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|Guilds of Ravnica (GRN)||Rare|
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Creature — Human Soldier
Double strike, vigilance, trample
Swiftblade Vindicator Discussion
3 days ago
Ok, thanks for the advice. I'm currently testing one with Odric, Lunarch Marshal , but the problem is the deck tries to go in three different directions that don't tie into one another. (Most likely my execution of such an idea) The first is a +1/+1 counter strategy that capitalizes on Mentor and some of the old Abzan cards. The second is a keyword-heavy style deck with Swiftblade Vindicator and Gideon, Martial Paragon to strengthen the board. The third is a wide token strategy that uses cards like Haazda Marshal and Heroic Reinforcements . I had hoped that it would result in an army of super buff Soldiers, but Odric appeared too frequently and often to little to no effect on the board, and with only a few ways to build up power and toughness, the deck got picked apart when I brought it to FNM.
I am developing a new list, and once I have it sorted out in about a week or two, I would definitely appreciate you taking a look at it to see what works and what doesn't.
1 week ago
I'm about to make something similar, love the idea of boris with hero of P 1 after putting together a boros feather deck.
One suggestion would be to replace Clamor Shaman. I think Truefire Captain may be fun, Swiftblade Vindicator can become awesome with pump spells. Boros Challenger can mentor up your tokens as well as swiftblade. Justice Strike can make enemies off themselves, Assure / Assemble give a counter. All of these hit Hero of P1's token generation machine. Fun stuff!
2 weeks ago
Have you thought of going Naya? Maybe go +1 Stomping Ground and like 3-4 Magnetic Theft ? Simian Spirit Guide plays nice with Magnetic Theft . I think that will lead to more turn 2 kills because without Sigarda's Aid like effect, the deck stumbles a lot. Red can also give you access to Swiftblade Vindicator to play around with.
1 month ago
To be upfront, I don't claim to be a Boros expert so take what I say with a grain of salt.
Boros Charm should go into your sideboard at the very least. Its the ability to protect your board from board wipes such as Damnation that will come in handy against removal decks or those decks that make use of wipes such as white.
Aurelia, the Warleader is a fun card, but you shouldn't run 2 copies in my opinion. Running one copy allows you to draw this sometimes, but you also don't run the risk of getting two in your hand or drawing into it, which with that mana cost is going to be a dead draw more often than not. Though I have seen a lot of decks run 2 of these. I haven't seen them run as many legendaries as you have, which leads to my next comment.
You're running too many legendaries but more importantly, duplicates of legendaries. Just like the aforementioned, you may run into two and it becomes a dead card in your hand or a dead draw due to the legendary rule.
Some fun cards in Boros colors that I like:
- Temur Battle Rage : An amazing card for the CMC and monetary value.
- Awaken the Ancient : A one-off card if you ever use it, mostly for the fun factor and novelty, not exactly a competitive choice.
- Legion's Initiative : Good for dodging wipes and giving a passive buff to all your Boros creatures.
- Harsh Mentor : Effective at tables where fetch lands are common.
- Iroas, God of Victory : Speaks for itself.
- Swiftblade Vindicator : A solid for a 1/1 that's loaded with offensive capabilities.
1 month ago
Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:
- Anafenza, Kin-Tree Spirit
- Boros Reckoner
- Thalia, Heretic Cathar
- Thalia, Guardian of Thraben
- Tithe Taker
- Mentor of the Meek
- Ballyrush Banneret
- Haazda Marshal
- Aerial Responder
- Frontline Medic
- Consul's Lieutenant
- Bounty Agent
- Mirror Entity
- Kytheon, Hero of Akros Flip
- Thalia's Lieutenant
- Akroan Hoplite
- Champion of the Parish
- Legion Loyalist
- Metallic Mimic
- Recruiter of the Guard
- Swiftblade Vindicator
- Legion Warboss
You are also gonna need to give your creatures haste, and one of my favorite cards does just that for next to nothing; Mass Hysteria .
Here are a few cards I also think would be really good support, or are staples in this archetype:
- Unbreakable Formation
- Brave the Elements
- Teferi's Protection
- Collective Effort
- Citywide Bust
- Militia's Pride
- Brave the Sands
- Glorious Anthem
- Chance for Glory
- Spear of Heliod
Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So Mana Crypt , Sol Ring , Boros Signet , Chrome Mox , etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of WoGs
Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.
2 months ago
Hey there! I love the idea of buying out all the tokens out! xD
I say you sleeve each one in a unique sleeve.
As for krenko, I have a deck on my profile ( What Just Happened?) that he plays a key role in. I chose Bant ( green, white, red) and lean on pump spells to finish the game as quick as possible.
As for you, both gruul and boros each have their pros and cons...
If you go gruul run collision/colossus as well as domri, auger of Bolas as a foundation and go from there... maybe use zur-ta goblin and gruul spellbreaker for an aggro build.
Whichever route u choose, I wish you luck!
2 months ago
Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:
Played a few more rounds:
Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0
Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1
Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2
Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0
Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0
Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1
Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1
Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2
Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2
vs. Stars n Stripes
Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1
Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2
Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.
Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0
Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0
Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0
There were some cards I was thinking about that I no longer consider and others I'm more convinced of.
Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.
Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.
I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.
Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.
Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.
I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.
Anyway so there we have a sideboard. If you try it out let me know how it works.
2 months ago
Hero of Precinct One just gets rekt by a single shock and Heroic Reinforcements is pretty much a dead draw when behind on the board while Samut, Tyrant Smasher + Swiftblade Vindicator and the haste is pretty gg
Swiftblade Vindicator occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.0%