|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Mythic Rare|
Combos Browse all
Chance for Glory
Creatures you control become indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|Have (6)||releasethedogs , Narueled , , agardels , AlbinoLion , jhTheMan99|
|Want (14)||zn.tportlock , widell , LastCall , EdwinSmithIV , xafeara , Jspeed , JannieB , flipdipple , redarrow4403 , Clones16 , QBrick , boneSANITY , Vialheart , Xelgion|
Chance for Glory Discussion
1 day ago
chrclgry I agree about Kitesail, and that’s why he is present in the sideboard. Swiftblade Vindicator is superior to Dire Fleet Daredevil in testing as a two drop that’s more versatile to help close out game one faster. It also triggers Hero of Precinct One .
Control spells will hit. I’m fine with Cast Down. If I have a Ajani, Adversary of Tyrants or Dauntless Bodyguard online, then there is a chance I’ll be able to protect my creatures. Control? Lol. If I make to turn four and they are not on their knees I’ve made a mistake or had a bad hand and kept it. Couple that with Tithe Taker and Unbreakable Formation and I should be ok. Making Settle the Wreckage five mana, or a Vraska's Contempt five mana comfortably puts me ahead of them. One Chance for Glory closes it out if I pull it.
I didn’t make this iteration of the deck though; as a note. This has been laddered to Platnium rank in Arena by BlackoutHS on Twitter. It is very effective against most decks. It rips apart Monoblue. Post board Kitesail is a champion. The win rate is now at 78% which is pretty refreshing in the standard meta. I’m taking it to a tournament tonight; just casual Standard Showdown but we will see what happens. I’m super hopeful!
3 weeks ago
I've seen Obliterate run in superfriends as a wincon to good effect, but they don't rely on having Boros Charm or Avacyn out. An interesting wincon using Sunforger that I wanted to try was Chance for Glory .
Turn 1: 12 mana open, sunforger out, equip sunforger and use sunforger to cast Chance for Glory , equip sunforger and use sunforger to cast Enlightened Tutor for Platinum Angel , use Mistveil Plains to put Chance for Glory on the bottom of your deck
Turn 2: Cast Platinum Angel . Equip sunforger and use sunforger to cast Chance for Glory . If someone uses removal on Platinum Angel use the sunforger activation to get Angel's Grace instead. (This ends the combo though)
Turn 4: Repeat ad nauseum
3 weeks ago
Nabroleon, indeed I have thought about both cards, neat little combo between them as well :)
Regarding Near-Death Experience it's just a personal preference. I like cards that have the ability to win on the turn I play them. Also I feel it might get a bit stale to be honest. Angel's Grace might find it's place into the deck though, especially if I add Chance for Glory , I run an infinite combo with those cards in my Iroas, Hate Bears deck.
3 weeks ago
multimedia Stupid idea, but what do you think of Chance for Glory lol. In this deck, it might actually win some games. I've been mulling it. It seems such a long shot, but it's intriguing. On the one hand, you lose, on the other - with a stocked board in defense of a Cleansing Nova or Kaya's Wrath you might win outright. I'm pondering it. I might be a lunatic.
1 month ago
- Cast Final Fortune or Chance for Glory during your turn with 2 white permanents and mistveil plains untapped, and a white to pay for it. Sunforger Must also be in play.
- activate the mistveil plains and cycle the turn spell back to the bottom of your library
- Complete your first turn.
- Start your second turn. Equip sunforger if necessary. Cast Angel's Grace with Sunforger . Then use the mistveil plains to cycle angel's grace back to the bottom. It gets a bit mana intense here, but if you can re-equip sunforger and play another extra turn spell go ahead and do so.
- At some point you will need to get Sword of Feast and Famine or Sundial of the Infinite to keep the loop going since you need to activate mistveil plains twice in a turn both of which can be picked up with a sunforger cast of Enlightened Tutor
This sequence would allow you to go infinite. It is mana intense, so either ramping a lot and/or getting something like a kazuul's tyrant Brass Squire or Balan, Wandering Knight is recommended. You can also play the sequence to not go infinite and just grab a couple of extra turns, which may enough to put you ahead and take key players out of the game. Typing it all out it does actually seem a bit complex, but once you do it a few times you should get the hang of it.
1 month ago
Thanks so much Daarkest, I have been keeping Chance for Glory at three copies so that I don’t draw multiples in the early turns and I keep one in the sideboard to tutor with Mastermind's Acquisition. This also helps protect against Unmoored Ego.
1 month ago
Atraxa, Corruption of the Multiverse
Legendary Planeswalker - Atraxa
+2: Choose a counter on any number of other planeswalkers, creatures, and players. For each of those counters, add another counter of the same kind.
-2: For each creature, give that creature a +1/+1 counter or -1/-1 counter. For each other planeswalker, add or remove one loyalty counter. For each player, give that player a , experience counter, or poison counter.
-4: Create a black and white 3/3 angel creature token with lifelink, deathtouch, infect, flying. It has "Pay : This token gains vigilance and indestructible", and "This token gets +1/+1 for each experience counter you have."
Ruling: Similar to Chance for Glory, the token created by Atraxa, Corruption of the Multiverse permanently gains vigilance and indestructible with its activated ability. This is because it does not have the "until end of turn" clause.
Create another card in the vein of Chance for Glory or Glorious End
Chance for Glory occurrence in decks from the last year
All decks: 0.06%
All decks: 0.01%
Commander / EDH:
All decks: 0.0%