Mass Hysteria

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Related Questions

Mass Hysteria

Enchantment

All creatures have haste.

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Mass Hysteria Discussion

Squeakycow67539 on I've got a bad feeling about this

1 week ago

I feel like there should be more Krenko, Mob Boss, and maybe a Mass Hysteria or 2?

sonnet666 on Wort Hermit Storm

1 week ago

All of these generate infinite mana. You then dump that into flashbacking a Fireball or something.

Another combo that would only require you to return one card would be Dualcaster Mage and a Heat Shimmer effect. That would be 6 mana for infinite hasty 2/2's.

sonnet666 on Wort Hermit Storm

1 week ago

What doesn't work?

You flashback Noxious Revival for 2 life, put Reiterate on top of your library, pay for Manamorphose, draw Reiterate and get back 2 mana, use the 2 mana to keep flashbacking (and conspiring) rituals until you have enough to cast Reiterate and flashback a ritual that will net you more than six (Mana Geyser or Mass Hysteria, most likely).

Reiterate generates infinite mana before the flashbacked spell leaves the stack, so you don't have to worry about it getting exiled.

The only tricky part is getting enough rituals in the deck to cast all of this in one turn. Reverberate, Fork, and Increasing Vengeance are probably going to end up being necessary.

Don't worry about back-up wincons yet. Ironing out your plan A is always the first step.

Force_of_Willb on Yet another Zacama commander

2 weeks ago

My thoughts are that it is a good card in a vacuum, but my concern is the high CMC with the limited ramp and mana rocks in the deck it may be difficult to cast consistently. Also without blue there are Less ways to abuse Enter the Battlefield triggers repeatably. Though following up the sun's Avatar with Zacama + Ghalta, Primal Hunger on the same turn would be pretty sweet.

For a 3 color deck I typically build with 37 lands (with a high percent of dual lands) and then 10 mana rocks (Commander's Sphere, Darksteel Ingot, Gilded Lotus, Sol Ring, Coalition Relic, Chromatic Lantern are some of the Commander staples. Cheap easily acquired mana rocks include Pillar of Origins, Pyramid of the Pantheon, Star Compass, Treasure Map  Flip, Cultivator's Caravan, Fellwar Stone, or Manalith

Also it seems that you have Traveler's Amulet listed twice

Last thoughts if you used lands or a way to have lands produce 2+ mana (Boros Garrison, Gruul Turf, Selesnya Sanctuary, Fertile Ground, Market Festival, New Horizons, Overgrowth, Trace of Abundance, Mana Flare/Dictate of Karametra/Heartbeat of Spring - these also doubles opponents, Mirari's Wake, Keeper of Progenitus, Regal Behemoth, Vorinclex, Voice of Hunger, Zendikar Resurgent) and Temur Sabertooth you can use your general to go Infinite Mana then with cards like Soul of the Harvest, Elemental Bond, Garruk's Packleader) to draw your Deck play all the creatures and win with somethign that gives all your creatures haste (Anger, Fervor, Urabrask the Hidden Mass Hysteria).

If you have the money for it Mycosynth Lattice is good with your Commanders Green ability. Too bad Enchanted Evening is not legal.

I think you have inspired me to build my own version of Zacama

GS10 on Za-Ca-Ma - Split Personality Disorder (Dino Addn!)

2 weeks ago

IMO a token strategy wouldn't make the most out of all the mana Zacama nets you. Craterhoof would just be a nice finisher in case you get to draw you're whole deck with some Sabertooth blinks.

But as it stands Kozilek, Butcher of Truth is the one way I see you can do that and for that mini-combo alone, Fires of Yavimaya (or even Concordant Crossroads and Mass Hysteria) seems like a better option since the point is just play out your whole deck, and haste is a more reliable win con than hoofs +X/+X, since it will depend on you having a few creatures able to attack already.

Something granting haste works better on its own on your deck in most situations.

Anyway, Rampaging Baloths seems like another amazing option with all the ramp, it's actually on a similar power level here with an haste enabler as it is on Omnath with the added advantage of getting the elementals. Archangel of Thune, seems amazing as well as a way to weaponize all the life gain you get from Zacama with all the extra mana.

kdmurphy001 on Heartless Son of a Bitch

1 month ago

Couple ways about it - but they usually involve Treasonous Ogre and some way to get him out turn one. The deck is a bit different these days so this needs to be updated but example would be starting hand of -

Mountain, Mana Crypt, Treasonous Ogre, Simian Spirit Guide\Lotus Petal, anything to give haste (boots or the R enchanment that gives everything haste) + any damage doubling effect (why the deck can't have to many of these). In this instance you mountani, mana crypt, toss petal and then tap your mountain and mana crypt for four mana to play ogre. Take 15 damage play harry, take 3 more dmg and play Mass Hysteria and then 12 to 15 more dmg to play some damage doubling effect. If you are at even life you can pay 3 more life to get to odd (I've gone down to 1 before) and games over.

Twice I've used the "take another turn then loose at end of game" to either win or kill everyone one (me included) on turn 2 (but some players had yet to take a turn). You really have to go all in every game /w Harry and be willing to take big risks right out the gate.

Zimmers_0 on Before There Was Nothing, There Were Monsters

1 month ago

Mass Hysteria gives them haste and Goblin Rabblemaster tokens already have haste.

Adding Dual Casting for sure and same with Lightning Greaves.

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