Wizard's Retort

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Wizard's Retort

Instant

This spell costs less to cast if you control a Wizard.

Counter target spell.

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Wizard's Retort Discussion

lagotripha on Izzet Wizards Aggro (Budget)

7 hours ago

Aight- I'ma walk through a few options and cards. Your list looks good, but there are some cute and inexpensive wizard synergies that can make this kind of list run better- I hope it helps.

Usually more spell pierce/Negate or similar outperform Wizard's Retort. The turns you want it, you're mostly hitting instants or sorceries at instant speed to protect your damage. Similarly, Izzet Boilerworks is good because it effectively increases the number of lands in your hand- which is great with Magmatic Insight, but the cost of a land being tapped in a tempo deck cannot be understated. I'd play islands in preference, but Highland Lake is the more pressing change- I'd consider a shift to Evolving Wilds/Terramorphic Expanse and a couple more islands.

Why? They let you shuffle your deck. Which lets you play Thunderous Wrath/Sage of Epityr.

It plays nice with Opt and helps you find the lands you need, and set up your draws- on a budget manabase that counts for a lot, and when you can shuffle away those cards you get a lot of consistancy. Consistancy in a deck isn't expensive to set up, and with a lot of high-cost decks outplaying themselves with high variance cards it will get you wins. Make your opponents work to beat your average hand.

Think Twice triggers prowess twice, and is instant-speed carddraw. I much prefer it to insight, because instant speed holding up counters is very relevant against most decks.

Ghitu Lavarunner is surprisingly relevant in most matchups if you want more 1 drops, and with Soul-Scar Mage rotating, you'll probably be able to trade for a set fairly cheaply.

Finally, plan your sideboard alongside your deck. Those 15 cards are super relevant, and planning them to work well with your maindeck is what sets apart a mediocre budget list from a great one. What hate you mainboard and what you keep sideboard can free up 3-4 slots in the average list, and sometimes a lot more.

GoblinsBeatElves on IDK deck

2 days ago

Yeah, honestly, I’m kind of seeing the same thing as the above comment. I mean it’s a cool deck, and I like it, but I don’t think it’s actuallly a wizard deck that much. I was excepting like Sage of Fables, Wizard's Retort and the like. Other than that, it’s a nice deck, though.

Waffle3114 on Kraken the Ice

3 days ago

Have you thought of adding Whelming Wave to the deck. Not sure what it could replace, but in my opinion I think it can replace Wizard's Retort

MeagherMan101 on American Thunder

4 days ago

Nice deck!

I saw similar lines to you with the spoiler card and have built my own W-Izzet Counter Burn deck but I focused on being much more aggressive like traditional burn decks. I like the additon of Ral, Izzet Viceroy and Murmuring Mystic to get you to the late game and those 1/1 tokens definitely add up.

I'm not a fan of single copies of cards however and one copy of Risk Factor even with jump-start doesn't seem that great. Maybe Wizard's Retort can make it's way in to help you get to mid-game. I also like the look of Piston-Fist Cyclops here as a great blocker that can swing in big later.

TheKing8426 on Izzet time for a controlled burn? (post rotation)

1 week ago

Heyoo I made this deck too! I won't link it but it's not too hard to find it. Brings me back to RTR Theros standard. Good times. Anyways, I decided to only play 4 Guttersnipe 4 Electromancer 1 Niv as the creatures. I opted for Electromacer over Primal Amulet because I also brought in Wizard's Lightning and Wizard's Retort. Also, I believe that Unsummon is rotating alongside Guilds' release. Lastly, I'd have to agree with SeductiveOwl in that you should play more card draw instants/sorceries - I'm not sure Niv is gonna carry you considering the mana cost.

Grubbernaut on Blue Wizard-Control

1 week ago

Divination seems worse than more Cryptic Commands in the majority of situations. Or, alternatively, could give Chart a Course a try! The downside is worth it, IMO. 3 for 2 is just too slow for modern.

I would probably cut Paragon of Gathering Mists altogether. It's slow and clunky, and losing a 4cmc creature to a 1cmc spell is tough for a draw-go deck. I would go up to 4 snappy-do.

Considering there's no big payoffs for big mana, either, I'd probably cut Nyxthos for two Mutavault. Lets you get Wizard's Retort online and is a nice, cheap, resilient beater. Alternatively, wedge in a couple of Walking Ballista as faux-removal.

Speaking of removal, you should grab some Vapor Snag; sb, some Echoing Truth for planeswalkers, tokens, or Ensnaring Bridge.

Grafdigger's Cage is a nonbo with Snap; you could consider Relic of Progenitus, Tormod's Crypt or Faerie Macabre as alternatives.

Lastly, this deck definitely wants Jace, the Mind Sculptor and, to support it, probably 8-10 fetchlands. Since you're playing the slow, long game, brainstorming or bouncing things is incredibly helpful.

I'd definitely go up to 4x Opt to smooth draws, too. The instant speed is always nice, since you can leave up counters.

TheKing8426 on U-Control

1 week ago

$0.02 Time

I'll start with my background: I'm a low level points grinder. I play Storm/Jeskai Control in Modern, and Miracles/2 Chains in Legacy. I'm gonna tell you what I don't like in your deck, why I don't like it, then I'll tell you what I would put in your deck, and why I would. We all play magic differently, so I hope you at least consider some of the changes, and overall I wish you luck in your building!

Mana Leak: I would not play 4 of. Honestly, I'm not sure I would play more than 1, and absolutely no more than 2. This card is only good early game, and you're a pseudo-control deck, which means you will go long sometimes. For me, it's down to 1 here

Echoing Truth: This card just doesn't deserve a main board slot, in my opinion. In loses you card parity, as opposed to repeal, which will cantrip. I'd move to have 2 total in the side.

Spreading Seas: Again, a good sideboard card, but not a good main board card. As Durkle mentioned, it only hurts Delver. Also, you won't need it in every match up. I'd throw these in the board.

Scalding Tarn: You don't need this many fetches, even if you are playing Jace, considering you play 4 Serum Visions and 4 Opt. You need more lands than anything, so petition to make this pair of fetches into a pair of Islands.

Into the Roil: This card seems like an odd fit. At best, it's a Cryptic that can't counter and can't tap the team. I would take this out completely.

Pact of Negation: You already play 3 -cost spells in the main, in Disrupting Shoal. This card (for the most part) prevents you from holding up counter magic on your next turn, or playing a spell on your next turn. You already play a ton of fair counterspells, this pair is overkill. I'd take 'em out.

Vedalken Shackles: I think this is more of a meta call, but I'm basing my evaluation of these cards in the vacuum that is the national meta of modern - which means that K-Command and Bolt probably are too good to play this card. But, again, I believe this is a meta call. As per the continuity of this comment, I would be taking these out.

Ensnaring Bridge: I know this is in your maybeboard, but I'm gonna squash this right now. This card is awful in a deck that wants 7 cards in hand at all times. Unless Pox / 8 Rack is the best deck in your meta, I wouldn't even consider this.

Okay, now to what I would add:

1 Vendilion Clique & 2 Wizard's Retort: These 3 go into the main to help out your Disrupting Shoals - you have few three drops without these. Playing a total of 11 Wizards makes a pair of Wizard's Retort pretty playable. For those reasons, these come in.

1 Repeal & 1 Unsubstantiate: Both of these cards are nuts. Unsub does double duty, being both a counterspell and an unsummon (and don't forget, you can use both of these cards on your own Snapcaster Mage to avoid a bolt or just flashback another card), while Repeal cantrips and sets your opponent back one turn. Try both of these out in the main, you won't be disappointed.

2/2 Psionic Blast: 2 in the Main, 2 in the Side. There's a reason that Jeskai Control is the best control deck in Modern right now - it can become a burn deck pretty easily. This is your answer to that. The two damage is negligible - considering you don't play shocks, it seems your life total will be pretty safe in the early game. As for playing a pair in the side, it's just a continuation of the burn gameplan. Thanks Durkle for throwing this out there.

Dismember could find a spot in the side, along with Surgical, but I would only take out some number of your Relic of Progenitus to do so. Maybe 2 Relic, 1 Surgical, 1 Dismember? It seems pretty meta dependent, but thought I'd bring it up. Okay, that's all I got for you. Hope I've been of some use. Cheers!

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