Angelfire Ignition

Angelfire Ignition


Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible and haste until end of turn.

Flashback (You may cast this from your graveyard for this card's flashback cost, then exile this.)

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Angelfire Ignition Discussion

Peppofman on Boros Shitstorm Feather

4 days ago

Hi, Thank you very much for the analysis which is really very accurate and technically good. The Defiant Strike card is definitely in there, as well as individual 2-color countries! Probably haven't updated the deck yet... sry

Sudden Breakthrough is definitely very interesting because you can push and maybe if you have mana left over you can also save mana (treasure tokens)! Thanks a lot for this

Blacksmith's Skill is also worth considering, 1 mana wards are very useful

I once had Angelfire Ignition on the shortlist but decided against it because it's a sorcery and costs 3 mana but it's still a good card, maybe it'll be tested sometime.

Mavinda, Students' Advocate is also great if a spell come in the graveyard, also it can fly herself and is good for pushing. I'll think about it too. I think I updated the deck correctly last time before Strixhaven ^^.

I actually have Blasphemous Act twice one in the Sliver Horde deck and even one left. Since I don't play with many creatures and also have many protective spells, it would definitely be worth considering, thanks!

Sol Ring is always good ^^ but i need colors to cast my cheap spells.

Yes, I'll rebuild the deck when I have time, but I have to say it's good for the price! It's the most hated together with my Tergrid, God of Fright; Germinate from the deaddeck in our gaming group of 5 people.

It's quick to set up and usually kills the first player between 5-7 turns and mostly with commander damage

Thanks again for the analysis and always upvote!

multimedia on Boros Shitstorm Feather

1 week ago

Hey, nice version of Feather for less than $100 bucks.

Defiant Strike is another instant one drop good card draw with Feather. Sudden Breakthrough, Angelfire Ignition and Blacksmith's Skill are three powerful for their mana costs new budget spells for Feather. Angerfire alone can replace a lot of cards because of so many effects it gives for three mana and flashback is a bonus. Cards Angelfire makes redundant here are Gird for Battle, Desperate Stand, Swift Justice, Sure Strike.

Mavinda, Students' Advocate is nice with instants for Feather letting you cast one on each player's turn from your graveyard and then exile it with Feather. This effect is helpful to cast instants when you don't control Feather to then when you do control Feather get those instants back.

Budget Chain Reaction and more expensive price Blasphemous Act wrecks opponent's creatures and not Feather because you have so much indestructible and color protection. Protection from red prevents damage from Reaction or Act.

Consider more ramp especially staple mana rock Sol Ring? Talisman of Conviction, Star Compass and Sudden Breakthrough will also help with color fixing. Battlefield Forge, Furycalm Snarl and Temple of Triumph are some budget Boros dual lands that could replace a few basic lands.

Some cards to consider cutting are you could cut a few basic lands for more ramp. Aurelia, Exemplar of Justice and Favored Hoplite are the two lesser creatures here. Settle Beyond Reality's effect is not worth five mana at sorcery speed. Martial Glory and Inordinate Rage are subpar pump spells compared to the others here. If you choose to add Angelfire then Gird for Battle, Desperate Stand, Swift Justice, Sure Strike are not really needed.

Good luck with your deck.

Omniscience_is_life on Feather - Low to the Ground

2 weeks ago

I'd cut Angelfire Ignition and Veilstone Amulet, but past that I don't know :/

alchemist4533 on Land is Falling! Land is Falling!

2 months ago

shadeslayerx22 you're not wrong. I am considering it and have a private copy of the deck where I have pulled Akoum Hellhound, Vastwood Surge, Wings of the Cosmos, and Angelfire Ignition to have playsets of most of the other cards. I am play testing it now.

The problem is I like diversity in a deck even though I know running 4x of the best cards is always the smarter move.

droslag on Lorehold Disturb

3 months ago

I have play tested this deck so many times, its really hard to make work. Hard to survive and deal with threats long enough for the win cons to work.. Hofri/Quint. I like Angelfire Ignition. also Skyclave Apparition is too good to pass up. I never found lorehold excavation successful , but the new teferi helps and Clarion Spirit too. I also prefer the Malevolent Hermit  Flip over counter spells. Its just better to focus on lots of creatures or control. too hard to do both.