Creature — Human Soldier
Double strike, vigilance, trample
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Swiftblade Vindicator occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.0%
Swiftblade Vindicator Discussion
3 weeks ago
Norn's Annex feels pretty meta dependent. Are you more likely to be attacked by 20 2/2s or 4 10/10s? The Annex can stop token decks but can be pretty weak otherwise.
Swiftblade Vindicator feels like a card to stack auras and enchantments on. Your deck doesn't really seem to be doing that so not a fan here.
4 weeks ago
You can probably afford to play a couple more two drops. Swiftblade Vindicator is a monster to deal with and Akroan Hoplite could become a threat with how wide your board state gets. I would also trade out one of your one drops for a couple copies of Thraben Inspector. It is not as aggressive and provides at least some card advantage. If you are able to recur it with Lurrus of the Dream-Den you could get some extra clues and triggers on Thalia's Lieutenant.
1 month ago
1 month ago
Seconding Alesha, Who Smiles at Death, Mentor of the Meek, Tymna the Weaver, Priest of Forgotten Gods, Yawgmoth, Thran Physician. All very good cards.
It's a solid deck. I can't too much here. My pet card Humble Defector would be great though, as he is a human. Berserkers' Onslaught could be a great t5 play, since you have such an aggressive buff from the commander.
I'll be back later with more suggestions/help.
1 month ago
Thanks, yeah, I've gone back and forth on that parrot for exactly that reason. I just haven't found the right 2-3 cmc non-human that I want for this deck yet. I like Marauding raptor in here but he might go because he will kill all the cats from Cubwarden, if he goes, I think I will sub in Offspring's Revenge
I do think the CMC's are a little high in this deck though. I need a non-human Swiftblade Vindicator
It doesn't help that I suddenly can't play because my decrepit computer will no longer tolerate MTG Arena.
1 month ago
2 months ago
3 months ago
@DespairFaction Hey PJ! Thanks for the feedback.
All the hatebears have been performing really well so far. Just having an early aggressive and evasive creature that can hold equipment and get the train going, the fact that it slows down opponents makes them great.
Captain Lannery Storm has always been a great card in my deck. Turn 3 when she comes out I can always seem to find a free attack that helps me ramp early on. Swiftblade Vindicator has been excellent as it holds equipment incredibly well. I don't think the low toughness has ever been a problem for me, so once again an early, aggressive creature is just what this deck wants. As for Wayfarer's Bauble (Commander's Quarter's echoes are heard in the distance) I've always liked how it can get a land. Drawing it late game is just like drawing a copy of Rampant Growth late game, something that never stops us from running it.
Winds of Abandon has actually incredibly overperformed in this deck. The floor of the card is a bad Path to Exile (which is still great) while the ceiling is a one-sided boardwipe that can only be protected against by a counterspell or Teferi's Protection. It's the white version of Cyclonic Rift. Not nearly as powerful, but I'll take one-sided exile board wipes any day. With that in mind, I really like all the pieces of removal I've got in this deck, what I really was talking about is that I want just one or two more slots I feel to get just a tad bit more instant speed interaction in the deck.
The draw power of the deck works really well. Outpost Siege has always been ol' reliable for me. The way I play this deck, a steady flow of a bit of impulsive draw every turn is exactly what I want. Commune with Lava,Prophetic Flamespeaker, and Light Up the Stage could probably get me more impulsive draw, but I don't like overextending in this deck, and I feel the Siege tends to be more reliable every turn. Tome of Legends does seem like it could be pretty good in this deck considering how often our general attacks. Let me know how that one works for ya.
The deck doesn't tend to struggle with other aggressive/stompy decks because of all the board wipes that are in the deck. I think Winter Orb probably works better in the weapons of war build than this build since the larger focus on equipment makes getting Sword of Feast and Famine easier.
The creatures are definitely the cards in this deck that I feel are most flexible. Elesh Norn, Grand Cenobite is an amazing card, and I've definitely thought about picking it up and trying it before, it could probably swap places with Urabrask the Hidden. I really wanted Neheb, the Eternal to work, but every time I played it I rarely had anything to do with the red mana haha. All in all though I want this deck to be aggressive, so I don't want the top end of this deck to get too heavy, or I find my hands getting more and more clunky.
I do have to point out though that this isn't a deck meant to compete with cEDH decks. If you stuck it in a cEDH pod and have a strong, competent pilot really thinking about and making the correct plays, it would definitely seem really threatening to all the decks that aren't used to the aggression, but it could never win as fast as it relies on combat damage. I think it would sneak out 1 in 5 games in a cEDH pod. If we were to use the command zone deck rating scale, I would say this deck edges on the end of optimized, an 8.5 or so. I will say that adding back Helm of the Host would probably make this deck a tad stronger, but I took it out because I got bored of it haha.
So, TL;DR, I'm feeling pretty good about most of the deck, the creatures are the ones I feel best about swapping out, and I feel I want a few more pieces of instant speed interaction.