Wizard's Retort

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Wizard's Retort

Instant

This spell costs less to cast if you control a Wizard.

Counter target spell.

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Wizard's Retort Discussion

APPLE01DOJ on Mono-Blue Tempo

7 hours ago

Wizard's Retort could be good here?

WKM on CounterMill

4 days ago

I've found Diamond Mare can be a good fit for decks like this. Also with Murmuring Mystic in the deck you might want to consider some mix of Sinister Sabotage and Wizard's Retort. 2-3 of Memorial to Genius could help in the late game. It really requires a dedicated build but if your not aware there is a instant win combo with Drowned Secrets in standard that may tickle your fancy involving Naru Meha, Master Wizard and Release to the Wind.

PeterB6729 on Wizardfolk

1 week ago

Thanks for the upvote and the comment. I do have a copy of Jadelight Ranger, but I think it's more important to have 90% probability of casting double blue for Wizard's Retort by turn 4 than only having 14 green sources which is 90% of double green by turn 7. I think if I want to go the explore route for more consistency, I should go with Merfolk Branchwalker or maybe Deeproot Elite since the single green isn't an issue.

soul_knightmare on Kumena's Merfolk

1 week ago

You may consider running Counterspell, Arcane Denial, or Swan Song over Wizard's Retort.

Hotspeed10 on Fireminded Dragonlord

2 weeks ago

Have you considered Wizard's Lightning or Wizard's Retort. They can be good with niv-mizzet on the field

Wendigo4481 on Dropkick Merphys

2 weeks ago

From the merfolk builds I've seen I would recommend Spell Pierce or Dive Down dropping a vanquisher's banner or two would open up your draws and lower your mana curve maybe both the jace's especially if your going for a really explosive and aggressive early game win. You have 5 wizards to make Wizard's Retort relatively cheap and would help you protect your board from wrath's or settle the wreckage. I'd recommend not dumping out your hand and keeping a couple of merfolk to rebuild because aggressive decks have a hard time rebuilding from no cards in hand after a wrath. Maybe sideboard a River's Rebuke but Sleep is the better crash in card. tempo cards like Blink of an Eye and Crashing Tide or Expel from Orazca. Otherwise I like where your head is at brewing this up I hope you have fun playing it.

ForceGaia on Izzet Guttersnipe Revival

2 weeks ago

All are very valid points. So if i lose the Wizard's Lightning and Wizard's Retort I'll have 8 slots to fill.

I have enough draw in Radical Idea and Risk Factor, so rather than Opt I'm thinking Disperse or your Sonic Assault idea. This is mainly because I'm thinking this deck will have issues with stompy. Disperse allows a bounce in their turn, and hold a counter for the recast, while sonic happens twice and allows me to inflict more damage. So ultimately i'm thinking 3xShock, 3xDisperse, 2xEssence Scatter//Negate. Sonic Assault can stay in the SB for now.

Demolish is only there as I forgot Smelt and Shatter existed - its was mainly my brain going "Erm, how do I deal with artifacts?" and not coming up with an optimal solution; but now Disperse can do that, for the amount of artifacts I'll probably see. As much as i'd like to destroy land in a multicoloured driven format, it's ultimately not going to do much, and Alpine Moon will only assist their fixing.

Honestly, i see what you mean about Adeliz, the Cinder Wind - he was mainly in there due to his keywords, the all-wizard-prowess was a bonus. However, I'd probably add another Electrostatic Field instead of another Niv-Mizzet, Parun; the idea of a second had already crossed my mind, but I'm not 100% sold on the idea of having a second one with his mana cost.

Natalbee on Izzet Guttersnipe Revival

2 weeks ago

I'm thinking you might need some cheaper spells. If you have no Wizards on the field, all of your spells (save Radical Idea and Lightning Strike) cost 3CMC, which is the same cost as most of your creatures. You could probably include some cheaper cards like Opt and Shock.

I also don't think Wizard's Lightning and Wizard's Retort are necessary. They're cool with Wizards, but if you have a Goblin Electromancer on the field, it turns Lightning Strike and Ionize into better versions of those cards anyways.

If you're looking to destroy lands with Demolish, another option to consider is Alpine Moon. It shuts off utility lands while being low CMC.

I would replace Adeliz, the Cinder Wind with another Niv-Mizzet, Parun. That dude wins games on his own. Wee Dragonauts does a better job of pumping than Adeliz, and the other Wizards you have are fine on their own.

Erratic Cyclops probably won't do much but be a low-power blocker, where Electrostatic Field would be a better option (I think). And Sonic Assault is so annoying I love it.

Anyways, I'm probably wrong. But there you go.

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