Captivating Crew

Captivating Crew

Creature — Human Pirate

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only at any time you could cast a sorcery.

Latest Decks as Commander

Captivating Crew Discussion

DemonDragonJ on Fires of Purgatory

2 weeks ago

I have replaced Angrath, the Flame-Chained with Captivating Crew, which reduced the average converted mana cost of this deck from 4.11 to 4.10, a change that I made primarily to allow me to replace Caged Sun with The Immortal Sun. While the crew cannot sacrifice a creature in the way that Angrath could, I already have two sacrifice outlets in the form of Butcher of the Horde and Immersturm Predator, so I am confident that this change shall not severely hurt this deck.

DemonDragonJ on Should I Keep Angrath in …

2 weeks ago

seshiro_of_the_orochi, that is an excellent card, but it requires that the stolen creature be sacrificed immediately, and it is also a one-time effect, and I am seeking a repeatable effect.

I think that I shall replace Angrath with Captivating Crew in my red/white/black deck, as that deck already has two sacrifice outlets in the form of Butcher of the Horde and Immersturm Predator, but, as for my red/green/black deck, I have actually found several cards that would work for it, which I shall compile into a list.

That is an impressive list of creatures that sacrifice other creatures, so I now need to decide which of them I shall put into my deck; does anyone here have any suggestions?

DemonDragonJ on Should I Keep Angrath in …

2 weeks ago

Disciple of Griselbrand would be awesome for those decks, but it does not allow me to steal a creature from an opponent, unfortunately.

Captivating Crew is also awesome, but it does not allow me to sacrifice a creature that I take from an opponent.

Deathstroke2791 on YEET! [[Primer]]

1 month ago

griffstick, nothing in particular was cut for Captivating Crew. It was my last threaten effect in the deck before the massive update, so there were several swap-outs.

Deathstroke2791 on YEET! [[Primer]]

1 month ago

griffstick, nothing in particular was cut for Captivating Crew. It was my last threaten effect in the deck before the massive update, so there were several swap-outs.

Deathstroke2791 on YEET! [[Primer]]

1 month ago

BX223Hunter, Captivating Crew used to be in the deck, but it just takes too much mana to get going. If it were a cheaper activation cost I might consider it. But, if it makes you feel any better Captivating Crew was the LAST threaten effect to be removed.

BX223Hunter on YEET! [[Primer]]

1 month ago

Not even one little threaten effect? That’s reusable? And on a creature? Captivating Crew

carpecanum on Korvold Loves Treasure

1 month ago

The word "budget" saddens me. Sooner or later they'll reprint Parallel Lives or Doubling Season again. Then the cost will drop to $15 or so again.

Kher Keep and maybe Tilonalli's Summoner can provide more sac fodder. So would Helm of Possession or Captivating Crew

If you have a lot to sac you could use Shattergang Brothers

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