Bloodthirsty Blade

Bloodthirsty Blade

Artifact — Equipment

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only at any time you could cast a sorcery.

Browse Alters

Trade

Have (0)
Want (1) Phaeophyta

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Legacy Legal

Latest Decks as Commander

Bloodthirsty Blade Discussion

carpecanum on Arcades - Quarantine King

3 days ago

The vows are nice but targets can still block your creatures. Bloodthirsty Blade, Martial Impetus, Psychic Impetus and Predatory Impetus instead? I hate Vow of Duty unless its on my guys.

Necropolis is an old fun card. Wall of Junk can be recast for card draw.

RiotRunner789 on Attack Me But Don't Hurt Me UwU

4 weeks ago

Maddening Imp can also be hilarious. It kills any creatures that are cast on their main phase and don't have haste.

Goblin Diplomats is similar. I think maddening imp is better but the art on the diplomat is good enough to run it.

It doesn't get multiple creatures, but Bloodthirsty Blade is realy fun and turn's the potential Blightsteel Colossus another direction until you can deal with it.

SynergyBuild on What is your favorite combo …

2 months ago

This is a post for people to describe their favorite combos for EDH! There are many of them, so please don't list ones other players have listed.

Also, while many combos win the game, like Demonic Consultation and Thassa's Oracle, but a cool user on another question I asked (FormOverFunction) showed me a card I didn't remember or know existed, Artificer's Hex, which I figured pretty fast would combo with Bloodthirsty Blade, to kill a creature each turn. Sure, it doesn't win the game, but it still is a fun and cool combo!

What are your favorites?

SynergyBuild on FormOverFunction

2 months ago

Wow, I hadn't heard of a couple of those cards, that was an incredible list, thank you so much!

Artificer's Hex is perfect with Bloodthirsty Blade since you keep the equipment you are able to kill a creature every turn!

Iceberg is also amazing, with a Zirda, the Dawnmaker and a Doubling Season it makes infinite mana!

ClockworkSwordfish on What are equipments with downsides?

2 months ago

The most interesting choice for this is almost certainly Assault Suit - your opponent will be forced to pass his creature around on everyone else's turn, and since you control the equipment, the creature can't attack you but it can attack its owner.

Grafted Wargear and Vulshok Gauntlets are older versions of Grafted Exoskeleton and Heavy Arbalest. As someone else mentioned, however, you cannot sacrifice an opponent's creature even if you yank a Grafted Wargear out of it.

Stitcher's Graft also slows creatures down, Peregrine Mask stops them from attacking, and Bloodthirsty Blade is maybe better than Assault Suit in a multiplayer game but is useless one-on-one and doesn't even need Magnetic Theft's help to get stuck to a guy.

If I may make a suggestion - since you're already running a number of equipment, it might be worth it to add white so you can pilot Sunforger. It can play a Magnetic Theft right from your library, making it easier to ensure you can do your little trick. Don't forget that adding white means you also have access to Open the Armory and the like!

StasisAbuser on Marisi Goad

2 months ago

I had a deck similar to this with Gahiji, Honored One. Some pieces from that deck that will help with your strategy include Bloodthirsty Blade, Assault Suit, Avatar of Slaughter, and Warmonger Hellkite.

I would throw in some more attack taxes like Norn's Annex and Sphere of Safety

LittleBlueHero on DARPA Deck***

3 months ago

Ok so looking at the list it seems like its heavy with ways to protect your commander but maybe a little light on splashy triggers from your commander. Think of it this way, you get Yennett out turn 4/5 and swing next turn. Right now you are much more likely to hit something that won't impact the board much. If (when) I was building it I prioritized cards with awesome Enters the Battlefield abilities. That way if I flipped one with yennett something happened immediately. Thats why sorceries and instants are good with her since it becomes a free spell. Any creature you flip can't do anything until the following turn. I will offer some little suggestions here but you should really consider what your win condition in first. Is it commander damage? Is it swarming with creatures? Do you have a combo you are digging for?

Blessed Wind is funny but I would swap it for Plague Wind.

That Which Was Taken is too expensive of protection. Swap for Champion's Helm or General's Kabuto Or possibly just cut it for something that will impact the board like the three new instants from the commander decks in your color Deadly Rollick, Fierce Guardianship and Flawless Maneuver. If you can afford/get those cards they would definitely kick up to compete level here.

You need Lightning Greaves. Getting yennet protected and with haste will always be good. Maybe take out Bloodthirsty Blade since it doesn't do anything for your commander and there are better ways to deal with opponents creatures.

As much as I love Spirit of the Night lets be honest you will never feel good about casting it for 9. If you don't cast it for free it will most always be a bad card in hand. I would replace with the new card Verge Rangers which is perfect for this deck. It will ramp you on occasion AND lets you look at the top of your deck whenever you want.

Load more