Savage Ventmaw

Savage Ventmaw

Creature — Dragon

Flying

Whenever this attacks, gain . You don't lose this mana at the end of steps and phases until the end of your turn.

Savage Ventmaw Discussion

Lanzo493 on Feisty Gruul Mother

6 days ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

RNR_Gaming on Klauth - A Timmy's Wet Dream

1 week ago

KayneMarco I'm kind of happy where the brew is at now but thanks for the suggestions! Neheb, the Eternal was in the original draft with Savage Ventmaw but after some goldfishing they really were just win more cards. I had actually never heard of Sakiko, Mother of Summer what a neat card its basically a snake Old Gnawbone. I love elves but I feel as though Grand Warlord Radha falls a tad short here; she's probably better at the helm of her own deck with low to the ground aggro creatures and big splashy pay offs. Omnath, Locus of Mana is in the same boat - I love angry little green koolaid man but he's better at the helm of his own deck. I had high hopes for Leyline Tyrant I thought the ability is really cool but it's just not impactful enough unless you're already ahead. Also, I noticed most of the suggestions were like Horizon Stone; while storing mana for a spell is great and all this deck cannot really do it in a sneaky way like kurphix, we swing and cast our pay off if we have to bank we've already lost.

multimedia on Dragons Forever

2 weeks ago

Hey, good start. Overall you have good sense with the high budget you have.

Consider revisiting the manabase, you forgot Command Tower and also expand on ramp? 31 lands with only seven 0-3 CMC ramp sources is a risky amount when you need a lot of mana to cast Dragons and Ur-Dragon is nine mana. You really want a ramp source in your opening hand and consistently to get this you want more ramp. Not playing one basic land is an interesting choice, not a choice I would make, but if it's working for you than nice. I would include at least one of each basic.

The Pathways are not good lands for five colors since can only choose one color, they don't give you enough color fixing. With your high budget you can do better than the Pathways especially since a few of them cost more price than much better lands. Castle Locthwain and Westvale Abbey  Flip look out of place and are not powerful enough only able to make one black or one colorless mana in a five color deck. Some Rainbow lands are helpful when playing five colors or with Dragons:


More land ramp that can search for a Triome or Shock land:

Lore and Visits are two drops, similar to Farseek, but the land you search for can ETB untapped if you search for a Forest Shock land. Skyshroud can search for two Forest Triomes or Forest Shock lands. Adding Overgrown Tomb would help with these land ramp spells. Some good ramp sources for five colors to consider:


There's a few other nonDragon cards here that you don't need because they're not as good as other cards here:

Nyx Lotus is not a good ramp source here since it's a four drop that ETB tapped and then it doesn't make mana unless you control another colored permanent. Cover of Darkness is an expensive price card that's not doing much here because Dragons don't really need fear since they already have flying evasion.

Because you have Tiamat then you could cut some of the lesser Dragons such as Deathbringer Regent, Amareth, the Lustrous and Ramos, Dragon Engine. You have Old Gnawbone, if you add Hellkite Charger then you have an infinite attack combo that Tiamat can tutor for.

There's several expensive price cards in the maybeboard that would be good upgrades, but there's also some budget cards that would be upgrades for any of the above cards I mentioned to consider cutting:

Good luck with your deck.

multimedia on Tiamat

1 month ago

Hey, welcome to TappedOut and Commander. Nice collection of cards for your first deck, but you've kind of just added cards to add them to make a deck not because they belong with Dragons.

Some advice is to consider getting the new Draconic Rage Commander precon? It's a preconstructed 100 card Commander deck that's focused on a Dragon theme. In the precon are several cards that would be upgrades for your deck.


More advice is consider doing some research at EDHRec Top Cards in Commander? These cards are the most played cards in Commander, called staples and most are budget. EDHRec is a great site to see examples of deck building for Commander. Several of these cards are in the Draconic Rage precon.

You can also look at the budget cards that most people playing five color Dragons use EDHRec Dragons.

The main reason that most of these cards are the most played is because they provide high synergy, effects for Dragons, Dragon tribal effects. Atarka, World Render gives itself and all other attacking Dragons you control double strike which makes each Dragon do more combat damage either to the opponent blockers or to the opponent who they attacked. Crux of Fate can destroy all nonDragon creatures leaving just you with an army of Dragons to attack your opponents unblocked and not have to worry as much about the opponents attacking you after.

Another reason most of these cards are most played is because they have more than one effect such as Dragon's Hoard. It can be ramp, making any one color, as well as repeatable draw making this one card a source of ramp and a source of draw. Temur Ascendancy is a haste enabler letting Dragons attack the same turn they ETB and it's also a repeatable draw source each time any 4 or more power creature you control ETB including creature tokens.


What EDHRec lacks is casual deck building structure advice, basic guidelines to follow to structure a casual Commander deck. Good ratios for a starting basic structure:

When you have a basic structure in place then you can of course add other cards that do other things. When playing five colors ramp is important because ramp also provides mana color fixing from getting lands that can make different colors of mana (Farseek) or from mana rocks (Arcane Signet)/mana dorks (Faeburrow Elder) that can make different colors of mana. Ramp is also just as important when your Commander, in this case Tiamat, has a high converted mana cost (CMC). Tiamat is 7 CMC which ramp can help to cast him and then that same ramp can help to cast other Dragons.

Good luck with your deck.

multimedia on Tyranny of Dragons

1 month ago

Hey, nice version on a budget.

Sol Ring and Arcane Signet are two staple budget mana rocks to consider adding. Temur Ascendancy does a lot with Dragons. Haste enabler and repeatable draw whenever a 4 more power Dragon you control enter the battlefield (ETB) including creating a Dragon token.

Some budget Dragon upgrades to consider:

If interested I offer more advice for budget lands upgrades and ramp. Good luck with your deck.

matvone on Wulfgar Attack-harmonicon

1 month ago

I like this deck and this commander a lot. I think you may have a better win ratio with this particular deck if you add in more cards that allow multiple combat instead of trying to amass a few tokens each turn. I echo the inclusion of Savage Ventmaw but also want to point out cards that enchant other players (like Curse of Opulence and Curse of Predation ) are still attack triggers of permanents you control and will also fire their abilities twice with Wulfgar!

TheMeadiator on Dragon Tales

1 month ago

How is Dragon Arch even a card?! Haha, how amazing.

Great list! Would Klauth, Unrivaled Ancient be a more effective replacement for Savage Ventmaw ? I can't even believe I'm suggesting it - never thought I'd see the day Ventmaw was upstaged.

A friend of mine suggested Primevals' Glorious Rebirth for my own Ur-Dragon deck, and it looks like you have about 13 reasons to potentially include it as well, especially with Scion of the Ur-Dragon in play.

And I'm not sure it make sense with your build, but Minion of the Mighty is really fun.

Again, great list! Gave me some ideas for my own deck.

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