Naru Meha, Master Wizard
Legendary Creature — Human Wizard
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
|Have (2)||Forkbeard , metalmagic|
Printings View all
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Naru Meha, Master Wizard occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Naru Meha, Master Wizard Discussion
16 hours ago
Here is my lengthy list of suggestions... get ready.
Braids, Conjurer Adept cheats creatures in for you, or could maybe somehow head up a grouphug deck??
Thassa, Deep-Dwelling could be a wacky blink commander.
Jalira, Master Polymorphist is super janky and fun- I know the spike option is to run one creature but the fun option is to run like a dozen and SPIN THE WHEEEEEEEEL.
Stitcher Geralf could surely be build around. Bonus points if the wincon is mill but zombie beats are all right too.
Talrand, Sky Summoner is one of my favorite cards. That is all.
6 days ago
Thanks for the suggestion, multimedia!
I never thought of including a Naru Meha line, but it's so brilliant!
I'll probably have to go a bit heavier on tutors to be able to pull this combo out, but it definitely seems like a fun inclusion: speaking of which, I was thinking of Scheming Symmetry.
Anyways, I see that this combo also works with Bloodchief Ascension or with Altar of the Brood (of which I have a copy in my binder). By stretching it a bit, it even works with Thousand-Year Elixir + Phenax, God of Deception, since I can use Naru Meha, Master Wizard to mill for 3 in between every cast of a copy of Ghostly Flicker.
I would definitely appreciate more advice from you, starting from which cards should I cut from the mainboard to include the new combo pieces.
1 week ago
- Naru + Flicker + Overwhelmed Apprentice with infinite blink.
- Naru + Flicker + Duskmantle Guildmage with infinite mana.
Naru + Flicker makes infinite mana and infinite ETB triggers of Naru + permanents. To assemble this combo requires seven mana . At least one land or mana rock you target with Flicker needs to be able to ETB untapped that way you can tap it for mana and then blink it to repeat. Arcane Signet and Commander's Sphere are good with Flicker.
This combo can be done at instant speed which makes it powerful. It doesn't have to be instant though because after making infinite mana you can stop the combo by not targeting Naru with Flicker and then cast spells. To execute the combo at instant speed you'll want to have the mill win condition already on the battlefield or some way to flash in the win condition such as with Emergence Zone. Zone is very powerful for combos especially when you have infinite mana because then you can cast any cards at instant speed for the rest of the turn and have the mana to cast them.
If you don't have a win condition before you combo with Naru + Flicker then you can draw into one with infinite mana with Blue Sun's Zenith. With infinite mana and all cards from your library in your hand in one turn you can assemble with protection any of the other win condition combos such as cast Phenax + Eater + Greaves, etc.
If interested in adding these combos then I offer more advice. Good luck with your deck.
2 months ago
You need an infinite combo that can be easily tutored in your colors. You also need a reliable way to win once going infinite. For this I suggest Gadwick, the Wizened , or Kefnet the Mindful . Either of these commanders are mana outlets since you can dump large amounts of your infinite mana into drawing your entire library. Once you’ve drawn your entire deck you need a way to actually win the game, since passing the turn with infinite mana gives opponents a chance to answer it. So the most reliable way to win after drawing your deck is Laboratory Maniac and or Jace, Wielder of Mysteries . Once you’ve drawn your deck then cast one of those and use one last draw effect to win the game on the spot. Now back to my first point, in blue it is very difficult to tutor for creatures but it is easy to tutor for artifacts and instants \ sorceries. So for a tutor package I’d suggest Mystical Tutor , Merchant Scroll , Spellseeker , Long-Term Plans , Fabricate , Whir of Invention , and Inventors' Fair . Finally you need a more efficient way to actually go infinite, meaning lower cmc and can be tutored using the above mentioned cards. So one of the most efficient ways would the dramatic scepter combo. For this you will need Isochron Scepter , imprinted with Dramatic Reversal . Then as long as your nonland permanents tap for at least 3 mana, you go infinite because it takes 2 mana to cast the imprinted spell which will untap everything netting you positive mana. You could also keep Talrand in the 99 and use him to make infinite drakes. I tried to keep each card suggestion to around $12 or less so that’s it’s more affordable. These revisions will significantly improve your ability to find and execute game winning lines of play. Also another even cheaper way to win is to make Naru Meha, Master Wizard your commander. Then go infinite with cards like Illusionist's Stratagem and Ghostly Flicker / Baral's Expertise .
2 months ago
2 months ago
Risk Factor isn't a solid card. When you're behind, the opponent takes the damage and moves on. When you're ahead enough that your opponent takes the cards, you're going to win anyway. Wizard's Retort seems good in the maindeck here though. Naru Meha, Master Wizard is an excellent lord in this deck.
2 months ago
2 months ago
Hi multimedia! Thank you so much for your suggestions!
Before I begin, can I ask for why you think I should cut Kasmina, Enigmatic Mentor ?
On to the others
Naru Meha, Master Wizard - Yeah, another infinite combo doesn't sound bad!
Sunscorched Desert - Good idea, another win-con piece
Blue Sun's Zenith - It still kinda seems like a win more, cause with infinite ghostly flickers, I can get infinite mana and infinite untap, which means Azami would dram me out already, I don't think it would work to benefit me all that well
High Tide - I'll have to do some math and do a bit of playtesting, but good idea!
Siren Stormtamer - I don't know how I missed that, it's perfect for this deck, I seriously don't know how I missed it, you're a genius!
In terms of cards to cut
Nephalia Academy - It seems like a weird card, I know, but it's in there to stop opponents from messing with my hand. Blue doesn't have the best recursion in the world, and as such protecting my hand is a number 1 priority
Desert of the Mindful - It enters tapped, yes, but its better than Memorial to Genius. So I'll cut Memorial instead of Desert.
Kadena's Silencer - I dont have any way to control abilities aside from Tale' End, yes 5 mana for a stifle is bad, but its a sacrifice I am currently willing to make.
Jushi Apprentice - Yeah, I can see why you might think it's bad, and I agree, he isn't the best so he's probably gonna get the boot
Elite Arcanist - Yeah....bad, really really really bad version of Isochron Scepter.
I thank you, once again, for your suggestions, if you have any more, I am all ears! and if you think some of my reasoning to dispute cards to cut is faulty, I am also all ears!