Drogskol Captain

Drogskol Captain

Creature — Spirit Soldier

Flying Other Spirit creatures you control get +1/+1 and have hexproof.

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Set Rarity
Dark Ascension (DKA) Uncommon

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Drogskol Captain occurrence in decks from the last year


All decks: 0.1%

Drogskol Captain Discussion

king-saproling on A Sliver Deck With No Slivers?!!

1 month ago

This deck is beauteous. Varchild, Betrayer of Kjeldor could be a fun include since your general can tutor for Shields of Velis Vel ;) You might consider these too: Bishop of Wings, Rattlechains, Crested Sunmare, Risen Reef, Sigarda, Heron's Grace, Drogskol Captain, Hero of Goma Fada, Harabaz Druid, Wirewood Channeler, Midnight Entourage, Whelming Wave.

Also, the changeling champions (Changeling Berserker, Changeling Hero, Changeling Titan) could be neat since your general can tutor for them and if you loop all three of you get an arbitrary number of ETB triggers in any creature type. You could draw your deck with Azami or Risen Reef, blow up opponents' boards with Reaper King, get infinite life with Bishop of Wings!

Arcadius86 on Spirits and Specters

3 months ago

I second Mausoleum Wanderer over Judge's Familiar - it does the same thing normally, but can make the opponent pay even more if you can get a few spirits out on that turn.

I also second Supreme Phantom - sure, it doesn't help your angels, but that's it. And honestly, they really don't need the help like your spirits do.

Finally, there is a better option for the sideboard than Stony Silence. Kataki, War's Wage still dramatically hurts or shuts down artifact heavy decks, but does so while also being a spirit. It can benefit from your Drogskol Captains while Stony Silence can't.

That's ultimately the significant benefit spirits has over a lot of other tribes - you can find the same (or similar) effects to commonly used non-creature spells in Modern, but on a creature that is part of your tribe.

TypicalTimmy on Kykar, wind's fury?

7 months ago

Planeswalkers that you'd want to run would be the following;

That's 13x Planeswalkers which should be plenty. If you'd like to add Karn Liberated you can do so but I wouldn't stretch it any further than this. You still need room for your Instants, Sorceries, Lands and Creatures. You mentioned you also want Enchantments? Well, I'd cut down on those except for the basic prisons. Notably:

I'd also focus on making it a soft Flying Tribal, to empower your tokens

All in all, this is 34 cards. If you figure you'll be running the recommended 37 lands + 8 stones, you have a total card base of 79 cards. This leaves you 20 Instant / Sorcery spells.

Given that, you may want to trim down so you have more chances to use your Commander. I'm noticing a general lack of red power in here, so you may want to actually make this an Azorius deck that happens to splash red just to get your Commander out.

Focus on replayable Instants and Sorceries, such as the ones mentioned above. Also, Charmbreaker Devils will be of great asset in this deck.

Hope that helps! :D

rdean14 on Card creation challenge

7 months ago

Make a cowboy lord at uncommon, a la Immerwolf, Diregraf Captain, Drogskol Captain, or Stromkirk Captain.

ehawkins11 on UW Spirits

8 months ago

This is a good start. I'm not a fan of Spirit Bonds. All of your creatures are spirits so you'll never be able to use the second ability. If you are looking for spirit tokens try Spectral Procession. It's faster. Another card to consider is Phantasmal Image. It works wonders in tribal decks. Drogskol Captain gives everyone hexproof except its self. Copy it with a Phantasmal Image, now the original Drogskol Captain and new Phantasmal Image have hexproof. Everyone else is getting +2/+2. These are just a few ideas.

Sarkhan420X on Spirit Bounce w/ Soulherder?

8 months ago

the deck i use doesn't really have the same theme as what you're going for, but i don't mind explaining my deck. my spirit build has a lot of counterspells like Mana Leak and Rune Snag, with Mausoleum Wanderer and Spell Queller as my "counterspells on wings". it also has lots of power/toughness boosts in Supreme Phantom, Favorable Winds, and Drogskol Captain.

i'm not saying Soulherder doesn't work for bouncing creatures with etb effects. thats exactly what it was intended for. i'm saying it doesn't work in the usual spirit tribal build, because most spirits don't have meaningful ETB's.

Sarkhan420X on Spirit Bounce w/ Soulherder?

8 months ago

Spell Queller isnt something you'd want to flicker. when it leaves play, the opponent gets their previously exiled spell back, and there wouldn't be any spells on the stack when Spell Queller comes back into play.

Soulherder can probably be good in the right shell, but not in UW spirit tribal. theres a few good ETB's in spirits, but nothing that i know of that really becomes game-winning just from the ability to repeat it each turn.

I have my own spirit deck that i've been experimenting with, and my maindeck mana curve climaxes with Drogskol Captain and Spell Queller. every other creature is 2 or less mana. too many creatures in the cmc 3 spot would just slow the deck down

JararoNatsu on Spirit Bounce w/ Soulherder?

8 months ago

With the recent Soulherder card that's going to be released soon, I am considering building a W/U tribal Spirit deck that centers around bouncing creatures to buff it up, as well as using ETB effects to lock down the opponent. Obviously I would use cards like Nebelgast Herald, Rattlechains, and Spell Queller, as well as cards like Essence Flux, Path to Exile, and maybe even Always Watching? I'd also maybe like to include Geist of Saint Traft, Brago, King Eternal, and Drogskol Captain if I can, but they may not fit.

I'm hoping I can get some suggestions for card choices here? I pretty much have lands covered and most of the creatures, but any suggestions would be most welcome. I'd like to keep this tribal, too.


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