Tibalt, the Fiend-Blooded

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tibalt, the Fiend-Blooded

Planeswalker — Tibalt

+1: Draw a card, then discard a card at random.

-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

girlfag on May I Borrow Your Creatures? [~$15 EDH]

1 year ago

meecht yeah like 96% of the deck is under 50 cents so sadly i wasn't able to add that one, Rowan, Fearless Sparkmage and Tibalt, the Fiend-Bloodeds ultimates are my budget alternetive

Stardragon on Devil Rant

1 year ago

Devils.

A chaotic force that I think wizard dropped the ball on BIG TIME. For one thing almost no devils deal with chaos with Wildfire Devils and to a much lesser extent Sin Prodder and Vexing Devil being the exceptions. Instead they went with yet another Aristocrat/Sacrifice playstyle I mean come on we have enough of those already it just feels uninspired and lazy on wizards side and with lore of devils being agents of pure chaos and at least on Innistrad servants of demons sent to sow guess what more chaos. And with the half devil walker Tibalt in his first card Tibalt, the Fiend-Blooded he is also chaotic in his card effects even if it wasn't the greatest it was memorable at least to me (and not just for being a terrible walker in general) for cementing in my mind that devils are chaos would that way in the future boy was I wrong.

I think they should of went hard on the chaos aspect with things like Chaos Warp and Warp World effects as an etb or boss devil effect as well as Tibalt, the Fiend-Blooded's first effect or a Gamble like effects or hell just making search for random from your library without letting you see what one you picked, make people discard cards at random, or dealing damage to a random target (something like when this deals damage to player choose a player, creature or planeswalker at random and deal damage to it instead) and all these effect could be targeted at random players as well: Example when X enters the battlefield choose target player at random (including yourself) that player may search for a random card from library and put into their hand (or where they put is also random be hand, graveyard, exile, battlefield tapped, battlefield untapped, top of library or bottom ect.) than shuffle their library or When X is target of a spell or ability choose a target a random this target becomes the new target of the spell or ability, thing like that.

Would it be good...debatable, would be more interesting and fun I think so, I also think they should add a small amount of anti-instant and sorcery as devils seem to be a wizards bane in ways that punish players for playing those types of spells so such as life loss or random redirection for the effect or something else that just as wacky.

I also feel like they stay away from coin flip aspect since

  1. I feel like there can be more than one style of chaos and

  2. The coin thing is more luck than chaotic so it isn't the same for me. (and yes ik you can manipulate the tosses but that brings farther from chaos and being a more roundabout and less reliable control deck all things considered)

I don't mind the devil token for what they are and think they are fine as is just need more support to make them a bit more...spicy

But what do guys think?

Do you agree with me that they should of made devils chaos?

Do you think Sacrifice was the right way to go?

Or do you think they should of taken devils in different route from either Chaos or Sacrifice?

freezerboy on Z-Anje

2 years ago

Adding in more wheel effects could help with a large hand draw/drop as well, so things like Wheel of Fortune or Wheel of Fate. There are a few planewalkers like Tibalt, the Fiend-Blooded, and Sarkhan, Fireblood that can give a little value too. If you feel like adding in some discard for your opponents as well, then a Geth's Grimoire would go very far. That can make the game a little unfun though, so use at your own risk there.

Maga, Traitor to Mortals could be a good mana dump if you find that happens enough to get value there. Good way to get a lot of damage and have a large creature to threaten with too.

plakjekaas on Lukka, Unrivaled Bond

2 years ago

The ultimate is strictly worse than Tibalt, the Fiend-Blooded's, which I found fun to mention :P

ThousandOaks on Niv-Mizzet, Wheel of Hatred

2 years ago

Blaksteele Really nice protoype. Niv-Mizzet, Parun may be one of the most fun commanders in EDH. I really think you have a solid prototype here. Definitely play test it to see what direction you want to take this beast.

A few suggestions:

*Less Creatures*

Niv-Mizzet, Parun loves when you draw cards and casts spells. I would recommend playing less creatures and more spells that net raw card draw. Cards like Oneirophage seem great, but aren't as valuable as triggering Niv-Mizzet's ability. The same is true with creatures like Tolarian Kraken or Nadir Kraken where you have to spend resources on top of drawing cards to trigger an additional effect.

Instead of running the extra creatures, I would trust more in Niv-Mizzet, Parun . Fill your deck with cheap spells that draw cards, and in turn trigger Niv-Mizzet, Parun 's ability to draw extra cards and do damage. Opt , Brainstorm , Wheel and Deal , Windfall , Ponder are all great examples that exploit Niv-Mizzy so well.

If you're going to run creatures, I think you double down on creatures that punish players each time you draw. You already have Electrostatic Field , so maybe include Guttersnipe ?

*Protection and Interaction*

Niv-Mizzet, Parun 's greatest weaknesses are his mana cost (3 red + 3 blue) and protecting him. This is truly a deck that will probably not win without its commander on the field, so you really need to protect him. You should include a package of instants that will allow you to interact with your opponents' attempts to remove him. Lazotep Plating is a cheap option. Basic control magic will also be very helpful (and each one triggers Niv-Mizzy). Counterspell , Delay , Narset's Reversal , Wizard's Retort etc are all good and affordable options. Consider removing Jaya, Venerated Firemage and Tibalt, the Fiend-Blooded to make room for them. These planeswalker seem good, but will almost never net you as much value as other instant/sorceries will.

*Manabase and Mana-fixing*

As noted above, getting down Niv-Mizzet will be tough if you can't mana fix. If you are running 40 lands, make sure you have a way to fix your mana. You're going to need 3 Red and 3 Blue to cast Niv-Mizzet. In a basic land only build, to get Niv-Mizzy out on curve, you'll need to make sure you never miss a land drop and you drop down the right land each drop. Most games you'll lose, will probably be because you can't cast Niv-Mizzy. I'd add tools that make sure that happens. Arcane Signet is an easy add. Expedition Map as well.

As you build your mana base, focus on lands that don't come into play tap but can produce any color mana.

*OVERALL*

Really great starting place! You got it down to a solid win condition, you have a clear vision on how you're going to get there, and you have themes that support the plan. All you need know is focusing down on those themes a little more and finding more consistent paths to success. Well done for your second build. (Remember to include your manabase, even if its just filled with basic lands... because right now, it looks like you're playing 40 lands. With an average CMC of 3.5, that seems like a lot.)

ZareZare on ZareZare

3 years ago

Take out the Tibalt, the Fiend-Blooded.

rdean14 on Card creation challenge

3 years ago

Okay... Monowhite?

I want to increase the possibility of an Angel tribal deck! No mono-white angels have good card advantage, so here's my attempt:

Serra, Mother of Angels

Legendary Planeswalker - Serra

Players can't pay life or sacrifice creatures to cast spells or activate abilities.

+1: Create a 3/3 white Angel creature with flying and vigilance (Serra Avenger).

-2: You get an emblem with "Whenever an Angel enters the battlefield under your control, you may draw a card."

-9: Search your library for any number of Angels, put them onto the battlefield, and shuffle your library.

Serra, Mother of Angels can be your commander.

5


I'd like to see a Tibalt-Commander-walker (Tibalt, the Fiend-Blooded and Tibalt the Chaotic)

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