Archon of Justice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare
Eventide (EVE) Rare

Combos Browse all

Archon of Justice

Creature — Archon

Flying

When Archon of Justice dies, exile target permanent from the game.

Archon of Justice Discussion

multimedia on Where is your god now?

2 weeks ago

Hey, interesting version of Orzhov.

Something to keep in mind is the avg. CMC of your deck. It's 4.6 which is very high. You're right to want to ramp into big creatures, but 34 cards with five CMC or higher is overkill. You have your seven drop Vish Kal; Avacyn, Elesh Norn and Ulamog are by far the best other high CMC cards. Sheoldred, Knell and Karmic Guide are good sources of repeatable reanimation which is good with Ashen, Angel of Despair and Archon of Justice . These three are good with Vish Kal for value, sac and repeatable reanimation.

Five drops to keep:

Six drops to keep:

  • Massacre Wurm
  • The Immortal Sun

Seven drops to keep:

Other high CMC drops to keep:

  • Ashen Rider
  • Avacyn, Angel of Hope
  • Ulamog, the Infinite Gyre

This example has cut 34 cards down to 14.


Cards within the budget consider adding:

Good luck with your deck.

squadcarxmar on Teysa Queen of the Aristocrats

3 weeks ago

One of my favorite board wipes in a token based deck is Martial Coup because you can either get 4 dudes for 6 mana which is eh or you can get 5+ and increasing starting at 7 with a board wipe.

Things like Ashen Rider , Archon of Justice , and Angel of Despair can work really well in any WB deck but especially when you are recovering them from the graveyard and wanting them to die anyway.

Would you also consider a Swords to Plowshares ? It's simply strong with no additional costs for 1 mana and who cares that they gain some life unless it's hundreds? And even then it could be hundreds that aren't killing you. Also, since you have the infinite combo for Teysa with Darkest Hour, you could also consider Debt to the Deathless or Exsanguinate for a finisher with that mana. I win with Debt without even going infinite. Storm Herd is also a heavy hitter.

multimedia on Trigger-Happy Teysa

1 month ago

Hey, nice budget version of Teysa.

Some card upgrades to consider that are within the budget:

The majority of these upgrades to consider are lower mana cost cards to help to reduce the avg. CMC which is currently high rounded up 3.7. Most of these upgrades have good interaction with Teysa since they have dies abilities. I'm suggesting these certain ones because they improve your toolbox of creatures with powerful die abilities. Archon of Justice can be a repeatable way to exile opponents permanents. Reliquary Monk destroy opponents artifacts and enchantments.

Reveillark reanimate many creatures, creature sac outlets, aristocrats, ones with afterlife or even Teysa. Reveillark triggers Teysa if it leaves the battlefield as a result of it dying either from evoke, being saced by a sac outlet, etc. Animate Dead is great with Sun Titan as a repeatable way to reanimate your own creature or an opponents.

KibaAlpha on Karlove One Another

1 month ago

I suggest,

Burnished Hart and Knight of the White Orchid for extra lands.

Malevolent Awakening for creature recursion.

Archon of Justice for recurable removal.

Endrek Sahr, Master Breeder for tokens on creature cast.

Bontu's Monument mana reduction and death trigger on creature cast.

Bontu the Glorified a sac outlet and death trigger in one.

Greed for card draw.

Erebos, God of the Dead for card draw and opponent lifegain prevention.

Tainted Remedy a more powerful turn opponent lifegain against themself.

Hall of Heliod's Generosity bring back those enchantments.

Crypt Ghast , Bubbling Muck and Dark Ritual for early-mid mana ramp.

Urborg, Tomb of Yawgmoth , Cabal Coffers and Expedition Map get out the most powerful way to ramp in black.

Butcher of Malakir creature removal. Don't let the high cmc turn you away from him. Black can ramp easily enough to get him out.

Smothering Tithe best new white card that can ramp any colour.

Vampiric Tutor , Demonic Tutor , Diabolic Intent and Enlightened Tutor to get your combo pieces on the field ASAP.

KibaAlpha on Teysa karlov, lady of pain

2 months ago

First bring your land count down to 35, 37 at the most.

I suggest removing Reveal in riches. Without the ability to play it at flash speed the odds of playing it on your turn and having it still on the board by the time your turn comes around again is slim to none. Cathars' Crusade , has nearly no value in a aristocrats build. Teysa, Orzhov Scion , she is best used as a commander for an infinite combo build. Suture Priest , unless you are going for some lifegain win con this seems pretty useless. Cliffhaven Vampire , it has nothing that synergizes with your commander. Mortify , don't need it so long as you have Archon of Justice , Anguished Unmaking and Utter End in your deck. You could add Generous Gift if you wanted to. Unmake , creature target only, leaves it limited in it's use.

wyzeman on Wrath of God

2 months ago

It's a control deck. Use few creature at the time, no more that you can protect from wrath with Eight-and-a-Half-Tails and other protection card. Use Wraths and removal frequently to keep the board clean. Use card like Entangler or Valor Made Real on Beloved Chaplain , Wall of Nets or Eight-and-a-Half-Tails so you can use one creature as universal blockers. Some other are hard to block like Archon of Justice or False Prophet because of the trade of. For the victory you can slowly "vultron" on Eight-and-a-Half-Tails or Beloved Chaplain

Load more

Archon of Justice occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

WB (Orzhov): 0.44%