Drogskol Captain

Drogskol Captain

Creature — Spirit Soldier

Flying Other Spirit creatures you control get +1/+1 and have hexproof.

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Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Dark Ascension (DKA) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Drogskol Captain occurrence in decks from the last year

Modern:

All decks: 0.1%

Drogskol Captain Discussion

mrdehring on Ur-vreything

2 months ago

I like the unique take of using changeling to get reductions from the eminence keyword and then trying to get some fun payoffs from lords. That said with 16 changelings, including Amoeboid Changeling and Mirror Entity and 28 pay off cards. I feel like you are forcing a lot of "lords" into a deck where it doesn't really matter.

Some of the lords I would remove because there aren't worth the slot for the small effect on a few changelings. Cloudshredder Sliver, Drogskol Captain, Lord of the Unreal, and Lovisa Coldeyes. Most of your changelings are small and giving them a small bump is P/T and haste or hexproof isn't worth forcing these cards into the deck.

Sliver Overlord, Realm-Cloaked Giant, and Thundercloud Shaman are on my maybe list because they are a bit more situational. Are you going to spend 3 mana to search for a changeling to get an effect? Do you want to wrath away your dragons and leave a team of small giants? Not sure how often these show up.

Changeling to think about including are Taurean Mauler and Chameleon Colossus, you have enough ETB trigger that Birthing Boughs might even be good.

Other payoff cards to think about Oona's Blackguard, Rage Forger, Shared Animosity, The Circle of Loyalty, Distant Melody, Forerunner of the Coalition, Riptide Director , and Necromancer's Covenant

xtechnetia on

4 months ago

These are typically the "core" Modern spirits creatures:

Now you're on a budget so I think Queller and Selfless are out. But if you can squeeze Wanderer and Phantom into your budget (I'd replace Tallowisp and your two 2x spirits), I highly highly recommend. A scalable utility 1 drop and a 2 drop lord make a huge difference. Then you can probably cut to 22x lands.

You usually want slightly more blue than white mana sources, since more of your color pips are blue in most spirits decks. Try 1-2 extra Island, swapping out Plains.

I don't like Temple of Enlightenment, a tapped land is such a tempo killer for this deck. Any chance you can acquire Port Town in its place?

For creature removal, since Path to Exile is presumably not an option, try Sky Tether. Your creatures almost always fly so in a lot of cases this is as good as actual removal, and for 1 mana too.

I've tried Staggering Insight and I honestly don't think it's worth it at 2 mana. Curious Obsession imo is better if you want this sort of effect. If instead you decide you don't want any of this, I suggest something cheap like Spell Pierce, just as a nice easy out to planeswalkers and other noncreature stuff people might drop on you.

Hope some of this helps you out. Good luck! Spirits is insanely fun.

king-saproling on A Sliver Deck With No Slivers?!!

5 months ago

This deck is beauteous. Varchild, Betrayer of Kjeldor could be a fun include since your general can tutor for Shields of Velis Vel ;) You might consider these too: Bishop of Wings, Rattlechains, Crested Sunmare, Risen Reef, Sigarda, Heron's Grace, Drogskol Captain, Hero of Goma Fada, Harabaz Druid, Wirewood Channeler, Midnight Entourage, Whelming Wave.

Also, the changeling champions (Changeling Berserker, Changeling Hero, Changeling Titan) could be neat since your general can tutor for them and if you loop all three of you get an arbitrary number of ETB triggers in any creature type. You could draw your deck with Azami or Risen Reef, blow up opponents' boards with Reaper King, get infinite life with Bishop of Wings!

Arcadius86 on Spirits and Specters

8 months ago

I second Mausoleum Wanderer over Judge's Familiar - it does the same thing normally, but can make the opponent pay even more if you can get a few spirits out on that turn.

I also second Supreme Phantom - sure, it doesn't help your angels, but that's it. And honestly, they really don't need the help like your spirits do.

Finally, there is a better option for the sideboard than Stony Silence . Kataki, War's Wage still dramatically hurts or shuts down artifact heavy decks, but does so while also being a spirit. It can benefit from your Drogskol Captain s while Stony Silence can't.

That's ultimately the significant benefit spirits has over a lot of other tribes - you can find the same (or similar) effects to commonly used non-creature spells in Modern, but on a creature that is part of your tribe.

TypicalTimmy on Kykar, wind's fury?

11 months ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

rdean14 on Card creation challenge

11 months ago

Make a cowboy lord at uncommon, a la Immerwolf , Diregraf Captain , Drogskol Captain , or Stromkirk Captain .

ehawkins11 on UW Spirits

1 year ago

This is a good start. I'm not a fan of Spirit Bonds . All of your creatures are spirits so you'll never be able to use the second ability. If you are looking for spirit tokens try Spectral Procession . It's faster. Another card to consider is Phantasmal Image . It works wonders in tribal decks. Drogskol Captain gives everyone hexproof except its self. Copy it with a Phantasmal Image , now the original Drogskol Captain and new Phantasmal Image have hexproof. Everyone else is getting +2/+2. These are just a few ideas.

Sarkhan420X on Spirit Bounce w/ Soulherder?

1 year ago

the deck i use doesn't really have the same theme as what you're going for, but i don't mind explaining my deck. my spirit build has a lot of counterspells like Mana Leak and Rune Snag , with Mausoleum Wanderer and Spell Queller as my "counterspells on wings". it also has lots of power/toughness boosts in Supreme Phantom , Favorable Winds , and Drogskol Captain .

i'm not saying Soulherder doesn't work for bouncing creatures with etb effects. thats exactly what it was intended for. i'm saying it doesn't work in the usual spirit tribal build, because most spirits don't have meaningful ETB's.

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