Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, it it's renowned, other attacking creatures you control get +1/+1 until end of turn.
Printings View all
|Game Night 2019 (GN2)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Consul's Lieutenant Discussion
2 weeks ago
30 Dec 2019 Update:
3 weeks ago
27 Dec 2019 Updates:
Soltari Champion > Chromatic Lantern : Another pseduo anthem when attacking helps with our aggro strategy; a 2 color deck does not need the lantern for mana fixing and our deck is basically mono-white
4 months ago
I was interested in that one to, but I think it will harms the early game to much for its pay off. I am however extremely interested in Charming Prince . I've been wanting to replace Consul's Lieutenant for a while now and he seems perfect!
7 months ago
Lets start with your CMC. In order for an aggro deck to be fast, the mana curve for the deck needs to be incredibly low to the ground. With that in mind here are some creatures that are all sub-three CMC:
- Anafenza, Kin-Tree Spirit
- Boros Reckoner
- Thalia, Heretic Cathar
- Thalia, Guardian of Thraben
- Tithe Taker
- Mentor of the Meek
- Ballyrush Banneret
- Haazda Marshal
- Aerial Responder
- Frontline Medic
- Consul's Lieutenant
- Bounty Agent
- Mirror Entity
- Kytheon, Hero of Akros Flip
- Thalia's Lieutenant
- Akroan Hoplite
- Champion of the Parish
- Legion Loyalist
- Metallic Mimic
- Recruiter of the Guard
- Swiftblade Vindicator
- Legion Warboss
You are also gonna need to give your creatures haste, and one of my favorite cards does just that for next to nothing; Mass Hysteria .
Here are a few cards I also think would be really good support, or are staples in this archetype:
- Unbreakable Formation
- Brave the Elements
- Teferi's Protection
- Collective Effort
- Citywide Bust
- Militia's Pride
- Brave the Sands
- Glorious Anthem
- Chance for Glory
- Spear of Heliod
Lastly... I know you said you avoided it intentionally but... I think it was a mistake... You need more ramp. The more ramp you have the faster you can play dudes the faster you can kill someone. So Mana Crypt , Sol Ring , Boros Signet , Chrome Mox , etc. I think you should play at least 5 ramp artifacts to really help you get that overwhelming force, because on T4 you now have to live in fear of WoGs
Ok that's all... he said after posting a page long comment... Sorry. <3 If you need help with cuts anything above 4 cmc should be the first things to go with the exception of Cathar's. get your CMC as close to 2 as you can.
1 year ago
You're welcome. I just remembered that Tithe Taker was spoiled for Ravnica Allegiance, once the set releases and the price (hopefully) dies down a bit it would be a good replacement Thalia for the Humans deck. You'd probably play it over Consul's Lieutenant.
1 year ago
Sure, allow me to explain in further detail. And thanks for the comment.
Given your example given, I can see I did a poor job explaining the legality. Living Lore certainly is legal dueto its recent downshift, but Demonic Tutor is actually legal as well. For one, demonic tutor was reprinted in Duel decks anthology on Dec 5, 2014. That is within bounds. But furthermore, I think you misunderstand one of the key legality rules here.
Reanimate is also legal in the cube due to its printing in UMA. This is because the rules are that is has to be printed at uncommon or common EVER. THEN, it has to have been printed since Innistrad. So since Reanimate was printed at uncommon for most of its tenure, and then was printed again now, it becomes legal.
So, to recap:
First check: Was this ever printed at uncommon or lower. Then check: Was this printed in paper since Sep 30, 2011.
Hope that clears it up.
As for the land restrictions, I assure you that the aggro color combinations need good dual lands to draft from. It's impossible to be able to have a T1 Monastery Swiftspear into T2 Consul's Lieutenant without a painland or shockland or some other kind of untapped dual. Everything but aggro can get away with the slower, weaker mana base. But aggro cannot. In theory, I could change the land rule to ALSO only include cards from Innistrad forward, but that felt like an unnecessary hurdle for something that is crucial to game balance. I certainly don't need to run Celestial Colonnade, but I do need Sulfurous Springs.
1 year ago
Thanks for the input, SynergyBuild!
I was considering putting Swords to Plowshares I to the deck from the start, but I was a bit hesitant because there’s quite a bit of large creatures in my playgroup, and gaining the controller 13 life is not good for you. It is better for the smaller creatures, though. I’ll probably end up putting it in anyways.
Soldier of the Pantheon was an option from the start I considered, but I don’t think it’s right for my specific playgroup. In other builds of this, it might be great, but I only play against 2 mono-black decks, a U/W deck with 3 multicolored cards, and a G/B deck with 4 multicolored cards. It’s a little inefficient there, but I might add it as a 1 or 2 of. Even if I’m playing against a mono deck, it’s still a Savannah Lions, which isn’t all that bad.
As for your next suggestion, I just can’t afford Recruiter of the Guard. I agree it would be great in this deck, but the $22 price tag is more than I can jump for.
Finally, not that many enchantments show up when I play, so I’m not sure about War Priest of Thune. There are some, so I might put it in anyways, and it’s only a 2/2 for 2 if there isn’t any, which isn’t too bad. Accorder Paladin shares some resemblance with a renowned Consul's Lieutenant, and it usually isn’t hard to convince one person to help me and take 2 to renown it. Once it’s renowned, it survives better thanks to the extra toughness, and boosts toughness on my creatures for more survival. That said, I’ll test out Accorder. There’s not that much removal in my playgroup, so I don’t think I’ll include the Knight of the Holy Nimbus.
Riders of Gavony looks very fun, and I hadn’t heard of that one. That has the potential to be very effective against the G/B elf tribal deck that I frequent play against. I’ll definite consider putting a few copies of that in here. Imposing Sovereign could also be worthy of consideration. Finally, while Field Marshal could be very powerful, it is a bit expensive, so I’ll have to think about putting that one in.
Thanks again for the suggestions! I’ll make some changes to the deck when I have time.
1 year ago
Swords to Plowshares over Reciprocate, as it is a budget option, and is the best creature removal in the game, apart from some minor cases where Lightning Bolt, Fatal Push, Chain of Vapor, and Path to Exile are better, all in specific decks.
Soldier of the Pantheon is a really powerful card I would suggest, dependent on who you play against, like Dragon Hunter, but it can't be dealt damage by a multicolored creature or spell, and can't be blocked or targetted by one either, so it ends up that you can effectively get free wins against some decks!
Obviously, Recruiter of the Guard and a bunch of one-of cards like Palace Jailer, Sanctum Prelate, True Believer, Thalia, Heretic Cathar, and other 'hate' cards that almost instantly win against the right deck can be good, but isn't cheap to build.
War Priest of Thune can be good against enchantments, Accorder Paladin for a more aggressive strategy, Knight of the Holy Nimbus if you go against removal heavy decks, Riders of Gavony against any tribe, and Imposing Sovereign for fun. Even Field Marshal can be sweet!