Um... Hi. I have been playing magic for about oh... almost 4 years now. I'm currently a junior in high school, and I am working on becoming a level 1 judge. I love blue and black, hate red with a burning passion, and white and green are somewhere in the middle. I play Super Smash Bros. Ultimate semi-competitively, as a Robin main (fight me). I am a grammar nazi, a trivia freak, and a lover of fine metal music and calculus. I also play nearly every brass instrument proficiently, and I sing Lead/Baritone in a local barbershop chorus.
To me, the game lets me get away from everything. I suffer from early-onset depression, so Magic gives me something to keep my spirits up. As much as I would like it to, it doesn't always get the job done. I've been struggling to balance school and life, and sometimes I can't have both, so I play Magic. It gives me something to actually achieve in, which can actually lift me up when life beats me down

So yeah. I try to be a fine mage, and I am currently working on my own MTG fanfic. Prolly post a link of it here when it's finished. Cheers all.

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I'm not saying that t1 Thalia, Guardian of Thraben is the deck that beats Eldrazi, because it's not. Eldrazi's major threats come in the form of giant creatures, so Thalia does nothing but run in terror as the Eldrazi menace laughs in her face. The fact is, Chrome Mox alone does so many broken things by itself. Imagine the nuttiest 2-drop you can think of. Now imagine it on turn 1. That's what my point about Mox is. You get too far behind if you don't have your Chrome Mox to also play on t1.

Summer Bloom , and its deck, Amulet Bloom, was a grindy combo deck that rarely could be answered. Imagine a deck representing only ~3% of the meta taking 2 spots in the top 8. That was an insane win rate for the players that could make it happen, and therefore Summer Bloom was banned.

Imagine a meta where Amulet Bloom was allowed to run wild. With the new addition of Growth Spiral , I believe the deck would have been even better than before.

So yes, modern should have a banlist. There's a very good reason for it, as it keeps the power of the format in check. Without the banlist, there would be little variance in decks that would be viable in the format.

Also, let me add that your ignorance and dismissal of other people's opinion is really appaling, and it's probably not healthy in the spirit of this forum, this game, and the format in general.

February 22, 2019 2:18 p.m. Edited.

Said on Counter Cat Rawr...

#2
February 21, 2019 5:39 p.m.

"i dont really have any idea on what the competitive/pro tour scene would look like as far as what people would play with no modern ban"

Then why are you even having this discussion? Before making this kind of argument, you should have analyzed the metagame that the cards were banned in. Then, look at the win rates of said decks/usage level of said cards. Only then would you have enough knowledge to fully understand why there is a Modern Banlist. Most of the cards that were banned had a really high usage rate, or were key points of decks that were neigh unbeatable during their time, in much the same metagame that exists today (depending on the deck/card). If something like Mental Misstep was legal in modern, 9/10 most played cards in modern would be shut off (based on MTGGoldfish), and 19/50 of the most played cards. If Chrome Mox were legal, imagine t1 Thalia, Guardian of Thraben . It would be unbeatable, it's really that simple.

So before making an argument that is not even close to being based in fact, do the research. Then you can/will understand why there is a banlist in modern.

While some cards are probably deserving to come off the banlist, many of the spells have their place there, and will stay for many years to come.

February 21, 2019 5:25 p.m.

Said on Daedalus19876...

#4

Lol I call ppl dad to see their reactions :P

It went okay. Went 8-5 in the modern section before dropping out, brought the wrong commander deck so I only won 1 game lol

February 21, 2019 8:25 a.m.

Said on Daedalus19876...

#5

Hi Dad,

Want to wish you the best of luck in LA! Went to GP Memphis and played a bit last week, so I really hope everything goes well for you!

February 20, 2019 9:32 p.m.

Hey guys, just a quick update:

For some reason, there's weird things happening with the code to the description, and I've been going in and fixing it when I see it. It looks like its caused by extra spaces between panels/accordions, which makes absolutely no sense to me whatsoever. Anyways, if someone is doing it, it's kinda messing with my OCD, so there's that.

And if it's not anyone no worries :). Not trying to throw shade here, just found it odd.

February 20, 2019 9:29 p.m.

KayneMarco

Ensnaring Bridge , tap effects like Static Orb , counterspells, Toxic Deluge etc. Its never been an issue for me to be honest, creatures swinging hasn't been much of a problem as people can usually never play creatures in the first place through my tax effects, or are too busy trying to remove my stax pieces.

February 19, 2019 4:43 p.m.

Said on Sultai Delver...

#8

So, some thoughts TheSimikBOat,

Thanks! I never liked Jund, but I liked the playstyle, so I made something I could enjoy a bit more. I favor the colors better, and imo I have equal ways to control the board/stack. Now onto your suggestions,

Grim Flayer is good on paper, but it's really not the kind of creature this deck is looking for. I don't think it's better than any other creature in here, and for that reason, I'm going to have to say no.

As for Tasigur, the Golden Fang , I'm not sure it's what I want either. I like the ability, but it makes me choose between fat goyfs or recursion. I'll say maybe.

The 2 extra Leyline of the Void is really unnecessary in my opinion. Getting one on a 7/6/5 card hand is fairly easy, so I think 2 is the right number.

I really want Hydroid Krasis to be an amazing playable. Its abilities work really well, and even a 2/2 flyer trampler for 4 that draws a card and gains a life on cast is crazy good. In practice, I'm hoping it's as good as it is on paper.

Thanks for the vote, and all your feedback!

February 19, 2019 2:36 p.m.

Going in to fix the code in the description, please leave it alone until it's fixed :)

February 19, 2019 2:23 p.m.

Aamuunsaakka, that link is broken, but I'm headed to your profile to find it now :)

A build I've been experimenting with for some time now, I'm testing out Hydroid Krasis in a sultai midrange shell.


Sultai Delver

Modern IAmTheWraith

SCORE: 2 | 22 VIEWS


February 18, 2019 2:35 p.m.

Darkshadow327, Druid tribal, but without Seton, Krosan Protector or Kamahl, Fist of Krosa at them helm...

February 16, 2019 7:10 p.m.

I would cut Hangarback Walker and Hellkite Tyrant , as they seem less necessary to the deck compared to come of the other potential cuts.

February 15, 2019 9:12 p.m.

Darkshadow327 Voltron/Control most definitely. I would build Voltron personally, because there are better commanders to build control in esper.

February 15, 2019 8:30 p.m.

n0bunga indeed it would be! just enter it into the first box, and you should be okay!

also, idea I've been working on for a while now:



February 15, 2019 2:39 p.m.

n0bunga I'd be more than happy to show you the code!

color;text-shadow:#colorofshadow 0px 0px 10px; font-family:desiredfont;

the "desiredfont" is where you can change the font of your user. The first two px allow you to shift the shadow on the x/y axis to your liking, and the third one is for blur. Any html color works, and any html compatible font also works. And that's pretty much it, it's way more simple than it looks.

I'm not exactly sure how the code will affect the rainbow effect on your name, rather curious to see the result.

February 15, 2019 9:40 a.m.

Pod upside-down and backwards is pod ;)

February 14, 2019 6:53 p.m.

DiverDown, I feel ya. Toning down what you are used to playing is rough, but here's where I would start:

Firstly, I would design a theme for my deck. By theme, I do not mean an Archetype. I mean a gimmick that your deck is going to let you achieve. For example, if that gimmick is to create chaos, there are ways to make that happen!

Next, I would search for a commander that I like that will help me achieve this gimmick. This is largely how The Fat Blue Weirdo came to be. This is one of the more intimate parts of the process, so feel free to personalize as much as you want.

Finally, I would select cards that help me with my gimmick, and push me to succeed. These can be tutors, ramp, or a CA engine.

But most importantly, build to have fun instead of building to win. This is probably the hardest part because I personally think that winning is fun. But I came to realize that you can still have the same amount of fun (or even more) with games that you lose. Just because a game doesn't go your way doesn't mean that it wasn't a fun game.

And that's about all I have to say on that.

February 13, 2019 6:24 p.m.

The one thing about Intruder Alarm is the lack of ways to tutor it up. But yeah, I second Intruder Alarm .

February 13, 2019 2:26 p.m.

Cross, the Silent Partner

Legendary Creature - Human Mercenary

Shadow

Whenever Cross attacks and isn't blocked, you may copy an instant or sorcery spell in a graveyard with CMC 3 or less. You may cast the copy without paying its mana cost.

1/4

Lets keep the heist train going! Another one.

February 13, 2019 10:07 a.m.

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Finished Decks 50
Prototype Decks 13
Drafts 0
Playing since Shadows over Innistrad
Points 1845
Avg. deck rating 5.47
T/O Rank 37
Helper Rank 217
Favorite formats Commander / EDH
Suppressed formats Standard, Casual, Hero
Good Card Suggestions 44
Venues IMAGINE! Games
Last activity 5 hours
Joined 2 years