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Creature — Human Soldier
Double strike, vigilance, trample
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Swiftblade Vindicator Discussion
4 days ago
I thought about Swiftblade Vindicator, but it ain't worth the 2 mana, Aether Vial and Collected Company are of course really good, but i can't afford the =-(, I really like the fact that i have (except for Path to Exile) only Humans.
4 days ago
Sorry about the delayed response~~~
I do like that card, it's pretty efficient, especially with token producers and with 1-drop beaters. It's tough to say if she brings enough to the table to merit switching out Shanna or Hanweir Militia Captain. I think she plays well with Westvale cult leader, Hanweir Garrison, Gather the Townsfolk, and Champion of the parish. She'll play better with more 1-drops in your list though. She might work well with Tajic, Legion's Edge.
You might like Lightning Greaves for getting in a bite with Hanweir Garrison and then everything else a turn sooner. Further up the cost ladder for tempo providence is Collected Company and Aether Vial.
I don't know if this is up your alley but a guy who might play well with this could be Swiftblade Vindicator. But you have to buff him up or he loses what makes him special, might need the Benalish Marshals after all. Also really I know it's hard to make cuts but you definitely might want to bring up your land count, decks running cards like Benalish Marshal need at least 19 lands or you shouldn't have really anything costing more than 2 mana.
2 weeks ago
Brass Squire is a cheap way to get past equipment costs.
2 weeks ago
Hi again Sagarys. After playing this deck in the current Modern format here is what I found out. First off it's explosive and definitely still lives up to it's name. Swiftblade Vindicator is a perfect upgrade for Boros Swiftblade. She's seriously an all-star in this deck, and her only drawback is she gets countered by Goblin Chainwhirler. Other than that, no changes to the deck.
Tajic, Legion's Edge is not better than Anax and Cymede and isn't worth using over Emerge Unscathed in the sideboard. Chance for Glory can be fun in casuals but I wouldn't make it a mainstay because it is too conditional. I tested Rush of Adrenaline and Integrity / Intervention against Titan's Strength and it's obvious Titan's Strength is better. The scry is just too valuable for consistency.
4 weeks ago
I think you have too many instants and sorceries for what this deck is trying to do. Moreover, too many of your creatures are two-color, which makes them harder to cast. I would cut 2x (probably all of them, to be honest) Risk Factor and 2x Lightning Strike, and I would play an additional 2x History of Benalia and an additional 1x Legion's Landing Flip.
I would also probably go to just a single copy of Tajic, Legion's Edge. For additional creatures, I would put in 4x Dauntless Bodyguard and probably 2x Benalish Marshal, and maybe 2x or 3x Knight of Grace. The point is to try to increase the density of knights as your current list has zero knights for History of Benalia to target (other than the two tokens it makes).
I have been underwhelmed by Swiftblade Vindicator. I get that it is a decent target for mentor, but too often it caps at a single +1/+1 counter, and that just doesn't seem like good value. For the same mana cost, why not a flier like Sky Terror? Exact same mana cost, but it flies and has menace-- and it is a 2/2 instead of a 1/1.
Just some thoughts. Hope these help! Good luck!
1 month ago
Flandag Thanks for the comment :) I've tried a bunch of stuff myself including Response/Resurgence. This deck is a tuned to beat my own meta. I've had Tajic, Reponse, 1 drops etc, but this is better for my Dimir/Jeskai ridden meta. Swiftblade Vindicator is a better two drop for me than Tocatli Honor Guard since it dodges Seal Away. I would recommend it if you have troubles with control
1 month ago
Awesome thinking there kamarupa I appreciate the suggestions but a lot of those cards seem a bit too slow for the play of the deck. After even trying to put a 2 set of Immortal Servitude in the deck it seems to have just slowed it all down.
As for dropping the land count, I agree the two extra Swiftblade Vindicators will be a good addition.
Thanks for the help
1 month ago
Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:
Remove: Chandra, Fire of Kaladesh Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.
Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.
Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.
Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.
Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.
There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!