Duress

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Common
Core Set 2019 (M19) Common
Iconic Masters (IMA) Common
Ixalan (XLN) Common
Eternal Masters (EMA) Common
Dragons of Tarkir (DTK) Common
Modern Event Deck (MD1) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Premium Deck Series: Graveborn (GRV) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Seventh Edition (7ED) Common
Urza's Saga (USG) Common
Promo Set (000) Common

Combos Browse all

Duress

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Browse Alters

Set Price Alerts


M20

M19

IMA

Have (0)
Want (2) bouch , earthwave97

Duress Discussion

Blue_Flame on Suicidal All-Out Attack

3 hours ago

I think you need a sideboard. Unless you don't intend on playing with one, I'll throw you some suggestions. Since you're on a budget, I'll consider that in my card choices too:

Discard Spells - Duress , Divest , Despise

Grave Hate - Bojuka Bog , Faerie Macabre

Creature Removal - Doom Blade , Diabolic Edict , Lightning Axe , Magmatic Sinkhole , Vicious Offering

Artifact Hate - Smash to Smithereens , Ingot Chewer

Darth_Savage on saddisct shitty mono black

23 hours ago

The reason you are struggling to make this deck work is that it has at least two different plans, none of which it can fully support. Outside of this your deck has a glut of four drops and only eight spells which cost less than 3 mana, this is not a good curve as it means you do very little until turn three or four.

It is often repeated that you need to have a clear plan for your deck to function. You have a part of a punisher style deck with cards like Torment of Hailfire or Temporal Extortion then you have a Soulflayer plan with Xathrid Slyblade and other creatures to feed it. You need to pick one of these ideas, you can play a mono black punisher style deck, but it needs a discard package Duress and Despise for example as well as Dash Hopes and Sword-Point Diplomacy but everything in the deck needs to be focussed on helping your plan or keeping you alive. A Soulflayer deck is also possible, I run a variation on MonoFlayer at the modern night locally on occasion and can win rounds.

In summary; make a plan and watch your mana curve. I hope this helps, good luck brewing your deck.

Alesamuel on Throw the cat, drain a life

1 week ago

I love the deck! great combo, love the style. When playtesting however, I did seem to get land flooded a lot with not a lot o card draw (save for Ayara, First of Locthwain ) Maybe switch out some land for Bankrupt in Blood as you want to get to your combo ASAP!

As for sideboard, I would suggest Duress and Murderous Rider for some planeswalker hate in control style matchups, maybe add Noxious Grasp to the sideboard too for when Oko, Thief of Crowns shows his face.

Dredarus on Hungry Like a Wolf (ELD Standard)

1 week ago

Friday, October 4th FNM

Round 1

2-0 Vs. Mono Red Round 1 was against a mono red list with the likes of Runaway Steam-Kin and Experimental Frenzy . Luckily it was not a Cavalcade of Calamity list which I could see this list struggling against. Managed to go win the first game by baiting out alot of their Scorching Dragonfire s and Slaying Fire on earlier cards like Savvy Hunter and Nightpack Ambusher . Game went late and I resolved a Tolsimir, Friend to Wolves turn 6 and a Garruk, Cursed Huntsman turn 7. The lifegain and fight triggers were too much for my opponent to handle and once I flashed in a top deck Nightpack Ambusher on my opponent's turn 8 endstep they scooped em up. Game 2 I sided in 2 Find / Finality for 1 Assassin's Trophy and 1 Murderous Rider . Game 2 I curved out perfectly while my opponent unfortunately got flooded, it's not a fun way to win but seeing the decks flow and capability is always a plus.

Round 2

2-0 Vs. Grixis Midrange Round 2 we faced against a Grixis Midrange list that packed in a bunch of removal and planeswalkers. Both games were super grindy but after out first 3 Nightpack Ambusher s got murdered by riders, Bedeviled, and Bolas'd I was able to stick the 4th and generate a few turns worth of threats to ultimately close out game 1. Game 2 I sided in 2 Duress to complete the playset and I also threw in all 3 Veil of Summer . I took out 2 Savvy Hunter s, 1 Assassin's Trophy , 1 Gilded Goose ,and 1 Paradise Druid . Game 2 was a bit more cut & dry and was just overall a brutal exchange of removal and 2 for 1s but ultimately the final turns of the match were decided by 2 top decks by me to resolve a Garruk, Cursed Huntsman then immediately protect it with a Veil of Summer pumping out 2 2/2 wolves for 3 turns late game sealed the deal.

Round 3

2-0 Vs. Izzet Fires Round 3 I played against a Izzet Fires of Invention List focused around lots of early game value in Brazen Borrower and Bonecrusher Giant then led into the Cavaliers package in Cavalier of Flame and Cavalier of Gales . Game 1 I had a few misplays and I didn't have the best of answers for the early game disruption and late game threats. Game 2 I decided to side in the 2 Duress s and 2 Find / Finality for similar a package mentioned before. I was able to hit multiple removal cards to answer my opponents threats and key cards and managed to draw 6 cards off of 1 Savvy Hunter card draw won me game 2. Game 3 I kept same list active and processed to curve out a turn 3 Tolsimir, Friend to Wolves and a turn 4 Garruk, Cursed Huntsman . Won by turn 7 with a Nightpack Ambusher and Wicked Wolf dominating the board not to mention I was able to get a Garruk emblem out.

Round 4

1-2 Vs. Esper Stax Not much to say here, we got out Valued in every way for Game 1. Teferi, Time Raveler being the big bad boogeyman then the likes of new cards Doom Foretold and Dance of the Manse . Game 2 I was barely lucky enough to side well and Duress away some key cards while protection my stuff with Veil. I applied enough pressure and won game 2. Game 3 on the draw against this deck was daunting enough. I wound up muliganing down to 5 with a Once Upon a Time in hand but once I started running out of gas and my opponent kept the value train a moving, there was no coming back. Ended 3-1: Second Place

TehSeksyManz on Mono-Black Aggro : Throne of Eldraine

1 week ago

I totally agree with putting a focus on getting Spectacle triggered as often as possible. Slamming down a Spawn of Mayhem on T3 and sometimes a Rankle, Master of Pranks on T4, with all of the other flying creatures can be back breaking. I opted out of Rotting Regisaur in favor of Midnight Reaper to help recover from sweepers, which, it has proven it's worth on Arena. Also, I think that people are sleeping on Order of Midnight . Getting back your a Spawn from the grave and slapping an evasive creature on the board to trigger spectacle next turn feels good. I also run far fewer lands, and more 1 drops. It might be a mistake, time will tell! And reading your reasoning on mainboarding Duress makes me think that I might slip a copy or two into mine. Taking away powerful walkers for 1B is a boner inducer. Anyway, I'm glad to see mono black be so popular, since I've been playing it ever since Spawn of Mayhem dropped. Here is my list: http://tappedout.net/mtg-decks/11-09-19-blaggro/

Blue_Flame on Pauper: Orzhov Knights

2 weeks ago

I think Irregular Cohort is better than Sunspire Gatekeepers in a deck like this, as you don't need to run Orzhov Guildgate any more to produce the 2/2 it creates. You could probably just run a mix of Scoured Barrens and Orzhov Basilica to replace them.

Also, you kind of need a sideboard, so I'll provide some suggestions for that:

Castigate and Duress : useful for Tron, combo decks, any deck in which you need to tear a card out of your opponent's hand

Crypt Incursion / Relic of Progenitus : Graveyard hate.

Disenchant / Fragmentize : Artifacts. Enchantments.

lagotripha on Bunrei Aristocrats

2 weeks ago

This is an interesting list. It reminds me of some of my older Cartel Aristocrat / Mortician Beetle / Pawn of Ulamog lists.

Depending on how competitive you want to be there are a few options, and a few powerful directions. Cabal Therapist is notable in being powerful hand disruption- other aristocrats cover various options, from the venerable flying brick Falkenrath Aristocrat to my pet pick Spawning Pit . Indulgent Aristocrat and vampire/human dual tribal is a fairly strong choice.

Powerful card advantage options are out there in Priest of Forgotten Gods / Dark Prophecy // Grim Haruspex / Midnight Reaper even to the point of enabling Zombie Infestation storm wins.

For a more aggressive gameplan hand disruption, even the humble Duress will offer a lot- dodging board wipes is valuable. Plan your sideboard too- it will help a lot to know that you have a plan for burn or artifacts, almost no matter what it is. Just keep an eye on your curve and remember the number of modern games being decided in turns 1-4 by aggro and combo lists.

lagotripha on Infect

2 weeks ago

Infect is one of those decks that can really perform even on a budget.

Llanowar Wastes is a solid budget land option. Its also worth seeing if there is space for Karn's Bastion .

Nurturing Peatland is the most important non-budget land option.

Contagion clasp is too slow in this kind of deck, however since you are already leaning to more midragney value, so I'd look at a card advantage engine in those slots- gambit mainboard or something like Yawgmoth, Thran Physician . I'd also look at taking advantage of cheap hand disruption in black- its a lot easier to land Scale Up if you've just cast Duress . Creature protection is less important since you are running a lot more creatures than traditional, which means 'group' pump spells and wrath-protection should be what you are looking for. pump spells to speed up goldfish or Heroic Intervention / Duress to protect against wipes.

Vector Asp is a turn 1 infect creature that is a little weak to see standard play, but might help your curve. Since this is leaning more towards midrange, Whispering Specter is worth noting for the control matchup. Past that its looking at traditional infect or midrange tools, from Become Immense to all the card advantage spells.

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Duress occurrence in decks from the last year

Standard:

All decks: 0.15%

Golgari: 0.46%

Rakdos: 0.38%

Modern:

All decks: 0.08%

Black: 4.39%

Golgari: 0.36%

Legacy:

All decks: 0.43%

Commander / EDH:

All decks: 0.01%