|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Uncommon|
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Creature — Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
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|Have (9)||ironax , Fiolek , bakunet , brentkc49 , DFDGamer , nakni , orzhov_is_relatively_okay819 , Epidilius , vashaclarens|
Akroan Hoplite Discussion
3 weeks ago
To be honest almost none of your 4 drops measure up to Saskia, so feel free to cut any of them except for Whip of Erebos
Cards like Ghostly Prison don't really seem to fit well into your game plan.
Try adding some scaling 1 and 2 drops like Experiment One, Scute Mob, Gyre Sage, Signal Pest, (and any of the 2 drop battlecry) Anafenza, Kin-Tree Spirit, Precinct Captain, Voice of Resurgence, Akroan Hoplite, Hanweir Militia Captain Flip
1 month ago
Hero of Bladehold, Ogre Battledriver, Accorder Paladin, Cryptborn Horror, Goblin Wardriver, Akroan Hoplite, Goblin Rabblemaster, Mardu Ascendancy might be good inclusions in a hyper aggessive deck. Have played with Battledriver and Bladehold before, disgusting amounts of damage
4 months ago
First off, tappedout is not letting me comment on the deck for some reason so sorry for putting it here.
Second off, sorry for the late reply, real life has been keeping me busy.
So in the mainboard there are still a few things I think need to be addressed, Magma Jet needs to come out in my opinion, it just isn't that effective. Additionally, the creatures could use another look. Akroan Hoplite is a card that may seem good however its lack of evasion hurts it. At best it is an easy chump block in pretty much every case scenario. Glory-Bound Initiate is a nice agro piece I feel should be included. Additionally, 23 lands is a bit steep with your curve, I would consider bumping it down to 20/21 to give yourself more room, this maybe even allowing you to keep the burn package and play more creatures. Notably, if you can get your hands on a Glorybringer or two that would be the ideal curve topper in an agro deck like this. I also think there is an argument for borrowing Bomat Courier from the standard agro red deck just for the draw potential.
The other route for this deck is just to convert it to burn but that seems too simple.
As for the sideboard, before I give any suggestions, looking at the side you have displayed it is seemingly a mix of cards that really are not for the side and a few staples, so quickly, it would be a great help to me if you could give me a quick run down of the decks and strategies you face most frequently.
Like how the deck is coming!
7 months ago
Maybe find some space for Veteran Swordsmith?
What about one or two Timely Reinforcements for sideboard?
9 months ago
Iroas, God of Victory is a good card.
10 months ago
This is a good start, but I would add in some of the staples. Boros is one of the hardest color combinations in EDH, so it benefits the most from staple color cards. Swords to Plowshares/Path to Exile, either of the boots, Sunforger, and Disenchant effects (Forsake the Worldly, Return to Dust and Vandalblast are very good). Assemble the Legion is a good card that can accumulate value.
Some of your cards are really low-impact, or don't fit your strategy. Akroan Hoplite isn't good in a non-token deck, and especially since they don't have evasion. Azorius Arrester is pretty bad without flicker effects. Lifelink is probably worse than an equipment that costs more but would stick around, like Basilisk Collar.
Boros is notorious for not having a lot of card draw or mana production, I would try to add more in (at least 7-8 pieces each, including things that overlap like Hedron Archive).
With your commander giving you extra combats, I would consider Neheb, the Eternal, he has the potential to make a lot of red mana.
10 months ago
I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)
How has your deck performed?
Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.
In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.
Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm
Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/
1 year ago
i love boros and mardu colors. deck looks good, maybe focus on creatures and other spells that go with the theme your working with. you can take a look at my boros deck if you want http://tappedout.net/mtg-decks/23-02-17-the-boros-battalion/. i would replace the Temple of Triumph with Battlefield Forge and replace Ajani Vengeant with Ajani Goldmane. its -1 is very good. i would also look into Akroan Hoplite it is consistently my biggest damage dealer.