|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Uncommon|
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Creature — Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
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Akroan Hoplite Discussion
4 days ago
Iroas, God of Victory is a good card.
1 month ago
This is a good start, but I would add in some of the staples. Boros is one of the hardest color combinations in EDH, so it benefits the most from staple color cards. Swords to Plowshares/Path to Exile, either of the boots, Sunforger, and Disenchant effects (Forsake the Worldly, Return to Dust and Vandalblast are very good). Assemble the Legion is a good card that can accumulate value.
Some of your cards are really low-impact, or don't fit your strategy. Akroan Hoplite isn't good in a non-token deck, and especially since they don't have evasion. Azorius Arrester is pretty bad without flicker effects. Lifelink is probably worse than an equipment that costs more but would stick around, like Basilisk Collar.
Boros is notorious for not having a lot of card draw or mana production, I would try to add more in (at least 7-8 pieces each, including things that overlap like Hedron Archive).
With your commander giving you extra combats, I would consider Neheb, the Eternal, he has the potential to make a lot of red mana.
1 month ago
I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)
How has your deck performed?
Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.
In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.
Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm
Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/
3 months ago
i love boros and mardu colors. deck looks good, maybe focus on creatures and other spells that go with the theme your working with. you can take a look at my boros deck if you want http://tappedout.net/mtg-decks/23-02-17-the-boros-battalion/. i would replace the Temple of Triumph with Battlefield Forge and replace Ajani Vengeant with Ajani Goldmane. its -1 is very good. i would also look into Akroan Hoplite it is consistently my biggest damage dealer.
5 months ago
Cool deck, I always liked soldiers! I think you should possibly add in Hero of Bladehold to spawn in more soldiers. I also think you should splash some red in this deck to add cards like Akroan Hoplite, Foundry Champion, Assemble the Legion, and Iroas, God of Victory.
5 months ago
Other than that absolutely love the deck +1
6 months ago
Token desks like things that get bigger with the number of creatures such as Akroan Hoplite, Battle Squadron, Benalish Commander, Bravado, Crusader of Odric, Eidolon of Countless Battles, Geist-Honored Monk, Goblin Rabblemaster, Hanweir Militia Captain Flip, Hope Against Hope, Keldon Warlord, Marton Stromgald, Pennon Blade, Seraph of the Masses, Soulsurge Elemental, Veteran's Armaments, Kolaghan Forerunners, Scion of the Wild, Stag Beetle, Veteran Warleader, Voice of Resurgence, or Wayfaring Temple. At least that is how I tried to build arround Iroas, God of Victory in Heroes never die