Ice-Fang Coatl

Ice-Fang Coatl

Snow Creature — Snake



When Ice-Fang Coatl enters the battlefield, draw a card.

Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

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Format Legality
Commander / EDH Legal
Block Constructed Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Oathbreaker Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Ice-Fang Coatl occurrence in decks from the last year

Latest Decks as Commander

Ice-Fang Coatl Discussion

ImaginitiveRascal on Something’s in my eye! Whatever shall I do?

1 week ago

You should make the lands Snow for Ice-Fang Coatl

Omniscience_is_life on Dwayne Yarok Johnson

1 month ago

Love the name, only one question: Why not have snow-covered lands instead of your basics for Ice-Fang Coatl? It's a very low cost to pay (nothing, unless your opponents are weird and play those snow-hate cards) for a decent upside

Ansachu on Simic Control

2 months ago

Very cool deck. I also see a problem. What if the opponent gets something good on the field? Counters won't help you then. For instance opponent plays Serra Ascendant on turn 1 and Martyr of Sands on turn 2. Then he will use martyrs ability, gets lots of life and attacks you with a 6/6 flying lifelink Serra Ascendant. You can't do anything with counters. A lot of aggro decks will bring good creatures on turn 1 and 2. How do you survive then?

I tried to make a similar deck, but I added Ice-Fang Coatl (with snow lands), Bounding Krasis, Simic Charm and Applied Biomancy to help against threats he has on the field already.

Oh and I also have to say.. the word is spellt pretty, not preety. It's pretty!!

LeaPlath on Ninja

3 months ago

I am talking about general legacy. If you are playing just casually mark it with casual. Standstill means you cannot counter anything but you get 3 cards and right now the stuff you want to counter either kills you or puts them much further ahead and is repeatable. Also a lot of Shark Typhoon around which isnt a cast.

The main decks at the moment are control decks that win with Uro or Shark Typhoon. Delver style decks. Hoogaak. Or decks with small bodies. Student lines up poorly versus those because if it enters as Uro it dies. Typhoon isnt being cast its being cycled after a board wipe. The bodies it copies in delver tend to be utility focused ones at the moment with Dread and stuff. You might copy the odd mandril or goyf but its so much eh. Its OK versus show and tell but right now those decks are leaning more on sneak attack as a way to win and you line up poorly versus those with student. The card is fun in casual but isnt good.

I have said what your creature line up should be. The core is Changeling Yuuriko Infiltrator, Strix, about 14-16 bodies. Then its up to you if you play 4 ornithopter and retrofitter or maybe lean in on ninja synergy with Mothdust Changeling. Tap that Infiltrator for flying etc. If you go green instead you look to snowlands and Ice-Fang Coatl and Oko.

Then you want 18 lands. Watery Grave as a 1 of. Fetches and basics. This lets you play 20 spells. So 4 brainstorm ponder force daze fatal push.

Jitte is gonna be OK in your sideboard but main deck it has antisynergy with your repeated bounce plan. Post board you can side it in for a creature match up and play

liamk585-mtg on Gruul Panharmonicon

3 months ago

I was wondering if I should add blue for cards like Uro, Titan of Nature's Wrath, Ice-Fang Coatl, Roalesk, Apex Hybrid, and artifact tutors to get panharmonicon.

zapyourtumor on

5 months ago

This list looks good, although I was originally confused because tappedout says your deck is all dimir even though you have green cards lol.

Anyways have you considered adding Ice-Fang Coatl or Snapcaster Mage? Maybe a singleton of Drown in the Loch as well?

MrBoombastic on

5 months ago

While I hate playing against counter-heavy decks, and probably shouldn't help them improve, I do have some ways to (hopefully) make the deck better:

  • If you're going to play any of the eternal formats, I think Ice-Fang Coatl over Ambush Viper and play snow lands is better, if you want an instant-speed deathtoucher.

  • As is, you're running too few lands, given the amount of 4-drops. Also, I'd play some amount of Rewind, as it lets you counter a spell AND play a threat on turn 4+.

  • Brazen Borrower is probably the best interaction this deck has access to and it's definitely a stronger card than Faerie Duelist. Unless you're going for a budget deck.

  • From my experience, Brineborn Cutthroat is better than Wildborn Preserver. You're not always sitting on mana to pump the Preserver and they get worse in multiples. Cutthroat doesn't.

  • Sea-Dasher Octopus could be nice in some amount, as it can start drawing extra cards as soon as turn 2 off of a turn 1 Spectral Sailor.

  • Titanic Growth is underwhelming in flash decks. They just need to tempo out the opponent, which is best done with value creatures and bounce and/or counter spells.

  • Frilled Mystic is a great tempo play. If you up the land count, you should play all 4.

Hope that helps. Good luck with the deck!

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