Mass Hysteria

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Related Questions

Mass Hysteria

Enchantment

All creatures have haste.

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Mass Hysteria Discussion

Mardu_Maniac on Weenies Who Smile At Death

1 day ago

brandonsperry25 Thanks for commenting! Here's what I think;

Archetype of Courage: great idea with the low powers, I'll figure out a way to slot it in!

Fervor/Mass Hysteria: I don't really need much haste given that Alesha, Who Smiles at Death's ability already brings creatures in attacking, but it could be nice to have!

Mardu Ascendancy/Launch the Fleet: Alesha doesn't really do tokens too well... Probably not gonna include these

Banewhip Punisher: Recurrable removal? Always good! Similar to Nekrataal, but with an upside and a downside. Might switch something for it eventually!

Spear of Heliod Puts my creatures in range of a few of my power-related board wipes, not gonna include.

Thanks for commenting! Link me to your deck when you get the chance to post it!

brandonsperry25 on Weenies Who Smile At Death

1 day ago

Really liking what you've done with the page. +1

A few things you may consider. I've been working on a warrior themed Alesha tiny leaders deck so hopefully some of these may come in handy for you.

Archetype of Courage for the first strike ability.

Fervor (and to a lesser extent Mass Hysteria) for haste.

Mardu Ascendancy and Launch the Fleet for extra tokens.

I really like the recursion aspect with Alesha and Banewhip Punisher. Bringing her back and putting a -1/-1 counter and sac-ing her to kill a big creature is cool. Helps with politics also.

Cheers!

Kingdomsteel on Cheating, an Enlightened Commander

2 days ago

Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.

Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.

Once you get narset out, you should be able to swing with her. So haste enablers like Mass Hysteria, Fervor, Generator Servant, Hall of the Bandit Lord or Ashling's Prerogative will definitly help.

The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...

Essentially you want to cast Omniscience with narset and an Enter the Infinite after that. Swing for 21 commander damage total and win.

"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.

Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.

Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.

Go get 'em tiger. You got this.

Coward_Token on Gahiji: Forever War

5 days ago

Very well, here's my latest jank for your consideration (take your time)

Orzhov Advokist: Boosts one of your creatures and tells you ahead of time whether or not someone is planning on attacking you. This potentially lets it both replace one card from Conflict Escalation and another from Deterrence, which would free up a slot for something else. On the downside, it takes a player turn cycle to become relevant and it's more about quality than quantity (although you could use things like Tetravus, Murder Investigation and/or Hangarback Walker to alleviate this, see also about Elemental Mastery below). Another problem is that it doesn't reward people for attacking each other and it's arguably anti-synergetic with Mystic Barrier.

(Invasion Plans/Angel's Trumpet/Total War): Weird group slug cards, dunno if they're too weak compared to e.g. Warmonger Hellkite and/or too prone to backfire.

Ramp:

Harvest Season/(Growing Rites of Itlimoc  Flip): More powerful yet less reliable alternative to Cultivate. (Although instead of Itlimoc you could just spend hundreds of bucks on a Gaea's Cradle I guess)

(Burgeoning): Cheap and obviously triggers frequently in multiplayer, but conflicts with Oreskos Explorer.

(Thornscape Familiar): The only one in the cost reduction Familiar cycle which affects more than one of the colors in your commander's identity. Aside from Gahiji himself, it works for 33 out of the 99 cards in the current deck (assuming no shenanigans like Celestial Dawn or Feroz's Ban). I dunno if you cast those 33 cards frequently enough per turn to make the cost reduction worthwhile compared to land-based ramp, especially since you got some land matters cards like Mirari's Wake.

Continuing my quest of exhausting every possible card advantage option known to beast, god and man:

Elvish Harbinger: Complement or possibly even a replacement for Wood Elves. Ramps and elf Imperial Seal:s from a pretty diverse pool consisting of Rhys the Redeemed, Reclamation Sage, Wood Elves, Knight of the Reliquary, Mirror Entity, Selvala, Explorer Returned & Oracle of Mul Daya. Since it doesn't have flash, unplanned shuffling is my biggest reservation towards this one. (As an optional bonus, it can form the middle of a threefold creature tutor chain with either of the Recruiters and any elf.)

Green Sun's Zenith: Banned in modern and probably something you've already considered. Puts green critters directly onto the battlefield and is self-recurable. It can pick from a pretty diverse pool that includes (among other things) Den Protector, Oracle of Mul Day, Reclamation Sage, Tireless Tracker, Wood Elves, Knight of the Reliquary, Mirri, and Selvala.

Worldly Tutor: Creature Vampiric Tutor, might be a bit slow without an available draw source. (Congregation at Dawn) takes things further, but with the presence of other (shuffling) tutors and a lack of great draw power it seems questionable. Eladamri's Call is the Demonic Tutor equivalent, dunno if it can compete with Green Sun's.

Captain Sisay: Repeatable fetching of Kor Haven, Gisela, Iroas, Rhys, Fumiko, Kazuul, Michiko, Mirri and Selvala. Nothing from the Recon group but I think Kor Haven and Selvala alleviates things.

(Evolutionary Leap): Unsure about this one, but could be nice with things that give a benefit upon death (be it naturally or trough Skullclamp with 2 or more toughness) and/or are disposable (especially cheap ETB creatures that can be recurred with Sun Titan).

(Defense of the Heart): Obviously very powerful if it goes off, but I assume that it's too conditional & vulnerable to removal to be worth it.

Magus of the Wheel: Complement to the classic wheel that's already present. I prefer the Magus over Wheel of Fate & Reforge the Soul due to not requiring you to have all the mana at once and/or because it's more predictable for something that discards your hand (although slower without haste). As a bonus, it's recurable with Sun Titan (and tutorable with either of the Recruiters).

Other misc. cards which you've probably already considered and rejected, but just in case:

(Luminarch Ascension): On one hand, Ant Queen on steroids. On the other, draws a lot of hate and/or takes at least four turns to become not-useless (assuming no helpful proliferation) which makes it more and more of a dead draw over time. (Sacred Mesa is a weird compromise.) There's also Emeria Angel/Retreat to Emeria for if you want to expand on the land subtheme, but it doesn't have the same explosive potential as the aforementioned manasinks (although Hazezon Tamar might be a decent compromise).

Elemental Mastery: Channels a quality creature (e.g. a beefed up Knight of the Reliquary or just Gahiji himself) into a quantity of tokens which better synergizes with Gahiji's ability. On the downside, since the tokens only lasts one turn you can't increase their power on the long term with e.g. Curse of Predation. The card also has the two usual problems associated with Auras in that it requires the presence of an appropriate creature to be useful and that single-target removal against said creature becomes a two-for-one deal (and this is further exasperated by the fact that you're encouraged to increase the power of the creature by e.g. putting counters on it). Also too expensive for Sun Titan. Dragon Throne of Tarkir gives somewhat similar quality-to-quantity conversion in a more resilient equipment form.

(Path of Ancestry) vs one of Temple of Abandon/Temple of Plenty/Temple of Triumph. Less reliable scry that only works with Gahiji & the changeling, but taps for all the relevant colors. Dunno how frequently this is relevant for you.

(Rith, the Awakener): Token generator alternative. I'm guessing you've rejected it because the tokens lack evasion and/or the token generation is too conditional. (But hey, at least it's a combat damage effect for Duelist's Heritage to interact with)

(Marton Stromgald): Potentially explosive token amplification but hard to keep alive.

Mass Hysteria: In case you're not getting enough haste from Slayers' Stronghold. Also works with the group slug aspect, but I dunno if it will backfire by e.g. letting powerful tap abilities come out of nowhere. (There's also Concordant Crossroads if you're not worried about it being replaced by another World Enchantment.) Samut, Voice of Dissent is another option that has quite a few other features as well, but I fear she'll come in a bit too late. Got similar feelings about (Urabrask the Hidden), who's also kinda detrimental to the group slug theme and/or will draw too much hate. ((Akroma's Memorial) is even worse in the lateness department.)

Mogg Infestation/(Settle the Wreckage)/Fell the Mighty/(Righteous Fury)/(Sunblast Angel)/(Angel of the Dire Hour): One of the Token Beatdown variants favors board wipes, but all of the listed cards have a tendency to kill your fatties and leave your opponent's weenies alive. In case you want a source of emergency non-targeted creature removal in the main deck and/or the variant, here's some additional options that can leave your own creatures alive, even if they're a bit more expensive than e.g. Wrath of God (or, in the case of Settle the Wreckage, potentially profitable for an opponent). Special mention to Mogg Infestation for still keeping the group slug going by being Beast Within on steroids & Angel of the Dire Hour for bypassing indestructible in addition to shroud, if that's relevant in your meta (although a plain (Arcane Lighthouse) might be better then).

(Elesh Norn, Grand Cenobite): Saving the most prominently obvious card for last, I assume the reason you've rejected it is because it's not explosive enough to act as a 1v1 finisher, while being detrimental to the overall group slug strategy when there's more than one opponent alive.

BrenoSulz on Kaaliliana and Friends

1 month ago

Hey. At first I just saw your description an didn't payed much attention on the list.

Mass Hysteria can be ok, but just give preference for effects for you. And when I suggested that I was thinking about haste for Kaalia. She is a dangerous cmdr and this leads to a lot of hate. I would run Enlightened Tutor, Open the Armory and Steelshaper's Gift to tutor for Lightning Greaves or other haste/protection equipments. If your budget allow, grab a Stoneforge Mystic.

Speaking of tutors... you have access to black and this means Vampiric Tutor and Demonic Tutor just to name the best ones.

I'm all over the place, but what can I do... I don't like Kaalia too much because she is so fragile (although I love the idea of Angels, Demons and Dragons... I mean, who don't?!). You really need to focus in A) protect her once she's in play; B) exploit her as soon as possible (aka attack right away).

Quick look into your Angel-Demon-Dragons:

Angel of Serenity, Gisela, Blade of Goldnight, Steel Hellkite listed in your maybeboard right are easy inclusions.

fierce3302 dude listed some good ones. Bloodgift Demon, Dragon Mage, Aurelia, the Warleader, Scourge of the Throne. I also agree with almost everything he said.

PS: Here's a link about her lore (https://magic.wizards.com/en/articles/archive/magic-story/stonekiller-part-2-2012-08-13)

Psychokazz on Kaaliliana and Friends

1 month ago

DocPicklez My playgroup is already triggered enough by the hate we're all running. Everything's fair game! :P Armageddon is a solid boardwipe for Kaalia, cheers for the suggestion, didn't think of that one

lordsauron I like your thinking, especially the one-drops you suggested will take note when my playgroup meet tomorrow and will probably put a couple of those in once i figure out what will work:)

BrenoSulz Commander's Sphere... Well then, that's actually perfect! As a returning player i'm really enjoying all the commander specific cards Wizards have released over the years since C11. Hammer of Purphoros will be going in this deck for sure. Do you know if Mass Hysteria see's play in this format or if it's worth running? I'm inclined to say no in my meta. Thoughts?

hecklefeckle on Gruul in Ixalan - The Nature's Fury

1 month ago

For cheaper haste, take a look at Mass Hysteria.

Liquidbeaver on conspiracy: token swarm/spells HYBRID goblin combo

1 month ago

I've always been curious about how the RG Wort plays, and this deck looks like a lot of fun. That being said, does Wort focus on actually attacking with her creatures or more spell casting? Both?

Brightstone Ritual would be another good ritual for a really low cost.

Your sideboard has Marton, but personally I would take Shared Animosity all day long over Marton. It's harder to remove, and doesn't rely on attacking or blocking with Marton to proc it. If he was like... a 4/4 or something it would be a different story but he is just too small of a body.

I've never been fond of Goblin Warrens. It relies too heavily on having Mana Echoes out so you can have 100 colorless mana to double up your army, and often something like Chancellor of the Forge can do a lot more for a lot less. Again, I don't know how Wort works, so maybe you have all kinds of mana to dump into it. I don't have that with Ib! :)

You could really benefit from more haste. Fervor, Urabrask the Hidden, or Mass Hysteria are all good options.

You might like Vanquisher's Banner from Ixalan.

Triumph of the Hordes would be a seriously fun win-con.

Copperline Gorge is rough, you are banking a LOT on drawing that early. I would take a basic over those types of land.

Do you get a lot of use out of the Hideaway lands?

That's all I can think of for now, but great looking deck!

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