Frontline Medic

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Frontline Medic

Creature — Human Cleric

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.

Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .

NV_1980 on Myrel, Shield of Argive

6 months ago

This looks wonderful. Here's some of the stuff that I use in my soldier-tribal that I don't see here that might be useful to you:

Hope this helped. Keep it up with your nice brews!

cebel3 on Kyler, Sigardian Emissary

6 months ago

Some possible additions would be:

Flowering of the White Tree for buffing everything and giving your legendary creatures some protection.

Windbrisk Heights to help cheat out hopefully something big for doing what you're already doing.

Frontline Medic to help when you swing wide.

Boromir, Warden of the Tower to stop others from getting to cheat out spells in general.

Door of Destinies and Coat of Arms to make your army swol.

Vanquisher's Banner Path of Ancestry and Sylvan Library for some card advantage.

Maybe putting in Throne of the God-Pharaoh and Strixhaven Stadium as additional win conditions to take out players that can guard against you or pillow fort.

It looks like you're also running a counters matter sub theme so maybe Opal Palace has a place too.

Coward_Token on Streets of New Capenna

1 year ago

Whoops, spoke to soon on PA: https://markrosewater.tumblr.com/post/681066551331389440/will-shield-counters-moved-from-palliation-accord

Rob the Archives feels like a needless step-down from Reckless Impulse's templating

Ballroom Fighters: I believe this is the third couple dancing-based card since Markov Waltzer and Alluring Suitor  Flip

Mage's Attendant: STANDARD LEGAL MONO-WHITE COUNTERSPELL ALERT! Finally. I believe the last one was Frontline Medic, over 9 years ago. I think it's fair for white to do its counterspells trough non-flash permanents à la Seal of Cleansing rather than Instants, requring non-hidden setup. Looking forward for more in the future. However, the flavor of calling the card an "Attendant" is a little weird seeing as the "Master" is the one which sacrifices its life.

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 years ago

Hey Macaronigrill5150, thank you for the suggestions! I'm glad you've found this deck primer to be helpful.

I like your suggestions and think they could be fun in Isshin builds, but don't think they all quite fit my personal preferences for inclusion. I thin Cavalcade and Restoration of Eiganjo have potential. Since you are newer to MtG, I'll walk you through my thoughts on each suggestion a bit:

  • Haazda Marshal - I got excited when I saw a 1 Drop that can create tokens on attack. It lacks the Battalion keyword like Frontline Medic, but triggers in a very similar fashion. While Haazda Marshal has the potential to create a couple tokens per combat with Isshin, it has the hoop to jump through of needing to attack with at least two other creatures to make a token(s) in the first place. I don't think Haazda Marshal is bad, but I personally don't like the extra hoop to jump through. I like my effects to be as immediate as possible, or needing minimal setup to pop.

  • Chainflail Centipede - I think this would work a bit better in an Isshin build that is more equipment/Voltron focused. A +4/+0 buff with Isshin on board is nothing to scoff at, but I think that token strategies function better with anthems that affect the entire board vs 1 creature.

  • Cavalcade of Calamity - This is a cool one, and one I've considered for my deck given all the creature tokens it can produce. I think I opted to not include it (yet), and instead included Impact Tremors. I've seen Impact Tremors pull plenty of weight in my playgroup, and have both beat my friends with it and died to its effect. In a similar line of thought for excluding Chainflail Centipede, I chose to exclude (for now) Calvalcade because not many creatures in the 99 have power 1 or less, and about 5-6 produce tokens. Impact Tremors is a bit more low-risk than Calvalcade, because the damage hits the whole table just for the creature entering the battlefield. In the right decks Impact Tremors is an infinite combo piece. I like the potential for Calvalcade, but I opted for Impact Tremors due to seeing the potential its capable of firsthand.

  • The Restoration of Eiganjo  Flip - I honestly kind of forgot about this card during spoiler season. When it comes to Saga effects, I try to think of the timing, and how does that timing feel in best or worst case scenarios based on ramp. Most ideally, this gets played on turn 2 (Turn 1 Plains + Sol Ring) and ramps a bit, Isshin turn 3, then this transforms on turn 4 to swing away with Isshin. I think if this gets played on Turn 4, it would still be okay since it gives some mid game gas with upside to maybe recur a small creature, enchantment, or mana rock that was destroyed earlier. I do like that the flipside can make tokens when it blocks as well. I'll definitely keep tabs on this one!

Coward_Token on Innistrad: Midnight Hunt. A Good …

2 years ago

Commander product time

Elouise, Nephalia Sleuth: Meh, I feel it's a bit overcosted. But sure, you can probably fill your graveyard quite rapidly with misc. token sacrifice

Cleaver Skaab: Anyone read Pact?

Crowded Crypt: no boring nontoken clause here! Not a bad finisher for aristocrats decks.

Hordewing Skaab: Curse of the Restless Dead: kinda situational but more anti-landfall is nice

Curse of Unbinding: I was excited until I saw the mana cost. Oh well, at least it's funny against those Polymorph/Proteus Staff decks

Prowling Geistcatcher: extra funny with Gisa, Glorious Resurrector and other thieves

Kyler, Sigardian Emissary: Sigarda is hope. Sigarda is love. Memes aside, people-elfball is getting more viable

Somberwald: I'm dissapointed that this is the only Wolf token maker in the product. Overcosted too.

Curse of Clinging Webs: I'm just glad Spider tribal is getting something, even if this feels more black

Celebrate the Harvest: I feel Harvest Season is way easier to abuse

Wall of Mourning: Not Bob but not bad either. Gogo flicker.

Stalwart Pathlighter: meh, there's already Frontline Medic

Moorland Rescuer: Not too bad even if black can do this way more efficiently. Gogo pumping

RobRobertson120 on Kick Start My Heart | Winota, Joiner of Forces EDH

3 years ago

Hello, I'm an amateur Boros player from Standard and Modern looking to build my first Commander deck and Winota looks like a great card to build around. I was wondering if you could advise me on whether or not the following cards would be good fits in a Winota deck: Kytheon, Hero of Akros  Flip, Gideon, Ally of Zendikar , Sunhome Guildmage , Thalia, Guardian of Thraben , Thalia, Heretic Cathar , Silverblade Paladin , Hanweir Lancer , Frontline Medic , Bomber Corps , Tajic, Legion's Edge

HalbrechtHalbrecht on Dogs

3 years ago

Totally on board with a non-Modern version! Personally I was going to build mine as a casual deck.

I saw your updated description, and unfortunately, Brave the Elements doesn't protect against Wrath of God, since Wrath neither targets nor damages.

A couple options that do work: Unbreakable Formation provides instant-speed protection when you need it, but at sorcery speed, it makes for a potent offensive card, with that permanent buff and vigilance. Unfortunately, between Formation and Wrath, that's 7 mana in one turn, which is pretty steep.

Frontline Medic is similar to Selfless Spirit in that, once it's out, it's a free activation to gain indestructible. There's obviously pros and cons to each — 3 mana vs 2, repeatable vs single use, waiting a turn to attack vs available the turn you play it, keeping the creature vs sac'ing it, restricted to combat vs instant-speed — so it cones down to your personal playstyle and preferences (or I guess, your partner's).

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