Commander's Insignia

Commander's Insignia

Enchantment

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

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Set Rarity
Commander 2019 (C19) Rare

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Legality

Format Legality
Commander / EDH Legal
Highlander Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Canadian Highlander Legal
Duel Commander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal

Commander's Insignia Discussion

sub780lime on Rin and Seri

4 days ago

I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.

Have you considered Strionic Resonator to copy your commander's triggers?

Consider Blasphemous Act to replace Chain Reaction.

Consider Shared Animosity in place of Volatile Claws.

I see Heroic Intervention. I think I would also want Teferi's Protection. As a budget replacement, Eerie Interlude can still save a big junk of your board.

Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.

I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.

For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).

bushido_man96 on Rin and Seri

1 week ago

Commander's Insignia doesn't seem that good. There's probably something with better synergy, or something else that is just more useful, that you could put in. Sunforger also seems out of place; you don't appear to be running enough instants to really take advantage of it.

I think Boros Charm would be good in here, too, to protect your board state, like Heroic Intervention.

PlutoniumWedding on 2 x 2 = 4, Quick Maths.

2 months ago

This deck seems really interesting and fun to play. I like the choice of counterspells that are useful when rebound.

Dolmen Gate seems like it would be useful as a second Reconnaisance effect, both to protect Taigam and to let you attack with impunity with your tokens, especially given that Elesh Norn, Grand Cenobite appears to pretty much be your only buff effect so they're not likely to simply be able to just smash through, like you'd see in a Selesnya token deck.

Higher up the curve there's Akroma's Memorial, Sun Quan, Lord of Wu and Archetype of Imagination to let your weenies get through and finish your opponents.

Of course, I get that you want to keep a high density of instants and sorceries, so it's a tricky balance. I'd still consider putting in just a few high-ceiling anthem cards, though. Stuff like Cathars' Crusade (if you can deal with the tracking nightmare) and Call for Unity - cards with the potential to buff your guys several steps with a single card.

Or you can punish your enemies for killing Taigam with Commander's Insignia! (I kind of wish this card wasn't so weak.)

I've recently also come to understand the power of Goldnight Commander in token decks, and he'd work especially well with the rebound theme since the rebound spell will buff the guys from last turn who can now attack. A bit janky, I'll admit.

Of course, there's always the high risk, high reward Coat of Arms...

These are just sort of my gut reactions to seeing the deck, I hope they gave you something to think about at least. :)

bmcconnell11 on Humans, Humans, and more HUMANS!

2 months ago

Vivctius Thank you for the great suggestions. Yeah the partners is the only way to play this deck I feel. The Hanweirs are on my hand written notes for add so thank you for putting here. Im more of a go wide player so a lot of these suggestions are great! Below are what I plan on adding. Hanweir Garrison Hanweir Battlements Benalish Marshal Commander's Insignia Judith, the Scourge Diva Xathrid Necromancer General Kudro of Drannith Teysa Karlov Anointed Procession Phyrexian Arena

Vivctius on Humans, Humans, and more HUMANS!

2 months ago

I've been looking forward to this deck but only for the partner commanders tbh. I think it goes without saying Shiny Impetus isn't that good in the deck. Some of my suggestions are Hanweir Garrison and Hanweir Battlements. It depends now which path you take, you can go for a wide board and a beatdown strategy or go for a sacrifice and ping everybody. Kari Zev, Skyship Raider, Benalish Marshal, Commander's Insignia, Flamerush Rider are some good cards to go for the first strategy. Judith, the Scourge Diva, Xathrid Necromancer,General Kudro of Drannith (can work for both sides),Teysa Karlov,Priest of Forgotten Gods are nice additions for a sacrifice route. Ashnod's Altar works on both sides alongside with Anointed Procession, Phyrexian Arena and Dictate of Erebos if you really want to control the board. Now if you really want to get your table super salty get Silvar, Devourer of the Free jacked up and then equip him with Worldslayer and then just win. Is it viable? Not really, you have better strategies. But is it worth it? Yes, just to see the despair on their faces or you can run Avacyn, Angel of Hope that also works.

CynicalCzech on Sylvia & Khorvath

3 months ago

Joe_Ken_ ... hmm, I see your point regarding Commander's Insignia. Still, my reasoning for keeping that car is that, once the opponents realize what you are trying to do, they will target your commanders with removal. Having the insignia makes them think twice about it.

Anyway, thanks again for your suggestions. Some more brainstorming is needed on my part.

Joe_Ken_ on Sylvia & Khorvath

3 months ago

CynicalCzech maybe you could remove Commander's Insignia since it dosen't start to add a lot until you’ve had to cast both your commander or recast your commander while Dictate can double the damage at instant speed and can force an opponent to accidentally kill a player or have some creatures killed.

CynicalCzech on $100 Budget Winota Aggro

3 months ago

What an interesting deck. But I wonder ... with the focus on large amounts of tokens hitting face, why not run some anthem effects to have the tokens hit that bit harder? Something like Commander's Insignia or Bastion Protector?

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