|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
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Whenever a creature enters the battlefield under your control, you gain 1 life.
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Ajani's Welcome Discussion
4 days ago
Instead of so much lifegain stuff, actually put in a lot of angels lol. Avacyn from SoI is a bomb with flash, you have a lot of decent ones in the maybeboard...
1 week ago
No Quest for Renewal and Paradise Mantle to go with Emmara and Mentor of the Meek? Also, maybe Ajani's Welcome to go with Archangel of Thune, Aggressive Mammoth to give all your guys trample and Eldrazi Monument because why not.
2 weeks ago
I might just put one Ajani's Welcome in the SB and go down one Wall of Omens cause I’ll definitely need the card draw from omens and it’s a decent blocker that I can flicker. I’ll add a Snapcaster Mage to the SB ad well.
2 weeks ago
In terms of the life gain, why not something like Ajani's Welcome instead of the Fountain. You're very creature heavy and you get the life gain for any tokens you generate as well.
3 weeks ago
Well, when you put in the Tocatli Honor Guard, you take out Ajani's Welcome because they're a non-bo. Shalai goes in the place of Bishop's Soldier and with the removal, it's up to you whether you need the creatures or not.
1 month ago
Dropped 3 Soul Warden For 3 Ajani's Welcome for more board stability vs creature destruction and board wipes. Added 2 Dawn of Hope, Amazing difference late game due to card draw. Added 2 Legion's Landing Flip for the lifelink tokens it can produce. Dropped Archangel of Thune For Resplendent Angel.
1 month ago
Both planeswalkers will give you alot of tokens for their Ultimate's. Ajani, Adversary of Tyrants can bring back key cats for different situations (Qasali Pridemage, Pride Sovereign, Ajani's Pridemate, Adorned Pouncer).
1 month ago
Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:
Remove: Chandra, Fire of Kaladesh Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.
Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.
Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.
Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.
Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.
There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!