Frontline Medic

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Gatecrash Rare

Combos Browse all

Frontline Medic

Creature — Human Cleric

Battalion Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.Sacrifice Frontline Medic: Counter target spell with X in its mana cost unless its controller pays 3.

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Frontline Medic Discussion

PartyJ on Grand Melee

1 month ago

Hi!

Welcome on T/O!

After looking at your list I came up with these suggestions you should really consider:

If you would like to see other EDH decks, you can always check the ones I play which are present on my profile page. I like to play with this deck the most of the time. An upvote is always appreciated :)

Have fun on T/O and if you ever need EDH advise, you can always summon me. Glad to help out.

Cheers,

PJ

Willy_the_Great_ on

2 months ago

The Mardu Woe-Reaper doesn't seem to help much. The ability can only activate ten time (1 for the 1st (1 life total), two for the second (3 life total), three from the third (6 life total), and four from the fourth (10 life total)), giving you ten life IF you can exile ten creatures from graveyards AND all of them stay alive. I think a better option would be Soul Warden if your looking for life gain. This ability will activate with EVERY creature EVERYONE plays while Mardu Woe-Reaper only activates with warriors. Another option, if you aren't looking for the health, is to put in Frontline Medic. Indestructible is always a nice touch to any army.

While mana expensive, Cathars' Crusade would help grow your creatures. Remember, the creature that enters the battlefield also gets the counters.

If you are looking for ways to spawn humans fast, Gather the Townsfolk can help. It is only at sorcery speed though, so you can't create surprise blockers. Increasing Devotion is another way to spawn humans, but I wouldn't use it. While it looks good, I have a friend who plays with it, and he managed to cast it only a handful of times and flashbacked it once.

projectneptune on Ayli Tribal Clerics

2 months ago

I'm in the process of revamping my Ayli deck into a tribal deck and your decklist gives me some great ideas so thank you for that. Welcome back to magic :) Some feedback for you:

  • I think instead of categories named "ramp" and "mana rocks", they should be "ramp" and "draw". This will give you a better idea of how many draw spells you actually have, which (in my opinion) you don't have enough for such a low mana curve. And on the ramp side of things, I'd stick in 2-3 more.

  • More commander protection.

Considerations for adds

Considerations for removal

  • Exorcist - I'm not a fan because it's only black, that's too restrictive
  • Orzhov Signet - *my issue with the signet is that it's CMC is 2 which conflicts with Ayli. I'd rather get slightly more value out of a 3 CMC the turn after
  • Orzhov Pontiff - Ability seems minimal at best but maybe i have tunnel vision
  • Hidden Stockpile - Maybe switch to Bitterblossom if price isn't a concern. Or, if you add some of the other token generators maybe this one won't be needed anyway
  • Martyr of Sands - Not nearly enough card draw to get a huge benefit out of this

lithium142 on Boros Battalion

2 months ago

A deck in this style needs the lowest possible mana costs to be effective. as it sits, you have too many cards in the deck with mana costs 4 and higher. it's ok to have some lategame finishers just in case you dont get through, but right now your early game is weak, and that needs to be your strongest point. also, you need removal. sticking to the theme of being aggressive, Lightning Helix is pretty good, and Lightning Bolt is the most played card in modern for a reason.

now for creatures. you could and should cut the following from the deck. they dont advance your plan, and are too expensive, anyway.

Bruse Tarl, Boorish Herder - he doesn't do anything good for your deck, only slows down your hand.

Gisela, Blade of Goldnight - she advances your gameplan, but realistically you wont be able to cast her until turn 10 or later, and you should be winning your games before then.

Heartless Hidetsugu - he's too slow. cutting an opponent's life total in half sounds cool, but by turn 5, that's probably only 4 or 5 damage at the most.

Malignus - same problem as Heartless Hidetsugu

Tajic, Blade of the Legion - this one is finicky. he's actually not bad, i just think we could do better.

last, i have straightup upgrades for Isamaru, Hound of Konda and Bomber Corps

goodstuff

I really like Boros Elite, Legion Loyalist, and Boros Charm in this strategy. they are super fast, and just make your deck a nightmare to deal with. Boros Reckoner is pretty solid too, and Firemane Avenger can clean up games very fast.

here's my recommendations:

Goblin Bushwhacker and Reckless Bushwhacker are insane in a deck like yours. with the ability to double your damage out of left field, I HIGHLY recommend these two cards as 4 of each. um, if you have the money, Goblin Guide. if not, i totally understand.

a personal favorite of mine is Keldon Marauders. they provide a lot of pressure, with the potential for 5 damage for 2 mana.

Mirran Crusader or Vexing Devil could be fun to play with, and if you really want to have more battalion in the deck, Frontline Medic can be a nightmare to deal with.

last, lose the Wind-Scarred Crags. this deck cannot afford to have lands entering tapped. you're better off running Plains and Mountains. although, Contested War Zone and Slayers' Stronghold could be fun to run one or two of. if you want multicolored lands, Inspiring Vantage is still pretty cheap, and im sure you know about Sacred Foundry.

Let me know i you have any questions =) I played this archetype for the better part of two years, so im happy to help you out

amicdeep on Cleric Army

3 months ago

if you want to go tribal cleric Battlefield Medic, Devoted Caretaker, Glowrider, True Believer, Ayli, Eternal Pilgrim, Fiend Hunter, Frontline Medic there are plenty of others as well

islandsopwizplsnerf on Tajic EDH

3 months ago

Ah, crap, Frontline Medic, not Battlefield Medic. How the hell do you edit comments?

TheMadRocketeer on White Exiling Unit, for begginers

3 months ago

My suggestion is to look into White Weenie (WW) builds that have been done and look at the high-value creatures and support cards you'll find there. They are often cheap in $ as well as in CMC. Here are a few to get you started.

Suggestions under $1:

  • Elite Vanguard - A definite 4-of in WW decks. All-around value.
  • Mardu Woe-Reaper - Same as above, with a bonus ability.
  • Soldier of the Pantheon - Same as above, with two bonus abilities.
  • Doomed Traveler - If it's killed, it comes back once, better.
  • White Knight - The epitome of white creature value. So solid.
  • Lone Missionary - Life gain is useful, especially against other fast decks. I say "other" because if you go WW, yours will be fast too.
  • Oreskos Sun Guide - Life gain.
  • Ajani's Pridemate - Grows when you gain life.
  • Archetype of Courage - Gives the entire team a great ability and denies it to your opponents.
  • Fabled Hero - Already good, and if you run any creature buffs that target . . .
  • Frontline Medic - Protects the team in battle and can save you from a Fireball.
  • Call To Serve - Creature buff plus evasion.
  • Knighthood - Gives the team a useful ability.
  • Rootborn Defenses - Protects the team.
  • Honorable Mentions over $1:

  • Fiendslayer Paladin - Three great abilities. Marvelous against vampires (which will be running black and/or red).
  • Honor of the Pure - This is super in a WW deck.
  • Journey to Nowhere - Exile-based creature removal.
  • There are a ton of possibilities if you go this route. Good luck with the deck.

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