Chance for Glory
Creatures you control become indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|Want (2)||magicdad2020 , DeckofManyThings|
Printings View all
|Guilds of Ravnica (GRN)||Mythic Rare|
Combos Browse all
- Chance for Glory + Magosi, the Waterveil
- Chance for Glory + Sudden Substitution
- Chance for Glory + Sunforger
|Commander / EDH||Legal|
Chance for Glory occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%
Chance for Glory Discussion
1 week ago
Mistveil Plains and Chance for Glory, in conjunction with Sunforger and Angel's Grace, will allow you to take a couple extra turns. With enough mana and a way to untap Mistveil (e.g. Deserted Temple), or just something like Junktroller, you can even take infinite turns!
Sunforger can find Tithe which can find mistveil, so the setup is actually pretty easy once you have Sunforger. Deserted Temple could be found with Expedition Map or Weathered Wayfarer, who in turn can be found by all sorts of rangers/recruiters (if you wanted to dedicate more of the deck to being a Boros infinite turns combo haha): Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Imperial Recruiter.
2 weeks ago
Very cool deck! You might consider these: Biomancer's Familiar, Elite Arcanist, Lazav, the Multifarious, Helm of the Host, Wild Research, Gemstone Array, Soulfire Grand Master, Metallurgic Summonings, Dawn of Hope, Angel's Grace, Chance for Glory, Illusionist's Bracers, Crystalline Crawler, Crab Umbra, Ilysian Caryatid, Nin, the Pain Artist
3 weeks ago
44 lands seems like a bit much especially when your deck is mostly 5 drops or less. I’d tone back lands to 37 or 36 while looking for more cards to make Winota more consistent.
4 weeks ago
Thanks for the info, didn't know they wouldn't trigger. I'll see what I can do to improve it based on this. Before it had turn 4-5 wins, this is a significant nerf. If you have any budget cards that would work it would be greatly appreciated. It could still get a turn turn 4 win if you drew Chance for Glory, Combat Celebrant, or Relentless Assault before the attack and had the mana for it. Before hitting Combat Celebrant was a insta kill however I guess it wouldn't activate that attack.
4 weeks ago
This is great.
You might like looping Chance for Glory for infinite turns
1 month ago
Looks like a fun deck! The overall deck strategy looks to be dealing massive damage as quickly as possible. That being said, and because Kaalia costs 4 mana, I'd definitely recommend including more mana rocks that cost 2. They would allow you to get Kaalia out on turn 3, making your deck a whole turn faster!
If you ran eleven 2-drop mana rocks, you would have a 99% chance of drawing one by turn 2. Sounds like a lot of mana rocks, but considering you run a lot of high cmc creatures I think they would be worthwhile, especially if Kaalia gets killed a lot.
Here are some decent ones: Fellwar Stone, Arcane Signet, Talisman of Indulgence, Talisman of Hierarchy, Talisman of Conviction, Wayfarer's Bauble, Coldsteel Heart, Everflowing Chalice, Prismatic Lens.
1 month ago
Watch and learn.
There's a lot of ways to make it work.