Creature — Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, it it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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Consul's Lieutenant Discussion
1 month ago
-Reduced all Legendaries to 1 per card.
-3 Plains replaced for Windbrisk Heights.
-Precinct Captain upped to 4 from 2.
-Added Paragon of New Dawns x2.
2 months ago
Hey there I noticed your deck here after scanning through decks similar to one I was editing.
I know you want more white mana symbols for the chroma effect on Springjack Shepherd but I just feel Consul's Lieutenant is good enough to replace one or two of the Hearthfire Hobgoblin. I love the double strike on a 2/2 but the 2/1 for 2 plus first strike Renown 1 and a great renown effect for a wide swing win con!
Let me know what you think.
2 months ago
This was pretty much my next big deck build....very nice!! I had written it all out and here it is!!! lol albeit I had some different creature choices the main one being Kytheon, Hero of Akros Flip in lieu of Student of Warfare plus the inclusion of the anthem spells Honor of the Pure @ 4 and the additional Always Watching @ 2.
Problem with that is I've left myself no room for the Vials or the DT Spheres OR the Sphinx's Revelation by doing that. I'm curious if you have tested that route and just plain found it to be slow and ultimately not good by comparison to your choices?
So many other humans I wanted to incorporate as well. Just wanted to understand your thinking behind their exclusion:
-Doomed Traveler the pro seems to be the spirit he leaves behind
-Boros Elite gets pretty beefy too the more humans that follow the charge!
-Consul's Lieutenant more beef upon active renown
-Deft Duelist shroud/evasive
-Knight of the White Orchid land!/first strike!
-Abzan Falconer the weaker of the choices I had in mind...flying I guess
-Frontline Medic boardwipe insurance for the army that fights together!!!
-Mentor of the Meek draw....but you got that covered
-Archangel of Tithes make things cost more for your opponent and forces hard choices
The last one understandably is not tribal but her abilities to slow down opponents are valuable my only counter to it right now is it has a demanding 4-cast expense on a curve that tops off very efficiently at 3.
I'm passionate about this deck type and really love humans in these colours. White and blue has always been my favourite colour combo and I use it frequently with either green or red to make jeskai or Bant.
Sorry for the word-y post getting to the bottom line of the preamble now with saying I definitely +1 this deck and if I could, +2 for humans and this deck design I so would!!!
- An extremely heartfelt thank-you for building this and reading this!
2 months ago
How to fix up this deck to be Modern competitive on a budget:
Remove an Anointer of Champions, and drop two of the Kytheon, Hero of Akros Flip' then take out the Expedition Envoys, Declaration in Stones, Consul's Lieutenant, and finally the Gryff's Boons. (15 total cards)
Add 4 Soldier of the Pantheons (better than Expedition Envoy), 4 Champion of the Parishs (like Thalia's Lieutenant but is a one drop, and half the abilities), 4 Gather the Townsfolks ((For Champion of the Parish, and Thalia's Lieutenant)), and finally a Plains and 2 Windbrisk Heights (Card advantage).
If you want:
Switch Always Watching (doesn't affect the Gather the Townsfolk humans, more expensive, but has vigilance) for Honor of the Pure (Cheaper, works on tokens, but doesn't have vigilance, and won't buff flipped Town Gossipmonger Flip)
Switch Gideon, Ally of Zendikar for Elspeth, Knight-Errant, Gideon of the Trials, Ajani, Caller of the Pride, Ajani Goldmane, Ajani Steadfast, or Gideon, Champion of Justice although I like Elspeth, all of them are great in their own right.
2 months ago
Also I'm not sure on your budget but Other suggestions include removing Sigarda, Heron's Grace, Heron's Grace Champion, Surrak, the Hunt Caller, Odric, Lunarch Marshal, Thalia's Lancers, Doomed Traveler, and Consul's Lieutenant.
Let me know what your budget is and I can help furthur!
2 months ago
The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.
I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).
You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.
Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.
You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.
So what are the replacement options for all of this?
Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.
Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.
Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.
Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.
Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.
All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).
You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.
I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.
As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.
What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?
None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."
3 months ago
Hey there, I would just run 4 Castigate if you are wanting to use the 2 mana discard.
In the kindest terms, Transgress the Mind sucks.
They are good but not main deck, 2 in the sideboard is great though.
Child of Night - There are so many 2 mana cards in modern that are better.
Look to the Knights for budget stuff Knight of Meadowgrain or
Consul's Lieutenant - Double white for no benefit. Renown doesn't really work in modern.
The same 2 cards I listed above are strictly 200% better. I think they are both cheap $$.
Basic/Generic/Budget(ish) Build could like this
plus 2-4 other lands
4x Blood Artist
Ummm... some sort of kill em all spells Killing Wave is my favorite.
Lot of options in black and white.
4 months ago
I haven't playtested this, and I don't play outlast myself, but here's a decklist I just threw together based on the creatures you already have in there:
- 4x Abzan Falconer
- 4x Ainok Bond-Kin
- 2x Anafenza, Kin-Tree Spirit
- 2x Avatar of the Resolute
- 2x Forgotten Ancient
- 2x Mikaeus, the Lunarch
- 4x Consul's Lieutenant
- 2x Tuskguard Captain
- 2x Abzan Battle Priest
- 4x Collected Company
- 4x Dromoka's Command
- 4x Heroic Intervention
- 4x Hardened Scales
A lot of the creatures are already in your deck, and I've made room for up to 20 lands (four of which I suggest should be Gavony Township), in my play group we don't play with sideboards, but I really like the idea of ult'ing Ajani, Mentor of Heroes so you could put him there, but at CMC5 he is rather expensive.
Once you figure out what spells should be in the deck, we can talk about the mana base.