Treetop Village

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Treetop Village

Land

Treetop Village enters the battlefield tapped.

: Gain .

: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.

StoryArcher on Don't Let Em Breathe (Quick)

1 week ago

Slashdance (love the name btw)

I appreciate the kind words. The fetch lands are there to make sure I get a trigger on the Narnam Renegade and to thin out the deck a little so that any draws I get from Werewolf Pack Leader get the most bang for their buck. You could probably go with straight forests to save some cash, but if you do I'd probably pull the Renegades for +1 Experiment One, +1 Pelt Collector and 2x Young Wolf. Going with more basic lands will protect you a bit from cards like Blood Moon and Magus of the Moon as well.

As far as some other budget options, Boseiju, Who Endures is also a very expensive, fairly new card. It's a very strong addition for what it does but is in no way necessary for the deck to operate. That could easily be a Forest as well. If you go all Forests, consider adding in a couple of Treetop Village or Lair of the Hydra and maybe a Dryad Arbor.

Sideboards are largely a product of your local meta and the one I have listed is just a handful of quality generic options. Prowling Serpopard, Scavenging Ooze, Beast Within, Damping Sphere and Grafdigger's Cage are just a few budget options out there, depending on what you're trying to stop.

legendofa on Triple Commander

2 months ago

In Keruga decks, I always recommend high creature-land counts. Would you be able to switch some basic lands for more stuff like Treetop Village or Faerie Conclave, or other lands that can become creatures? This will give you some more options for your first few turns.

youngPZ on MONKKEEEEEEEEE

9 months ago

May I suggest Treetop Village for bonus monke.

legendofa on Volo's Pet Hippo.....Dinosaur?!?

10 months ago

Would it make sense to include more creature lands, like Treetop Village or Mutavault? Having Keruga, the Macrosage around means you're not doing much with your first couple of turns.

abby315 on Weight of the Forest

11 months ago

Welcome to MTG! I'd start by getting down to a 60-card deck as you mention. Just increases the chances you draw your best cards. To get there you need to remove 9 cards, which should be non-lands IMO.

My suggestions:

  • 4x Feed the Clan (this is a good sideboard card but gaining life at the expense of a card is not where you want to be in most aggro decks)
  • 4x Harmonize (this is just not a great rate for 3 cards, there are better things to do)
  • 1x Llanowar Tribe

So that gets you down to 60 cards. I'd also make at least one further swap: to get more card draw back in there, I'd swap the remaining Llanowar Tribe for either 1x more Lifecrafter's Bestiary or Return of the Wildspeaker, which is a really neat modal spell that should net you a lot of cards with your big hydras, or it can close out the game.

There are also some upgrades you could make to the lands, if you'd like. I'd start by removing all the Radiant Fountains - again, gaining life isn't that important, and it's really bad to have a hand of 2x Radiant Fountain and a hand full of Llanowar Elves!

I'd swap them out for as many Lair of the Hydra you can afford. You could put in a few Treetop Village instead, but Hydra is better because it comes in untapped, eats up your extra mana, and is on theme!

Otherwise, looks like a fun and solid core for a deck. You've got a good manabase and ramp package, and you can just fill in the "top end" with cards that you like, as you've done. Have fun!

RDWDTR on [Modern] Mono Green Stompy Competitive 2022

1 year ago

I've been playing more or less the full version of this deck for over a month now (minus the Peatlands). I was shocked how big of a difference Noble Hierarch made. The Exalted trigger is great and I run 1-2 fewer lands than this shell, so the mana dorking is much appreciated. I don't bother with the 1-of Experiment One (even after having its purpose explained to me lol) and instead I mainboard a single copy of The Great Henge. It's unlikely you'll draw it in most games, but all the pump spells make it trivially easy to cast and your opponent is screwed if they don't have an answer. Even if you use all your mana to cast it, it gives you back GG which is awesome.

The other differences I've made are all pretty trivial. Compared to this list, I run +1 Rancor, -1 Vines of Vastwood. My sideboard is different but that's metagame dependent anyway.

I'm a firm believer at this point that Treetop Village SUCKS. I've never had a game where I was happy to draw it, but I've sure had plenty of games where a plain ol Forest would've probably ensured the W. I'd like to find a more suitable manland.

dannecticut on Big Stompy

1 year ago

AttackDude

Yorvo feels pretty meh to me. No haste, no trample, no removal resistance. Just a big body that has to stick and then can still be chump blocked. Not a top tier 3-drop for us IMO.

Sylvan Anthem looks tempting, but it requires a bunch of other cards to be on the battlefield in order to be good. I think the question is: What is it better than that you would take out in order to include it? For me the answer is nothing.

I think I see your point about Lair of the Hydra , but I'm still not sold on it. I still bring this version of Stompy to my LGS: Hexdrinker Stompy, and I haven't run into much board-wipe there so on turns when I am attacking with Treetop Village I have found that I also want mana for Hexdrinker or Aspect of Hydra or Blossoming Defense or Scavenging Ooze or sideboard tech or something other than just one big mana sink. It's rare for me to have more than 4 or 5 lands out, so there's only so big I think I'd be able to make it anyway. But I could see the argument for Lair if I was running this version with mana dorks and an extra Forest, and if there was more control in my meta.

I'm definitely open to Oath not being the best choice. I do like how it smooths out draws though. This list seems more picky about what is in its opening hand than a more traditional list loaded with more or less interchangeable aggressive 1 and 2-drops would be. Here, any hand that doesn't have a mana dork, a 3-drop, and sufficient land feels bad. Oath can help with all of those pieces. Being able to dig a bit in grindy games seems useful too. I could see cutting down to 3 for a Dungrove Elder for sure though.

dannecticut on Big Stompy

1 year ago

AttackDude, Werewolf Pack Leader is definitely in. In fact, my preorder just shipped today, so I'm excited to try her out soon!

Your Treefolk deck reminded me of Dungrove Elder . Could be a good card to add too. Maybe split 2:2 with Groundbreaker .

I'm not sure about Lair of the Hydra . It's cool that it can come in untapped sometimes, but it takes 4 mana to become a worse creature than Treetop Village becomes for only 2 mana, so I don't think it's as good.

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