|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
Combos Browse all
Naru Meha, Master Wizard
Legendary Creature — Human Wizard
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
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Naru Meha, Master Wizard Discussion
2 weeks ago
Thanks for clearing that up Xingact I think i just counted wrong with the Phantasmal Image combo and for Naru Meha, Master Wizard , Cloudshift and Ephemerate don't work, but spells that target two permanents do, i.e. Ghostly Flicker and Displace . From here I'm just stuck on whether to go more draw/reanimate path or be more tutor based to complete the combos.
2 weeks ago
TheSeffMan for the Phantasmal Image combo you get out 7 lands, play Palinchron , untapping all 7. Play Phantasmal Image , tapping all 7 lands again, spending 2 mana and floating 5. Phantasmal Image copies Palinchron , untapping your 7 lands. Use 4 out of your 5 floating mana to activate the copy's activated ability to your hand. You can then loop Phantasmal Image to net infinite mana.
For the Naru Meha, Master Wizard combo, when you cast an effect like Ghostly Flicker , you can respond to your own spell with Naru Meha, Master Wizard , which will copy it. You can use that copy on herself and another target, which will cause her to re-enter the battlefield, allowing you to copy the original spell again. You then get infinite flickers. Hope that helps!
3 weeks ago
Xingact thanks for the help! I've gone with more of a combo build instead of combat damage (rarely do I play out Derevi, Empyrial Tactician and when I do it's usually to Pod her away or tap down an attacker), so Reconnaissance , while good, doesn't really fit here. Ephemerate is going in for Cloudshift as soon as I get my hands on one. Could you explain the Phantasmal Image and Naru Meha, Master Wizard combos please?
3 weeks ago
So Reconnaissance can be activated post damage but before combats end to untap all your creatures and Derevi's trigger can untap lands or whatever. Wild Growth and Utopia Sprawl make a ton of mana with Derevi Triggers. If you want more combo, Phantasmal Image copying Palinchron with 7 lands in play will make infinite mana. Ephemerate is another cheap flicker effect, and with that you could look into Naru Meha, Master Wizard for an infinite flicker combo.
1 month ago
Trying to accommodate so many mechanics in a deck can be a hindrance. In my opinion, mill is pretty weak in multiplayer EDH because there are a ton of cards that can recover cards from the yard or just shuffle back in. On top of that, most mill cards only target one player. If I were you I would tune the deck to be mostly mill or take out most of the mill cards aside from maybe Undead Alchemist . If you want to go into mill, it is a go big or don't go at all kind of thing. If you want to go mill you should add cards like Mindcrank , Mind Funeral , Sire of Stagnation , Jace, Memory Adept , Nephalia Drownyard , Duskmantle, House of Shadow , and Jin-Gitaxias, Core Augur as well as cards that can copy spells on the stack as to target multiple players similar to Naru Meha, Master Wizard , Echo Mage , and Meletis Charlatan .
I'm also not a big fan of Doubling Cube in this deck as I don't see it being very useful most of the time. I think it could be replaced by a better mana rock or mana multiplier like Chromatic Lantern , Thran Dynamo , Caged Sun , Gauntlet of Power or just a different card all together if mana isn't usually an issue. The same goes for Fabricate . It is definitely a good card, but you do not have enough targets to justify running it to me. I would run Diabolic Tutor over it as it only costs 1 more mana and can tutor for anything. I don't see a lot of recursion to be running Entomb . If you are just trying to thin your deck then run Buried Alive , though, again, none of your creatures benefit from sitting in your graveyard and you only a couple of ways to get them back out.
The land base looks pretty solid. I would suggest you try to pick up a Watery Grave .
Not sure how you or your play group feel about infinite combos, but adding Triskelion to the deck along side the Mikaeus, the Unhallowed you have is infinite damage to everyone provided no one has a way to interrupt it.
If running all these mechanics are fun for you then keep it as is; I'm not trying to tell you how to have fun. My suggestion to you is that you try to focus your deck to do only a few things because when you run all these mechanics you spread yourself pretty thin and maybe you are trying to get a bunch of zombies and you draw something you don't need as it is for a different mechanic. Running multiple cards that do the same thing is very advantageous in EDH for consistency. An example is if you want to run Animate Dead , you should also run Dance of the Dead and Necromancy . They do the same thing and increase your chance of getting a card that has that effect.
If you want, you can check out my UB Zombie deck, Zombies for days. It creates and recycles zombies. It might give you some ideas. There are also a lot of other decks you can find on this site or can google and take inspiration from.
1 month ago
1 month ago
Considering it's tribal you should add more tribal cards like the following: - Naru Meha, Master Wizard - Sapphire Medallion - Coat of Arms - Vanquisher's Banner - Herald's Horn - Urza's Incubator or something like those.
2 months ago
That's brilliant thank you K1ngMars! I think out of all those potentials money and theme wise I'd have the most fun with Naru Meha, Master Wizard , plus she'd be a good one to help me understand the stack better.
Naru Meha, Master Wizard occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%