Treetop Village

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Common
Tenth Edition (10E) Uncommon
Urza's Legacy (ULG) Uncommon
Promo Set (000) Common
Promo set for Gatherer (PSG) Rare

Combos Browse all

Treetop Village

Land

Treetop Village enters the battlefield tapped.

: Add to your mana pool.

: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.

Treetop Village Discussion

SplendiferousPotato on Black Cat Land Party

1 month ago

Recent changes:

- Nesting Dragon : It's too big and not impactful enough, and is ultimately a lame Avenger of Zendikar . Little fire-breathing dudes isn't impactful enough when I need it to be.

- Hissing Quagmire : Enters tapped, I've never used the creature ability, and I can't search it by land name. Big sad.

- Lavaclaw Reaches : (See above)

- Raging Ravine : (See above)

- Treetop Village : (See above)

- Subterranean Tremors : I've really only ever cast this for the artifact removal, @ X=4. My creatures can't handle that much damage, so it is generally a board wipe I don't like, and I would prefer not to lose my artifacts (AKA Crucible of Worlds, which kicks ass in this deck). Therefore, I am replacing this with Vandalblast .

+ 2x Forest

+ Mountain

+ Spire Garden

+ Sakura-Tribe Elder : Honestly I don't know what I was thinking not having this in the deck in the first place.

+ Vandalblast

SplendiferousPotato on Black Cat Land Party

1 month ago

I am finally executing on a couple of suggestions some kind reddit people threw my way a while back. In general, this takes the form of removing manlands ( Hissing Quagmire , Lavaclaw Reaches , Treetop Village and Raging Ravine ) and replacing them with more basics. The manlands enter tapped, and that isn't swell, and I can better search for basics than these lands.

I am also going to replace Nesting Dragon with Sakura-Tribe Elder because I have never actually benefitted from the Dragon's landfall ability, and the Elder is always nice to have. Plus, smoothing over my curve is pretty nice.

Snowmen1 on Mono Green Stompy Modern

2 months ago

I feel that stompy is pretty viable in modern. Before it was a deck that played big creatures and hoped to see no removal spells, but now I feel like it is able to interract with your opponent more and has countermeasures to deal with removal. I think this makes stompy A viable and B a lot of fun to play. I have a list made in paper now and play it at times more than my other decks. Some things I have to say about the deck:

1) you want 4 Hexdrinker like Scavenging Ooze or Treetop Village , if you stick it after the dust settles they can secure/close out games. At worse it is a cool 2/1, but if you think about it, having it increases the amount of power in your deck. It means you have another card like Steel Leaf Champion on the top of your curve if you treat it like a 4 drop. Very good card.

2) I actually am running a list that is green and splashes black. While doing this takes away from the advantages of being mono green and only needing basic forests, splashing black allows you to side Assassin's Trophy , Thoughtseize , and Yixlid Jailer . This not only gives you more creatures in the 75 to attack with, but it leaves you with an easy catch all to deal with that one threat you need to get out of the way, and multiple cards to sideboard against tron: Collector Ouphe , Assassin's Trophy , Thoughtseize , and Damping Sphere . Having black allows you to be more versetile in interraction, and it helps that you have the horizon land: Nurturing Peatland to help with your splash.

3) Id take out Groundbreaker and Dryad Militant in favor of Scavenging Ooze and some evolve creatures. While groundbreaker allows for some reach, scavenging ooze can pump your avatar and close out games on its own in a later-game board state. It can also stabalize you against graveyard decks and aggressive decks. additionally, like Hexdrinker , scooze can represent more power than int manacost would normally allow, making your deck more potent. Evolve creatures are also really good because they grow beyond what their manacost would usually allow, they have built in upsides such as trample or protection, and they pump your avatar.

Anyways, thats all I have to say right now about your list. I will have my own list posted pretty soon since I now play the deck I guess. Hope this helped you.

ToolmasterOfBrainerd on [[Primer]] - Jund Midrange

2 months ago

Can I try to sell you some theory for why Elvish Reclaimer could be really good in Jund? I'm convinced the card has potential, and that Jund is the right place to play it.

If you play it turn 1, then you can tutor Bojuka Bog turn 2. And then another one turn 3 if you need it. That should do something vs Hogaak and Phoenix.

If your UW Control opponent plays Baby Teferi turn 3, then you can tutor Treetop Village and kill their Teferi no matter what they do. In general, tutoring a manland can increase your pressure, which is good vs UW and Tron.

If you have Wrenn and Six, you can find your Nurturing Peatland to get the engine going.

If you are playing vs Tron, on turn 2 you can tutor for Ghost Quarter , then on turn 3 crack quarter and tutor up Field of Ruin , and crack Field of Ruin on 4.

Against Humans, a 3/4 is actually big enough to matter in combat in the early turns. Especially because it can block as a 3/4 on turn 2, just like a Goyf. It's admittedly less good vs Humans than other matchups, but Humans should be a decent matchup regardless.

I think the card is great, but I also haven't played with it yet, and I don't know what you would take out to include it.

Ajuntoson on Wait, Did I Get Stomped On?

5 months ago

First of all, I love it. I've built practically the same deck (not going to shamelessly plug, just seems rude), and it's my first dip into modern. I've definitely got a couple suggestions. This is a very creature heavy deck, so I'd highly recommend Blossoming Defense or Vines of Vastwood over gigantic growth. Yeah, growth gives you 1 more power, but the flexibility of protecting your man from a fatal push or path to exile makes it absolutely worth it. Next, I'd say add 2 or 3 Treetop Village s, and bump the land to 20-21. Village doubles as a forest and backup tusker. Lastly, let's talk sideboard. Natural State is much better that the seal do to it's instant speed and costing one less. A Creeping Corrosion or 2 would also be recommended for those boards that get out of hand too fast. Prowling Serpopard is amazing for those decks that like to run nothing but counterspells. I would recommend Scavenging Ooze , but the wheel of sun and moon pretty much covers both graveyard and mill strategies. Like I said, wonderful deck. Hope these tips bring you success in future games.

rdbaron102 on Need help with land creature ...

6 months ago

If you make your commander Tatyova, Benthic Druid , you can get Faerie Conclave , Treetop Village and Lumbering Falls . Then you could add all the colorless man-lands such as Mishra's Factory and Mutavault . I also use Sylvan Awakening in my version of the Tatyova deck myself.

clayperce on Thoughts on UG Control?

6 months ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

Load more

Treetop Village occurrence in decks from the last year

Modern:

All decks: 0.12%

Golgari: 2.01%

Commander / EDH:

All decks: 0.01%