Creature — Elemental
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Chandra's Incinerator Discussion
2 weeks ago
Chandra's Incinerator is basically a one-sided board wipe
Young Pyromancer one of the best token generators ever printed, Mogg War Marshal isn't as good but still can be three creatures for two mana with reanimator synergy. Chandra, Acolyte of Flame gives temporary token but they still get the job done considering they are sac fodder.
Oketra's Monument , Monastery Mentor , Hero of Precinct One , Sedgemoor Witch , and Desecrated Tomb give back a bit of your commanders cost. Endrek Sahr, Master Breeder generates 4 tokens every time you cast your commander since it counts as a creature spell with 4 cmc.
1 month ago
3 months ago
Hi SpeedOfLightning! Just noticed your comment. The deck works great. I have definitely tweaked the list since I first made it. The list here is up-to-date. The biggest improvement has been to add more "Trigger Ping" effects, i.e. cards that ping as a triggered ability. With the addition of these and a few great new cards like Chandra's Incinerator , the deck is actually pretty strong for what it is, at least.
3 months ago
Chandra's Incinerator might not fit the deck you're trying to make, but it's a possible 1 mana 6/6, thought I should suggest it.
4 months ago
4 months ago
Rin and Seri, Inseparable equipped with Illusionist's Bracers with a Chandra's Incinerator on the battlefield. If I activate the Rin and Seri, Inseparable with the bracers equipped, will Chandra's Incinerator trigger twice if I target a player with both activations? Meaning in total I would get 4 lots of damage, two from the Cat/Dog and two from the incinerator??
6 months ago
6 and 5 mana cards will be hard to cast in a list with 17 lands, so I would cut them in favour of more burn. In terms of upgrades to make the deck faster: Cut the tarfires for Skewer the Critics, the charmbreakers and double visions for 4 copies of Light Up the Stage, the stormblood berserkers and 1 torbran for Monastery Swiftspear, the electrostatic fields for Chandra's Incinerator, guttersnipes for Searing Blaze, the shocks for Rift Bolt, the pillars of flame for Goblin Guide, the last torbran and the chandras for 2 Grim Lavamancer and a mountain, and finally, 6 mountains for 4 Sunbaked Canyon and 2 Ramunap Ruins. Those upgrades make the deck pretty competitive and capable of winning very quickly, but they do make the deck less fun and interesting, as all it does it throw burn spells at your opponent.