Mardu Strike Leader

Mardu Strike Leader

Creature — Human Warrior

Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it is returned from the battlefield to your hand at the beginning of the next end step.)

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Set Rarity
Fate Reforged (FRF) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mardu Strike Leader occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Mardu Strike Leader Discussion

DankMagicianD on Glorious Battle

3 weeks ago

Blood-Chin Fanatic might be useful to push damage through blockers, although I can easily see it being too slow. Mardu Strike Leader is probably too slow as well. However, Goblin Rabblemaster is definitely worth testing.

hkhssweiss on Eternally Cursed | Primer

1 month ago

Hmmm, there are a bit of things you can add in as I tried playtesting it earlier and it definitely feels a bit clunky. Your goal is to make a lot of tokens and use them to kill people. You should focus more on value cards like i.e.

Just to make some tokens while you are idle. And some kill effects like Triumph of the Hordes or effects like those. What is the main goal you want to do?

king-saproling on Mono black aggro

5 months ago

Looks good! How has Phylactery Lich worked out? Your chance to have an artifact in hand by turn 3 is 33.6%, your chance of having one in play before turn 3 is half that, so the Lich might not be the most viable. Geralf's Messenger is a potential replacement though it is a bit pricey. Maybe one these instead? Dread Shade , Drana, Liberator of Malakir , Belle of the Brawl , Graveyard Marshal , Mardu Strike Leader .

Also, I could be wrong but Bontu's Monument does not seem fantastic here. I think a beefy creature that applies pressure every turn would be better. Or maybe something like Supernatural Stamina ?

TypicalTimmy on Oathbreakers for the missing shards ...

9 months ago

Boudica, Legions of War

Legendary Planeswalker - Boudica

+2 Until end of turn, whenever a non-token creature you control attacks you create a 2/1 black Warrior creature token tapped and attacking.

-X Destroy X target lands you control. Target opponent sacrifices X lands they control.

-11 Destroy all creatures you don't control, then exile all graveyards. Each opponent loses life equal to the number of cards exiled from their graveyard in this way.

6


Card Theory:

  • +2 rather than +1 to keep on par with similarly costed Lord Windgrace . Token creation is seen in all three Mardu colors, but requiring to attack is a distinctly red color. Pays homage to, of all colors, Mardu Strike Leader . Felt a 2/1 token was better than a 1/1 with Vigilance as this forces your opponent into a much harder situation with regards to resolving blockers and combat damage. The idea is to keep pressure on your opponent. If you swing with 5 non-token creatures, you are creating an additional 10 points of damage with 5x 2/1s. That's a very hard thing to reconcile. However this also means you must open yourself up by attacking with everyone. And so, like with real war, it becomes a balance of decisions; How do you best utilize the information you have available for the greatest impact possible?

  • -X: Admittedly this is dangerously broken. However, all three colors show us prime examples of completely destroying lands in full. Just as a small list, there are: Armageddon , Catastrophe , Ravages of War , Obliterate , Ruination (Which lets be honest, that'll be most lands in many formats), Decree of Annihilation , Desolation Angel , Ajani Vengeant and many others such as Worldslayer and Gideon, Champion of Justice . There's also the horrendous combo in black of Urborg, Tomb of Yawgmoth + Kormus Bell + Curse of Death's Hold . So yes, while blowing up potentially 6 lands your opponent controls for may seem absolutely broken, keep in mind the game has TONS of cards that do even worse things, and you are losing the same amount of lands as well - which in Mardu is one of your biggest vices in the first place.

EDIT: In order to smooth out the sheer impact of this ability, I increased her casting cost up by +. Now it takes six lands to cast her and will blow up all six lands you have if you decide to crack her off at full potential and kill her - Thus resetting the game mid-stride.

mufasamike on $5 Budget Warriors

10 months ago

Awesome! B/W Warriors was the first MTG deck I built and still my favorite. Mardu Woe-Reaper Graveblade Marauder and Mardu Strike Leader all have their uses, but Brutal Hordechief is absolutely essential. Really adds to the board you've been building and his activated ability wins games. Oh, also Glory-Bound Initiate + Herald of Dromoka / Brave the Sands + Arashin Foremost means you're gaining 8 life per swing by turn 4 ;)

Check out my deck for some ideas!

My deck:


Warrior Horde

Modern* mufasamike

SCORE: 2 | 5 COMMENTS | 363 VIEWS | IN 3 FOLDERS


Elmoisamac on Najeela, Queen of Blades

10 months ago

You asked me for suggested cuts, here are some that you probably don't need-

Artifacts- Bident of Thassa

Enchantments- Breath of Fury Song of Freyalise - Seems too slow/predictable

Sorcery/Instant- Camaraderie Untamed Wilds Thrilling Encore

Creatures- Mardu Woe-Reaper Aven Wind Guide Blood-Chin Fanatic Mardu Strike Leader

Ziusdra on Mardu Attack/Token

1 year ago

I love Alesha, I run a budget Alesha deck. Just a few notes I'd like to share from my experience: Ankle Shanker doesn't work in combination with Alesha's ability, due to trigger timing, so you have to count on getting Ankle Shanker 's ability to trigger the turn after you resurrect him (the same would technically be true with Mardu Strike Leader ). If you want to run tokens as a sub-theme, I recommend Ponyback Brigade and Noosegraf Mob , since you can resurrect both with Alesha and their abilities trigger when they enter the battlefield. Flame-Kin Zealot also benefits you for going wide with lots of tokens. And if you want Alesha's ability to work without her dying all the time, whether due to blockers or removal, make sure to give her some [email protected]$$ gear: I run Cloak and Dagger , Swiftfoot Boots , Whispersilk Cloak , and Sunforger . Oh, and Hero's Blade , which I think is greedy but she has first strike, so it's pretty good. I think those will work better for you than the auras, especially since they cost colorless mana and allow you a little more flexibility. Relentless Assault would be a fun sorcery for you to run with all your tokens. As you play this, you may find that you need more card draw & more creatures in your graveyard for Alesha to resurrect for you, so I would be remiss to not mention Faithless Looting , Wild Guess , and Tormenting Voice ( Cathartic Reunion and Dangerous Wager also works). Put your expensive creatures with 2 power from your hand into your graveyard so that they only cost 2 mana to put onto the battlefield when you trigger Alesha. So Noosegraf Mob and Ponyback Brigade become instead of their normal mana costs, which is such a bargain. Have fun! Alesha is amazing.

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