Ice-Fang Coatl

Ice-Fang Coatl

Snow Creature — Snake

Flash

Flying

When this enters the battlefield, draw a card.

This has deathtouch as long as you control at least three other snow permanents.

Latest Decks as Commander

Ice-Fang Coatl Discussion

wallisface on Poison Hurts

1 month ago

One last thing, if you can replace your current lands with the snow-covered variants (Snow-Covered Island, Snow-Covered Forest), then you can run Ice-Fang Coatl, which is a big improvement to your offensive power (I'd be dropping the Counterspell to make room for it, or Deadly Recluse if you're set on keeping countermagic)

wallisface on Eldrazi PanharmoniTron

3 months ago

Doing it without Tron lands could give you a brew that looks very similar to existing Soulherder archtypes (just without Soulherder)... something like this might be almost-competitive (although at this point, it's a very different list to what you're trying to achieve, so not sure if this is the route you'd want to go down):

wallisface on Eldrazi PanharmoniTron

3 months ago

deathjunky If I were trying to build a Modern Panharmonicon with Tron Lands deck, I think i’d initially set myself the following restrictions:

  1. Make sure there’s a full playset of Panharmonicon. The card is important to have in play, so we should be ensuring we get it.

  2. Ensure that the vast majority of the deck benefits from Panharmonicon. I would ditch the Eldrazi entirely for this, and focus on artifacts to make for a toolboxy build using Whir of Invention (this would allow us to get setup, while also getting pieces we need).

  3. Figure out how much we need Tron active. We either need low-ish cmc with Chalice of the Void, or we need to splash green to ensure Tron becomes active. I’m personally in favour of option A, though i think i’d still splash green for the likes of Thragtusk.

I think i’d end up with something like this (just spitballing, so this can easily be refined):

(Note, after going through that exercise, the biggest takeaway I have is that I don’t think Panharmonicon wants to be in the same deck as Tron-lands. If i’d just built this as a UG creature list, instead of a tron based build, i think it’d have been easier to ramp, and have access to better payoffs (i.e Hornet Queen). I think the best path forward for your Panharmonicon might be to ditch Tron)

wallisface on Why Has WotC Brought Back …

4 months ago

DemonDragonJ easily. In modern Ephemerate has become a pretty commonly seen tool for this kind of abuse. Outside if that, we’ve seen all Soulherder, Restoration Angel, Flickerwisp, and Eldrazi Displacer harass the format at different stages. There are currently an abundance of insane etb creatures, including Thragtusk, Eternal Witness, Skyclave Apparition, Ice-Fang Coatl just to name a few.

If someone’s unable to build a deck based around abusing etb effects, that’s on them, because the options to do so are vast.

Stryfe_ on Azdranax

5 months ago

Retro foil etched Force of Negation

Retro foil Ice-Fang Coatl

Retro foil etched Ice-Fang Coatl

Showcase Ignoble Hierarch (I want to hold on to my foil sketch one)

Foil borderless Sanctum Weaver

for

2 Counterspell 2 Archmage's Charm 4 Fatal Push 1 Marsh Flats 1 Drowned Catacomb 1 Glacial Fortress 1 Clifftop Retreat 1 Isolated Chapel 1 Kaya's Guile

?

wallisface on Simic - Blues Clues

6 months ago

zapyourtumor I have to disagree. The two things it provides outside of combo are landfixing & land-ramp. This deck looks like it doesn’t at all need fixing. And for land-ramp, Azusa, Lost but Seeking does the job better. But also this deck isn’t really geared for land-ramp to begin with - i’m not seeing many scenarios where you’re going to have more than 1 land in hand after turn 3, and furthermore i’m not seeing many scenarios where you’d care enough to want to be rushing them out.

What i’m saying is, in this deck Dryad offers very little, and green has a lot of other strong creature options that could simply provide more value in the game. Personally, i’s have thought Ice-Fang Coatl would be a much stronger choice here, as it helps keep the hand full so you can more reliably play both creaturrs & lands each turn, as well as deter attackers.

DeVerbalen on Simic Control

6 months ago

zapyourtumor thanks for the advice, I agree with the idea of the fetches and suppose that exchanging passage for flooded strand would be a good start. Would you recommend swapping 2 passage and 2 basics for 4 strands? Or rather 2 passage 2 grove for 4 strands? I have the feeling that by keeping the groves you almost always have acces to the green mana you need and can more easily fetch a snow land to give Ice-Fang Coatl deathouch.

xtechnetia on Thespian Tricks

6 months ago

AFAIK you can't maintain a Glacial Chasm lock forever with just it and Stage. Stage can copy Chasm and have no counters on it, but cumulative upkeep will still apply, so really it's just a way of extending the amount of time you can keep it out.

To truly maintain the lock indefinitely, you need something like a Solemnity -type effect or a way to replay your lands from the graveyard (plus a way to play extra lands to counterbalance the ETB sacrifice).

Anyways, other tricks with Stage that I know of (non-exhaustive):

  • You can copy a land that produces extra mana to accelerate your mana production, sometimes without the downsides the land typically comes with (e.g. Lotus Field , Cloudpost ).
  • You can copy a hexproof or indestructible land to get around land destruction (depending on what it is). More sneakily, copying a basic land will fizzle Wasteland -type effects used on Stage.
  • You can copy a land with a particular (super)type to turn on something that checks for such, e.g. copying a snow land to enable deathtouch on Ice-Fang Coatl when you already have two other snow lands.
  • Just like with Depths, you can copy Blast Zone , which will then have 0 counters on it (useful for wiping tokens).
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