Eliminate

Eliminate

Instant

Destroy target creature or planeswalker with converted mana cost 3 or less.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Latest Decks as Commander

Eliminate Discussion

willwrdn on WitherBloom Pest - STD Golgari

4 days ago

Hi! Looks like a fun deck! I tried playtesting it against a few current meta decks, and if you're open to suggestions, here's what I think: you need more cheap removal. Otherwise, it's very difficult to survive to the point where you really get your pest/life-gain strategy going. I think that Heartless Act would probably be the best option, but Bloodchief's Thirst , Eliminate , and Baleful Mastery would also be good options. Anyways, that's just my two cents!

Sorin_Markov_1947 on

1 week ago

Pretty plain Esper Control list. Most of your cards are pretty low in power though.

Unsubstantiate is pretty weak counterspell/bounce. Saw It Coming is better 9/10 times.

Solve the Equation , The Birth of Meletis , Professor Onyx , Archmage Emeritus , even ECD (depending on the matchup) are all pretty slow. Esper lists in Standard right now have a lot of value packed into them. Most of them use Yorion, Sky Nomad as a companion and love to blink things like Omen of the Sea , Treacherous Blessing , ECD, and Sad Robot . Skyclave Apparition is usually pretty good too, as it removes things much earlier than other exile effects.

Speaking of removal, let's work on that. Murderous Rider is not a good rate anymore. Bloodchief's Thirst , Heartless Act , or Eliminate are the removal of choice usually, and Shadows' Verdict the sweeper.

I'd even probably take out the 4x Neutralize for some combination of Disdainful Stroke , Essence Scatter , and Negate .

With Strixhaven coming, I expect Elite Spellbinder to be a good addition to control. It blocks well and disrupts your opponent's curve.

In the sideboard, with the prevalence of control, 4x Mystical Dispute is a necessity. You'll also want something for the mono-red aggro matchup, probably more Shadows' Verdict s. Against mono-white aggro, you want Shadow's Verdicts and maybe some Ravenform . Shark Typhoon is also good in the control matchup (hint: you'll almost never cast it, but cycling can't be countered and gives you a card back). Disdainful Stroke should also add up to 4x between mainboard and sideboard, as the control deck of choice at the moment loves to run big spells. Unfortunately, this deck will fold to Dimir Rogues and I can't think of a sideboard plan that would change that. Their fish tactics are just too good against dedicated control decks.

MrBoombastic on Sultai Landfall

2 weeks ago

I agree with everything @Markov_1947 pointed out. These grindy Ultimatum-less decks usually fold to Emergent Ultimatum and you play neither Extinction Event nor Shadows' Verdict , meaning that you could easily get run over by mono-white or mono-red too. I like a whole bunch of the cards you put in here and wish they were playable in a midrange deck like this, but many of them just aren't right now. If you want something like this, you either put in Ultimatum and join the bad guys, or you go more controlling and gear up to beat them.

Sarulf, Realm Eater and Cosima, God of the Voyage  Flip are great for limited and do look pretty delicious on paper, but in reality they are just too slow for constructed. I haven't played around with Nissa of Shadowed Boughs yet, but I believe she fits best in an aggro deck. Wolfwillow Haven is often better than Lotus Cobra , as the snake is just terrible at dodging Shock , Bonecrusher Giant , Eliminate and whatnot.

Hope that helps some. Good luck!

Sorin_Markov_1947 on

2 weeks ago

Rule of thumb: 1-2 ofs shouldn't be most of your deck. Have core cards and play lots of them. You want your deck as consistent as possible. Even if that means playing 3 Garruks and occasionally having one stuck in your hand.

Liliana, Death Mage is just terrible.

If you have a wishboard, Fae of Wishes needs to be a four-of. It's not worth losing an entire sideboard for one card in a sixty card deck, unless it's bo1 and you don't use your sideboard anyway.

What's Crystalline Giant 's purpose in the deck?

Poison the Cup is subpar removal. Heartless Act , Bloodchief's Thirst , Soul Shatter , and (situationally) Eliminate are all better.

It's not worth having the versatility of the white cards if you can't cast them without The World Tree . Especially because most of them require double pips, so just a Replicating Ring doesn't cut it, and you want to be casting them before you have 6 lands (or 7 for the Orrery). Doomskar is overrated anyway, use Extinction Event or Blood on the Snow as a sweeper that's in your colors.

4th Cultivate > Migration Path .

Sorin_Markov_1947 on Celestial Edict

2 weeks ago

Ok, angels is workable. Most of the angels decks I've seen don't need cost-reduction from Dream Devourer because of cards like Youthful Valkyrie that come down early, or because they have removal ( Heartless Act , Eliminate , Banishing Light , etc) to last them until they get their bigger angels (usually around 4 CMC). I've seen a few Azorius (U/W) foretell tribal decks, but it really needs to be all-in, as does angels (usually Orzhov, W/B).

I'd encourage you to look at some current orzhov angels decklists and see what you like. Angels isn't top-tier or anything, but it'll get you up to plat in MTGA if you play it enough. Firja's Retribution is a strong one for angels, as it's a creature, removal, and win condition all in one card. Rampage of the Valkyries might be a two-of to discourage removal. Baneslayer Angel is just difficult to deal with outside of straight removing it. If you're going the lifegain route, Speaker of the Heavens is a good one. Angel of Destiny as a one- or two-of alternate win condition.

Sorin_Markov_1947 on Dreams from the abyss

3 weeks ago

Ugh, I'm getting flashbacks to losing a 30-minute game to this kind of deck...

You can't really go wrong here with a few Ugins, as you'll likely be hitting 8 mana most games that your removal works. I don't really see what Gray Merchant is doing here, but I guess he helps against aggro. Then again, I think the control matchup is where you're struggling at the moment. Anything with counterspells will likely run you over at the moment. Some extra win-cons like Ugin will help with that, but besides that, I'm not sure what else we can really do in mono-black.

Erebos's Intervention is relatively weak removal for what you have. Eliminate is probably better. Castle Locthwain will also help you out here, giving you an optional source of card draw.

cyeRunner on B/W Token Control

3 weeks ago

Nice deck :)

For discard start with the bread-and-butter budget option: Duress , it's cheap budgetwise and only does not hit creatures, but if you have enough removal creatures should be easy to handle.

For draw I actually like the Village Rites since it only costs 1 Mana and is an instant. What you can do is after you declare blockers sacrifice a Token that you used to jump-block and sacrifice it so you don't lose on anything since the token would have died anyway.
Other good draw options would be Castle Locthwain and Night's Whisper (2Mana Read the Bones minus the scry).

Generally Castle Ardenvale is a good option if you have mana open at the end of your opponents turn.

For the sideboard exchange the Fatal Push for either Bloodchief's Thirst or Eliminate to hit early Planeswalkers as well.

jbgrv on EDH Removal Master List

3 weeks ago

This is really great list! Please keep updating.

Some of cards I found missing:

Black Eliminate , Grasp of Darkness , Feed the Swarm - oh yes, black can now destroy enchantments! Blue Ravenform - oh yes, blue can now EXILE ceatures or artifacts! White Angelic Edict , Cleansing Nova , Ondu Inversion  Flip, Doomskar Green Viridian Shaman , Thrashing Brontodon . Fight effects of Gargos, Vicious Watcher , Territorial Allosaurus , Primal Might , Ram Through Red Shatterskull Smashing  Flip and what about enrage effects from Silverclad Ferocidons or damage from Needletooth Raptor or Burning Sun's Avatar ?

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