Consul's Lieutenant

Consul's Lieutenant

Creature — Human Soldier

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, it it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Game Night 2019 (GN2) Uncommon
Magic Origins (ORI) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Consul's Lieutenant Discussion

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

2 weeks ago

30 Dec 2019 Update:

Palace Jailer > Consul's Lieutenant : Added for both the removal and monarch.

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

3 weeks ago

27 Dec 2019 Updates:

Catapult Master > Knight-Captain of Eos : Additional synergy and also creature removal as well

Mutavault > Kor Haven : Being a changeling man-land benefits from a ton of our soldier synergies

Soltari Champion > Chromatic Lantern : Another pseduo anthem when attacking helps with our aggro strategy; a 2 color deck does not need the lantern for mana fixing and our deck is basically mono-white

Consul's Lieutenant > By Force : again an excellent early game for aggro; late game having first strike with a bunch of anthems in the field is good also

Talisman of Conviction > Arcane Signet : same reason for removing Chromantic Lantern; the signet will be use to a 3-color deck that I am brewing.

Smuggler's Copter > Intrepid Hero : to ensure smooth card draw; also with the inclusion of Catapult Master the hero becomes redundant

Hall of Heliod's Generosity > Mountain : Utility land for re-using our enchantments

Dedudegod1 on The C-Team

4 months ago

I was interested in that one to, but I think it will harms the early game to much for its pay off. I am however extremely interested in Charming Prince . I've been wanting to replace Consul's Lieutenant for a while now and he seems perfect!

DrkNinja on Tajic, Legion's Edgelord [Boardwipe Aggro, Primer]

7 months ago

Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:

You do also need some cards to add support which you have a few of but these three are pretty hefty; Iroas, God of Victory , Purphoros, God of the Forge and Hero of Bladehold .

You are also gonna need to give your creatures haste, and one of my favorite cards does just that for next to nothing; Mass Hysteria .

Here are a few cards I also think would be really good support, or are staples in this archetype:

I know your goal isn't to nessecarily win via commander damage but these two cards I find are helpful and threaten any opponent usually... Sword of Feast and Famine and Sword of Fire and Ice

Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So Mana Crypt , Sol Ring , Boros Signet , Chrome Mox , etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of WoGs

Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.

hungry000 on Decks for new players

1 year ago

You're welcome. I just remembered that Tithe Taker was spoiled for Ravnica Allegiance, once the set releases and the price (hopefully) dies down a bit it would be a good replacement Thalia for the Humans deck. You'd probably play it over Consul's Lieutenant.

Spootyone on Tesseract #1: The Contemporary Peasant ...

1 year ago

Sure, allow me to explain in further detail. And thanks for the comment.

Given your example given, I can see I did a poor job explaining the legality. Living Lore certainly is legal dueto its recent downshift, but Demonic Tutor is actually legal as well. For one, demonic tutor was reprinted in Duel decks anthology on Dec 5, 2014. That is within bounds. But furthermore, I think you misunderstand one of the key legality rules here.

Reanimate is also legal in the cube due to its printing in UMA. This is because the rules are that is has to be printed at uncommon or common EVER. THEN, it has to have been printed since Innistrad. So since Reanimate was printed at uncommon for most of its tenure, and then was printed again now, it becomes legal.

So, to recap:

First check: Was this ever printed at uncommon or lower. Then check: Was this printed in paper since Sep 30, 2011.

Hope that clears it up.

As for the land restrictions, I assure you that the aggro color combinations need good dual lands to draft from. It's impossible to be able to have a T1 Monastery Swiftspear into T2 Consul's Lieutenant without a painland or shockland or some other kind of untapped dual. Everything but aggro can get away with the slower, weaker mana base. But aggro cannot. In theory, I could change the land rule to ALSO only include cards from Innistrad forward, but that felt like an unnecessary hurdle for something that is crucial to game balance. I certainly don't need to run Celestial Colonnade, but I do need Sulfurous Springs.

GoblinsBeatElves on Casual White Human Tribal

1 year ago

Thanks for the input, SynergyBuild!

I was considering putting Swords to Plowshares I to the deck from the start, but I was a bit hesitant because there’s quite a bit of large creatures in my playgroup, and gaining the controller 13 life is not good for you. It is better for the smaller creatures, though. I’ll probably end up putting it in anyways.

Soldier of the Pantheon was an option from the start I considered, but I don’t think it’s right for my specific playgroup. In other builds of this, it might be great, but I only play against 2 mono-black decks, a U/W deck with 3 multicolored cards, and a G/B deck with 4 multicolored cards. It’s a little inefficient there, but I might add it as a 1 or 2 of. Even if I’m playing against a mono deck, it’s still a Savannah Lions, which isn’t all that bad.

As for your next suggestion, I just can’t afford Recruiter of the Guard. I agree it would be great in this deck, but the $22 price tag is more than I can jump for.

Finally, not that many enchantments show up when I play, so I’m not sure about War Priest of Thune. There are some, so I might put it in anyways, and it’s only a 2/2 for 2 if there isn’t any, which isn’t too bad. Accorder Paladin shares some resemblance with a renowned Consul's Lieutenant, and it usually isn’t hard to convince one person to help me and take 2 to renown it. Once it’s renowned, it survives better thanks to the extra toughness, and boosts toughness on my creatures for more survival. That said, I’ll test out Accorder. There’s not that much removal in my playgroup, so I don’t think I’ll include the Knight of the Holy Nimbus.

Riders of Gavony looks very fun, and I hadn’t heard of that one. That has the potential to be very effective against the G/B elf tribal deck that I frequent play against. I’ll definite consider putting a few copies of that in here. Imposing Sovereign could also be worthy of consideration. Finally, while Field Marshal could be very powerful, it is a bit expensive, so I’ll have to think about putting that one in.

Thanks again for the suggestions! I’ll make some changes to the deck when I have time.

SynergyBuild on Casual White Human Tribal

1 year ago

To start, this is casual, so you have access to a ton of great creatures, Mentor of the Meek, Consul's Lieutenant, Reciprocate, and Brave the Elements aren't what I would pick, even for a budget.

Swords to Plowshares over Reciprocate, as it is a budget option, and is the best creature removal in the game, apart from some minor cases where Lightning Bolt, Fatal Push, Chain of Vapor, and Path to Exile are better, all in specific decks.

Soldier of the Pantheon is a really powerful card I would suggest, dependent on who you play against, like Dragon Hunter, but it can't be dealt damage by a multicolored creature or spell, and can't be blocked or targetted by one either, so it ends up that you can effectively get free wins against some decks!

Obviously, Recruiter of the Guard and a bunch of one-of cards like Palace Jailer, Sanctum Prelate, True Believer, Thalia, Heretic Cathar, and other 'hate' cards that almost instantly win against the right deck can be good, but isn't cheap to build.

War Priest of Thune can be good against enchantments, Accorder Paladin for a more aggressive strategy, Knight of the Holy Nimbus if you go against removal heavy decks, Riders of Gavony against any tribe, and Imposing Sovereign for fun. Even Field Marshal can be sweet!

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