|Commander / EDH||Legal|
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All creatures have haste.
Mass Hysteria Discussion
1 month ago
Really I love that kind of strategies in EDH, and I liked the deck inmediatly when i saw it! +1!
I think that Hungry Lynx (appart of being adorable) is a very efficient card to give tokens to the opponents: It's very cheap and also pumps with +1/+1 counters himself and Marisi, that can be useful to avoid some removal like Mizzium Mortars , or simply to destroy our opponents face.
Seeing that you have Concordant Crossroads and Mass Hysteria in the maybeboard, I think that another card to considerate is Urabrask the Hidden , because it gives haste to your things, and also actues like Imposing Sovereign , the only problem that you can have with it is the cmc of 5.
Hero of Oxid Ridge can be an useful evasion card, because a great part of the tokens that you give to your opponents have power 1.
I hope that this helps the stutterer Marisi!
1 month ago
Yo Dude!! Just a heads up that I'm thinking this is gonna be one of my more kinda theme/casual fun decks for now so I'm not as concerned as optimizing it as soon as others.
I do like your suggestions tho!
I did pick up a volrath's stronghold for this one cuz its sweeeeet! :D
Scroll Rack is obviously great with this kind of thing, but I don't actually own one and it's not my favorite type of card (eg sensei's diving top. Not my kind of card, only recently gave in and bought one).
City of solitude is def sweet one that I'd be down to try over boseiju.
For hastiness I do have the Rhythm of the Wild but I am missing one and I actually meant to add the red praetor Urabrask the Hidden cuz its fun. Akroma's memorial might be better, but its cmc is so high, especially when its really just there for haste. Concordant crossroads is just green Mass Hysteria and isn't good enough with that huge downside when you have access other good haste enablers in red.
2 months ago
I never thought of adding those interaction because I was afraid of what could I cut, and to make the deck slower, but definitely will consider adding!
Tks a lot for the help!
2 months ago
I would 100% percent go with Krenko, Mob Boss . Pretty fast, features nice combos and damage out of nowhere. You protect and maybe give haste to Krenko with stuff like Mass Hysteria , then make some gobs. Once you have a somewhat critical mass of goblins you can drop them in a Goblin Bombardment or play a Burn at the Stake . Makes an infinite combo with Thornbite Staff for infinite goblins, and usually infinite damage.
2 months ago
You may want to consider fetchlands and fast mana. Things like Mana Crypt Mox Diamond will let you get your commander out faster. Maybe Mass Hysteria if you are looking for a cheap haste option since fervor costs 3.
Also you are already running dual caster mage so maybe add Heat Shimmer to give you another kill line perhaps?
2 months ago
Hey NBAFreak2007, I am , i want give you some suggestions/Tipps for your Deck. Krenko was one of my first Commander that i build, over Years. And sorry, my english is not fluent. But i think you understand me :). I dont take care about Budget on this Comment also i dont know about your "Meta"/Friends-Decks" and our Budget. Care about this Suggestion only when you want upgrade your Deck step by step as inspriation for going more competetive than casual.
First, Dead Cards (for Me) in your Build: - Rogue's Passage (for what ? ofc maybe can help punishing an Opponent, but it dont will support your Strategy) - Detection Tower ( Maybe good about Commanders like Narset, Enlighted T... or Creatures like Shalai, to make a little Timewindow for killing her or your Opponents ..., mainly you want bring all Damage to your Opponents Faces! - Lands that enters tapped are bad unless its Valakut or Path of Ancestry.
Personaly Note for you: I dont like Cards like: Krenko's Command, Hordeling Outburst, Goblin War Party, Dragon Fodder and Empty the Warrens (I play them in my first Build but i replace that Cards to get more Value for Combos. Goblins come anyway) and .. It's better to play fewer Goblins than everyone else, mainly Utilitys makes the Deck great and Tokens that come from Krenko´s Tap.
Rest of this Build looking good for your Strategy.
At Last, my Suggestions: Kiki-Jiki, Mirror Breaker + Zealous Conscripts (Infinite Token Combo) Little Purphoros, God of the Forge , if you want. Goblin Sharpshooter + Basilisk Collar is a strong Removal/Lifegain Combo against Opponents. Combat Celebrant is another cheap Option to untap Krenko. Sensei's Divining Top Topdeck Control is so much important for this Deck, you want explode turn by turn - with this you control this. Extraplanar Lens + just Snow-Covered Mountain Ramp as Fuck but just for you. Mana Echoes The real Ramp-Stuff
After seeing your Build i want take 1/2 Cards to my Maybeboard Slots an test them in my Groups.
If you want take a Look at my Krenko Build: [Commander/CEDH] KRENKO, Boss Mob
3 months ago
I strongly suggest you drop at least one color, add significantly more ramp, 2 more lands, and significantly more disruption. If you want to go for something unique, drop Red and focus on pairing Green with either Black or Blue. If you want something more competitive as well as having the broadest options overall, R/G is the way to go.
About Disruption and Sideboard stuff: Assassin's Trophy is awesome, if you go G/B, you should run a full set for sure, and that in addition to at least 4 other disruption spells. Consider you current sideboard - you've got an arsenal in there, but only 2 non-creature/non-land slots open for swaps, meaning you'll have to drop creatures to sub in cards that probably should have been in the mainboard in the first place. As a general rule of thumb, you want to sideboard in/out disruption for disruption, creature for creature. That's because creatures with niche abilities are usually only good in some match-ups. The same thing is true with disruption - for example, Geth's Verdict is great against Bogle/Aura decks that run only a few, usually hexproof creatures. But in general, something more direct like Doomblade is more useful. So a deck might mainboard Doomblade and swap it out in some matchups.
Other stuff to consider: the more ramp you add, the faster quicker you'll get to top-decking. So draw card or tutoring will be helpful. You've currently got quite a few Legendary creatures, so perhaps Time of Need would be good here. Harmonize is among the best draw-to-CMC deals out there, and with sufficient ramp, will be easily cast-able. A planeswalker like Garruk, Caller of Beasts could be possible, too.
Here's some concrete numbers on what I'm suggesting: 24 Lands (no more than 2 colors), 20 Creatures, 4-8 of which are mana dorks. 4 Removal spells. 4 additional disruption spells (more removal, or protection, or fog, etc). 4-8 additional ramp spells (Search for Tomorrow, Utopia Sprawl, etc) (total of 12 ramp spells). If slots are still open, 4 additional synergy spells - Planeswalkers, draw card, utilities (like Quest for Renewal , Unearth , Mass Hysteria , Impact Tremors , etc.) Target AVG CMC: 3 or less. (3 is quite high!)
Probably the easiest way to move forward here is to pick 1-2 creatures you really want to build around, and start with them. Add ramp and draw/tutor. Then consider all the most likely threats and find spells that disrupt that stuff. You'll have at least 60 cards after adding land.
A note on the "Competitive Meter" - that thing is completely unreliable. It's just looking at how many cards you have that are included in at least one Teir 1 deck. To illustrate this, I created, 100% Competitive, 100% Loser, which includes only lands that produce the wrong color mana so it's impossible to cast anything. Yet the meter says 100%. So you should really just disregard it completely.
3 months ago
Hey, looks good. If you're mentioning to check out a video of your deck perhaps include a link to the video?
Gamble can tutor for Skullclamp or Blood Moon , etc. Goblin Chirurgeon can protect Krenko or another Goblin. Mass Hysteria is a one mana haste enabler. Reverberate can be a versatile spell for Mono Red in multiplayer Commander since it can copy a spell an opponent casts such as a tutor. Goblin Piledriver can be a powerful two drop attacking Goblin. Ruination can ruin your opponents.
Cards to consider cutting:
- Goblin Rally
- Battle Squadron
- Kindred Charge
- Reckless One
- Desert of the Fervent
- Forgotten Cave
Mass Hysteria occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%