Eliminate

Eliminate

Instant

Destroy target creature or planeswalker with converted mana cost 3 or less.

Latest Decks as Commander

Eliminate Discussion

Kazierts on Ichorous

1 month ago

As someone who has been playing Infect since highschool, although a Monoblack version, I got a few things to say.

  • You're not the aggro. Without you can't aggro. Not having a 1 drop stops you from applying pressure fast enough. You'll want to play kinda like a control deck.

  • If you're playing just Kitchen table, Proliferate should be fine. I just want to warn you. In case you want to power it up and optimize deck, you'll probably have to cut most of this theme.

  • Since you're a slower deck, your main weakness is going to be aggro decks. As such, the deck wants a lot more removal.

With these general stuff out of the way, I'll talk specifically about your list.

  • Don't even think about Fuel for the Cause. to counter a single spell and Proliferate is a terrible trade. If you really want to go all in the Infect theme, you could maybe run a single copy of Corrupted Resolve.

  • Mana Leak is perfectly decent for the deck. I'd cut a single copy of Spell Pierce, or at least put the other copy in the sideboard. A removal spell like Fatal Push is a good option, although a bit non-budget (but I'll be talking about options of removal later).

  • I'd completely ditch the artifac package. They're insanely slow and playing them on curve they don't help you develop your strategy. Maybe add a single copy of Karn's Bastion to your manabase if you really want something to Proliferate repeatedly.

  • About removal, nowadays we have a ton of removal, and almost all of them being removal. Power Word Kill, Bloodchief's Thirst, Cast Down, the old and iconic Doom Blade, Eliminate, Go for the Throat and a lot more.

  • I completely understand if you don't want to include Inkmoth Nexus because of its price. Affinity decks coming back to Modern made really expensive again. However, I have to say they're a breaking point for Infect decks. As soon as I got my copies, I felt the power level of my deck increase significantly. You can maybe add a few Cathedral of War to help buff your creatures.

I still have some more stuff to say but I don't want to bore you to death :P Tell me what you think. You can take a look at my primer for Monoblack Infect if you're interested. Also, you can call me for a chat so I don't pollute you comment section.

GoblinsBeatElves on Historic Rock

3 months ago

zapyourtumor

Yeah, I guess I could try adding Heartless Act in for few trophies. Heartless Act is one of the better removal spells in Historic, (other ones I’ve seen played are Bloodchief's Thirst, Eliminate, Power Word Kill, and I’d guess that new one from IMH will end up being pretty good.

As far as splashing red, I thought about it a little, but I was just worried a little bit that the added strain on the mamanbase (both in terms of lands, not having fetches and all, and in terms of budget, you’d need a ton more wildcards and less basics) wouldn’t be worth what the splash would give you. Lightning Bolt isn’t legal in Historic, sadly, so I can’t play that. This deck doesn’t really seem built for Kroxa, not milling itself like the Arcanist decks that use Kroxa to be able to escape it, so I think it’d probably just be a 2 manandiscard spell that sits in your graveyard for the rest of the game here. (In addition to making BB (Gifted), GB (Chevill), and RB (Kroxa) needed in terms of mana on turn 2, which seems difficult to pull of every game) Kolaghan’s Command is an awesome card, and I’d love to run it, but I just wasn’t sure splashing a third color would be worth it. What do you think?

Thanks for all the advice, it was really helpful.

SpaghettiKnife on Counter Intelligence

4 months ago

Thanks for the suggestions!

  • For Disinformation Campaign , this is one I keep going back and fourth on in place of Notion Rain , and so far I've just found NR to be a little bit more effective for us, drawing us one more card, triggering our surveil-matters creatures one more time, and being able to be flashed-back with Mission Briefing , but I'll keep testing and see if DC isn't the correct play instead.
  • Drown in the Loch is one on my radar, but without much in the way of dedicated mill, I'm just afraid it will be a dead card too often. If I find that's not the case and I'm usually filling my opponents graveyard quicker than expected with cards like Thought Erasure , then I'll start working a few copies in.
  • Fatal Push is a fantastic card and would easily swap with Tyrant's Scorn , but doesn't fit with our budget unless we wanted to cut more Doom Whisperer s or start playing taplands.
  • Eliminate 's slightly easier casting cost and ability to hit planeswalkers is an attractive alternative to Tyrant's Scorn , but I really like TS's flexibility to bounce larger creatures later in the game, which is a far more common occurrence than sub-4 mana planeswalkers at this price point. It might be worth making room for in the sideboard, and definitely to keep in mind in case I start seeing an increase in walkers in my local meta.

Pheardemons on Pioneer Discard

4 months ago

I like the deck man. I am interested in playing something similar in pioneer. Not sure if I want to go Grixis for Kroxa, Titan of Death's Hunger because Ashiok is one of my favorite planeswalkers, or just Rakdos because it is my favorite guild.

Anyway, if this is something your interested in perfecting, I'd recommend Eliminate over Cast Down to allow for utility to hit planeswalkers as well. Because of your theme, you don't necessarily need to worry about big creatures attacking in since you can make them discard it anyway. Murderous Rider is another staple that you could use instead as a potential backup plan to beat face.

Don't get me wrong, I LOVE Ashiok, Nightmare Muse , but Ashiok, Nightmare Weaver can also be a powerful win condition for less mana. Granted, if they are not a creature deck it can hurt, but you still are exiling their deck AND hand with it. I would say it is worth playtesting.

Since you're blue I'd recommend some draw spells. I really like Chemister's Insight for this type of deck since you can discard a discard spell to its jumpstart if their hand is low, while refilling yours for more utility. There are plenty more to consider since it would be likely that you'd run out of a hand around the same time as your opponent without some sort of draw.

Grubbernaut on U/B Faerie Tempo Control

5 months ago

These are all generally good cards, but the splits are going to make having the cards you want at any given time more difficult; I'd suggest focusing in on which cards you find most useful and trimming the others.

For example: I'd definitely go up to 4x Spellstutter Sprite , and cut The Elderspell for something else like Bloodchief's Thirst or Eliminate . The 1-of Cryptic and Grief probably aren't doing much, either; since T1 is important, and this isn't a deck that necessarily wants to go down on cards, I'd swap in another 1-CMC discard spell over Grief .

I'd also strongly recommend Ninja of the Deep Hours over Fallen Shinobi . The ninjitsu cost of Shinobi is prohibitively high for modern, in general.

I'd also swap Clique for a second Borrower; you can still bounce a Bitterblossom , if needed, but Borrower is a more generally useful card at 2/3CMC.

I also find Riptide Laboratory to be too narrow and slow for a land that only produces colorless; especially if you go to 4x sprite, at least Mutavault pads your faerie count.

Cheers!

Mtg_Mega_Nerds on Did People Like the Mystical …

6 months ago

The reprints are fine and the art is cool. I don't think I will spend an extra $2 or more on some cards just for the art. As for cards like Agonizing Remorse or Eliminate , I will get the Mystical Archive art because it costs the same. Also, Strixhaven, Mystical Archive has had a large impact on historic, which I like. (Cards like Time Warp , Mind's Desire and Tainted Pact )

DanMcSharp on Test of a God

7 months ago

Hello,

Personally I always feel like 4 Heartless Act is a bit much because if you keep drawing them when there's something with counters on it it just feels so bad. You could swap 2 of them for 2 Eliminate so you have more options available to you.

At first I was a big fan of Behold the Multiverse but after playing it in different decks it always ended up being the card that gets cut. I feel like even Frantic Inventory ends up giving more value with less mana commitment. You could also consider Mazemind Tome since the life gain can be relevant, and it works in a similar way if you like the idea of paying 2 now and drawing later for 2.

I have to admit, I find it difficult to see how Test of Talents and Covetous Urge work well together since Test of Talents usually tries to hit big value cards, which then removes all possibilities to hit those same big value cards later with Covetous Urge , unless they have one in the graveyard already. If you like how Test of Talents gets rid of a playset of cards by itself, you might want to pair that with Ashiok's Erasure instead to push that even further.

I find Agonizing Remorse to be a strange addition too considering that the deck is meant to be a "home" for Covetous Urge since it exiles the card, meaning you are removing what's probably a good card from the game instead of putting it in the graveyard to hit it later with Covetous Urge . Exiling also doesn't work with Tergrid, God of Fright  Flip when removing cards from their hand.

Actually, I must say a discard deck seems like an odd choice for Covetous Urge anyway since ideally it should be used on cards in hand to hit your opponent even harder. Do you expect to hit big with it after removing all their juicy stuff with other discard effects?

Anyway, this is just my 2 cents, hopefully it's a little useful.

Cheers!

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