|Commander / EDH||Legal|
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Creature — Dwarf Soldier
Flying, vigilance, lifelink
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Aerial Responder Discussion
1 week ago
1 week ago
Good evening! I've been goldfishing this deck for a little while and I think it feels solid. A great many of the humans from SOI block are also soldiers and so are some of the dwarves in KLD block.
Any feedback would be greatly appreciated!
1 week ago
cheap decks + stealing cards = good!
I'm no expert by any means, and I've only just started experimenting with this mechanic, but it seems encouraged with the new 'revolt' mechanic in aether revolt. The key to it is that the card comes back to the battlefield as if it was an entirely different card like you had just cast it (but isn't considered casting :)
here's a link about flickering and it's rules: http://mtg.wikia.com/wiki/Flickering
It seems like it's primarily used in scenarios like:
- blocking an opponent who will obviously kill your creature, but then once blocked, remove it and bring it back. (it's a 'new' card, and isn't involved in combat any longer).
- avoiding the effects of a removal spell cast on the creature (flicker them off the field, the attacking spell fizzles and then back on)
- also useful to remove unwanted enchantments, counters etc. (on your own cards, or opponents)
- note: if you flicker a token, it won't come back as it disappears once it leaves the battlefield.
My interests in this deck though are:
- triggering the 'revolt' affect on cards without sending others to the graveyard, and
- triggering the 'when enters the battlefield' effects.
- I attack with Identity Thief, Gonti, Lord of Luxury and Solemn Recruit . I also have Glint-Nest Crane on the battlefield but in a previous turn my opponent had cast Caught in the Brights on it so it can't attack.
- I have Identity Thief exile Glint-Nest Crane and assume it's identity for the attack.
- Caught in the Brights disappears as it no longer is attached to anything.
- My opponent doesn't block and my three cards do their damage.
- Nothing else happens on my turn until I get to the beginning of my end step.
- Glint-Nest Crane comes back to the battlefield, and in so doing triggers it's effect where I get to search the top 4 cards of my library for an artifact.
- Also, because Glint-Nest Crane had left the battlefield this turn, it triggers Solemn Recruit who gets a counter.
The end of my turn comes and Identity Thief goes back to being itself. (This is important as it essentially stops me from taking the identity of Gonti. Because of the Legendary rule allowing only one on my battlefield).
On my opponents turn, seeing only Glint-Nest Crane is untapped, she swings with two creatures.
- I block Aerial Responder with Glint-Nest Crane and all fine there. But I still need to block her Culling Drone.
- So I cast Essence Flux on Gonti, Lord of Luxury who leaves the battlefield and comes back no longer tapped.
- This does 2 things, it let's me assign Gonti, Lord of Luxury to block Culling Drone, and
- It triggers Gonti, Lord of Luxury's entering the battlefield ability and I get to grab one of the opponents cards.
Another little example:
1 week ago
11 Cuts from the original list: Kiki-Jiki, Mirror Breaker, Esper Panorama, Ash Barrens, 1x Plains, Altar of Dementia, Chromatic Lantern, Entomb, Nim Deathmantle, Panharmonicon, Recruiter of the Guard, Tithe,
11 Includes: Swords to Plowshares, Inspiring Vantage, Rogue's Passage, Homeward Path, Aerial Responder, Mother of Runes, Serra Ascendant, Stoneforge Mystic, Basilisk Collar, Darksteel Plate, Champion's Helm
1 week ago
Alex here, here's my advice
What should go:
-Doesn't really fit the objective of the deck or get made better by other cards in the deck.
-You probably were already getting around to cutting this. It's good for a 60 card format, but not so much for EDH.
-I feel like this might screw you over since you don't have a ton of recursion and you could be drawing your opponents into good cards. You're in blue, so you shouldn't have a hard time finding a replacement. I'd suggest Fact or Fiction and/or Steam Augury and if you'd like to spend a bit more, Rhystic Study is amazing (for you).
-Grasp of Fate is strictly better.
-A landwipe, mana rock, or control piece would do you much better.
-Might be better to replace with a rock, since that land will probably get destroyed.
-A bit hard to cast in three colors, perhaps replace with a draw engine.
-I see that you figured he can get the most out of your lands before they get wiped, but once your lands are destroyed, he'll be a dead card for the most part.
-Not sure how useful this one can be, I think a more controlly creature would help you more. Replace with Windborn Muse maybe?
For Your Consideration:
Gilded Lotus (Kinda pricey)
Enlightened Tutor (Kinda pricey)
Also get around to upgrading your mana base. I'm sure you know how to do so but either way, the vivid, pain, and scry lands are great on a budget and there should be more like them. Keep it up bro
1 week ago
Looks like you need a way to recur paradoxical outcome to your hand for this to be consistent. I can see the value; but once you lose the paradoxical outcome, you're running out of effective steam. You'll definitely be taking damage in the mean time, since you realistically won't have both parts of your combo out until turn 5. Maybe some more life-gain creatures to provide protection? Lone Rider Flip and Aerial Responder