Wizard's Retort

Wizard's Retort

Instant

This spell costs less to cast if you control a Wizard.

Counter target spell.

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Set Rarity
Dominaria (DOM) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wizard's Retort occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.23%

Standard:

All decks: 0.21%

Blue: 6.43%

Wizard's Retort Discussion

HambonezMTG on Izzet Prowess Wizards Aggro

2 weeks ago

I have a friend who runs this kind of deck and you should really think about this card Adeliz, the Cinder Wind. When you cast a spell, all your wizards will get +1/+1 and the Prowess will still apply. You can take huge advantage of it. Not to mention it is a Haste flying card too.

I would swap the Shock for Wizard's Retort to get some counter spells. Also think to get some Dive Down in your Sideboard.

multimedia on Niv mizzet my problem

4 weeks ago

Hey, good budget version of Niv.

Ophidian Eye is another combo enchantment to enchant Niv with. Consider cutting Curse of the Bloody Tome for Eye? With the difficult color casting cost of Niv and the less than ideal color fixing in the manabase consider Chromatic Lantern? To stay within the budget consider cutting That Which Was Taken for Lantern?

To help with color fixing in the manabase there's some budget lands to consider adding. Sulfur Falls, Shivan Reef, Wandering Fumarole, Ash Barrens, Grixis Panorama. These lands can help game play a lot more than $9 Caged Sun can. To stay within budget consider cutting Sun for these lands?

Evolve is not a very good mechanic in Commander because you want to consistently cast an Evolve creature early game to evolve as you cast other creatures. Consistently you're not going to have an Evolve creature to cast early and playing one mid/late game is not doing much. Evolve is a mechanic that benefits much with having 4x of same creatures in a deck which is not Commander. Consider cutting some creatures for a few more draw spells? Brainstorm, Opt, Frantic Search, Faithless Looting are budget good draw spells. Consider cutting Cloudfin Raptor, Simic Fluxmage, Petrahydrox, Ral's Staticaster for these draw spells?

Izzet colors at a budget are at a disadvantage for tutors, but there's some good cards that can copy an opponents tutor when cast letting you also tutor. Expansion / Explosion, Reverberate, Dualcaster Mage. These spells could also copy your own spell when you cast it. Consider cutting Wave of Indifference, Sundering Stroke and Reckless Air Strike for these copy spells? Talisman of Creativity and Izzet Signet are good budget two drop mana rocks. They could replace Heraldic Banner and Spinning Wheel.

In Commander you have access to good budget counterspells that don't have a restriction: Counterspell, Wizard's Retort, Arcane Denial. These counterspells could replace Scatter Arc, No Escape, Mystical Dispute.

I offer more advice. Good luck with your deck.

capriom85 on What have you been playing?

1 month ago

Argy, I have been playing mono blue devotion. The list that you see posted most often wasn’t getting the job done. I swapped the set of Curious Obsession out in favor of a play set of Wizard's Retort . In this deck is basically Counterspell . I also removed things like Spell Pierce and Dive Down . There just weren’t enough moment’s where they go the job done. I added in more Brazen Borrower and went to a full set of Harbinger of the Tides . Even if I am not bouncing and tapping a lot of stuff for tempo plays I am usually playing my stuff at opponent’s end step so I can leave counter mana up for things I honestly cannot deal with.

I find control to be a decent matchup for me most of the time, as long as I keep Teferi, Time Raveler off the board. I can outlast most of my burn matchups.

Things I have trouble beating are dredge and Gruul aggro. As long as I can stick a Grafdigger's Cage , I can close out games 2 and 3 against dredge with minimal stress. Against the Gruul deck, I can slow them with Tidebinder Mage , but between Gruul Spellbreaker and Embercleave , I have trouble keeping my life above 0. Steel Leaf Champion is also stupid good against this.

edengstrom1 on Mono Blue Devotion

1 month ago

Dreffan I have seen that as well, and plan on testing it out. I am used to playing Modern where Wizard's Retort would be too slow, but in Pioneer it may well be better since games go longer.

To answer your question, Spell Pierce is better in the first few turns and Retort is better after that.

Dreffan on Mono Blue Devotion

1 month ago

I saw a similar list running Wizard's Retort in place of spell pierce, I haven't really played the format much but was wondering which option you think would be more powerful?

Profet93 on Talrand, Drake Summoner

2 months ago

Let me start off by saying I hate being mana screwed, that being said, you should cut 2 islands to go down to 38 lands.

Cut Curious Homunculus, Docent of Perfection, Murmuring Mystic, Sphinx of Uthuun and Stormtide Leviathan. Talrand decks don't need creatures. The few good creatures to add are out of your budget. I know you have the polymorph package but the creatures you are getting arent even that good. If you want to make this optimized (even on a budget), replace them with the 5 following cards....

  1. Rapid Hybridization - Removal
  2. Essence Scatter - Counter
  3. Wizard's Retort - Or another counterspell
  4. Pongify - Removal
  5. Deep Analysis - Draw. Bonus points if you yell DEEP ANAL!

REMEMBER, the biggest issue with Talrand is being forced to tap out! Keep this in mind for below...

Cut Coat of Arms for Coastal Piracy - Winmore. Helps you if you have lots of drakes, otherwise its a dead card that can help opponents. Piracy helps you maintain gas.

Cut Heraldic Banner for Mind Stone - Doesnt help you bring talrand out any faster and the boost is minor. Stone brings talrand out T3 and replaces itself later.

Cut Arcane Melee for Gilded Lotus - Helps opponents, forces you to tap out and you don't need that kind of ramp. Lotus helps you ramp without tapping you out.

Cut Gravitational Shift for Misdirection - Shift is winmore. Misdirection allows you to interact while tappedout making opponents think twice before trying to remove your talrand. Note that misdirection can redirect removal, counter counterspells (should you not be the only blue player) and redirect some extra turn spells

For the 2 lands you cut, add Isochron Scepter and Future Sight - Scepter is just pure value (remember to make sure to have mana open to cast the imprinted spell AND another counterspell in hand to ensure they don't bait your counterspell!). Future sight, while redundant to Precognition Field , is very powerful. I understand it costs 1 more and reveals the card, but it allows you to play lands and everyone knows you are counterspell + draw tribal so it really doesn't matter. I would tell you to cut the field for future sight, but I think both might serve your deck well.

Cut Unsummon for Mystic Confluence - Confluence draws you cards and is more versatile.

Cut Boomerang for Capsize - Very powerful card, do not underestiamte it, and ALWAYS try to buy it back.

Cut Island (3rd island to cut) for Strip Mine / Ghost Quarter / Tectonic Edge , etc.... Cavern of Souls , Boseiju, Who Shelters All , urborg, coffers, field of the dead are all powerful cards that need to be dealt with.

Cut Island for Blast Zone - While it comes in tapped, it allows you to deal with problematic cards that resolve because you can't counter everything.

Cut the polymorph package aside from polymorph itself

Cut Mass Polymorph for Narset's Reversal - Oh no, you cast Thought Distortion ? What ever will I do.... get's around can't be countered. What's better than countering their Torment of Hailfire ? Copying it and returning it back!

Cut Reweave for Precognitive Perception - Not entirely sold on it, but it has strong potential, especially for a budget player.

Be sure to let me know what you think of the sugge

Sorin_Markov_1947 on Izzet Wizards

2 months ago

Risk Factor isn't a solid card. When you're behind, the opponent takes the damage and moves on. When you're ahead enough that your opponent takes the cards, you're going to win anyway. Wizard's Retort seems good in the maindeck here though. Naru Meha, Master Wizard is an excellent lord in this deck.

capriom85 on Mono Blue 3 cmc slot ...

2 months ago

Here is what I am currently working with:

4 Cloudfin Raptor

4 Siren Stormtamer

4 Merfolk Trickster

2 Harbinger of the Tides

4 Thassa, God of the Sea

4 Nightveil Specter or Tempest Djinn

4 Master of Waves

2 Brazen Borrower

4 Smuggler's Copter

23 Island

And I have a non-completed list of a combination of Curious Obsession , Spell Pierce , Dive Down , Stubborn Denial , and Wizard's Retort , which I have not yet finalized. I may even go down to 2 Tricksters and 3 Copters to make room.

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