Drogskol Captain


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Drogskol Captain

Creature — Spirit Soldier

FlyingOther Spirit creatures you control get +1/+1 and have hexproof.

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Drogskol Captain Discussion

CasualCucumber on Blue White Token Deck

23 hours ago

Nice they helped you!

First i personally would run more than one copy of Drogskol Captain to have a bigger consistency in boosting your spirits. Since you're going with the blue and white route, you should definetly consider Geist of Saint Traft and Spell Queller.

Shadowdarkraity on Blue White Token Deck

1 day ago



okay so I was at Friday Night Magic a couple days ago and I was telling them about this deck. Someone there mentioned that I should switch from black to blue because one I would get more out of it and two I would be able to use Drogskol Captain. so after looking at some different cards I can use, I decided to switch from black to Blue. I wasn't even using blackout much in my deck anyway and like I said earlier I would get a lot more out of it. The deck list that is there right now doesn't include any lands I'm going to be building my Mana base soon. I just wanted feedback on what you think of the cards that I chose and if there's any better way I could go about doing this

XenonKitten on WU spirits

2 weeks ago

Assuming you want to play at instant speed (via Rattlechains and Aether Vial), Opt might be the superior choice to Serum Visions.

I'd also cut one Selfless Spirit for another Aether Vial, because something like Spell Queller, Drogskol Captain, or Mausoleum Wanderer covers targeted removal, which I think are more common than board wipes. Aether Vial on two lets you bring in Phantasmal Image at instant speed, which can be used to fizzle yet more removal, by copying Drogskol Captain.

Also, add a sideboard.

osumatthew on Esper Spirits

3 weeks ago

11/16/17 Update

This is a little awkward, since I had updated this just a few days ago based on Monday's performance, but I had another tournament on Thursday, as well as a few changes to the deck.

Mainboard -1 Fatal Push, -1 Concealed Courtyard, -1 Path to Exile, +1 Cavern of Souls, +2 Zealous Persecution

This deck needed at least one copy of Cavern of Souls, and buying one copy wouldn't break my budget, so I picked it up from my LGS for their modern tournament tonight. I also felt like the single target removal was too heavy, so cut one of each of those spells for 2 Zealous Persecution, which acts as both a pseudo board clear and/or a damage boost for me. With these changes made, I sat down for my first match:

Match 1

G1: My opponent was actually the same guy I played on Monday who was running the B/W control list. My opponent was on the play, which was a little worrying, especially because he was running aggressive hand disruption. We both built up solid board states with our respective copies of Lingering Souls, but this was exactly the match that I had brought in tech for. Zealous Persecution wiped his board and allowed me to swing a ton of damage through, which snowballed into a win.

G2: My opponent had a solid game, preventing me from really sticking anything substantive on the board, then resolved Baneslayer Angel. I misplayed by not copying it with Phantasmal Image, but wasn't punished too much, as a Liliana, the Last Hope would have killed it anyways. I couldn't find an answer, and scooped.

G3: This was another grindy game, but I finally managed to stick a pair of Drogskol Captains that quickly won the game for me. WIN

Match 2

G1: I started on the play, and discovered that my opponent was on U/W control, not a particularly good matchup for me. I tried to race him, but a pair of Supreme Verdict shut that plan down and I scooped.

G2: I started on the play again, and resolved a Geist of Saint Traft that my opponent couldn't easily handle, followed by multiple copies of Lingering Souls, leading to a fairly easy win.

G3: My opponent was on the play, but an early Duress from me knocked out Path to Exile, and Lingering Souls was able to steadily eat away his life total. WIN

Match 3

G1: My opponent was playing Jund and Thoughtseized me three times in a row. I was able to stick a few minions, and he thought he could stabilize with a Scavenging Ooze, but ended up being 1 mana off from healing out of lethal range. I swung with my spirit tokens for the win.

G2: This time my opponent was more careful with his life total. I was able to keep the game competitive, but some bad draws combined with a resolved Liliana, the Last Hope was enough to clinch the game for him.

G3: I was back on the play, and opened to a blistering start. I immediately began pushing damage through, forcing my opponent to try and protect his life total with Scavenging Ooze, even forcing him to use his Raging Ravine for mana. However, it wasn't enough for him, and pumped up Mausoleum Wanderer and some Lingering Souls tokens were enough to push lethal damage through, with Zealous Persecution to prevent any attempt to survive with the Ooze. WIN

Match 4

As I was now the only undefeated player, I was paired down with a 2-1 player who had had a bye the previous round. He was Jeskai Control, which created a problem, as he had access to additional spot removal and sweepers.

G1: I started off well enough, but he was eventually able to clear my board and resolve a Chandra, Torch of Defiance that I was unable to deal with, forcing me to scoop.

G2: Having boarded in Disdainful Stroke and Duress, I was better equipped to handle my opponent's creature light deck. I built up a large board state and Selfless Spirit dodged Anger of the Gods. My opponent tried to sweep my board again with Supreme Verdict, but Spell Queller flashed out to stop that, and a Disdainful Stroke kept his Logic Knot from countering my play. At that point, I was able to push damage through for the win.

G3: I actually had a fantastic start this game, with Mausoleum Wanderer into Selfless Spirit, backed by a pair of Spell Quellers. A Keranos, God of Storms tried to turn the tide for my opponent, but Rattlechains and Drogskol Captain kept my creatures alive and enable me to swing through for the victory. WIN

Final Record: 4-0-0

I think that the changes to my list worked rather well, though I'm still not convinced that the deck is at its most optimal. I'd like to pick up more copies of Cavern of Souls, though not at the moment due to the card's price tag. I'm also wondering if Collective Brutality is worth putting in the sideboard over Duress, but given the relatively large number of planes walkers being run currently, I feel that Duress is better. Anyways, feel free to let me know what you think, and I'll likely update again soon!

SladedTitan9197 on Spirits

3 weeks ago

mr_funk I have considered those cards as Selfless Spirit can help with protecting creatures from removal spells, but if I have a Rattlechains or a Drogskol Captain I won't need it unless they board wipe with a destroy creature wipe. Also, Mausoleum Wanderer While it could be good with the Flash effect from Rattlechains I don't see a point other than that.

rothgar13 on The Spirits of Orzhov

1 month ago

I second the suggestion of Esper. Drogskol Captain and Rattlechains are worth it. Regardless, Lingering Souls should definitely be in your deck.

shadow63 on The Spirits of Orzhov

1 month ago

Why didn't you play blue white or esper and use Geist of Saint Traft and Drogskol Captain

cornpie987387 on Esper thopters

1 month ago

If your going to run a Spell Queller and Mausoleum Wanderer, you should swap out your counters for more creatures!! The more creatures you have the more effective Mausoleum Wanderer is! You could also add a Drogskol Captain and get rid of Rattlechains, you don't need the flash for only Mausoleum Wanderer. I would add a Gift of Immortality, it synergizes quite well with Mausoleum Wanderer as well as a Selfless Spirit.

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