Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, it it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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Consul's Lieutenant Discussion
2 weeks ago
Thanks for the replies, everyone.
@HerculesMorse: Great suggestions! Phalanx Leader is essentially the deck's backbone and I activate it's ability in every game. Same goes for Favored Hoplite who is fairly good sub for when I don't draw into Leader, allowing me to go tall while dodging some burn or damage off of it's heroics. The deck runs 20 targeted spells so heroic triggers are common.
Right now, Precinct Captain is my flex spot and any of your suggestions would fit in nicely. Field Marshal is out mostly for budget reason, but he'll eventually make it to the list. I really like Consul's Lieutenant as a swinging anthem. I will give it a shot instead PC.
What do you guys think of Veteran's Armaments?
2 weeks ago
Do you get to activate Phalanx Leader's and Favored Hoplite's abilities much?
Also, I realize you want to keep your average CMC down (understandably) but have considered Field Marshal. There is also Thraben Inspector for potential card draw (or Infiltration Lens, though not a creature) and cool dudes like Consul's Lieutenant. Intrepid Hero might be cool as a sideboard option too...maybe.
1 month ago
When you are only running basics, I'd definitely recommend taking advantage of your being able to cast WW creatures such as Consul's Lieutenant (I see you already have this in the maybeboard) and Precinct Captain. I'd personally try these over the Akroan Skyguards, as the list you currently run has no way to pump them (equipping it doesn't trigger heroic because it doesn't target the creature upon cast, in case there was any confusion) and they just aren't too crazy unless you focus on abusing them.
I would consider cutting the Grand Abolishers, as while they prevent your opponent from doing some stuff, they really aren't too aggressive and aren't soldiers to boot. I'd say go for an aggressive card, because the way you'll usually win is through tempo.
Aegis of the Gods: a very interesting card, but not remarkable considering that your opponent's can remove it fairly easily. Hand disruption can take it from your hand in the early turns, and it is much easier to get rid of it than an enchantment with a similar effect. Sometimes it won't actually be anything but a 2/1, which you could do better statwise on your two drop slot.
I'm a huge fan of Thalia, Guardian of Thraben and is well worth building your deck with her in mind if you are okay with going light on spells. She screws up a lot of otherwise poor match ups. If you don't want to go with Thalia, that's okay: white weenie has a few strong noncreature cards to slot in, the chief of which being Honor of the Pure. I personally don't like this card in conjunction with Thalia, which is why my list is different from just about every other, but this is still considered playable with Thalia by many. But if you aren't running Thalia, this is definitely the way to go, full 4 of, no questions asked.
On the Silence vs. Gather the Townsfolk dilemma, Gather the Townsfolk is pretty nuts, and only gets better with Honor of the Pure. You do have to consider if it is worth it even when Field Marshal can't pump them (and I don't recommend Raise the Alarm over them which has less synergy with the deck, even at instant speed). So I'd try them out and see how they work (or don't work) for you. Silence is a cool card, but generally doesn't do what it needs to do with many decks just using the missed opportunity to play something proactive to do something during your turn (I will admit it is fairly interesting with Grand Abolisher, never realized that before until writing this). Overall, I'd abstain from playing Silence because while it may seem like it buys you a turn, it can just be lost card advantage overall.
Infiltration Lens is pretty cool looking, I'd love to know how it works for you!
After that, just finding what's right for your sideboard should help you better understand what you should have in your mainboard. I think what you are able to run in the side should definitely affect the way you look at the mainboard and vice versa. I'd be happy to help you create a general sideboard for white weenie if you'd like.
Thank you for the checking out my deck, good luck on the brew!
1 month ago
1 month ago
2 months ago
Knight of Meadowgrain, Knight of the White Orchid, Samurai of the Pale Curtain, Knight of the Holy Nimbus, Consul's Lieutenant, Precinct Captain, Champion of the Parish, Thalia's Lieutenant, Thraben Inspector, Loyal Cathar Flip, Icatian Javelineers, Kor Skyfisher, Order of Leitbur, Order of the White Shield, Accorder Paladin
2 months ago
I agree with some of the points Rusty_Shackleford makes while disagreeing with others. You will likely never find Emeria, The Sky Ruin worthwhile, as it slows you down as a tapped land and is primarily used for late game, which you shouldn't expect to push through. Also, having 4 copies seems a bit excessive to me. I would say your soldier tribal theme is fine with Field Marshal as an excellent payoff card, but I would consider cutting Benalish Commander and Grand Abolisher for faster soldiers to overwhelm your opponent, not to add some disruptive/midrange components. I'd suggest either Consul's Lieutenant or Precinct Captain as replacements. I don't think that cards like Flickerwisp, Restoration Angel, and Kitchen Finks are going to help you too much here as they are often a powerful package with AEther Vials and are typically run in what I consider the variants of white weenie, Hate Bears and Death & Taxes in order to save your hatebears or disrupt the opponent's plans.
2 months ago
I would consider dropping Wing Shards as your removal, and adopting a removal spell that can remove blockers, like the catch-all Oblivion Ring. I personally prefer Consul's Lieutenant to Veteran Armorsmith, but if it works for you roll with it. I'm also a fan of Soldier of the Pantheon, which is strictly better than Elite Vanguard (and still super cheap, less than .50 each), so I'd definitely try that if you can get your hands on a few copies.
Good luck with your build!