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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ice-Fang Coatl
Snow Creature — Snake
Flash
Flying
When this enters the battlefield, draw a card.
This has deathtouch as long as you control at least three other snow permanents.







Xica on
Reclamation of Fate
7 months ago
Hmm this is one of the few decks where Remand is better than Counterspell.
Remand can act as a cantripping fog effect on your opponent's turn 2, or be played on back of growth spiral's extra land on t3.
And well the deck's goal is to shrink your library to only Nexus of Fate *list* then win in combat. Which is made possible by tha absurd ramp created with Wilderness Reclamation - with such mana advantage, arguably remand is better.
BUT
In the current meta with over 35% of decks being RWx energy, you need some sort of way to hate on those decks, as they are naturally favoured against this type of deck.
I would recommend playing Sulfur Elemental in that role (for hating on white x/1 tribal), as it not only clears the board:
- it also keeps the board clean
- it doesnt harm your own Ice-Fang Coatls
Yes, i am aware, that you get caught in the flak with Orcish Bowmasters seeing common play thanks to the one ring - so concessions need to be made for that.
Icbrgr on
Temur Wizardness Reclamation
8 months ago
I am still really new to the deck and have only seen some youtube videos of saffron olive/aspiringspike playing this kind of shell with some playtesting for "how long does it take to take all of the turns and have reasonable responses in the meantime".... so maybe I have it wrong but I have been in the mindset of self milling myself to get to turns asap.
it could be that this is just "shiny and new" to me and thats why I'm obsessing over it but I think this deck has a lot of potential.... my list is using more pioneer appropriate cards with Search, Ice-Fang Coatl and a Hydroid Krasis to mimic Uro, Titan of Nature's Wrath... spike/olive were running Wrenn and Six... but I think your wizard package is pretty neat! I love it.
hit me up on my profile page or something if you get a chance to play this at your locals or MTGO because id love to hear about it.
enrico81 on
Volothamp Geddarm - Volo EDH
11 months ago
Hi Hybrow, very nice deck! I've done a similar one if you want to check it The taxonomy of Volo.
Did you consided Sporocyst and Consecrated Sphinx?
Maybe I will replace the snake slot of my Lotus Cobra with your choice of Ice-Fang Coatl.
capwner on
Tami-SNOW ((MODERN // Sultai Snow Control))
1 year ago
legendofa The manabase generally feels pretty good, sometimes I am unhappy to see a tap land as it can effectively mean losing a turn, but the main concerns I've found are color fixing and maintaining snow perm count, where falling short could mean losing out on several plays or interactions. I cut a Scrying Sheets because of this, might cut Mouth of Ronom too but I like being able to toolbox with Into the North a bit. It was hard for me to add the Breeding Pool+Watery Grave because of snow count but I think it's necessary to be able to find untapped colors with Lorien. It would be nice to run 4 Lorien but the list was getting tight and I wanted to keep at least 3 ofs for some key sideboard cards. The deck does have a lot of 4 drops but 4 of those are Subtlety which is a flexible card and I think a real necessity in this meta. The deck feels like it curves pretty well, you are likely to have at least a couple 1 and 2 drops and the ability to either Blizzard Brawl or Dead of Winter or Subtlety or flash Ice-Fang Coatl to stall the board until your big 4 drops can hit. Or Force of Negation/Subtlety/Commandeer vs THOSE decks. Turn 2 Into the North feels really good, curves into 5/5 Treefolk or Coatl/Brawl with no land drop. I wish it was snow then I would run more. I think in a lot of matchups it ultimately comes down to who can out attrition the other, and the snow scry mechanic REALLY helps with that. Vs Yawgmoth I can aggro/tempo them out with Treefolk and Subtlety, vs Murktide I'm running them out of removal, clearing with Dead of Winter and when the game is stalled Avalanche Caller or a 7/7 Treefolk ends it. I haven't had a Rhinos match come up yet but the plan is to simply outmatch and outcontrol their board with Treefolk + killing/commandeering the rhinos. I'll likely update the description with some more specific matchup and card selection info over the next couple weeks! Thanks for the feed
wallisface on
Blinking Cowards
1 year ago
Some thoughts:
-
Flood Plain is not modern-legal.
-
your mana curve is very, very high and I would heavily suggest lowering it. Particularly, both Cowardice and Glare of Subdual feel like they shouldn’t be here.
-
creatures to consider adding in include Ice-Fang Coatl, Watcher for Tomorrow, Soulherder, Skyclave Apparition, Wall of Blossoms, Wall of Omens, Glasspool Mimic Flip, Knight of Autumn, and Venser, Shaper Savant.
-
a non-creature spell to consider adding is Ephemerate. In competitive Soulherder lists this is usually the only non-creature spell the deck runs.
wallisface on
Rampaging Hydras & Elves Deck
1 year ago
This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)
Tic12 on
Tale of Doggo and Birb (v9)
1 year ago
I Love the story behind the deck and the choices you made for theme reasons. Must be really fun for you to play the deck.
Have you considered Cold-Eyed Selkie. It seems to be a better draw option than Ice-Fang Coatl and since you just play 11 other snow permanents, the deathtouch isn't that sure.
legendofa on My cognitive dissonance around multicolor …
2 years ago
wallisface Green is super-anti-flying, but cards with flying and a green ability keep being printed. Why is red first strike + green deathtouch a bend? As far as deathstrike goes, first strike is tertiary in black and a non-ability in green, and this only appears on Glissa, the Traitor and Glissa Sunslayer.
https://magic.wizards.com/en/news/making-magic/mechanical-color-pie-2021
Daveslab2022 Would you consider cards like Recoil, Lightning Helix, the guild charms like Selesnya Charm, or Putrefy bad design, boring, or unintuitive? I understand that + =/= . I'm wondering why that's the case.
I completely understand that there's an active effort to prevent color pairs from feeling too samey, and in interest of completion, I feel obligated to say that Voracious Cobra exists. But I still have some questions.
Is there an absolute prohibition on red-green deathstrike? If so, what distinguishes red-green deathstrike from black-green flying/vigilance?
Is there simply too much overlap between 's dedicated removal and deathstrike?
With Ambush Viper, Ice-Fang Coatl, Winged Coatl, and Fleetfeather Cockatrice, is instant-speed creature spot removal more acceptable in than in ?
What makes Golgari Death Swarm a better creative choice than Warrant / Warden, and why did that get printed if it's an inferior choice?
Is there any potential for a card like Warp World or The Great Aurora to be made in ? Why or why not?
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