Narfi, Betrayer King

Narfi, Betrayer King

Legendary Snow Creature — Zombie Wizard

Other snow and Zombie creatures you control get +1/+1.

: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ( can be paid with one mana from a snow source.)

Narfi, Betrayer King Discussion

TypicalTimmy on Attempting to make the perfect …

2 months ago

Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:

Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:

16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.

So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?

Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.

So, we need something that does that as well.


Mortha, Ancestral Shaman

Legendary Creature - Minotaur Shaman

Minotaur you control have haste.

You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.

, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.

Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.

3/4


Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.

When her engine is rolling and online, you can do the following:

  • Exile 4 cards to tutor a Cow
  • Pitch the Cow for to get a 2/3 token with Haste
  • Cast the Cow for it's casting cost + life

Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.

It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.

amicdeep on

2 months ago

i second Unearth as a must run. it brigs back skaab constantly, id also run Egon, God of Death  Flip his face side is another solid beater (like skaab) but most importantly he's also a solid turn one mill engin. he's also targetable with unearth which is nice. Rotting Regisaur also fits in this bracket

considering your tying to get down the big fatties, id also look at some protection for them. Stubborn Denial seems pretty well suited to the deck.

theres also probably an argumnet for more of a controling them with the deck Rotting Rats style. with skaab being the midrange wincon.

another possibility for the deck is Narfi, Betrayer King ok weird i know. but hes a relevant lord, an easiy reanimate target that's instant speed. and he's legendary so multiples i the gy are solid exile targets.

finaly you now have access to Persist as a secondary game plan. reanimate big stuff is pretty much what this card is made for,

TheMeadiator on Norse Mythology

4 months ago

This was great fun to read and very educational too! I had no idea that all women learned magic. If only that tradition still survived...

Kaldhiem is such a great set! This is a perfect homage to it. Two questions: 1) Have you played with this deck, and if so, does it perform the way you want it to? And 2) Is Narfi, Betrayer King drawn from any Norse myth, or is he the product of WOTC minds?

multimedia on varina. resurrectile disfunction.

4 months ago

Hey, well done on a budget so far for a first tribal deck. You have a nice tribal concept going and your card sense is good especially if you're a beginner.

You have 19 cards too many, some cards to consider cutting to make 100 cards:

42 lands is a lot and there's also six ramp sources. You could cut 5-6 lands and be fine. I don't think adding Snow-Covered basic lands is worth it just for Narfi, Betrayer King . There's much better five drops and three drops here than Narfi to have to worry about having three Snow lands to cast him from your graveyard. The Snow duals that are an Island are good to keep because they help to activate Wonder . The other cards to consider cutting are simply not as good as other cards or Zombies at the same mana cost or have similar effects.

I offer more advice. Would you like more advice? Good luck with your deck.

Brutal_B on Sultai Snow tribal

6 months ago

Draugr Necromancer goes well with your kill spells. Restricts opponent's battlefield to graveyard too since Necromancer exiles the dead.

Spirit of the Aldergard fetches a snow land and gets bigger.

Blood on the Snow ? Narfi, Betrayer King ? Hailstorm Valkyrie ?

If you wanted to go the mill route, there's King Narfi's Betrayal and Iceberg Cancrix .

Blizzard Brawl for a bit more removal.

Mechanon on Zombies, Birds, Gods Foretell Doom

7 months ago

It's an interesting deck, but I think you are trying to do too many things with it. I prefer to have a playset (4) of core cards in my deck. There's lots of 1 card of this, one card of that. For the few white cards you have, you're probably better to stick with just black and blue. Cards like Narfi, Betrayer King and Avalanche Caller you probably want to have more of. I'd drop Orvar, Furneral Longboat, and some of the less useful draugr cards.

Future_Leader on The Scarab God - Zombie Tribal

8 months ago

Reliquarian Thanks for the suggestions! I think there is definitely a place for most of those cards in this deck. Especially Rise of the Dread Marn and Narfi, Betrayer King . I think I will try to find a place for Ashnod's Altar and Night's Whisper as well. Chromatic Lantern was added after a few of us started running Blood Moon so I think I'll keep it in there for now but I might swap Coalition Relic in for one of the other rocks that come in tapped.

Reliquarian on The Scarab God - Zombie Tribal

8 months ago

Looks good! +1 upvote from me.

You could consider adding some of the new Kaldheim cards. There is a good amount of zombie tribal support in that set (like Rise of the Dread Marn & Narfi, Betrayer King for example).

Other card suggestions are Living Death , which could combo with your Scarab God (You can exile any good creatures in your opponent's graveyards and then Living Death to get all the good stuff on your board). Another good option could be Ashnod's Altar to use with all of the tokens you're making. Skirge Familiar can also get some of your reanimation targets like Jin and Sheoldred into your graveyard for the Scarab God to make tokens of. As for your mana rock package, I would consider adding in Coalition Relic since it is a great little mana rock that will do a lot more for you than some of the rocks you already have at 3 cmc like Chromatic Lantern . Finally I would consider adding Night's Whisper to go with your Sign in Blood . You could either replace the Sign in Blood with it or just run both depending.

Hopefully those suggestions are helpful. Happy brewing!

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