|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Archenemy: Nicol Bolas (E01)||Common|
|Duel Decks: Zendikar vs. Eldrazi (DDP)||Common|
Combos Browse all
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Khalni Heart Expedition Discussion
18 hours ago
lol hey profet
I'm gonna go through my thoughts on each of the cards you mentioned
Khalni Heart Expedition - I'm just playing this card cuz it feels so RG Landfally (probs feel that cuz RG valakut plays it). I'm down to cut for something rad.
Tooth and Nail - This is a sweet one. I wanna try putting this card in Maelstrom Wanderer. Here though, I'm not as into it. I feel like in red green if you're not just going to get craterhoof you a schmuck and I don't really want to play crsaterhoof or be a schmuck.
Emrakul, the Promised End - Emrakul is not my best friend.
Scavenging Ooze facks people up. You're gonna half to give me a good reason to cut this.
Regal Force - Sigh. Unfortunately in this deck this is not a good enough reason. Because of field of the dead a lot of my creatures aren't green and if I'm untapping with Avenger of Zendikar and a bunch of plants, I'm probably winning the game anyway.
Shamanic Revelation - I'd play this before I'd play regal force because of black zombies and lack of interest in playing Tooth and Nail.
6 days ago
Heres some suggestions:
1 month ago
- Oracle of Mul Daya
- Khalni Heart Expedition
- Grow from the Ashes
- Kodama's Reach
- Search for Tomorrow
- Skyshroud Claim
- Wood Elves
- Mina and Denn, Wildborn
- Ramunap Excavator
- Tatyova, Benthic Druid
- Nissa, Vastwood Seer Flip
- Eternal Witness
- Frontier Guide
- Azusa, Lost but Seeking
- Growth Spiral
- Splendid Reclamation
- Journey of Discovery
- Nature's Lore
- Ranger's Path
- Collective Voyage
- Dictate of Karametra
1 month ago
Hey man a few cards to consider adding.
These trigger twice, and can help you create infinite manna:
More ETBs lets you get 2 creature and both have strong effects: Wild Pair
A possible big finisher:
1 month ago
Well, if you want to play permanents over instants and sorceries, I think you could consider replacing Demonic Tutor with Rune-Scarred Demon . I think your deck plays quite a few sorceries and instants already, and if your goal is to get land, the few spells that you play should get you land.
You're playing Primal Growth I see. Do you think it's much better than its competition? I can see why getting the extra land is useful, and how saccing a creature is useful, but I don't ever see it being as consistently important or useful as a turn-2 Nature's Lore . You will probably never play Primal Growth on turn 3 anyway, so it's a late-game card, and I don't think your deck needs any more of that. I think you would be much better off refining T1 and T2 plays.
2 months ago
Hey again, thanks for the input :)
Oracle of Mul Daya is on the wishlist at the moment, it's just a bit pricey and I spent A LOT of money on some other decks recently... coughNin, the Narcissist [Primer]cough :) But yeah, it's really good.
I like Khalni Heart Expedition for sure, thanks for that tip. Weirdly I almost don't want extra draw power in this deck though so some of the other things like Arena and Staff of Nin aren't so great. I spend a lot of time in this deck wanting to get stuff out of my hand and back on top of my library so top-of-deck manipulation is stronger here than draw power. I might try to fit a couple more ways to flip stuff off the top though because that's the way I generate card advantage.
I just need to be careful going down the "non-basics are destroyed" route because without some of Green's non-permanent ramp spells I could end up really stuck for colour fixing. Will certainly think about if I could make it work though.
2 months ago
Yeah Jund got a surprisingly amount of good stax cards and land destruction so I recommend looking at that path. Especially Destructive Flow, cause if you break something with your commander and they flip a nonbasic at there upkeep they got to destroy it, so they net nothing.
http://tappedout.net/mtg-decks/legend-legends-dragon-king-vaevictis-asmadi/ I recommend checking my deck to give ya some ideas for some stax/ramp cards that I run in permanent form. Unfortunately a third of my deck is nonpermanents but I got some cool old or unqiue cards(permanents) that might be worth in your deck.
For example, Khalni Heart Expedition lets you get 2 basic lands and its a permanent so it synergies with your theme. Phyrexian Arena might be worth considering for draw power, Utopia Sprawl for more ramp in permanent form. Staff of Nin adds draw power and helps against walkers, tokens, or simply burning your opponent. These are some solid permanents that you should consider.
2 months ago
ZendikariWol thank you for replying to me so I remembered this thread. And yes the date went well :) Sorry for the delay in responding; I've been bogged down in work, dating, and taking care of my disabled mother.
Anywho! On to the story!
SETUP: I was playing Lord Windgrace . I was playing against Aristocrats via Edgar Markov , a stompy deck and something else. I'm not really sure on the specifics; This was now nearly two months ago. Markov was the clear oppressor on the field; What the player would do is cast cheap Vampires to get the free tokens, then sacrifice the non-token Vampires for benefits and use recursion to bring them back into his hand to cast again for more tokens. Boons / Anthems made his ever-growing boardstate very difficult to manage. Felt more like Archenemy, really.
This was a very long game. We got to around T9 and I decided to reset the game by casting Deathbringer Regent , but Markov quickly rebuilt easily.
On my next turn, I decided I had enough of this and went for the kill.
I assumed between the three Elementals and my Regent, nobody would really pick a fight with me. The Markov player did attempt to attack Windgrace directly with a single Vampire Nighthawk who had been buffed a little, so I traded with Regent because I wanted Windgrace to survive. I cracked off Terramorphic Expanse on his end step, got a basic and a third Elemental.
- Cast Khalni Heart Expedition
- Play Blighted Woodland
- +1 Elemental (4x total)
- , sac Blighted Woodland , tutor 2x basic lands
- +2 more Elementals (6x total)
- Crack Khalni Heart Expedition , tutor 2x more basic lands
- +2 more Elementals (8x total)
- Return Blighted Woodland and Terramorphic Expanse
- Crack Expanse for another basic
- +1 more Elemental (9x total)
- , sac Woodland, +2 more basic lands
- +2 more Elementals (9x total)
(This was 17 mana on I believe T12, maybe T13 thanks to some extremely efficient land drop spells. I don't actually run stones in the deck - I have more lands or land tutors slotted in their spots because I focus around the Landfall mechanic.)
I had just enough mana left over to cast a Savage Twister with X=5. Wiped 98% of the board, but more importantly I killed all 10 of my Elementals (9x tokens + Omnath, Locus of Rage ) for a staggering 30 damage, killing Markov's player and winning the game.
TL;DR - Won via boardwiping myself
Khalni Heart Expedition occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%