Malignus

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Malignus

Creature — Elemental Spirit

Malignus's power and toughness are equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus cannot be prevented.

Chino90 on Rakdos Reanimental

1 day ago

1x Malignus? Just for fun

SirHipHopHippo on Maraxus of Keld Pump & Dump

2 months ago

IHATENAMES

I could probably cut either Rush of Blood or Fatal Frenzy however I would need to replace one with Fiendish Duo because I want both Maraxus's combat to be double damage and the flings to be double damage and I want the damage doublers to only work against my opponents and not myself.

I've thought about cutting Exhibition Magician for Wily Goblin but I do like the versatility of being able to make a citizen in case I'm up against an Aristocrat deck running group hug sac cards like Dictate of Erebos. I think it's a safer cards for sticky situations, treasures can't block either

While Lightning Greaves is very good, I don't think it's that good in fling decks. Being in a situation where Maraxus is my only creature will likely come up and then I will not be able to move Greaves off of him when I go to fling him. The same can be said for when I draw new equipment, if Maraxus is on board equipped with Greaves I cannot equip new equipment to him unless I have another creature to move Greaves onto. Shroud and Fling strategies just don't add up for me, which is why I'm stoked to have Champion's Helm

I like Laelia, the Blade Reforged maybe I will try and squeeze that in. I like that it has haste too. Imposing Grandeur seems fun too, I am still not sold on it though because I always end up holding my flings in my hand for the right moments and it's not a guarantee that I will draw a new fling effect after a wheel, that's why I prefer the exile top card of library draw effects, or the treasure making draw cards.

I think I am going to cut Urabrask, Heretic Praetor for either Laelia, the Blade Reforged or for Goblin Engineer

I like when people win with Brash Taunter and build around it, it feels out of place for this deck and theme though. I feel like if someone's going to include it they basically build around it or at least build around that theme of damaging their own creatures.

Malignus over Cavalier of Flame.

I used to have another version of this deck that had Bloodforged Battle-Axe, since it makes so many copies it can really pump Maraxus. I also used to run Neheb, the Eternal so I could Fling Maraxus pre combat, and then recast and reequip post combat with ease and without tapping lands.

That are your thoughts in adding those cards somehow?

again, thank you for all the suggestions.

IHATENAMES on Maraxus of Keld Pump & Dump

2 months ago

Ideas on cuts.

3drop slot is huge. 27 3 drops. That is a third of the deck.

Rush of Blood Fatal Frenzy are one off effects I'd suggest a dmg doubler in the deck and that covers their effect and more.

Exhibition Magician for curve I'd cut it and run either Wily Goblin if you want simular effect or a fun card

Tenza, Godo's Maul good card solid include but perhaps Lightning Greaves instead or As another hasty card.

Plundering Barbarian there are better versions of cards if you want the treasure or the removal.

Outpost Siege might not be pulling enough weight here exile 1 card per turn. I doubtyou will use the other mode most games. Imposing Grandeur is a 1 time draw spell. Or Laelia, the Blade Reforged for card draw with body perhaps.

Urabrask, Heretic Praetor worth trying but I'm not a fan. Seems like it's a hate piece that puts a target on your head without doing much. I haven't play tested it but that's my thoughts.

Brash Taunter seems dec include idea

Cavalier of Flame could be plan b sac with some pumps for team. Or...Malignus good maybe fun yes.

Curve needs a peek but it'll probably perform decent!

Gleeock on What is your favorite mob …

4 months ago

Probably Ziatora, though I wished for more creativity for my beloved .. There are some ways you can go still, I would consider high payoffs for big-dick (power) creatures. Things like draw = power, ramp = power, Greven, Predator Captain & go with all the self-growing things in the 99 like Forgotten Ancient, Managorger Hydra or Malignus type things. Then, you have a solid 99 that can function on its' own but ziatora can be a finisher stapled on your commander without having to go combo finisher.

DrukenReaps on Commander Legends: Battle for Baldur's …

4 months ago

I guess you could focus on the hamster thing with Minsc & Boo but there are fantastic cards to fling at opponents like Thromok the Insatiable and Malignus, I see Minsc & Boo as more of another Brion Stoutarm. Perhaps not more than casually good but certainly fun.

Anyways Elder Brain and Wand of Wonder are going to be great in my Prosper deck!

Profet93 on “Budget” Xenagos Ground & Pound

6 months ago

The way a Xenagos deck typically operates is that you have your ramp, your big beaters, draw and interaction.

Ramp

Your options include creature ramp such as Llanowar Elves/Arbor Elf and other 1-3 CMC mana dorks as well as cards such as Cultivate. Having a lot of ramp is crucial in any deck, as it enables you to get your expensive commander out more quickly. Most people prefer artifact ramp, but given that you are running green, it's better to either use mana dorks or land ramp spells listed above. Land ramp is the most preferred because it ensures you don't miss land drops and they are less susceptible to being removed by your opponent.

Beaters

Next you have your big beaters, the damage dealers. Xenagos plays one big creature at a time that gets buffed and swings for lethal. Your deck has a bunch of smaller, less impactful creatures. Even your big creatures are not that threatening. For example, a Malignus with your commander and a source that gives it trample is game over if they don't have interaction. There are many options for beaters of different budgets, cmc's and more. I prefer beaters with built in protection such as Carnage Tyrant as I can use a draw spell on it with little fear of them removing the creature in response. Others prefer beaters with built in evasion such as a flying Balefire Dragon (I run both).

Draw

Without draw, it's difficult to maintain pressure on your opponents towards the late - middle game. It doesn't seem you have any draw in your deck. With such a low CMC and low draw, I imagine you run out of cards pretty quickly. There are 2 kinds of draw, burst and steady. Examples of burst card draw include Rishkar's Expertise, Return of the Wildspeaker, and Greater Good (fyi, greater good is the BEST card in a Xenagos deck, no matter what, add it, thank me later). Examples of steady card draw include Outpost Siege, War Room/Bonders' Enclave and Elder Gargaroth. Burst is definitely much more effective, but riskier, as if an opponent removes your creature in response to your draw spell, you will be out of luck. A mix of both is usually ideal.

Interaction Some of your interaction is not bad at all, ancient grudge and fling are great! To further improve your interaction, I would include cards such as Inferno Titan, Terastodon, Kogla, the Titan Ape, Beast Within, Hull Breach and Decimate (Note, you need 4 targets for decimate).

There are many other cards to suggest, but I don't want to overwhelm you. I would definitely take a look at other Xenagos decks on the site to get a better idea of how it is traditionally played. This is my deck, while not updated as of 2020, it still has most of the core cards. There are expensive ones as well, but those can be easily replaced with more budget options. Another good resource is EDH Rec, as it gives you an idea of how the decks usually play out.

Let me know if you have any questions, comments, want more suggestions for cards to add or what you feel should be removed. I have been playing Xenagos for several years and I love it. It's the deck I play when I'm too tired to think, because all you need to do is just play big dudes and swing!

enpc on Path to Exile or Swords …

7 months ago

While the additional talking points here have been really good, I thought I would just weigh in on the original question with my 2 cents: Generally Swords to Plowshares is the better of the two removal pieces, however the difference between it and Path to Exile is not very much. If you only had a Path and not Swords, you are not doing yourself a disservice running Path.

While both have drawbacks and yes, giving your opponent an additional land is generally worse than giving them a bunch of life, the upside of exiling a creature is almost always worth it (presuming that your target prioritisation is good). And there are scenarios where giving your opponent 1 land is a much better option than giving them a massive chunk of life (if your opponent has some sort of way to buff their creature). Especially when cards like Ad Nauseam come into play or if you rely on combat for example and you exile a Malignus which was being buffed by a Xenagos, God of Revels, the one land can seem like a much better tradeoff. this is why assessing the cards in a total vacuum doesn't entirely work - in a vacuum the downside of each card doesn't matter and so they're identical - pick whichever one you like the art of more.

At the end of the day though, why not run both? EDH as a format is very much focused around creatures, so you may as well take advantage of more high efficiency removal and double your chances of drawing it. As hejtmane puts it:

both

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