Creature — Human Cleric
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn. Sacrifice Frontline Medic: Counter target spell with X in its mana cost unless its controller pays 3.
|Want (3)||EKTurduckin , blumaj29 , Ender666666|
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|Commander / EDH||Legal|
Frontline Medic occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Frontline Medic Discussion
2 days ago
Initial thoughts are that there seems to be a high amount of the creatures that grow when one of your creature dies and not a lot of ways beyond Odric to grant keywords. Growing beaters that you play that lack a way to get through and require additional resources on your part might be better served with cards or creatures that give a more proactive benefit. (ex. Frontline Medic and Devout Chaplain
The new Manascape Refractor doesn't seem like it will do much with the lands you have currently.
There is a ton of cycling in the deck and I'm not sure that your color combination is best positioned to really take advantage of it baring that new cycle human. Then without more mana rocks or consistent sources of ramp, burning etb tapped lands seems rough to be able to cycle them.
1 week ago
1 week ago
I have a Ghired token deck. I want cards that protect my attackers so he can keep churning out tokens, while surviving. I already have Dolmen Gate, Iroas, God of Victory, and Frontline Medic. What other cards offer protection to my attacking creatures? Thanks!
3 months ago
In this deck, you should support the equipment-Voltron strategy more. In order to swarm out, you need to protect Khemba and equip a lot of stuff onto her. Don't use other effects to produce tokens.
As far as lands go, 35 are enough. So I'd cut 3 plains and Karoo (it messes up your turn 2).
As for cuts in the creatures dept, I'd cut Platinum Angel (not needed wincon, nor reliable unless you lock the game, but at that point you've won anyways), Ajani's Pridemate , Anafenza, Kin-Tree Spirit , Armory Automaton , Auriok Steelshaper , Hero of Bladehold , Imposing Sovereign , Leonin Arbiter , Magus of the Moat , Thraben Doomsayer , Frontline Medic , Toolcraft Exemplar , Wall of Reverence , Relic Seeker (slow).
As far as equipments and stuff, I'd cut Marble Diamond (since your average CMC isn't that high and most of your spells are colourless), Moonsilver Spear , Sigil of Distinction , Skeleton Key , Ring of Thune , Mask of Memory .
ADD Anointed Procession ! As a good boardwipe for a finisher, I suggest Winds of Abandon . I suggest also Sun Titan , Bastion Protector , Balan, Wandering Knight as good lategame creatures. I suggest Kusari-Gama , Infiltration Lens , Trailblazer's Boots , Fireshrieker , Sword of Vengeance , Hammer of Nazahn , Argentum Armor , Chariot of Victory , Whispersilk Cloak as better equipments with respect to some of the ones I didn't mention for cutting.
Keep up the good work!
6 months ago
Selfless Spirit ? to control some damage? Break of Day for a good push round and possible indestructible if you are low on health, but id rather run Frontline Medic in an agro deck over Break of Day Authority of the Consuls will also slow your opponent, and passively heal you. not sure what you would swap if you try my suggestions just some food for thought.
7 months ago
Hey, interesting brew combining Goblins with Aurelia. White gives you lots of good support cards for Goblins that red doesn't offer.
This deck's budget is very low. It's going to be difficult to make any real improvements without spending an extra $15, but a $15 upgrade could do a lot for your deck. Even a $10 upgrade can help quite a bit.
Good budget ($3 or less each) cards to consider adding:
- Battlefield Forge
- Command Tower
- Needle Spires
- Open the Armory : tutor for Skullclamp .
- Frontline Medic : repeatable indestructibility for your attacking creatures. Can be reanimated with Titan or Teshar.
- Talisman of Conviction
- Commander's Sphere
- Assemble the Legion : repeatable source of tokens.
- Swords to Plowshares
- Boros Charm
- Generous Gift : instant, destroy any permanent.
- Duergar Hedge-Mage : can potentially destroy both an artifact and enchantment. Can be reanimated with Titan or Teshar.
- Faithless Looting
This could be a about $15 upgrade. Tower and Forge are two Boros dual lands that ETB (enter the battlefield) untapped which is helpful in game play. Tower is one of the best lands to play in mulicolored Commander decks. Cut Plains for these lands.
Armory gives you more opportunity to get Skullclamp because it's is by far your best repeatable source of draw because of having many sources of 1/1 Goblins. Assemble can be another repeatable source of 1/1 tokens and if not dealt with by opponents can create a lot of value over the course of turns. Adding more mana rocks that can make white mana is helpful to be able to reduce the number of Plains in the manabase.
Cards to consider cutting:
- 6x Plains
- Sephara, Sky's Blade
- Battlegrace Angel
- Baird, Steward of Argive
- Sublime Archangel
- Archetype of Courage
- Angelic Exaltation
- Aerial Assault
- Tormenting Voice
- Wand of Vertebrae
- Sigil of Valor
40 lands is a lot of lands and when you have this many basic lands it's very likely you'll get consistently land flooded which is not fun. My advice is to reduce the number of Plains. If doing this then cut the casting cost cards because white is the secondary color, red is the primary color since you need lots more red for Goblins.
In my opinion Titan and Aurelia are the only worth keeping because they're six drops which makes it easier to have double white mana available when you want to cast them. Archetype of Courage is a good card, but having consistently for a three drop is not something you should have to worry about.
8 months ago
list of possilbe clerics to consider:
Heliod, God of the Sun - okay, not a cleric, but makes cleric tokens
Alms Collector - good card draw engine in EDH - prevents players from drawing their deck in one go also
Auriok Replica - good sac for anti-commander damage, fits cleric type, colorless to cast. not super amazing, but worth mentioning
Ayli, Eternal Pilgrim - not all that useful until you gain some life, then amazing removal. and 2/3 deathtouch for 2 isn't bad either
Battlefield Medic - damage prevention based on clerics. nothing to special, but tribal themed, so I mention it here.
Beloved Chaplain - evasion that's hard to top - can't be blocked by creatures, can't be removed by creatures.
Blind Zealot - sacs to destroy target creature when it hits a player, good for general
Cabal Archon - sac outlet? check. Cleric tribal? check. sadistic grin? double check.
Cabal Executioner - on par with blind zealot - lacks the evasion, but doesn't sac to activate. mixed bag, but not horrible
Children of Korlis - sacs to revert life total to start of turn? yes please
Devout Chaplain - most clerics are humans, exile is good. enough said.
Eight-and-a-Half-Tails - good protection for your side of the field.
Entomber Exarch - cleric that can reanimate or force pitch from opponents. not gamebreaker, but solid card with options
Frontline Medic - clerics are indistructable as long as 3 swing? seems good
Giver of Runes - really should be vodka-aunt of runes, but w/e, still good
High Priest of Penance - great to chump with, better with aethreos, best when indistructable
Kor Sanctifiers - decent artifact / enchantment removal on a cleric body, not much else to say.
Leonin Arbiter - the staple of death & taxes and hate bears is, in fact, a cleric. seems useful.
Leonin Relic-Warder - fiend hunter for artifacts & enchantments, not much else to say.
Mikaeus, the Lunarch - cleric that slowly buffs your side
Order of Whiteclay - recusion cleric. not as useful once it gets vigilence, so fair warning.
Pontiff of Blight - mass extort is disgusting. seven toughness is hard to remove.
Ravos, Soultender - recursion + steroids = win
Remorseful Cleric - mass graveyard remval + evasion is good
Shaman en-Kor - this guy is bonkers, and with any form of damage prevention makes your side nigh unkillable
Sin Collector - exiles instants & sorceries, solid card. never returns them either. probably is on a wanted list in some libraries for back charges
True Believer - if you don't want people to target you, ivory mask with legs is a cleric too
Tymna the Weaver - less useful in duels, but solid for mass card draw otherwise
Vile Deacon - cleric tribal lord for black, comparible to doubtless one
Weathered Wayfarer - land tax on legs. still a cleric
Whipgrass Entangler - ghostly prison based on clerics for mana, but single target per use
Whisper, Blood Liturgist - creature recusion that nukes for 6 with general out, or mass reanimation if opponen't don't take it.
Profane Prayers - not an X spell, but cleric tribal nuke seems kinda on-theme.
8 months ago
needs more cleric tribal - I'd ditch the backup Orzhov subtheme ( Basilica Screecher , Crypt Ghast , Teysa, Envoy of Ghosts , & Tithe Taker ) and probably the Regal Bloodlord for some cleric support: Akroma's Devoted , Battlefield Medic , Battletide Alchemist , and Daru Spiritualist come to mind for that. Edgewalker is a must for the colors, and I'd probably ditch the monuments and obilisk of urd for more clerics - Alms Collector and Bygone Bishop give decent card draw, Eight-and-a-Half-Tails , Giver of Runes and Mother of Runes offer amazing protection for your field. Frontline Medic and Selfless Spirit offer indistrucbablity for your own wipes. Sin Collector offers good andi-countermagic / tide-turner removal. High Priest of Penance is just amazing with the recusion this deck should have. Rotlung Reanimator turns all clerics into double duty sac fodder, and Priest of Forgotten Gods , Yawgmoth, Thran Physician , and Whisper, Blood Liturgist are more than happy to supply that role, with Skirsdag High Priest backing them up. and Weathered Wayfarer pulls the same job as Land Tax , but can fetch non-basics, and is a cleric.