Entangler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Prophecy (PCY) Uncommon

Combos Browse all

Entangler

Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Entangler Discussion

wyzeman on Wrath of God

2 weeks ago

It's a control deck. Use few creature at the time, no more that you can protect from wrath with Eight-and-a-Half-Tails and other protection card. Use Wraths and removal frequently to keep the board clean. Use card like Entangler or Valor Made Real on Beloved Chaplain , Wall of Nets or Eight-and-a-Half-Tails so you can use one creature as universal blockers. Some other are hard to block like Archon of Justice or False Prophet because of the trade of. For the victory you can slowly "vultron" on Eight-and-a-Half-Tails or Beloved Chaplain

Falkenstein on Shambling Toward Victory

1 month ago

Cool take on the Uril build. Take a peek at my uril deck for some ideas. It's quite a bit more expensive than yours but you should be able to find some good cheap cards that you don't have. Here is just a few suggestions: Entangler , Faith Unbroken , Runes of the Deus , Sigil of the Empty Throne , and Sphere of Safety . They are a bit higher CMC than most of your deck but they are game changers

Diddle on One Creature Deck

4 months ago

First and foremost Sram, Senior Edificer is a must. Lightning Greaves is a very powerful equipment that gives solid protection for a low cost. Stoneforge Mystic is obviously powerful, especially combined with Batterskull . Voltron is a really fun archetype but I honestly think you may be running too many creatures. I'd suggest cutting Palace Guard as well as Entangler as it is just too slow and you would rather have something that gives a more substantial buff at that point.

sagramore on Odric's Keyword Soup

5 months ago

Dark_Jester89 - Hey and thanks for the comment! Glad to hear you like the idea and thanks for the Entangler suggestion. I'll keep my eye out for that one, looks pretty good in this deck!

Dark_Jester89 on Odric's Keyword Soup

5 months ago

I piloted this (with a few changes in the instant department in a 4-man pod. I was on the sure path to victory until all my creatures got combo-wombo converted into oxes, or cows.... Anyway, The trick I had was Odric + First Strike + Gorgon Flail (deathtouch) + Vigilance. I had 5 creatures out ..and i'll admit, it took me a bit because I've never played a full on mono white deck before now really messed strongly with key words like this. First Strike + Deathtouch + Vigiliance = strong field presence. I was holding back a sliver army with just that.

Something I did add in here though (and you might like it) was Entangler . Indestructible + entangler equals infinite blocker. fun times. Awesome concept though

PookandPie on

8 months ago

Some cards I find very valuable in my Uril build are:

Cartouche of Strength, which doubles as removal and a solid +3/+3 trample buff to Uril. If there's an annoying creature that's less than 8 toughness, it's dying, lol.

Another card to not sleep on is Tilonalli's Crown, which gives Uril a whopping +5/+2 and trample for only 1R. Similarly, Madcap Skills gives Uril +5/+2 and menace which is pretty reasonable evasion (turning him into a 10 powered beast is pretty huge).

Shielded by Faith is one of my favorites. You can slap it down on something silly before you get to 5 mana in order to cast Uril (I've put it on Birds of Paradise on turn 2, then t3'd Uril and moved the aura to him). It's not as powerful as Shield of the Oversoul but it is still pretty powerful and flexible due to the fact that once Uril becomes hexproof and indestructible, the number of cards that can answer him drops dramatically (requiring things like Cyclonic Rift, Merciless Eviction, Hallowed Burial, etc., instead of just any old Wrath of God clone).

Chandra's Ignition is a card I've found fairly amusing and it may be very powerful in your meta. Dealing 12 to all opponents and their creatures is a fantastic way to open up the field to swing in and attack.

Impending Disaster- this card seems janky, and it probably is a little bit, but it's a great card to windmill slam the turn after casting Uril. This + an aura typically makes opponents scramble, and it either does one of two things: It forces them to spend removal on it, instead of the aura on Uril (or Uril himself by casting a Wrath or something), or it causes all lands to go to the graveyard. Either way, you wind up with a big creature on board and happiness in your heart.

Burgeoning or Exploration- I run both, but one of these would probably be huge as either one could enable t3 Uril which is typically where you want to be.

I recommend removing:

Spectra Ward. I originally ran this too, but it causes a problem: It has to be the last aura you put on Uril, or else you can't target him to put any more auras on him. It's more than a little problematic considering Uril already has reasonable protection with his inherent hexproof, and there's plenty more auras that give evasion for a lower cost.

Serra's Embrace is pretty much worse than Tilonalli's Crown.

Entangler- You want Uril to be attacking, not held back to be a blocker. Unless you give him vigilance, this card isn't worth it as it doesn't help his offensive capabilities as much as other cards (and all you really want to do is smack someone in the face with him until they exit the game lol).

Avacyn, Angel of Hope- She just costs way too much. By the time you can cast her, you should have a couple of dead opponents already.

Faith's Reward- you already run Replenish and Retether. This one is a little bit too much. If you're afraid of board wipes, Boros Charm is substantially more flexible, can be used through graveyard hate, etc., and is much cheaper to boot.

Mayael's Aria- if you have a 20 power creature, you should have won the game already anyway. I find this card incredibly redundant and its first two abilities aren't worth spending the 3 mana for.

Anyway, hope this helps. Uril's one of my favorites.

Here's my list, for reference: Uril: You Ain't Seen Nothing Yeti

CaptSillva on We Are Legion

10 months ago

I agree with the idea behind Pariah. I play it in my version and it can be back breaking for some opponents. The Shield also goes in of course as a back up plan.

A few other cards you can consider are Iroas, God of Victory, Oketra the True, Brave the Sands, Entangler, Bounty Agent, Wear / Tear, Aura of Silence, and Grasp of Fate.

Dark_Jester89 on Fort Kickass

1 year ago

Inviolability Entangler

Turns defender/blocking into a whole new ball game, as a combo or separately, they can turn your blockers into a bigger wall

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