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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Eliminate
Instant
Destroy target creature or planeswalker with converted mana cost 3 or less.
onlyjoking on
Weak Sauce Graveyard
4 months ago
Consistency and Card Draw: Consider adding more ways to draw cards and increase the consistency of your deck. Cards like Sign in Blood, Night's Whisper, or Read the Bones can help you dig through your deck and find the pieces you need.
Graveyard Interaction: Since you're interested in utilizing the graveyard, consider including cards that interact with the graveyard directly. Cards like Grisly Salvage or Mulch can help fill your graveyard and provide additional resources.
Removal and Interaction: It's important to have ways to interact with your opponent's creatures and disrupt their strategy. Cards like Murderous Rider, Fatal Push, or Eliminate can help you remove threats from the board.
Mana Base: Ensure that your mana base is consistent and allows you to cast your spells on time. Consider adding dual lands like Overgrown Tomb, Woodland Cemetery, or Blooming Marsh if they are within your budget.
Synergistic Cards: Look for cards that synergize well with your strategy. Cards like Jarad, Golgari Lich Lord or Golgari Grave-Troll can help you further utilize your graveyard and provide additional threats.
Deck Size and Card Choices: Consider reducing your deck size to 60 cards for increased consistency. This will help you draw your key cards more frequently. Evaluate each card in your deck and ensure that it directly contributes to your strategy.
amicdeep on
5 months ago
guessing your trying to stay budget so will try to keep that in mind in recommendations
Dauthi Voidwalker unlockable, utilises discarded cards, alows you to steal opponents removal and tempo plays. run 4
Thieves' Guild Enforcer play a couple of rogues and shes a 3/2 deathtouch for 1. ideal 1 drop run 4
Changeling Outcast strictly better than boggart or stinger, run 4
Vampire Cutthroat runs better than boggart or stigger most of the time, use as extra 1drop if needed
Bad Moon you have only one load effect, this doubles your lord run 3-4
lands Castle Locthwain run 2-3 Hive of the Eye Tyrant run 2-3
as your a creature deck sometimes you get wiped an need to rebuild (this is not a budget card) Agadeem's Awakening Flip run 1-2 Takenuma, Abandoned Mire literally no downside and makes the deck slightly better, run 1
if you have a land slot left unused Ifnir Deadlands also exists and is solid removal in the late game.
you ideally need some more and better removal literally anything. a mix of Victim of Night, Eliminate, Infernal Grasp, Bloodchief's Thirst
in an ideal world you'd also run 4 Bitterblossom (if you do run 4 Morsel Theft which you should be running 4 of anyway the 6 life shift on a cantrip for 2 is on of the main reasons to run rogues)
cards to drop. Oona's Prowler, Frogtosser Banneret, Noggin Whack, Defile, Prickly Boggart. all have better options for the slot
i also find that Earwig Squad tends to do much better in the sideboard (its an excellent hate card agaisnt some decks but a bit useless against others)
Darth_Savage on
Arcanist Thoughtseize
1 year ago
Dreadbore or Bloodchief's Thirst straight up kill a creature or planeswalker, the damage spells will often mean you need to attack a planeswalker even if dealing 2-3 points to it with a spell. Don't get me wrong Strangle is a decent card, but in a deck with black, I would fall on the side of hard removal, another example would be Eliminate
TheOfficialCreator on Prevent Opposition Agent in mono …
1 year ago
Eliminate and Heartless Act are also good.
Davinoth on
Fungus Among Us
1 year ago
Very cool build! I love a lot of your card choices like Gruesome Fate & Dina, Soul Steeper. =D
Nothing too crazy, but a few suggestions! You could cut Eliminate in favour of Abrupt Decay. In that same vein, you've got a lot of creature removal but not as many ways to deal with other permanent types, so I think Acidic Slime would be a better fit than Shriekmaw. I also wonder if Tragic Slip over Eaten Alive might be a good change - even though it doesn't hit Planeswalkers at least it's Instant-speed and only one mana to cast, and still removes Indestructible creatures.
Cards that I think would be great additions but I'm not sure what the best cuts would be for your playstyle: Birthing Pod, Bastion of Remembrance, Throne of the God-Pharaoh & Pact of the Serpent.
Only other suggestion is maybe find room for a few more lands. You're not playing that much card draw, so you may find it tough to hit your land drops consistently through turn 5/6.
Again, love the build! +1 =)
Macaronigrill5150 on
The bone zone
1 year ago
If any probably Surgical Extraction, and Eliminate both are pretty good, Legends version of Remove Soul would be a difficult one to add, but still a cool suggestion.
Balaam__ on
The bone zone
1 year ago
How about Eliminate or the Legends version of Remove Soul? Another great sideboard option is Surgical Extraction of course.
Kazierts on
Pushing Poison
1 year ago
As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded
Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.
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Cut Viridian Betrayers, Contagious Nim and Cystbearer and max out on Rot Wolf. All of these cards aren't really strong but at least the wolf lets you draw cards when it kills something, meaning its usefulness grows exponentially with Hand of the Praetors on the field.
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Tangle Angler and Blightwidow are really bad. If you want a real threat for four mana, Phyrexian Vatmother is the best choice. While not a powerhouse, being a 4/5 with Infect is gonna do the same thing as the Angler's ability. Trust me, no one will let 4 infect damage go through if possible.
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Cut Flensermite and Necropede for more copies of Ichorclaw Myr. The myr is a very good Infect card. It actually sees some niche competitive play, though in more budget decks.
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Don't even consider Vector Asp.
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If you're really worried about Melira, Sylvok Outcast and Solemnity, there are soooo many options in that easily deal with it. Below I'll post a list to a list of cards that are both under one dollar and can deal with the cards you worry about. Just copy and paste it tp have a look. Some notable ones are Natural State, Bloodchief's Thirst, Broken Bond, Eliminate, Feed the Swarm, Wilt and many more.
https://scryfall.com/search?q=%28c%3Ag+or+c%3Ab%29+usd%3D%3C1+legal%3Amodern+%28o%3Adestroy%29&unique=cards&as=grid&order=cmc&dir=asc
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There is also a huge number of lands that are dirty cheap and can be very useful in your deck. From the top of my head I cam remember Ifnir Deadlands and Hashep Oasis. You could also run some of the MDFC ones such as Vastwood Fortification Flip, Khalni Ambush Flip and Pelakka Predation Flip. Llanowar Wastes, Skemfar Elderhall and Temple of Malady couls be very useful too.
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Lastly, Contagion Clasp is not good. Just run any other creature.
If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.
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