Mardu Strike Leader

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Rare

Combos Browse all

Tokens

Mardu Strike Leader

Creature — Human Warrior

Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it is returned from the battlefield to your hand at the beginning of the next end step.)

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Mardu Strike Leader Discussion

phDaemon on Mardu Warriors

1 week ago

Also, in aggro decks, I especially recommend running 2 - 4x Valorous Stance. That card's utility is way too good to pass up. Especially in a meta with Fatal Push. It will not block Path to Exile, but most people would probably try not to use those up right away. Instead of Mardu Charm, I would run Secure the Wastes, and for the most part Crackling Doom is kind of worthless in modern, unless you're going up against a control type deck.

Kolaghan's Command is almost a must if you can afford the price (since you got the colors I would put at least 2x in my SB). I bought 8 of them when they were selling for a buck, I knew that card was going to be broken.

I would:

Maybe if you find space for it, a Mardu Strike Leader.

Lands:

Total 22 lands since your CMC is so low. You also need some wincon finishers, Sorin, Solemn Visitor is my aggro planeswalker of choice here. He also pairs nice with the painlands, basically having you recover any early self-pain. You should definitely use some disruption, probably Thoughtseize in SB otherwise you are highly vulnerable to wipes. Something on the sideboard for drawing extra cards wouldn't hurt either, e.g. Painful Truths.

So, for the SB, I would add

2x Thoughtseize2x Anguished Unmaking2x Blessed Alliance2x Kolaghan's Command

Depending on how competitive your meta is, there's a few other things you might need to add in there.

The core of most warrior decks look extremely similar because those are generally the best warriors out there.

Errast on Samut, The Warrior Queen!

2 months ago

So if you're looking for removals, I'll copy paste the same format as my former post here, reasons and all.

I'll skip over any of the cards that TearsInRain23 already covered (with two exceptions) as he already did a great job explaining why they shouldn't be run.

Exert Creatures: These guys seem great for standard, but their smaller-scale effects don't translate well to a drawn-out commander game. The fact that they Crippling Chill themselves is just icing on the sad cake. Champion of Rhonas is the exception here, but there's only really the Stonehoof Chieftain worth pulling out, which means you exert champion maybe twice all game?

Beetleback Chief: I've actually got a replacement in mind for this guy, and his name is Mardu Strike Leader. The tokens Strike Leader generates are warriors, unlike the goblin chief, and he does it by doing something you were goin to do with him anyway.

Prowling Serpopard: I except with a Superfriends and Atraxa deck at the table, that counterspells will be common, so why limit it to just creatures? My ideal card to slot in here would be Vexing Shusher. Sure it costs mana, but it uses up enemy resources, and makes all of your spells uncounterable in essence.

Elixir of Immortality: Stalls out a game you're likely about to lose anyway. Elixir is the worst possible panic button you could put in. If you really must have a card that gives you back your hand Creeping Renaissance, and Praetor's Counsel do a fine job.

Somberwald Sage: Just like with the Serpopard, I'll simply give a replacement, rather than cover what Tears has already explained quite well. My replacement of choice this time is Shaman of Forgotten Ways. The reason should become obvious when looking at his Formidable ability. This will nine-times out of ten win you the game, unless you have no creatures.

Ash Zealot: Unless you're playing against a storm deck, or Dralnu, Lich Lord, nobody is casting spells from their graveyard.

Now to completely ruin all that hard work I did suggesting removals, I'll throw some more suggestions. Assume all my old suggestions stand, and that I automatically agree with all of Tears's Suggestions. My goal here is extra reach, so that's what these cards aim to supply.

For reasons why, just follow me from the top of the list to the bottom.

  1. Kiki-Jiki is on here because you're running both Zealous Conscripts, and Combat Celebrant with him and either of the two mentioned cards out on the field, you have infinite tokens to abuse.

  2. Rabblemaster fills up the Beetleback Chief slot if you don't like Mardu Strike Leader. He's also a warrior, although he doesn't make them.

  3. Gisela is what every creature deck wants to end up playing. Unless she dies immediately, she will get some damage done for you.

  4. Really just Mardu Strike Leader's big brother. Also, his name is really awkward to say, and I think it's funny.

If you've made it through the sea of cards, and what I think of them, then I thank you. Hope this helps, even if only a bit, and I wish you the best of luck.

DubiousDanish on (B/W/G) Warrior Galore

2 months ago

Good start Mulle. You need to switch it's tag from standard to anything else, if not all of the comments you get will be about that insignificant detail. As for your deck, it looks really fun and I really like the Warrior tribal theme.

Now for some suggestions: Oketra's Monument Cost reduction for white creatures and more warriors.----Brutal Hordechief You're playing aggro and his ability bypasses a board stall.----Devoted Crop-Mate Your opponent will need to stop this guy, reviving fallen warriors is always good.----Glory-Bound Initiate This guy hits hard when exerted, if he is unblocked it equates to an 8 point life swing. If he's blocked, you still gain 4 life on top of his combat damage.----Mardu Strike Leader He is a warrior who creates warriors, need I say more?----Obsidian Battle-Axe Every warrior that you get after this is on the battlefield can have +2/+1 and haste... yeah.----Metallic Mimic This wonder of Kaladeshi ingenuity is great in every tribal deck ever, literally!----Anguished Unmaking Exile anything you can target is worth 3 life more often than not.----Cremate If you are using Mardu Woe-Reaper because someone in your playgroup is playing a graveyard build, this card can replace that mechanic with a better upside. Draw a card > gain 1 life & any card > creature only.----Declaration in Stone Against builds running 4x copies or tokens this card does work. Trust me, it's worth considering.----Long Road Home A great way to protect one of your creatures, cast in respone to your opponent's spell and it comes back stronger.--Path to Exile This is a great way to exile for one mana. Though against certain decks letting your opponent fetch a land is bad. Worth consideration but requires evaluation utilizing information that I don't have.----Suffer the Past Another graveyard-hate card, but the upside to this one is that it can also finish off an opponent.----Swords to Plowshares One mana to exile, one mana. Even if they gain a few life this card is a staple in most white decks.----Utter End Another way to exile anything you can target. It costs one more mana than Anguished Unmaking but does not burn 3 life.----Adaptive Automaton Has been a staple of tribal decks for a long while, but is now competing with Metallic Mimic. The argument about which is the right choice is quite divisive. Mimic comes in earlier and permanently buffs each creature (of the chosen type) after it, whereas Automaton buffs everything (of the chosen type) as soon as it hits the battlefield. Your choice I guess.----Cover of Darkness In the right matchup this card reads "at the next damage step, you win the game", In other matchups it's terrible. I had to mention it since you're running a Black aggro deck.----Stoneforge Masterwork Deserves an honorable mention due to you running a tribal deck.----Mirage Mirror A recent card that I think could start to see play in decks looking for ways to use mana in the late game.

The cards that I would put on the chopping block first: Archfiend of Depravity It's a great card but does not contribute to the tribal theme.----Liliana, Heretical Healer  Flip Sweet after flipped but difficult to flip without a sacrifice option.----Mardu Woe-Reaper Has some utility but there are much better options for those slots.----Scoured Barrens Enters tapped and gains one life could be upgraded with a number of other lands. (Isolated Chapel, Mana Confluence, Marsh Flats, Orzhov Basilica, Scrubland, and Tainted Field (If you decide to lean toward Black more) for instance)

That's all I've got for now, if you would like me to take another look later let me know. Good luck and happy hunting!

Reverie42 on Brad's Saskia: Do You Like Violence

3 months ago

A few non-standard includes here that I think are neat:

The mana base here seems extremely greedy. Only 1 mana rock and 36 lands for a 4.2 average CMC just seems a little too inconsistent.

Some possible adds:

Possible cuts:

  • Heliod, God of the Sun is msotly just going to be a vigilence enabler. I think its 4-mana "make one kind of crappy token" ability is a trap in Saskia (even though I love it in other decks)
  • Sire Of Insanity seems worse at doing its job than the Conqueror's Flail that you removed from the stock list. Saskia tends to hold more cards than you'd think.
  • Archetype of Aggression is mostly granting trample to things that aren't likely to use it very well. Most of your mass buffs that would make it useful grant trample anyway.
  • Lurking Predators with only 29 creatures and no other top manipulation seems pretty ambitious. I get that it can filter away lands, but I can't imagine where you wouldn't rather just draw a threat instead.
  • Mystic Barrier really hurts you when you have a wide board and draw mass pump. It's cute, and I fully support running it as a fun card, but it's usually going to hurt you more than help.
  • Mardu Strike Leader seems right on the edge of worth it. Seems like a meta call, but it probably wouldn't feel terrible to lose it.

Sogatog on Sorin's Warriors

3 months ago

As for replacements, one way you could go is:

+4 Herald of Dromoka

+1 Mutavault

However, if you aren't a fan of those, any on-color land is a fine option, as is Glory-Bound Initiate, Mardu Strike Leader, Dragon Hunter, Ruthless Cullblade, or Thalia, Guardian of Thraben (provided you'd be willing to relent about the 100% warrior ratio, of course). Something even more experimental would be Smuggler's Copter. Your creatures tend to have 3 power so it doesn't speed you up usually, but it gives you access to flying and lets you filter away dead cards in the late game. It also survives board wipes. Could be worth a try.

MrTristan19 on Mardu Warriors

4 months ago

Looks pretty good, I'm not too familiar with frontier but I would bump Arashin Foremost to a full playset, and also consider testing Mardu Strike Leader and Blood-Chin Rager. I would put those in instead of Chief of the scale. I've toyed around with Warriors multiple times and the butt chief always kinda underperformed in my experience.

The7thBobba on The Warriors Came Out to Play

4 months ago

Looks cool, man! Does it absolutely have to be purely humans? If not, there's a ton of cool b/w warriors :)

Apart from that, I'd recommend Arashin Foremost, Dragonscale General, Hidden Dragonslayer, and Mardu Strike Leader :)

Stay frosty!

Nabilthedophlin on Mardu Warriors

4 months ago

There are some cool new warriors in amonkhet if you're looking for inspiration. Maybe look at Combat Celebrant , Devoted Crop-Mate, Glory-Bound Initiate. I remember Goblin Heelcutter and Mardu Strike Leader being good in KTK and DTK limited but I'm not sure if they're warriors

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