Angel of Sanctions

Angel of Sanctions

Creature — Angel

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

Latest Decks as Commander

Angel of Sanctions Discussion

multimedia on Ghired Quartermaster

2 weeks ago

Hey, nice version with such a low budget. Only 40 cents or less for each card is an interesting idea.

Even though you're building a very low budget deck still consider some basic deck building guidelines to structure your deck? A basic structure is helpful when building any causal Commander deck to give you a good start.

The numbers in this basic structure are just a start, not all areas are covered and the final numbers may be more or less for each part. A basic structure doesn't need anything but the basics, you can add other cards to make up other areas that you want specifically with your Commander after. 10 ramp and 10 draw sources help to make a smoother gameplay experience. The balance of extra mana from ramp with the draw sources theoretically helps to have mana and cards in your hand to cast with the mana. Creatures can be part of the numbers and cards that have more than one effect that can go in many different areas are excellent and should be priority for cards to play.

Compare the above example to your current deck structure:

  • 33 lands
  • 26 creatures
  • 16 removal sources
  • 3 ramp sources
  • 1 draw source

The amount of creatures is a fine number, but there's disproportionate amount of removal compared to other areas. 33 lands with only 3 ramp sources, two of which are 4 CMC and 5 CMC are risky numbers because you can potentially get land screw (not drawing lands) as well as mana screwed (not having enough mana to cast spells). Having major potential for both of these to happen in a game can be really frustrating and is really bad for gameplay.

I believe you can never have enough draw in Commander since draw keeps the game going for you making gameplay much more fun. Harmonize is a good card, but only having it for draw is not enough.


Ghired and the other impactful cards here are high CMC and you want to get to five mana for Ghired quicker than only relying on your land drops. More ramp can help and the best ramp to add such as Sol Ring and Arcane Signet are budget cards. Unfortunately, they aren't 40 cents or less though, here's some to consider:

3 CMC or less ramp is preferred to have these plays in the early turns of the game which is best time to cast ramp since then it helps you to cast Ghired and all the other high CMC cards you want to cast later on in the game. You don't want to be casting 5 CMC or even 4 CMC ramp instead you want to use that amount of mana along with ramp that you cast before it to cast other more impactful spells.


Lots of draw especially repeatable draw sources are important to have in Commander. Unfortunately, because of the budget restriction for cards doesn't give you a lot of options, but here some to consider:

  • Garruk's Packleader: repeatable draw any time a 3 or more power creature you control ETB including creature tokens. Rhino's have 4 power.
  • Voice of Many
  • Zephyr Boots: repeatable draw, can also give equipped creature flying evasion.
  • Mouth / Feed: only can cast Mouth first to create a 3/3 Hippo then Feed can only be cast from your graveyard.
  • Mask of Memory: repeatable draw, equip any big creature you control who has evasion such as trample or flying.
  • Shamanic Revelation

Creatures who can draw are nice with Flamerush Rider to make a copy of them to then populate with Ghired. This interaction is very good with Garruk's Packleader since the more Packleaders you control the more draw you get especially when you populate a Rhino as well as each Packleader triggers to draw from the other. Three of these suggestions care about the amount of creatures you control which is good when playing tokens.

I've given you a lot to think about, but I offer more advice in another comment if you would like, including cuts to consider. Good luck with your deck.

amicdeep on Losing friends 101

1 month ago

the deck curve alot more tempo than control. i have a few suggestions for cheap power houses that would fit the list Dream Trawler, seems like a much better top end creater Realm-Cloaked Giant, may be one of the better board wipe options available Timeless Dragon, is a nother deceptivly strong card, fining a land intanst speed is always good, but also making a 4/4 from your gy later in the game Angel of Sanctions, falls under same boat but with solid removal added.

Declaration in Stone, is a solid and very cheap path alternative Elspeth Conquers Death, may be one of the best control toppers for he price, removal, protection and reanimate are all very relevant modes Fact or Fiction, is probably one of the best draw spells in modern and its budgets friendly Supreme Will, is a solid utility spell. hope some of these sugestions are useful to you

amicdeep on Losing friends 101

1 month ago

the deck curve alot more tempo than control. i have a few suggestions for cheap power houses that would fit the list Dream Trawler, seems like a much better top end creater Realm-Cloaked Giant, may be one of the better board wipe options available Timeless Dragon, is a nother deceptivly strong card, fining a land intanst speed is always good, but also making a 4/4 from your gy later in the game Angel of Sanctions, falls under same boat but with solid removal added.

Declaration in Stone, is a solid and very cheap path alternative Elspeth Conquers Death, may be one of the best control toppers for he price, removal, protection and reanimate are all very relevant modes Fact or Fiction, is probably one of the best draw spells in modern and its budgets friendly Supreme Will, is a solid utility spell. hope some of these sugestions are useful to you

multimedia on Jungle Omelette

8 months ago

Hey, nice budget version of Atla. Your deck name gave me a laugh :)

Fanatical Devotion is another no mana cost sac outlet that can sac an Egg at instant speed. Fanatical can save Atla from most board wipes or removal spells. High Market is a land that's a sac outlet and Crop Rotation can tutor for it.

Open the Armory can tutor for Greaves of Staff, two important equipment to have more access too. Mwonvuli Beast Tracker can tutor for a creature with trample and put it on top of your library to then cheat it onto the battlefield with an Egg.

Quartzwood Crasher and Giant Adephage are two budget big creature upgrades. Both of them have trample, can create their own armies of trampling creatures, create a token to copy or populate and have excellent interaction. Angel of Sanctions is nonpermanent removal on a flying creature and if you get to embalm then the Angel token is very good to copy or populate.

Garruk's Uprising and Elemental Bond are repeatable draw when you cheat a 3 or 4 power or higher creature onto the battlefield. Both count tokens when they're created.

Cinder Glade , Canopy Vista and Battlefield Forge are some land upgrades. Glade and Vista can be searched for with Farseek or Skyshroud to help ramp/color fixing.


Some cards to consider cutting:

  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • Rugged Highlands
  • Desolation Twin
  • Maelstrom Colossus
  • Enlisted Wurm
  • Pacifism
  • Scute Mob
  • Ageless Entity
  • Bull Cerodon
  • Woolly Thoctar
  • Colossal Majesty

Desolation, Maelstrom and Enlisted abilities only trigger if you cast them not when you cheat them onto the battlefield. Without their triggers they're very lackluster.

Good luck with your deck.

Harbinger69 on Sexy girls with wings

9 months ago

ok, cut the following:

Noble Purpose, Defy Death, Entreat the Angels, Angel of Grace, Angel of Sanctions (for Christs sake just run Path to Exile ), Avacyn, Guardian Angel, Serra's Guardian, Segovian Angel, Daxos, Blessed by the Sun (you're not going wide when you play one expensive angel a turn), Angel of Dawn.

Add more efficient angels, and add better removal/board wipes.

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