Frontline Medic

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Frontline Medic

Creature — Human Cleric

Battalion Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.Sacrifice Frontline Medic: Counter target spell with X in its mana cost unless its controller pays 3.

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Frontline Medic Discussion

Austin_Smith_of_Cards on Holy Fire

5 days ago

Hobgoblin Dragoon and Martial Glory are both pretty terrible. I used to run a battalion/heroic deck in Return to Ravnica/Theros standard, and there's definitely some aspects I can recommend.

Boros Elite and Legion Loyalist are your 1-drops of choice. They're both on-theme and hit hard and fast.

Firefist Striker is your best 2-drop available. I'd run more of him.

Frontline Medic is great at protecting your attackers to make sure you can reliably trigger battalion, and Boros Reckoner can create some pretty favorable combat situations.

Spark Trooper is the bomb. Perfectly swings a game back in your favor vs other aggro decks with all that sweet lifegain.

In terms of noncreature spells, Boros Charm is so GOOD. Finish off with direct face damage? Check. Make a single, unblocked attacker suddenly scary? Check. Protect from boardwipes? Boros Charm has it all.

Happy brewing!

wallacethepig on Who said White can't be control?

2 weeks ago

It's looking a lot better. Honor of the Pure gets better and better the more creatures you have in your deck. Since most of your control comes from creatures, the bigger they are, the better. Since it sticks around even if your creatures die (unless it's specifically removed) and it stacks, I would go ahead and run 4. I would cut a Silence or two since you opted out of Isochron Scepter.

The biggest problem I see is that you don't have any 3-drops, which makes it hard to curve. There are some good ones out there. Frontline Medic is a nice one. You could also go aggro and throw in Brimaz, King of Oreskos or something similar. If you'd rather stick with the control theme, Hushwing Gryff works pretty well. It also has flying, which is nice.

Keep at it -- there is no one perfect deck, but you can do your best to perfect a deck. Playtest, see what works, see what doesn't. That's the best way to find out how a deck works. If it wins, keep it that way. If it doesn't, find out why, and fix it. Happy building!

darmpark on Human/Angel (WIP)

1 month ago

If token generation is what you want, some things you might like are: Martial Coup, Deploy to the Front, Darien, King of Kjeldor, Court Street Denizen, Frontline Medic, Angelic Accord, Path of Bravery, and Moonsilver Spear.

Token generation is primarily a white thing. If that's really what you want, you might have an easier time in mono-white.

Xica on Call The Reinforcement!

1 month ago

So lets pick the deck apart in detail:
1# If you don't have removal resistant creatures (like Slippery Bogle) you don't run cards that have "enchant creature" (with exception of enchantments like Rancor that don't go the grave). Because you should not allow your opponent to trade + Fatal Push for your 2 cards, and 2+ mana.
(and 2 cmc cycling cards like Angelic Gift are not much better)

2# Playing very dumb beaters is a bad idea. Especially if they need you to have a large board presence to do ANYTHING at all.
People tend to call these "win more cards" because they won't help you if you are in a bad position, and if you are winning already, what is the point in playing them?
I am talking about Crusader of Odric & Seraph of the Masses.
And even if we disregard the problems described above, when tokens are board wiped thy will self destruct.(since they will have 2-3 damage marked on them until end of turn, and when your tokens leave the battlefield, their toughness will fall below 2/3 - so they will swiftly follow)

3# Seller of Songbirds < Precinct Captain - so you shouldn't play 4 bird traders & 1 captain, but the reverse.

4# Akroan Horse is terrible - it only exists to reference the Trojan horse, for more greekish impression for the set. Artifact creatures are dangerous, to the player who plays them as they are hit by both artifact and creature removal/hate cards.
And the wooden horse is bad even without this fact, its so bad that you wouldn't even want to Harmless Offering it to the opponent, as its simply not worth the time and mana investment.
(it takes time to get to 4 mana in a 19 land deck that lacks filtering)

6# Mausoleum Guard is a worse Promise of Bunrei, the latter is an enchantment (thus very few people have stuff that would exile it unlike the guard which has high chances of meeting Path to Exile. The enchantment is also 1 mana cheaper, and if its played all your creatures will have the effect, so if any 1 of them dies you get the bonus (its much easier to not block a 2/2 tha to not block even a single one from the incoming horde of tokens)

7# Paragon of New Dawns; Phantom General < Honor the Pure, Intangible Virtue, Spear of Heliod & even Glorious Anthem. (honorable mention goes to Archetype of Courage because first strike is awesome if your are defending your life total from a weaker board position)

8# this deck simply doesn't have enough lands to support its (unnecessarily) high mana curve.
You are playing 11 4cmc cards in a deck with 19 lands, and you neither have ramp, nor card filtering to help you get to the necessary mana.
This means that those cards will likely just sit in your hand while you are being beaten to death by Tarmogoyf, Reality Smasher, or even a mono white token deck that runs a proper curve and/or the same effects for cheaper costs.



Giving your board indestructibility is the least of your worries, but you could theoretically accomplish such (or similar things) in modern (of course not with your mana source density):
Selfless Spirit, Frontline Medic, Knight Exemplar, Eldrazi Monument, Avacyn, Angel of Hope (Privileged Position)

You don't use google, you use this site to search magic cards...

goblinguiderevealpls on Zurgo the Life Stealer

1 month ago

hey sorry for the late response i just read my wall,

Fireshrieker and Inquisitor's Flail are good damage doublers for zurgo, if you want zurgo to be the only permanent allowed to live so he has a clear path for conbat, cards like Jokulhaups, Obliterate, Devastation and Burning of Xinye usually end games by rendering opponents helpless against zurgo

those pair well with other indestructibles like Iroas, God of Victory, and Frontline Medic that also survive Wrath of God etc

the more equipment tutors the better, things like Godo, Bandit Warlord, Relic Seeker, Stoneforge Mystic and Stonehewer Giant are key

epajula on

1 month ago

I know it goes against the flavor of your deck however Battalion creatures also benefit from Iroas. Odric, Master Tactician, Firemane Avenger, Frontline Medic, Legion Loyalist, and Tajic, Blade of the Legion all seem good. Other than Loyalist everything is budget.

XEYeti on The Alliance of Kjeldor

2 months ago

Weathered Wayfarer is super-useful in mono-white for helping you find the lands you need (especially since you can go find any land, not just basics). Attacking with Frontline Medic and two other creatures + a board wipe = asymmetrical board wipe, which is always hilarious. I'd also suggest Phantom General for pumping your creature tokens.

SufferFromEDHD on Thalia Stax Mono White

2 months ago

Dust Bowl and Flagstones of Trokair

Recruiter of the Guard is worthy of a spot.

Sanctum Prelate?

Peacekeeper is awesome with Sun Titan. Frontline Medic is more narrow but definetly strong depending on meta. Haazda Shield Mate might have some potential alongside the Titan.

Maybe Orim's Chant for that Isochron Scepter. Tithe is funky in mono white and fits under it as well.

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