start shredding fast, not wait for the opponent to build up resources.

Normally, I'd suggest Abrupt Decay here for general-use removal, but it sounds like your group leans toward the higher end of the mana curve. Assassin's Trophy is a similar option, if you can deal with helping your opponent ramp.

I'm a little more cautious about this next suggestion, since it's going to be very gimmicky, but a copy of Chancellor of the Spires can kickstart your Surgical Extractions and Extirpates.

SaberTech on Mark Rosewater's Statements About Enchantment …

5 months ago

I initially thought that it was weird that WotC decided that black should be the tertiary colour for being able to deal with enchantments because I thought that blue was in that position with theft effects. After thinking about it for a second though, I remembered that black always had a way of dealing with enchantments through discard effects. Black's limit was that it had to deal with enchantments before they hit the board with cards like Thoughtseize and Duress, it's just that those cards can hit so many other targets beyond enchantments that it slipped my mind they they counted as black enchantment removal (more like proactive counterspells).

It has been a part of black's mechanics that it has been able to infringe on the other colours' mechanical spaces a bit as long as additional costs in the form of life or sacrificed creatures are paid. I think that's why I'm ok with targeted enchantment removal cards like Feed the Swarm. The spell is sorcery speed and saps the caster's life to give black a 2 mana spell that deals with enchantments. Compare that to cards like Thraben Charm and Heritage Reclamation, which give more options with no downside while being instants, and I think that even with targeted enchantment removal it's still pretty clear that black is third rate in providing enchantment removal options.

Again though, Withering Torment is kind of pushing it. Maybe black shouldn't be allowed access to instant speed enchantment removal without having it jump through hoops like finding a way to reanimate a creature like Ghastly Death Tyrant at instant speed?

Iehovah on Suggestions on how to handle …

7 months ago

There's always Duress, although I haven't played standard in a few years and it might not work as it does in my head.

Xica on How to deal with [[The One Ring]]

11 months ago

I didn't want to list counterspells and targeted discard, since they are the trivial choice.
I mean all of them work.

And there is a LOT of them. I didn't want to list all flavours of Counterspell with various up and downsides. And same goes for Thoughtseize, Duress, Mire's Toll, Collective Brutality. There are way too many.
And targeted discard is a way sketchier proposition than counterspells, as they turn the game into topdeck - where they don't help against the one ring.

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