Davriel, Rogue Shadowmage
Legendary Planeswalker — Davriel
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
-1: Target player discards a card.
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|Commander / EDH||Legal|
Davriel, Rogue Shadowmage occurrence in decks from the last year
Latest Decks as Commander
Davriel, Rogue Shadowmage Discussion
5 days ago
Heya, pretty sure I played against you earlier this morning (that or someone who netdecked this exact build)! I was playing my Mono-Black Hand Hate (MTG Arena Build) deck to farm up a couple of black spellcasting dailies. I'm going to assume it was you, but even if not here's some thoughts:
I ended up winning, but your deck definitely has a lot of answers for stuff. Couple things I noticed here:
Ajani's Pridemate is just all-around better than Hallowed Priest since he starts @ 2/2 for the same mana. I've seen a lot of mono-white lifegain decks run both, but since you only use one of them here I'd definitely go for the pridemate.
Bloodthirsty Aerialist might not be a bad call along those same lines, with some flying for defense (I did quite a bit of damage to ya just with 1/1 fliers in addition to my Discard arsenal)
Indulging Partrician could be a good fit here, to add in some more damage-dealing to your lifegain.
Need at least a little Planeswalker hate (at least the option) with either Bloodchief's Thirst or more ideally Murderous Rider since he's got Lifelink for extra synergy once in play. (Bloodchief is always a 4-mana play to destroy a planeswalker, as I don't believe there are any 2-mana walkers in any of the Arena cards). I was able to whittle ya away for quite a few turns just with creature destroy and 1 or 2 weenie blockers with Davriel, Rogue Shadowmage just sitting in play. He's far from the most devastating walker option out there, but having some ability to control them would be ideal.
Either way, hope at least 1 or 2 of these suggestions are helpful. +1 on the build regardless!
3 weeks ago
3 weeks ago
How do you feel about Destiny Spinner ? I feel like it would help protect some of your big plays. I think Sphinx of the Second Sun might be cool in here too if you think you could fit it. Another draw and untap is useful, plus you'd trigger your sagas twice a turn. The only downside I can see are cumulative upkeep cards like Elephant Grass and Mystic Remora .
Getting into more expensive stuff, I feel like Squandered Resources would allow for some absolute bomb plays in here. City of Solitude and the much more affordable Dosan the Falling Leaf would protect you quite well, considering you only run two instants I don't think they would hold you back much at all.
As far as cuts go, I would look at Ob Nixilis, the Hate-Twisted , Davriel, Rogue Shadowmage , and Arlinn, Voice of the Pack look/feel weak to me. I don't think they offer much to the deck and while Arlinn does make tokens it feels kind of meh compared to other walkers like Vraska.
Medomai's Prophecy seems pretty weak to me as well, maybe you have different experiences than I do but it feels really weak compared to other sagas. Having to name your next play could be risky too depending on what you have for options in your hand.
+1 from me, really cool take on Muldrotha!
3 weeks ago
DreadKhan Thy for your insights. Necrogen Mists seems to be good to have a copy in it, more as a cheap Liliana of the Veil replacement. But Hymn to Tourach is the card i want to play, besides Sinkhole . So that brings me to keep it in the Main. But i have to playtest the Deck, if possible in the next month. Davriel, Rogue Shadowmage is in my Maybe Board alreay as a 9th Rack.
3 weeks ago
In my very limited experience, I found that cards like Necrogen Mists and Bottomless Pit felt more effective than Hymn, especially in games where I only got 1 (or could only keep 1 out) Rack, and the opponent could stabilize eventually. 1 of those makes it impossible to stabilize for most decks, and a 2nd will turn your Racks on in a turn or 2. I think if you run enough Racks, longer games aren't an issue, but at 8, I worry some will end up stretched out.
Davriel, Rogue Shadowmage isn't a terrible card in a deck like this, offering both discard and an additional Rack, if a bad one. Another odd card that can work is Augur of Skulls , a surprisingly handy chump blocker, and can sac to cost the opponent 2 cards if you don't need him, for only 2 mana, which is hilariously better than Mind Rot at least.
If you want a higher budget target, Liliana of the Veil is straight up amazing in a deck like this, arguably the best card ever printed for a deck like this. I'd run it over Mind Twist in a heartbeat, and that's banned for some reason. Running more Lilianas enables you to benefit fully from Liliana's Triumph , a painfully useful card vs decks running creatures, and along with a Lil is likely going to clear their board.
I don't think you really need to change your deck, just wanted to bring some things to your attention. Good work!
2 months ago
Every once in a while I do get overrun, but for the most part all of the Hand removal means I can pick away at an opponent's early plays rather than having to try and pick out the biggest overall threat. I can leave higher mana cost threats in an opponent's hand to be picked away later on by Mind Drain, Inscription of Ruin, and/or Davriel, Rogue Shadowmage.
The Creature/Enchantment destruction I have together here has proved quite effective in dealing with threats that manage to avoid being removed directly from Hand.
As far as win conditions, most games I win by using a combination of Davriel attrition and/or Nightmare Shepherd attacking once I've cleared the board/opponent's hand of threats. Also, for what it's worth I have two lifegain cards here: Mind Drain and Murderous Rider and while you are correct that it is not anywhere near enough for the amount of self-drain in this build, I find that I don't often have to self-drain all that much once I've established control of the board and hands.
Still, you make a valid point and I'd be lying if I said that sometimes this deck wasn't just completely overrun. Those seem to be pretty isolated cases though, and require a fairly solid "dream hand" from an opponent to pull off for the most part.
Out of curiosity, what all would you suggest to change to compensate for this? I'm open to ideas...
2 months ago
Fun deal! I like it. +1
Some really neat choices here. The general theme feels kind of like one of my Hand Hate builds on MTG Arena, so maybe you can make use of Davriel, Rogue Shadowmage too. I've won many games on the back of him doing Mono-Black control; it's nice to have that damage per turn ticking with such good synergy along the rest of the build (plus it's more guaranteed hand control each turn if you need).
Either way I really enjoy this build. Grats on pulling Opposition Agent too, that'll be a fun one no doubt.
2 months ago
The Rack is also a pretty good way to land damage on your opponent based off a discard build. Another one that I use in my MTG Arena Discard build is Davriel, Rogue Shadowmage who is great recurring discard per turn as well as even more damage to speed up victories.