Legendary Creature — Giant Warrior
Lifelink (Whenever this creature deals damage, you gain that much life.)
, , Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
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|Commander / EDH||Legal|
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Latest Decks as Commander
Brion Stoutarm Discussion
2 weeks ago
sorry for the spam
in my alti deck Ogre Battledriver , Brion Stoutarm , & Serra Avatar is my win con
i know this sounds like alot but with Maskwood Nexus its easy to fetch and loop
and cards like Worldly Tutor , Hoarding Dragon , Protean Hulk
to keep a long post short cus im at work and keep getting interrupted while typing
basically the deck just needs 3 eggs and any sac outlet to go off
1 month ago
at first glance i am going to suggest
Test of Endurance , Felidar Sovereign
Serra Avatar , Scourge of the Skyclaves , Malignus
Brion Stoutarm , Rite of Consumption , Fling , Thud
note: there are many other cards with similar effects so that these functions can be consistently played
its a busy day at work today but ill try to get some time later to do a more through inspection
1 month ago
Some of the most popular theft commanders are Sen Triplets , Merieke Ri Berit , Rubinia Soulsinger , Empress Galina , Yasova Dragonclaw , Brion Stoutarm , and Marchesa, the Black Rose . I would say that Marchesa is the strongest one, but if you want to do them all, a good option is Sisay, Weatherlight Captain . She can tutor them all out.
1 month ago
Browbeat I love. If I had a group to play casual 60 card with, I'd probably be running that more in the main deck instead of keeping it as a "maybeboard" card. It fits the decks theme well in basically every aspect!
Yea, I tried to make the deck a fair and fun deck despite the combo-centric nature of it. It's rather interactive -- burn spells to use as either direct burn or creature removal depending on the board state, and my creatures reflect damage, impacting combat decisions. Saving Grace can be fun to use and for extra silliness, Mages' Contest can be a fun gamble. However, suddenly blasting the opponent for potentially infinite damage out of no where, while the method has fun vibes, is also NOT the most fun. Perhaps taking out Guilty Conscience and adding the two Mages' Contest from the sideboard or maybe Arcbond would be better for more fun play.
Thanks for the feedback!
1 month ago
Thoughts on these? Desecrated Tomb , Wild Cantor , Burning-Tree Emissary , Brion Stoutarm , Elvish Hexhunter , Goblin Legionnaire , Qasali Pridemage , Knight of New Alara , Wort, the Raidmother , Bronzebeak Moa , Juniper Order Ranger , Hans Eriksson , Harmonic Sliver , Karametra, God of Harvests , Ravager Wurm , Vithian Renegades
3 months ago
I'm not the most familiar with Eldrazi stompy style lists, but just at a glance I can see that the high cost of your creatures (which are your main route to victory from what I can tell) is going to be a limiting factor for this deck. You may have already found in your games that you can cast a few big eldrazi, but you still don't win because you have to spend too many turns trying to get them into play and you aren't able to use them before they are removed or dealt with in some other way. My suggestion is to include more ways to get multiple big eldrazi into play on the same turn and find ways to use them quickly (haste is a good way to do this, or by simply throwing them at your opponent's faces with Fling type of effects).
Additionally, if you are dropping tons of big Eldrazi into play to get closer to winning, you will need more cards in hand so I would include more immediate card draw like: Concentrate , Precognitive Perception , Harmonize
Hopefully those suggestions are helpful and fairly budget friendly (not sure how much you wanna spend on upgrading your list but those are solid options). Let me know if you have any questions or want any clarification. Thanks!
3 months ago
Peoyogon Thanks for the kind words and for spotting the errors. I just picked up a green spell collection ($55 on hareruya! I live in Japan...) so I may try sylvan library but I definitely do like the Valakut Exploration rec. Might be room for both to be honest, I just need to figure out what to remove. The actual tossing hasn't occurred yet in the 20-30 or so games so maybe I remove Brion Stoutarm and Soul's Fire.
4 months ago
Hey RelinquishedAttempts, thanks for your comment!
I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).
As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.
Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.
As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.
The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.
You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.
I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.
I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).
I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key
Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.