Lurking Predators

Lurking Predators


Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

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Lurking Predators Discussion

bushido_man96 on Primordial Dragon God [PRIMER]

1 week ago

Lurking Predators is another card to consider that can cheat dragons in just by letting your opponents play Magic.

GangstaFranksta on Red Green Black EDH

1 month ago

Cheap permenants that you can lay down with Vaevectis or other similar cards that then also give you mana: Wood Elves, Farhaven Elf, and Solemn Simulacrum and Yavimaya Elder also lets you draw so you can sac him with Asmadi for a profit. For similar "when permanent enters the battlefield" effect maybe Reclamation Sage and Acidic Slime.

Consider creating tokens to sac with Asmadi as well: Dragonlair Spider and Grave Titan

Asmadi is always a huge threat so you'll have to keep him safe with cards like Sylvan Safekeeper Swiftfoot Boots and Whispersilk Cloak.

Chaos Warp is a staple of jund and you could use it if someone tries to get rid of Asmadi. Deathsprout and Decimate are really good jund removal cards as well. Primal Surge is a lot of mana but a good alternative win condition.

Also assuming that Asmaldi gets to stay on the field then here are some good cards that let you make sure whatever you get with him is good: Augur of Autumn, Haunted Crossroads, Hua Tuo, Honored Physician, Varragoth, Bloodsky Sire, Brutalizer Exarch, Courser of Kruphix, Vizier of the Menagerie, Crystal Ball, and Call of the Wild. On the other hand, here are some cards to make sure whatever your opponents get from Asmaldi isn't good: Painful Memories, Agonizing Memories.

Then here are some big creatures you could get for free with Asmaldi: Woodfall Primus, Borborygmos Enraged, Kodama of the East Tree, and Artisan of Kozilek. Lurking Predators is also useful for this feature as well as setting up what's on top of your deck.

Mortuary Mire is probably a good addition to the deck as well.

seshiro_of_the_orochi on Unique Commanders

5 months ago

Fblthp is a great addition for that. I think if you're going Simic, Momir Vig, Simic Visionary would be the perfect catch. This would enable Lurking Predators, as well. And there is a way to cheat Proteus Staff, as well.

Just flash in some mono-green creature in response to your opponent casting a spell while you have Lurking Predators.(Vedalken Orrery?)

raefgall on Elven Onslaught

5 months ago

Also, if you're willing to break your theme for one card, something like Vito, Thorn of the Dusk Rose, Dina, Soul Steeper, or Defiant Bloodlord could weaponize those little bits of life gain you have throughout. Sanguine Bond also works, but having it on a creature helps with stuff like Lurking Predators.

sexy_microwave on The Ur-Dragon, quest for 100%

6 months ago

faustodemambo Since Descendants' Path only cost it can come out pretty early. compare to Lurking Predators it will only trigger once but I personally think his small cost make it better. Like always, anything could removed but a 3 mana enchantment hurt less than a 6 mana enchantment. If left uncheck it could bring a huge value early-mid game if you have the appropriate board state. On the other side, keep in mind you will need a dragon on the board and have the chance to reveal a dragon from your library which the odd could be a little low since you have only 27 dragons for a edh creature deck. It's a gamble to make but payoff can be worth it. If you would like to try it I suggest to cut Phyrexian Arena for it since cheat creatures > draw cards in my opinion.

faustodemambo on The Ur-Dragon, quest for 100%

6 months ago

sexy_microwave what would you cut for it? Also is this effect not to slow, I used to play Lurking Predators but it just got removed to often

RestingBeardFace on They mostly come out at night...

6 months ago

@GrimlockVIII duly noted. I'll see what I could do. The only I fear about Lurking Predators is the CMC of the card. I had War's Toll at one point in time the reason I removed it is the potential of opponents abusing the mechanic and my own creatures being forced to fight especially when they're un-transformed and the opponents blocking them and destroying them in the process. I do think Tectonic Instability is one that definitely could find a place. Thank you for the feedback.

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