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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Treetop Village
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
DreadKhan on Katilda WIDE boi
1 month ago
Harmonious Archon would probably play incredibly well in here since it sets base power and toughness, and the counters your Commander puts out mean that even a single use of the ability means all your creature outclass all of your opponents. If you wanted to make a lot of enemies you could try Humility, but that's also fairly expensive! If you did want to try it out (maybe as a proxy for awhile to see if other people hate it) the idea would be to develop a wide board and put a counter on each, then play Humility and stomp everyone with Overrun effects (Green has a bunch that are budget). If you have the Archon out it'd be hilarious to use Nacatl War-Pride to clear someone's board (it also means everything else of yours gets in vs that player since their creatures get tokens to block).
Since you already use +1 counters, you might like Metastatic Evangel, Proliferate is a really strong ability if it's at all relevant to your strategy, and this is a repeatable source. If you Proliferate a counter that doesn't stack (like a Trample counter), you can move it with Nesting Grounds. If you have any other Proliferate cards kicking around, maybe Evolution Sage or Contagion Engine, these would be great in here too I suspect.
If you find people are clobbering you with artifact and enchantments I'd use Aura Shards, assuming your opponents aren't going to flip the table, I also like Soltari Visionary as a repeatable removal and evasive creature. Transmogrifying Wand is good without Proliferate sources, but if you add both the card is pretty strong creature hate.
YMMV naturally but I suspect your deck would run more smoothly if you could sneak a few more lands into the list; if you really want to keep your creature count high you could try throwing in a few man-lands like Mishra's Factory and Treetop Village. If you want I could dig around for a few more, I'd want 33 or 34 lands for a deck like this, especially since you don't run a lot of land ramp (stuff like Rampant Growth). You might also look into Modal Dual-Face Cards, Strength of the Harvest Flip is the GW option, but Bala Ged Recovery Flip is amazing, and many good players swear by Ondu Inversion Flip, this type of card shines brightly when you'd probably want the type of effect the card side produces but are running the MDFC as a redundant copy of the effect; you don't run Ondu Inversion as your only wipe generally, you run it as your 3rd or 4th one, and if you don't need a wipe it's a land. I wouldn't cut lands to add MDFCs at your present land count, but if you were at say 33 true lands and snuck in 2 or 3 MDFCs you'd probably much happier with how this list plays out.
If you want more help with anything in particular I or someone else could probably give some ideas! Hope you have fun with your list, I love building a deck out of what I've got kicking around, you usually end up with so much character and flavor.
Chino90 on Wear my foot up on they necks....
2 months ago
I've had an almost identical deck for more than 5 years, and it has beaten most of my friend's modern decks.
What pushes it over the top is a set of Collected Company. It has gotten me double Groundbreaker out of thin air to hit for 12 trample damage on a turn.
The main differences with your deck are that I run 4 Noble Hierarch for a T2 exalted Groundbreaker and to ramp faster to CoCo or generate mana to lvl up hexdrinker; a couple of Old-Growth Troll instead of Steel-leaf champions for more resilience against removal and incidental ramp; 1 Polukranos Reborn Flip instead of Rhonas (which I used to play but most of the time it wasn't a creature due to removal of other creatures) which threatens a wincon if not removed before you transform it; 2 Beast Within instead of the dismembers to deal with any permanent; 2 Boggart Ram-Gang for more hasty damage and devotion; 1 Treetop Village; and 4 CoCos instead of the Rancors. The rest is the same.
I can attest that hexdrinkers are also all-stars in the deck.
DreadKhan on My nadu
3 months ago
I have no idea if you want random input on this, so ignore this if you don't!
It might clog up your mana base, but you could sneak a few more creatures by throwing in a couple man-lands to replace other lands. With Nadu you'd put them directly into play, and even if they ETB tapped they can still become a creature and be targeted. There are a few that only use 1 mana to transform (such as Mishra's Factory and Inkmoth Nexus/Blinkmoth Nexus), but a few that turn on for 2 mana exist as well (Treetop Village, Faerie Conclave, Lair of the Hydra, and Mishra's Foundry), I feel like with all your 'free mana whenever a land ETBs' effects you'll easily be able to use them when you need them. The ETB tapped ones are worse (but usually offer colored mana), but as noted you'll usually see a given land when you're using Nadu (because you go through so many more cards with Nadu than you draw normally), so all that matters is they are creatures too, when I was testing this the issue was running out of creatures and not being able to continue, I often had gobs of mana I had no real use for (I will say the deck can easily hold up a hand full of interaction after using Nadu, even if you don't truly 'go off'). I took a quick look at your land list, and if I wanted to pull a couple lands I think Talon Gates of Madara has low synergy, I'd also consider Nesting Grounds, and since you have a few removal spells you might even switch out Homeward Path, depending on how theft-heavy your meta is.
Since you can generate a fair bit of mana in this deck when you're going off (and playing it for 4 or 5 mana in a slow game could also be a solid play) I think Awaken the Woods might do work in here.
It's pretty minor, but Whir of Invention costs one more (but has improvise fwiw), it doesn't require you to have an existing Artifact out, and it's an Instant so you can use it on an opponent's end step to get your Shuko out so you can go off on your turn. I think this is more than you can do with Reshape, ymmv.
It's a niche use, but if you switch out Amphibian Downpour (a card I legit love btw) for Curse of the Swine you'd have the option of targeting all of your disposable creatures and replacing them with brand spanking new piggies! These can be targeted anew, meaning if you draw into it at the right time it should win the game. It can also be used aggressively to excellent effect (and can do both at the same time), it sucks that it's a Sorcery though!
This is really splitting hairs a bit, but with your Commander I wonder if good old Sunder might be better at doing what Mana Vortex does? Sunder's an Instant (so you can play it on an opponent's endstep), and as long as you've already got Nadu and a free equip out you'll be fine on your turn, but it's also a much worse Blue Silence effect you can use during your combo to make it much harder to interact with you, and you just keep digging out new lands so it's all good? I love Mana Vortex and think it's doing a different enough thing that both could be fun. You could also try out Winter Orb and Static Orb if you're feeling, well, 'orbsy', both make it much harder to use lands, and you get to cheat a ton in untapped if all is going well.
Hope your testing is going well!
Oh, it looks like you have 99 cards, what a lovely problem to have!
RockIV on Rocks Dragon Deck
6 months ago
thnks everyone that post a comment! , i love all the advices, different points of veiw make decks more interestings!, all advices are always welcome.
DreadKhan thnks for all the advices, love your combo with the orcs and the land destroyers, i dont know if i will use it, i would have to change too many cards, but i found Orcish Lumberjack a very interesting card. i was thinking in adding Urban Utopia. i have to think about Treetop Village, i normally feel that playing a land that enter the battlefield tapped may slow me alot, but i can be wrong!
DreadKhan on Rocks Dragon Deck
6 months ago
I'm not sure if it's too 'non-Dragon', but I've had good results fiddling with Orcish Lumberjack, especially in a deck with Mwonvuli Acid-Moss, Lumberjack and Acid-Moss gives you access to a true Sinkhole effect (you can even play it on turn 2), and it can technically find a non-Basic Forest fwiw. Technically you only need to tap the Forest and sac it to Lumberjack to play an Acid-Moss, but Lumberjack can also give you a turn 2 Dragon that costs 5 mana, does your meta feature a lot of cheap kill spells? If not I wonder if that'd be worth your while? I don't know for sure if Atarka had Orcish servants, but Orcs live on that plane, so the lumberjack has a tangential connection.
Also, since it's gone down a ton in price, what about Utopia Sprawl? It makes your Forests better, and you can't cast it without a Forest I understand?
Since you're actually in Gruul, I would just run Mountain Valley over Evolving Wilds, this can find a Dual, or if you're desperate it can still dig out a Basic (that you can use the same turn Evolving Wilds would allow you), the only issue is if decks play cards that blow up non-Basics in your meta (most don't).
It's not entirely budget, but Up the Beanstalk is a very strong card if you actually plan to cast those big Dragons, and it replaces itself.
I'm not sure what your meta is like, but if people run Stax stuff that can ruin your day, you can include Dire-Strain Rampage, this sorcery offers you a Harrow effect if you wish, but it can Naturalize something, or Ghost Quarter someone's important land in a pinch. The best part is that it has Flashback. It's not the fastest effect, but I feel like it's certainly good enough for sideboard (especially on a budget), and since it can also just ramp you it might be fine mainboard, ymmv.
It's an ETB tapped land, but Treetop Village is a reasonable attacker if you end up desperate, with your curve it seems plausible that you'd be able to play an ETB tapped land, maybe x2?
psionictemplar on Darkest Umbra Before the Dawnwaker
1 year ago
Personally, I think you could take this down to a pure Selesnya deck. As I see it, the red creatures do not reliably combo or add enough value on their own. I would substitute in cards like Weathered Wayfarer and Knight of the Reliquary to give you an additional way of interacting with opponents. Imagine searching up lands like Bojuka Bog at will. Or heck at the end of an opponents turn grabbing a Treetop Village and swinging for an extra 4 the next turn.). These changes could help your manabase be less painful as well. You could also have room in your sideboard for creatures like Scavenging Ooze or Chameleon Colossus if your up for it. I have a couple more ideas for later if you want to explore them, but this is where I would start myself. Also don't get too attached to the 3 mana or less rule for cosmic rebirth. It can be a trap.
SufferFromEDHD on Land Owner
1 year ago
Since you are doing a lot of land recursion from the graveyard maybe Nostalgic Dreams could be an upgrade to the classic Regrowth
legendofa on Fuck Around And Find Out
1 year ago
With Keruga, the Macrosage as a Companion, manland cards like Blinkmoth Nexus, Mishra's Factory, Mutavault, Faerie Conclave, Ghitu Encampment, Mishra's Foundry, and Treetop Village give you some options for the early turns.
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