Drogskol Captain

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Uncommon

Combos Browse all

Drogskol Captain

Creature — Spirit Soldier

FlyingOther Spirit creatures you control get +1/+1 and have hexproof.

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Drogskol Captain Discussion

Dorotheus on Tempo Ghosts

17 hours ago

@Sumar27, the plan is using Drogskol Captain and Rattlechains to give hexproof which denies spot removal, and Spell Queller (exiles anything cmc 4 or less, basically countermagic) and Selfless Spirit deal with typical boardwipes. And Mausoleum Wanderer is a bigger badder buffer version of Judge's Familiar/Cursecatcher.

Amerin on U/W Spirits

3 weeks ago

You could cut a Geist of Saint Traft and the Sphinx's Revelation for Phantasmal Images. With Drogskol Captain You basically have two lords that they cannot remove. Can also be good for two Mausoleum Wanderers.

DeRotto17 on U/W Spirits of Azorius

1 month ago

Would recommend taking out a few non-spirit creatures/non-creature spells depending on what you'd prefer to keep, and add in a playset of Drogskol Captain. Budget-friendly card, and one that would certainly make this deck a lot of fun to play, imo.

Happymaster19 on Spirited Away: A Paranormal Primer [U/W Spirits]

1 month ago

It feels really awkward when you cant flash it in. Because of that it doesnt effectively copy Spell Queller. And then the only thing worth cloning is Drogskol Captain. I just foresee too much clunkiness.

Janson13 on Just a Bunch of Ghosts

1 month ago

Squirrelbacon I've made some changes, the original 1 aether vial was just a place holder. The Azorius Charm is still on the chopping block possibly for a 4th mainboard Remand possibly for another Selfless Spirit. Currently I'm running it as a suggestion from a friend saying "You'll be happy when you play it". So far I am so-so on it. I did fill in the 4th Drogskol Captain because I cut some lands due to the effectiveness of Search for Azcanta  Flip. That card is a powerhouse! Thanks for all the suggestions!

Squirrelbacon on Just a Bunch of Ghosts

1 month ago

Hello, Just wondering real quick on a few cards...

For starters, any reason you have only 1 Aether Vial? If you only have one, I'd take it out until you can get at least 3...and maybe even then wait until 4. It's amazing in your open hand or your first draw, and terribad everywhere else. That's a card you consistently will want early and no where else, so a one-of might hurt more than help.

Is Azorius Charm better for the deck than running 2 extra Selfless Spirits? I feel the spirits gives your team more and I don't feel the deck is centered around gaining life. That mode just feels dead and there are better 'draw a card' options like Opt or Serum Visions. I like the spice but I don't know how much it does.

You probably also want all 4 Drogskol Captain. Best card for tribal spirits.

Hope this helps a little at least, good luck!

WizardOfTheNorthernCoast on Tuning my first modern deck

1 month ago

The manabase isn't so good, indeed. It's understandable when you join Modern: the price of Fetches and Shocks is high.

I'd advise you to go UW for now, taking your time to play and master the deck, and see if you're willing to make it a 3-colored one. Instead of Lingering Souls, I would play Phantasmal Image (copy Drogskol Captain and have fun) and Path to Exile (a bit pricey but still arguably the best removal in the format).

I don't see how Opt helps you here. It's more for combo decks that really want to insure the maximum quality of their draws and go off asap.

The counterspell package is good, really comes down to what you prefer.

Idk about Vapor Snag. I truly like the card but I'm always playing it as a 1-of because: A. It's usually not that backbreaking for your opponent and B. It's horrible vs Ponza (Thragtusk and Obstinate Baloth), vs Eldrazi (Thought-Knot Seer says hello), vs DnT, vs Spirit, and probably a lot more I can't think of right now. It's a really good tempo card and the life loss is free value, but to me it's so depending on what's on the table that you can't run more than 1.

Just my opinion! :)

xyr0s on Spirits From The Bright Sun to The Dark Ocean

2 months ago

2 Geist of Saint Traft sounds just about right.

A few suggestions: Moorland Haunt. With Drogskol Captain that can give you quite an edge in longer games.

Get rid of Cancel. To put it very simple: That is not a modern-card. Add another Drogskol Captain, since it's a lord that gives hexproof (I've played a lot of merfolk, and know how good lords are, and with hexproof... SRSLY?!? I would play 8 of them in any deck). And add a Phantasmal Image - it doesn't have flash, but it can copy the captain, and then they both have hexproof.

Also: The whole pillowfort. It's not really great in this deck - add Spell Pierce, Remand, or Path to Exile instead.

Selfless Spirit is an excellent card, maybe in particular after sideboard, where the nasty stuff like Pyroclasm shows up.

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