Savage Ventmaw

Savage Ventmaw

Creature — Dragon

Flying Whenever Savage Ventmaw attacks, gain . You don't lose this mana at the end of steps and phases until the end of your turn.

Savage Ventmaw Discussion

Mcat1999 on Need help cutting cards. So …

1 month ago

I've tried building a Riku deck s few times now. First and foremost you need ample mana for three colors and such an expensive Commander. Then you need mana to sink into spells and his ability.

But all that mana is worthless if you're topdecking. So you need draw.

After 34 lands, 12 other sources of mana, 10 draw spells you're down to 56 of 99 cards. You've got 43 left.

Add in maybe 10 for counter spells and removal and you're at 33 left.

What I find to be best is creatures with ETB effects. This is like casting a sorcery on a stick. For example, a copied Meteor Golem , at 9 total mana, destroys two permanents. 10 mana lands six with a Terastodon .

If you do 1/2 of your ~33 as these, you're landing very strong pressure on the field. Scourge of Valkas and Terror of the Peaks are great additions to piggy-back off each other and Savage Ventmaw helps with the mana production as you can invest 8 mana to get 12.

Clone effects basically double everything. Now your deck doesn't have just one Terror of the Peaks , no it has perhaps 6 or 7 and they can all be cloned by Riku for 12 or 14.

Add in a few "secret commanders" to copy your stuff such as Flameshadow Conjuring and Parallel Lives and Clone Legion and you'll erupt the board in no time.

Add in some basic Hexproof to keep Riku around and you've got a deck dropping bombs left and right, demolishing boardstates and leaving them open to Trample and Flying as your wincon.

Brute forced win.

TheVectornaut on Christmas Dagrons

1 month ago

Aside from Outcast tokens and the Mimic, you only have 4 dragons to top out at. Most Gruul dragon packages I've seen run in the 8-12 range. Some popular inclusions are Thunderbreak Regent , Glorybringer , Harbinger of the Hunt , Scourge of Valkas , Mirrorwing Dragon , Terror of the Peaks , Lathliss, Dragon Queen , and the odd Steel Hellkite . Personally, I'm a fan of going for multiple attacks with Hellkite Charger and Savage Ventmaw . The new Leyline Tyrant might have some role in such a strategy, but I haven't had the chance to test it. The first two cards I'd cut would probably be Wolfir Silverheart and Grim Lavamancer . The former is undeniably powerful soulbonded to a double-striking dragon, but for 5 mana, it may as well just be another double-striking dragon itself. As for the wizard, I get the impression its ability will act like a 1 mana tax that distracts from casting your bombs. Even if you can afford to activate it often, a lack of fetchlands (even if they're budget alternatives) will limit its potency.

Otherwise, you have a couple of cards that have stronger replacements in modern. Titanic Growth is worse than Phytoburst at least some of the time, although I'd prefer 1 cost versions like Might of Old Krosa , Groundswell , Blossoming Defense , or Vines of Vastwood anyway. Similarly, Run Amok could probably be Rancor if the trample is important. As long as you're still interested in playing around with the graveyard, Traverse the Ulvenwald could be a neat replacement for Track Down that lets you literally track down your singleton dragons. Adventurous Impulse and Oath of Nissa are less powerful but less demanding options. Shackles of Treachery likely represents a mechanic you don't even need in the deck, but if you want an Act of Treason , I've had pretty decent success with Kari Zev's Expertise . The last cards I'll suggest are just some other dragon synergy tools. Draconic Roar is an amped Lightning Strike , Dragon Tempest can be a much cheaper Warstorm Surge if you're pumping out enough reptiles, and Frontier Siege offers flexibility between ramp and control. Finally, there are the spirit dragon lands if you think those would be useful.

Let me know if you have any questions and good luck with your build!

abby315 on Riku! Reku! Rikoo!

1 month ago

Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:

Spore Frog
Animist's Awakening
Desperate Ritual
Parcelbeast
Reshape the Earth
Sakura-Tribe Scout
Savage Ventmaw
Seething Song
Deconstruct
Hypergenesis
Sunbird's Invocation
Pull from the Deep Volcanic Vision
Wild Ricochet
Hazoret's Undying Fury
Brainstorm
Surrak Dragonclaw
Swarm Intelligence
Dual Casting
Volcanic Torrent
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Trinket Mage
Murkfiend Liege
Wort, the Raidmother
Mana Reflection
Genesis Ultimatum
Cast Through Time

And I'm also recommending cutting all of your X spells that can be hit and missed with Cascade: Electrodominance
Genesis Wave

However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.

So that's my first evil pass at 30 cuts. :)

multimedia on Dragon Emporium

1 month ago

Hey, well done with a high budget for Dragons.

Some cards to consider upgrading:

These upgrades range from $30 as the highest to less than $1, to give you many options. Smothering, Elder, Fist, Esika, Courser, Ventmaw and Goldspan all help to get Ur-Dragon faster. Dragons with effects to get Ur-Dragon faster are nice. Court of Bounty and The Prismatic Bridge are repeatable ways to cheat Dragons onto the battlefield for no mana cost.

Good luck with your deck.

MIme2Waste on Jungle Omelette

1 month ago

Since no one's mentioned it yet, I feel like mentioning a non-budget option: Nesting Dragon . Play lands, get eggs that not only triggers Atla but gives you a free 2/2 when they die.

Also, since you're running Savage Ventmaw and Ashnod's Altar , you might consider Hellkite Charger for many combat steps. Not infinite, but the extra two mana gets you the trigger if you've got the fodder.

multimedia on Ur-Dragon Meratnas

1 month ago

Hey, really well done on a budget. I presume you're Luiz Felipe Santarem?

Some budget upgrades to consider:

Good luck with your deck.

Profet93 on The Xenagos Stomp

2 months ago

+1 I love the low to the ground deck you have made. A couple of questions and comments....

  1. Why are you running seedborn muse? Even with your mana producers, I fail to see what activated abilities you are abusing here, as birthing pod is sorcerry speed.

  2. Is burgeoning worth it in a build with not a lot of draw and 36 lands? I would rather get another dork that can be used to sac to birthing pod, trigger guardian project, act as a blocker, albeit at the risk of removal.

  3. Guardian Project - Since they can kill the creature in response to the ETB so you don't draw, how has this played out for you? I can see given your dorks and lower curve this would be actually good in your build. Curious, how has it played?

  4. Soul's Fire > Rush of Blood - Same CMC, but direct removal and dealing the damage regardless of combat just seems like a strict upgrade to me. Plus, Rush of bloos is redundant, I think the replacement is solid

  5. Thoughts on Ancient Tomb and Yavimaya Hollow, or not too many nonbasics given your dorks?

  6. Court of Bounty - How has that been working for you? Seems subpar but idk

  7. IMO, terrastomper is subpar and Carnage Tyrant would be a better fit. Although I think Savage Ventmaw or Inferno Titan are even better. Ramp and removal are crucial. Nothing better than attacking with Ventaw and casting a draw spell to draw 8 without losing tempo. Inferno is nice to kill opposing dorks and combat tricks.

Lanzo493 on Xenagos, god of lost friends

3 months ago

Savage Ventmaw is a favorite of mine in my Xenagos deck. It replaces itself immediately, which is the powerful part. It almost goes infinite with Hellkite Charger.

Soul of the Harvest is fantastic for Xenagos. It smooths out draws and tramples.

Quartzwood Crasher does nasty stuff, making bigger and bigger tokens.

You've got a couple of X spells, so I'll suggest running Reap the Past. Put enough into the X and you'll recover nicely from a boardwipe.

Hunter's Insight is fantastic draw and got reprinted recently.

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