Chance for Glory

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Mythic Rare

Combos Browse all

Chance for Glory

Instant

Creatures you control become indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Browse Alters

Chance for Glory Discussion

DrkNinja on Tajic, Legion's Edgelord [Artillery Aggro, PRIMER]

3 days ago

Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:

You do also need some cards to add support which you have a few of but these three are pretty hefty; Iroas, God of Victory , Purphoros, God of the Forge and Hero of Bladehold .

You are also gonna need to give your creatures haste, and one of my favorite cards does just that for next to nothing; Mass Hysteria .

Here are a few cards I also think would be really good support, or are staples in this archetype:

I know your goal isn't to nessecarily win via commander damage but these two cards I find are helpful and threaten any opponent usually... Sword of Feast and Famine and Sword of Fire and Ice

Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So Mana Crypt , Sol Ring , Boros Signet , Chrome Mox , etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of WoGs

Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.

MontaukMonster on BaneOfLordran

2 weeks ago

Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:

Played a few more rounds:

vs. Ravager

Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0

Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1

Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2

vs. CopyCat

Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0

Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0

Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1

vs. Veggies

Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1

Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2

Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2

vs. Stars n Stripes

Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1

Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2

Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.

vs. Gazi-Glare

Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0

Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0

Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0

Summary

There were some cards I was thinking about that I no longer consider and others I'm more convinced of.

Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.

Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.

Sideboarding

I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.

Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.

Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.

I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.

Anyway so there we have a sideboard. If you try it out let me know how it works.

Chhris on Mambo Number Power 5 or Greater

2 weeks ago

+1 for Mayael, but needs more Godsire . How have you enjoyed playing this deck? Do you find you need much removal for your playgroup? If you have issues against wide decks, maybe something like Balefire Dragon will help or similar effects.

Also I've really like running Chance for Glory as a finisher in my deck. Its amazing. I always combine it with Exquisite Archangel and or Platinum Angel so I dont lose lol. Also, if tokens are getting you down, Elemental Mastery will give you the tools to wreak havoc and provide. Here is my deck for reference, but your deck looks pretty dope!!


Chapter 1: The Safari Zone {Primer}

Commander / EDH Chhris

SCORE: 13 | 28 COMMENTS | 2603 VIEWS | IN 5 FOLDERS


Chhris on Mayael's Opera House

2 weeks ago

+1 but needs more Godsire . Love seeing different Mayael builds. I like that you're running eldrazis, as they are strong, but I think Pathrazer of Ulamog and Ulamog's Crusher aren't offering much beyond Annihilator. I think Creatures with bigger utility would be more effective, such as Avacyn, Angel of Hope , or Craterhoof Behemoth as a finisher. You also have room for Tooth and Nail and Chord of Calling which are Mayael staples. Someone also recommended Elemental Mastery to me once, and it changed the way I think about Mayael. I also have been running Chance for Glory and getting great results. Here's my list if you want any more inspiration:


Chapter 1: The Safari Zone {Primer}

Commander / EDH Chhris

SCORE: 13 | 28 COMMENTS | 2597 VIEWS | IN 5 FOLDERS


Good luck with the deck!!

Chhris on Mayael and the big STOMP

2 weeks ago

+1 For Godsire . Looks like a great deck to play and a lot of fun.

dont have many changes to suggest as it looks like you have this down. Are you happy running the ramp packsge you have with only 35 lands? Also another card I have been trying recently and Love is Chance for Glory . heres is my deck if you want any inspiration also.


Chapter 1: The Safari Zone {Primer}

Commander / EDH Chhris

SCORE: 12 | 28 COMMENTS | 2591 VIEWS | IN 5 FOLDERS


Klancik on Feather Redeems Boros in EDH [Primer]

2 weeks ago

Might look into Paradox Engine . It untaps all your rocks and creatures with each non creature spell you cast, getting your Grapeshot some big numbers each turn. Not to mention the Sunforger + Paradox Engine + Mistveil Plains combo that grabs Chance for Glory and Angel's Grace each turn.

Chhris on Mayael, the Master of Monsters

2 weeks ago

Hi! Love your list. Mayael is such a cool commander in that every list always looks so different. Yours definitely looks dope. I love a mean Mayael list +1.

There's honestly not much I would change. Awesome job getting a Sensei's Divining Top . I'm still trying to track one down. Also, Protean Hulk is not banned anymore, and you can use him to tutor those weenie cards that get sent to the bottom of the library with Mayael, like Selvala. Definitely recommend. I also recommend Chord of Calling . For instant speed, it's amazing. I always search for Avacyn, Angel of Hope .

Some new cards I've had great success with: Response / Resurgence and Wilderness Reclamation the first of which is great utility, and the second of which lets you play spells, AND then untap for a Mayael activation during your opponents turn. One card has been AMAZING for me: Chance for Glory . I understand it's not for everyone, but I run Platinum Angel and Exquisite Archangel effects and it works amazingly well. Here's my list for reference,Chapter 1: The Safari Zone {Primer} and I would of course appreciate any advice or uproots as well. Good luck with the deck!!

BMHKain on cEDH Boros is so CRUEL, they'll never give up!

3 weeks ago

UPDATE: I learned more about cEDH recently. Especially the "Turn 3 Rule" in which if a deck isn't fast enough to win by Turn 3, it's not cEDH Potential. Since I wonder if a rule can be applied to as a Color Identity to share the Same Tier, I myself wonder what to do about making this better. I don't mind Proxys, but from what I was told, Sunforger is clunky here. Thus is off the Table. "Lose the Game" Replacement Effect cards like Glorious End , Chance for Glory , Final Fortune + Isochron Scepter loops, & others are out; I don't want to lose as the Replacement Effect applies. I really want a Mass Tutor Effect, but I'd have to resort to even more clunky artifice. Not sure if Eldrazi Displacer should even stay; but I'd like your opinion on this. As the better decks have ineptitude against damage, I don't want to make another X-Burn Deck again. People this this will never be good; they don't realize that it's compatible colors (, , & ) are getting better all the time. Right now, cEDH Boros is limited to Stax, Prison, & to a degree, Bears; some of the weaker archetypes. I'd like to ask: Can Boros also do other cEDH-Based Archetypes? And, how do you think they can achieve Pre-Turn 3 Speeds w/o Burn, Aggressiveness, & other related ideas? & can Boros as a Color Identity be used as a whole for tiers? I doubt The Legendaries will ever be needed for use anyway; or is that not allowed either? I just want to prove can be good anymore, even in a truly competitive Pod (Or whatever cEDH refers the Board as...) That said, I'd like your opinions on this matter; as to how to improve on this al while accelerating the Deck as fast as before Turn 3. Yep, I'm making this Archetype: "RW X (Where X is the deck type in question.)". I wonder about your opinion on this though...

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Chance for Glory occurrence in decks from the last year

Standard:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%