Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Bazaar Trader and Krovikan Whispers
- Can I send Treacherous Pit-Dweller to my opponent with Bazaar Trader after undying?
- Exchange control of Mirror Entity = opponent's creatures die?
- Humble Defector and Bazaar Trader for free card draws?
- What happens if I give my opponent Last Chance with my Bazaar Trader?
Creature — Goblin
Tap: Target player gains control of target artifact, creature, or land you control.
wrightri on I Don't Like Sand...
8 months ago
Thank you and also thank you very much for pointing out Bazaar Trader to me.
SufferFromEDHD on I Don't Like Sand...
8 months ago
This was an interesting commander. Unexplored design space. I like your build.
Bazaar Trader another way to donate deserts.
zretrareo27 on RW EDH Brion 2022
9 months ago
My 2016 EDH deck - revamped for 2022! use commander Brion Stoutarm to Fling your opponents creatures with cards like Act of Treason, and if you're lucky - use Bazaar Trader to keep them!
I've tried to keep this deck nearly 50% White and 50% Red.
I've narrowed the premise of this deck down to the following categories, 50 Cards to the first, and 10 cards to each other category, give or take.
50% of the Deck is the Commander, Land, Mana rocks, and Draw.
10% is Steal/Keep
10% is Removal/Wipe
10% is Bringing Cards Back
10% is Brion Fodder and Fetch cards
10% is Double Damage and Powerful Flyers
Your comments and suggestions are greatly appreciated. That being said, I will probably not be able to afford the more expensive cards Land Tax, Smothering Tithe, Lifeline, Smuggler's Share etc. that are not already in this deck. However - It's still fun to check them out! If you like it, up vote!
With this revision, I've cut many of the fancier, slower dual lands to opt for faster basic lands. I've also added Weathered Wayfarer.
I've removed cards that target artifacts and enchantments like Kami of Ancient Law, instead opting for better utility cards like Quarantine Field that target "nonland permanent".
I've made some recent changes to this deck, hopefully to address that mid game I am struggling with tempo, as well as running out of mana to cast the creature or steal spell and have enough to activate Brion's ability. Some cards like Deathrender and Thornbite Staff have been removed (even though they were good in concept) to add more playability.
I also found that after all the sacrificing, mid game I was running out of defense, so some additional creatures have been added with dual purpose, such as Angel of Sanctions and Emeria Shepherd.
Fiery Emancipation gives me triple damage. Calamity Bearer works specifically to Brion's sac ability. Angrath's Marauders, Gisela, Blade of Goldnight, Gratuitous Violence all make the damage I do twice as effective.
When creatures I steal die, Stalking Vengeance beefs them. When I summon large creatures into play Warstorm Surge deals damage to my opponent, and when I sac those, Stalking Vengeance hits them on the way out.
Malignus, Serra Avatar, and Soul of Eternity all act as giant bombs to throw at the opponent.
Hofri Ghostforge allows for me to steal an opponents creature, fling it at them with brion, and then keep a spirit copy of that creature.
Magus of the Wheel and Reforge the Soul provide the opportunity to get a fresh hand at my whim. Humble Defector is an easy and fun, card that helps me forge alliances with other players in multiplayer while getting me TWO extra cards per turn.
Skullclamp works perfect with the sacrifice ability and is easy to cast.
Well of Lost Dreams is insane when played late game for Brion's lifelink ability and can be fetched with Hoarding Dragon or Open the Armory Sin Prodder gives me a potential extra card per turn, or the chance for an opponent to take damage to the face... and then I can pull it out of my graveyard later with my other cards! Basically a win/win. Mangara, the Diplomat and Mila, Crafty Companion Flip serve to deter attacks and draw.
Hoarding Dragon serves as a flyer, a sacrifice, and can grab any rocks, Skullclamp, or Well of Lost Dreams.
Open the Armory helps grab Skullclamp, Well of Lost Dreams, or Gift of Immortality.
Recruiter of the Guard is specifically to get Bazaar Trader for the huge advantage of keeping my opponents things, but can also grab Duergar Hedge-Mage for removal or Sin Prodder (amongst a few others). Weathered Wayfarer can grab any land, such as Buried Ruin or Arcane Lighthouse.
Boros Cluestone, Commander's Sphere, and Mind Stone are all serving as early ramp and later card draw.
Sol Ring because Sol Ring.
Archon of Justice is quite powerful in this deck, as it allows for a flying creature, then a source to sac, and remove a card permanently.
Angel of Serenity gives me the option of 3 recursion or 3 removal.
Duergar Hedge-Mage can be played and replayed in this deck for knocking off annoying enchantments or mana rocks.
Magus of the Disk is one of the board wipes.
Grasp of Fate, Oblivion Ring, and Banishing Light all allow for really flexible removal. Same for Quarantine Field except allows for extra targets for more mana. Chained to the Rocks works the same, but only for creatures. Angel of Sanctions works similarly, but is a creature. Ryusei, the Falling Star really just acts as weenie removal and a sac source from a flyer.
Bringing them Back (and sometimes keep it!):
Adarkar Valkyrie Sac an opponents creature, then get it permanently!
Bazaar Trader Take it with a steal and keep it!
Angelic Renewal Sac my own creature, get it back! Gift of Immortality Sac my own creature, get it back... again, and again!
Emeria Shepherd play a land, get a card! Play a Plains, get a creature to sac!
Mistmoon Griffin Flys, defends, and sac-able, then get back a creature from the graveyard!
Squee's Embrace fun and easy to play, and retrievable with Tragic Poet.
Tragic Poet, a low mana cost creature to get any enchantment in my deck back for any reason. Fun with Squee's Embrace, Angelic Renewal, etc. Returned Pastcaller a flyer that lets me grab a Threaten or Breath of Life. Angel of Serenity gives me the option of 3 recursion or 3 removal.
Stealing their Creatures:
Captivating Crew steals every turn! No wasted card space here, just a reusable sorcery.
Conquering Manticore powerful flyer, that steals!
Zealous Conscripts You can steal anything! Anything! Lands? Mine. Artifacts? Mine. Works great with Bazaar Trader.
Act of Treason, Portent of Betrayal, and Threaten are all basic steal spells.
Malevolent Whispers, Mark of Mutiny, and Traitorous Instinct all give me steal with buffs for Flinging.
Harness by Force allows for more than one thing to be taken if the extra cost is paid!
I'll be the first to admit, these don't reallllly fit in with the deck. But they're so awesome it's hard to remove.
Akroma, Angel of Fury
Akroma, Angel of Wrath
Aurelia, the Warleader
vishnarg on Killing by giving opponents "positive" …
11 months ago
I mean I always love the classic Immortal Coil + Donate/Bazaar Trader. Since you mentioned you want to force your opponents to cast spells, the perfect card for that is Hive Mind :) edit: just saw that somebody already mentioned that.
SlushyJones on Price of Loyalty
11 months ago
It's Treason, then....
First time logging into Tappedout in months, happy to see this cool deck on my notifications!
A card I like for Treason is Bazaar Trader. In FFA, you can do some silly stuff by giving your friends your enemies' creatures. In 1v1 you can give yourself temporarily stolen creatures permanently
blueknightethan on Blim, Funny Man.
11 months ago
Balaam__ on Balaam__
1 year ago
DBCooper, quick question. I wanted to ask it here in case I’m way off base (I don’t need any extra embarrassment in my life, I do well enough ha).
Your Heavyweights deck looks like a great idea, but I’m worried it might not work the way you intend it to. You’ll need to cast Boldwyr Heavyweights yourself first, which will let the opponent put a free creature in play. But unless I’m mistaken (which is entirely possible), gifting it to the opponent with either Harmless Offering or Bazaar Trader won’t actually cause it to enter play again—it’ll just transfer existing control of the creature. So it won’t trigger the Heavyweights’ ETB text, meaning no free Emrakul. At least I think that’s how it works—by all means let me know if I’m wrong about that.
Dracoson on Yasova and Other Control Changing …
1 year ago
Scenario 1)Yasova Dragonclaw's trigger goes on the stack, targeting Llanowar Elves. State based actions are checked, and Willbreaker's ability triggers and becomes the topmost item in the stack. You will gain control with Willbreaker's ability. Yasova's ability then fizzles, as it can only target creatures an opponent controls.
Scenarios 2 & 3) These are not functionally different, so long as you would control Llanowar Elves when Bazaar Trader's ability would resolve (which you will until the cleanup step, NOTE: there is no delayed trigger from Yasova, just a duration to the control effect).
|Have (3)||sepheroth119 , TheRealSpecialK , reikitavi|