Aerial Responder

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Aerial Responder

Creature — Dwarf Soldier

Flying, vigilance, lifelink

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $1.07 Foil

Ebay

Have (3) PTsmitty , hosshughes , CHAREDot9
Want (0)

Aerial Responder Discussion

Quarrell on G/W tokens need help

6 days ago

Looks good so far, Still needs some fixing. I would drop Revoke Privileges for removal. (they can still activate a creatures abilities. ) Stasis Snare is a 3 cost and takes the creature out of the game. I really like Aerial Responder but not sure how much I like it in a token deck.

Also I don't really like ,Skywhaler's Shot seems a little out of place in this deck.

I have made a deck that seems to be doing well in play tests "SO FAR" I still need to do some small time tweaking. (selfless plug: GW Standard tokens!)

hardhitta71194 on White Soldiers

1 week ago

I like Guardians' Pledge over Glorious Charge. But that's a personal choice I guess. I would defiantly run 4x Precinct Captain, he is super useful.

Raise the Alarm is excellent.

Other suggestions:
Veteran Swordsmith
Field Marshal
Aerial Responder

Orion93 on WR Dwarf Pilots

1 week ago

I'm going to suggest Inspiring Statuary so your artifacts can help pay for your dwarves.

Also, I'd run something like 2 Thraben Inspector and reduce Veteran Motorist and Toolcraft Exemplar by 1 each.

This give you early artifacts for your Exemplar and midgame draw for when you're running dry. It works with the inspiring statuary as well. (Tap Clue to improvise for a dwarf, sacrifice clue for draw.)

Why not run Start Your Engines instead of the Aerial Responder in side board? I get that Depala buffs him but he also slows down your play where you can just side board in start your engines for a solid aggro deck.

DeepbloodEclipse on Life gain control

1 week ago

I'd remove scrabbing claws, I really don't see any use for it except a mild form of graveyard hate, it's more of a sideboard card against delirium and dredge if anything. Opressive Rays only affects one of the opponents monsters, while Ghostly Prison affects all of them. Sungrace Pegasus for Aerial Responder. Remove Arashin Cleric for Ajani's Pridemate. Remove Honor's Reward it's in fact too slow and not enough bang for your bucks, replace it with just about anything. Rewind is also stupdily slow, you can't play it until turn 4, too slow, there are cheaper variations. Annul is more of a sideboard card against well, what it's effect says. Wrath of god will blow up your creatures too, bye bye lifegain.

MagicGALAXY on Odric, Keyword/Equipment Marshal and Angelpimp

1 week ago

Greetings! Cool that you are getting into the format, a big favorite of mine, so let's talk about some things you can improve.

I see that you want budget, so of course their are many great expensive cards that can replace some of these, but I'll focus on the main issue I see with deck: life gain.

While life gain is nice, when it comes to EDH, unless you are running a life gain focused deck with cards like Ajani's Pridemate, I suggest staying away from strict life gain cards. In EDH, their are decks with infinite combos and you can get killed through Commander Damage (21 damage) no matter how much you gain life. Life gain, except if it is sinergized with something like Ajani's Pridemate, does not effect much of the board state. For example, gaining 20 life will not help if you have an empty board. It's better to have protection or some form of remove. If the remove has life gain, that's a plus. I don't think you shouldn't have cards like Aerial Responder, which is a fanastic card, but spells that only give you life won't help you as much as you think. You might already know this and are just using cards at your disposal, but I thought I might address with real quick.

Cards I would immediately get rid of are Angel's Mercy and Heroes Remembered. They really aren't that great and are expensive for what they do. I'd also consider getting rid of Curse of the Forsaken, but it's nice in multiplayer and it isn't the most expensive. I'd replace that one in the future with a better card, but for now I'd be more inclined to removal the first 2. I noticed that you don't have too much protect and removal in the enchantment area, so I think replacing these with 2 enchantments are probably fine. Here's the 2 that came to mind:

Ghostly Prison: Great protection from heavy aggro decks and could make your opponent more concerned about getting rid of that card instead of your board state. The card used to be expensive, but after a couple reprints it is now around $2. If you can, I recommend this card.

Oblivion Ring: Easily one of the best budget removal spells, the Ring can pact a punch for decent cmc. It can hit every permanent except lands, which means planeswalkers, creatures, enchantments, and artifacts. Even though it is highly possible that your opponent will have an answer for this, it at least slows down their game plan and gives you some breathing room to work on your own board state.

Skywhaler's Shot: This great uncommon removal spell, recently printed in Kaladesh, will be replacing your Smite the Monstrous. It hits creatures with 3 or more instead of just 4 or more and gives you a bonus with it's Scry 1 ability. Pretty cheap and shouldn't be too hard to find one.

Some of your common creatures can also be replaced, but I see that you are trying to keep the strategy with your commander so I'll not touch on that. I can't think of almost any creatures at the moment that are really good to add. There's one I do think you should consider that is cheap and an iconic card of magic: Serra Angel. She's has good cmc as a 4/4 and comes in with both Flying and Vigilance. If you can get one, which is really cheap,I'd suggest pulling out Consulate Skygate. I see that it's there to protect you, but it doesn't help your Commander late game. Serra will benefit you all game, being able to not only attack but block, since it has Vigilance.

For artifacts, I notice you have a lot of equipment and only a few mana rocks. I'd suggest getting at least 1 or 2 more and replace maybe 1 or 2 of the equipment spells. Good mana rocks would be something like Marble Diamond, Coldsteel Heart, and Darksteel Ingot. I do really like Prophetic Prism, since it draws you a card, but it doesn't technically give you more mana. It's mana fixing, for sure, but it's not very good in a mono-colored deck. In terms of what equipment to get rid of, I'd take sometime to consider that while looking at a few of your creatures. Or, if you rather have the artifacts, you can replace some of your common creatures with these mana rocks instead. It'll help your mana consistency a lot.

In addition, I see that you will be getting artifacts relatively consistently, since you are playing with some equipment and possibly more mana rocks. So, if you'd like, you can think about things like Metalcraft, where an ability triggers or occurs if you control 3 or more artifacts. If you are able to have a bunch of artifacts in play at once, you can take cards like Dispatch and make it a less than $1 Path to Exile. Kaladesh creatures and spells also have the ability to make Servos or Thopters and other kinds of cheap artifacts, which can easily trigger Metalcraft. With the new sweet cards coming out in Aether Revolt such as Sram, who draws you a card every time you either cast an Aura, Equipment, or Vehicle spell. Here's a link: http://mythicspoiler.com/aer/cards/sramsenioredificer.html

Aether Revolt has a little bit of support for equipment stuff in that case and also has good mono-white cards. You could also purchase something like a Puresteel Paladin, which is sort of budget with it's $5-$6 price tag, that will help you draw on Equipment play and also make your equipping cost 0. Of course, this is sort of an opinion of where you could go with your deck and you don't have too. If you feel that this isn't exactly what you want, then that's totally up to you.

For lands, you should toss the Rupture Spire for a basic. The card would be okay in a budget 2 or more color deck, but since you are mono white, you are better off having another plains.

This is my analysis of you first deck. I really hope this helps you! Let me know if I misread something you put into your deck. Hope some of the ideas I brought up gives you something to think about. Take care and good luck :)

DeepbloodEclipse on Life gain control

1 week ago

You might find an even stronger flying lifelinker in the form of Aerial Responder.

As for your win condition, it's sadly flawed, removal and burn decks will make quick work of your monsters, completely ruining your lifegain. And fast aggro decks will hit you so hard, you won't be able to catch up with lifegain. You need to have some combat ability too, which is why I recommended more monsters. Also, because all your creatures are white, maybe Honor of the Pure to make them more resilient.

Or maybe just go full out soul sisters.

Errast on Dwarves' New Robot Overlords

1 week ago

Hey there. Looking at the deck, and while it looks pretty cool, I would like to suggest some cards you might add in. For the sake of our collective eyeballs, I'll leave them in a nice list down below this paragraph.

Although I can't say for certain, as Aether Revolt isn't out yet, I'm fairly certain the Cruiser is better than Untethered Express, and may be more fitting in that slot than the Express.

If you want a cool dwarf, you've come to the right man, er... dwarf. He's got everything you could want from a creature, like relevant keywords, and decent stats.

A decent removal spell for cheap? Seems good in a deck that focuses on having a lower curve, and the fact that it can feed off itself to kill bigger targets is a surefire reason to run this card.

Because with all these 3 power creatures, what better vehicle is there to crew than a giant Lightning Bolt on a stick?

So that's about all I can think of right now. Anyways, whether you take my suggestions or not, I wish you the best of luck with your deck.

Rogue_Titan on The Replacements

1 week ago

I played 3 Reflector Mages, yes taking them out sucks, but it doesnt hurt my U/W flash/ control deck. I replaced the with a Bygone Bishop since i have a lot of instances and sorceries, a Aerial Responder which is pretty versatile, and 1 more Unsubstantiate for even more control. Yes i like reflector but im not butt hurt about it.

Load more