Archon of Justice
Creature — Archon
When Archon of Justice dies, exile target permanent from the game.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Archon of Justice Discussion
1 week ago
esperdeathblade I'd say Junji is a similar power level to Archon of Justice. They both have strong effects that get even better when Teysa can double them, but 5 mana is a steep price to pay. It's almost certainly less impactful than most of our 4-drops, like Luminous Broodmoth that doubles all of our creatures or Elenda, the Dusk Rose who spirals out of control. But let's evaluate his ability individually.
Reanimating a single creature from any player's graveyard is decent, but for 5 mana, it's a poor rate. We can reanimate a creature for 1-2 mana with Animate Dead or Reanimate, and we don't play either currently. Since Junji can reanimate two creatures with Teysa out, it gets a bit better, but Victimize can do the same for 2-less mana.
Junji's other ability, forcing each opponent to discard two cards is comparatively more powerful. With Teysa out, we discard 4 cards, sometimes putting multiple players into topdeck mode. However, the power of this effect is very situational. Many decks have permanent-based card draw engines which will already be out by the time we resolve this 5-drop, and some decks don't care about losing their hands or will even thank us.
There's something to be said about Junji's versatility, since you can choose differently based on the situation, and you're even allowed to choose one of each with Teysa. Overall though, it's a bit too slow and low-impact for this current build. In a slower, grindier meta with more control decks, I can see the discard with reanimation options being quite valuable. And definitely play him if you think he's fun!
5 months ago
Hey, well done with your version of Teysa.
Consider Mimic Vat? It has lots of uses in multiplayer Commander because it can imprint an opponent's creature who died. Best of all it's a repeatable effect to create a creature token and you can change which creature is imprinted as long as the creature died.
Imprint your own creature who has a good dies effect such as Archon of Justice. Add a sac outlet such as Viscera Seer to sac the token before the next end step and control Teysa to repeatedly exile two permanents when the Archon token dies.
Consider Priest of Forgotten Gods and Skirsdag High Priest? These Priests are in my opinion underrated in multiplayer Commander since they're two drops who's if you get to tap them can take over a game with tokens. Skirsdag can be activated when any creature dies that gives it a lot uses in multiplayer. Teysa gives tokens vigilance, flying tokens can attack, then if they need to block, then be tapped to activate Skirsdag.
- Mimic Vat --> Promise of Tomorrow
- Archon of Justice --> Squad Captain
- Viscera Seer --> Ninth Bridge Patrol
- Priest of Forgotten Gods --> Nadier, Agent of the Duskenel
- Skirsdag High Priest --> Righteousness
Good luck with your deck.
multimedia on Teysa
7 months ago
Hey, you don't need massive help. This is a good first version especially if it's your first deck.
Some advice is try to reduce the mana curve. A 3.5 avg CMC is high, reducing this number will help gameplay. You want to prioritize the four, five or higher CMC cards. Keep the best ones for your strategy and cut the others. This deck building process is called streamlining or "cutting the fat". Adding more draw and ramp will help game play.
An example, the best fours drops here are: Teysa, Smothering Tithe, Pitiless Plunderer, Luminous Broodmoth, Elenda, Anointed Procession. Best five drops and six drops here: Sidisi, Thalisse, Wurmcoil Engine, Elspeth.
All the others not named could be cut to reduce the mana curve. A five drop that has a powerful die trigger is Archon of Justice, it's an upgrade for Liesa, Shroud of Dusk. Solemn Simulacrum is a fine four drop for ramp and a draw trigger when it dies, it's an upgrade for Kor Cartographer.
Reducing the mana curve means cutting high CMC cards for lower ones. Some examples:
Cutting Teysa, Envoy of Ghosts, a seven drop, adding one drop Skullclamp. Skullclamp is one of the better cards with Teysa for a draw engine. It's die trigger draws four cards, it's very good with the 1/1 token theme and sac outlets.
Cutting Increasing Devotion, adding Viscera Seer, five drop for a one drop. You can create tokens from many other sources that have more interaction with Teysa than Devotion does. Seer is a one drop repeatable sac outlet who can also be repeatable filtering the top card of your library to help draws especially with Skullclamp.
Cutting Debtors' Knell, adding Phyrexian Reclamation. A seven drop that doesn't do anything the turn you play it for a one drop that's mana efficient repeatable creature recursion even at instant speed.
Adding more two drop mana rocks: Talisman of Hierarchy and Orzhov Signet to improve ramp by cutting some four drops such as Oketra the True and Ill-Gotten Inheritance. For your deck Oketra is an expensive price card that's a mana expensive source of tokens which doesn't have much interaction with Teysa.
- Teysa + Ashnod's Altar + Pitiless Plunderer + Reassembling Skeleton = infinite mana and infinite die triggers.
- Teysa + Ashnod's Altar + Nim Deathmantle + Ministrant of Obligation = infinite Spirits and infinite die triggers. Do this combo on your last opponent's turn to then on your next turn attack all opponents with infinite Spirits.
If interested I offer more advice. Would you like more advice? Good luck with your deck.
10 months ago
cfost827 To make the deck any more competitive, the easiest thing to do is to include more cheap mana sources, add more disruption, and cut the higher mana cards. I'd consider some more competitive cards like Mana Vault , Mox Diamond , Dark Confidant , Imperial Seal , Ad Nauseam , Opposition Agent etc. The cards you should look at cutting are the slower, high cost ones like Requiem Angel , Solemn Simulacrum , Archon of Justice , etc. This doesn't include Razaketh, the Foulblooded or Vilis, Broker of Blood though since they practically win the game upon entering. Tweaking the deck to give it 5% more power level can be difficult since such a small change is subtle. You're going to have to add and cut cards to feel it out and probably play a ton of games to test.
In terms of what to cut for more fodder, you could cut Archon of Justice and Sifter of Skulls for Carrier Thrall and Imperious Oligarch , or whatever 2 drops you want. Archon and Sifter are a lot slower than cheap fodder, so if you want more, you can cut cards like them. If you want more than 2 new pieces of fodder, you could keep cutting slower 4-6 drops like Solemn Simulacrum , but it'd impact your mana base or other aspects of the deck.
DubWubby This is a cool combo. You could include it, but you're right in that it's fragile and inconsistent. It's really strong in ideal scenarios like with Buried Alive or any time you draw Vizier of Remedies with any persist creature. However, it'd be hard to include for a few reasons. If you draw persist creatures and don't have vizier, they're weak sac fodder on their own, so you'd want to include few of them. However, if you draw vizier without persist creatures, then she's almost useless, so you want to include more of them. Finding the balance of how many persist creatures you need as well as what to cut is the challenge. Saying that, Putrid Goblin is almost as efficient as other 2 drop fodder cards, and both him and vizier have 1 toughness for Skullclamp , so they aren't irredeemable on their own.
10 months ago
Thank you multimedia for the detailed feedback, really appreciate you taking the time to provide this information. Like the suggestions and definitely want to consider some for changes to the deck but figured would explain my thought process on some of these cards before deciding what to change.
While Open the Armory does help get two nice cards for this deck in Skullclamp or Animate Dead it is limited to just those two cards so don't want to end up with a dead card if both are in hand or on the field.
As for the other recommendations I'll try Sun Titan , Archon of Justice , Court of Grace , Mentor of the Meek , Swords to Plowshares , Fanatical Devotion and Austere Command with your recommended cuts on 7 of the 9 cards excluding Martyr's Bond and Field of Souls . Keeping Bond cause I like the combination with Tergrid, God of Fright Flip and Souls for the tokens. Also rebalancing the lands a bit.
With that said not sure if I needed more lands or mana rocks for this deck as well. And have been also debating cutting Oketra's Monument as well.
10 months ago
Hey, well done for your first Commander deck. You have good card sense on a budget and seem to already understand the importance of mana curve :)
Open the Armory can get Skullclamp or Animate Dead . Court of Grace can create flying tokens, either an Angel or a Spirit and it can be repeatable draw with the monarch. Archon of Justice has a powerful die trigger with Teysa. Sun Titan can be repeatable reanimation and 3 CMC or less gives you many options of permanents to reanimate. Titan is excellent with Animate Dead .
Swords to Plowshares is a staple instant removal spell for white, but because Teysa is a Human then Dire Tactics is a less than $0.50 option. Generous Gift is a versatile instant removal spell. Austere Command is a versatile board wipe. Fanatical Devotion is a sac outlet for repeatable protection from most removal and in combat. Mentor of the Meek can be repeatable draw when creating 1/1 tokens.
Some cards to consider cutting:
1 year ago
Hey, Skullclamp is one of the better repeatable die effects with Teysa since drawing 4 cards each time you equip to a creature for 1 mana is very good value. Skullclamp could replace Wayfarer's Bauble. The maybeboard is packed full of good cards that could be upgrades and there's several budget cards there to consider adding.
- Arcane Signet
- Talisman of Hierarchy
- Viscera Seer
- Archon of Justice
- Sun Titan
- Court of Grace
- Demon's Disciple
- Woe Strider
- Solemn Simulacrum
- Kaya's Wrath
- Generous Gift
- High Market
- Tainted Field
- Temple of Silence
These cards could replace:
- Vivid Marsh
- Vivid Meadow
- Orzhov Guildgate
- Gavony Unhallowed
- Dauntless Cathar
- Voracious Null
- Unruly Mob
- Countless Gears Renegade
- Thallid Omnivore
- Bone Splinters
- Elixir of Immortality
- Fellwar Stone
- Thallid Soothsayer
Other good budget cards with Teysa: Dark Prophecy, Midnight Reaper, Dreadhorde Invasion, Victimize, Ministrant of Obligation, Marauding Blight-Priest, Path of Ancestry, Witch's Cottage, Esper Panorama, Ash Barrens.
Good luck with your deck.
1 year ago
Scavenging Ooze is a good card, but doesn't play into the theme. Don't take it out necessarily, just something to keep in mind. Altar of Dementia would be an all-star in this deck. Fiend Hunter is kinda absurd. You can sac it before you exile, so the creature is permanently exiled. Disciple of Bolas is great because it gives you repeatable card draw in creature form which is huge for this deck.
Other good cards (some are around $5 but might be worth splurging for): Solemn Simulacrum, Stitcher's Supplier, Zulaport Cutthroat, Grim Haruspex, Ashnod's Altar, Vraska, Golgari Queen, Buried Alive, Viscera Seer, Pitiless Plunderer, Dictate of Erebos, Pawn of Ulamog, Smothering Abomination (this one triggers for any type of sacrificing), Archon of Justice, and Stonehorn Dignitary
In general, you have more noncreatures than I think is optimal. I could be wrong, and it's your deck. Build it how you want, but I think this deck excels with a higher creature count. If it's a creature it's repeatable and still usable if milled. Noncreatures aren't. For instance, I like Farhaven Elf more than Harrow because it is a creature.
Looking over your deck, you don't have many actual ways to sacrifice creatures. You have a couple that self sac, such as Caustic Caterpillar, and Carrion Feeder, but you definitely need more. Cards like Viscera Seer, Altar of Dementia, Ashnod's Altar, Woe Strider, Fanatical Devotion, Sadistic Hypnotist, and Stronghold Assassin are needed to make this a sac deck.