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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Destroy target creature or planeswalker with converted mana cost 3 or less.
4 months ago
Nothing too crazy, but a few suggestions! You could cut Eliminate in favour of Abrupt Decay. In that same vein, you've got a lot of creature removal but not as many ways to deal with other permanent types, so I think Acidic Slime would be a better fit than Shriekmaw. I also wonder if Tragic Slip over Eaten Alive might be a good change - even though it doesn't hit Planeswalkers at least it's Instant-speed and only one mana to cast, and still removes Indestructible creatures.
Only other suggestion is maybe find room for a few more lands. You're not playing that much card draw, so you may find it tough to hit your land drops consistently through turn 5/6.
Again, love the build! +1 =)
5 months ago
5 months ago
6 months ago
As someone who loves infect, I have to say your list has waaaaaaaaaay too many creatures and lands. Even slower versions like mine, a Monoblack one, run around 12 creatures + 4 Inkmoth Nexus. Infect is a strong mechanic. So, in order to make it balanced, WOTC made the creatures really bad, which is why it's usually a bad idea to run this many of them. And 28 lands is asking to get mana flooded
Nevertheless, I'll give my suggestions without trying to chance to core ideia of the deck. If playing this was is how you have fun and it works for you and your friends, then I just want to help you make it better without modifying its core.
Cut Viridian Betrayers, Contagious Nim and Cystbearer and max out on Rot Wolf. All of these cards aren't really strong but at least the wolf lets you draw cards when it kills something, meaning its usefulness grows exponentially with Hand of the Praetors on the field.
Tangle Angler and Blightwidow are really bad. If you want a real threat for four mana, Phyrexian Vatmother is the best choice. While not a powerhouse, being a 4/5 with Infect is gonna do the same thing as the Angler's ability. Trust me, no one will let 4 infect damage go through if possible.
Don't even consider Vector Asp.
If you're really worried about Melira, Sylvok Outcast and Solemnity, there are soooo many options in that easily deal with it. Below I'll post a list to a list of cards that are both under one dollar and can deal with the cards you worry about. Just copy and paste it tp have a look. Some notable ones are Natural State, Bloodchief's Thirst, Broken Bond, Eliminate, Feed the Swarm, Wilt and many more.
There is also a huge number of lands that are dirty cheap and can be very useful in your deck. From the top of my head I cam remember Ifnir Deadlands and Hashep Oasis. You could also run some of the MDFC ones such as Vastwood Fortification Flip, Khalni Ambush Flip and Pelakka Predation Flip. Llanowar Wastes, Skemfar Elderhall and Temple of Malady couls be very useful too.
Lastly, Contagion Clasp is not good. Just run any other creature.
If you want me to give you suggestions more aligned with how Infect is normally played, tell me and I'll be happy to help. I just wanted to respect your deckbuilding style as much as possible with these.
11 months ago
As someone who has been playing Infect since highschool, although a Monoblack version, I got a few things to say.
You're not the aggro. Without you can't aggro. Not having a 1 drop stops you from applying pressure fast enough. You'll want to play kinda like a control deck.
If you're playing just Kitchen table, Proliferate should be fine. I just want to warn you. In case you want to power it up and optimize deck, you'll probably have to cut most of this theme.
Since you're a slower deck, your main weakness is going to be aggro decks. As such, the deck wants a lot more removal.
With these general stuff out of the way, I'll talk specifically about your list.
Don't even think about Fuel for the Cause. to counter a single spell and Proliferate is a terrible trade. If you really want to go all in the Infect theme, you could maybe run a single copy of Corrupted Resolve.
Mana Leak is perfectly decent for the deck. I'd cut a single copy of Spell Pierce, or at least put the other copy in the sideboard. A removal spell like Fatal Push is a good option, although a bit non-budget (but I'll be talking about options of removal later).
I'd completely ditch the artifac package. They're insanely slow and playing them on curve they don't help you develop your strategy. Maybe add a single copy of Karn's Bastion to your manabase if you really want something to Proliferate repeatedly.
About removal, nowadays we have a ton of removal, and almost all of them being removal. Power Word Kill, Bloodchief's Thirst, Cast Down, the old and iconic Doom Blade, Eliminate, Go for the Throat and a lot more.
I completely understand if you don't want to include Inkmoth Nexus because of its price. Affinity decks coming back to Modern made really expensive again. However, I have to say they're a breaking point for Infect decks. As soon as I got my copies, I felt the power level of my deck increase significantly. You can maybe add a few Cathedral of War to help buff your creatures.
I still have some more stuff to say but I don't want to bore you to death :P Tell me what you think. You can take a look at my primer for Monoblack Infect if you're interested. Also, you can call me for a chat so I don't pollute you comment section.
1 year ago
Yeah, I guess I could try adding Heartless Act in for few trophies. Heartless Act is one of the better removal spells in Historic, (other ones I’ve seen played are Bloodchief's Thirst, Eliminate, Power Word Kill, and I’d guess that new one from IMH will end up being pretty good.
As far as splashing red, I thought about it a little, but I was just worried a little bit that the added strain on the mamanbase (both in terms of lands, not having fetches and all, and in terms of budget, you’d need a ton more wildcards and less basics) wouldn’t be worth what the splash would give you. Lightning Bolt isn’t legal in Historic, sadly, so I can’t play that. This deck doesn’t really seem built for Kroxa, not milling itself like the Arcanist decks that use Kroxa to be able to escape it, so I think it’d probably just be a 2 manandiscard spell that sits in your graveyard for the rest of the game here. (In addition to making BB (Gifted), GB (Chevill), and RB (Kroxa) needed in terms of mana on turn 2, which seems difficult to pull of every game) Kolaghan’s Command is an awesome card, and I’d love to run it, but I just wasn’t sure splashing a third color would be worth it. What do you think?
Thanks for all the advice, it was really helpful.
1 year ago
Thanks for the suggestions!
- For Disinformation Campaign , this is one I keep going back and fourth on in place of Notion Rain , and so far I've just found NR to be a little bit more effective for us, drawing us one more card, triggering our surveil-matters creatures one more time, and being able to be flashed-back with Mission Briefing , but I'll keep testing and see if DC isn't the correct play instead.
- Drown in the Loch is one on my radar, but without much in the way of dedicated mill, I'm just afraid it will be a dead card too often. If I find that's not the case and I'm usually filling my opponents graveyard quicker than expected with cards like Thought Erasure , then I'll start working a few copies in.
- Fatal Push is a fantastic card and would easily swap with Tyrant's Scorn , but doesn't fit with our budget unless we wanted to cut more Doom Whisperer s or start playing taplands.
- Eliminate 's slightly easier casting cost and ability to hit planeswalkers is an attractive alternative to Tyrant's Scorn , but I really like TS's flexibility to bounce larger creatures later in the game, which is a far more common occurrence than sub-4 mana planeswalkers at this price point. It might be worth making room for in the sideboard, and definitely to keep in mind in case I start seeing an increase in walkers in my local meta.